Don't aoe the adds. They have a serious range attack, and will target one person that will cut down even the heaviest tank
You still have to kill the adds, those AK-47s they carry are no joke. But you need a few people to focus burn them while a tank or 2 deal with the main boss. The adds spawn quickly, so those add hunters need to be quick.
You still have to kill the adds, those AK-47s they carry are no joke. But you need a few people to focus burn them while a tank or 2 deal with the main boss. The adds spawn quickly, so those add hunters need to be quick.
So if you have to burn down the adds - and that is what triggers their nuclear attack - then how do you avoid dying by it?
You still have to kill the adds, those AK-47s they carry are no joke. But you need a few people to focus burn them while a tank or 2 deal with the main boss. The adds spawn quickly, so those add hunters need to be quick.
So if you have to burn down the adds - and that is what triggers their nuclear attack - then how do you avoid dying by it?
They seem to have their attacks linked. If you ignore them, they kill folks one at a time, if you aoe them they kill who ever did that. So you need several hard hitting folks, to target them and nearly one shot them so they don't get a chance to get those guns firing. I'm not saying that the fight is broke or not, but right now the way it is, it is an old school raid boss fight.
Chicharron wrote: »I like that boss, take few wipes to kill him.
It is a pity that those who complain that the game is too easy are now crying.
Nerf incoming.
Their kung fu is definitly strong. I actually like this boss wish there were more like him cause it's challenging at last.
I like challenging bosses, but I also expect them to behave in a similar fashion to existing ones, so they should telegraph attacks in a similar manner etc
ZOS seem to be both introducing a whole new system of indicators - very lightly indicated translucent AoEs - without either testing to see if they actually appear or if players are able to adapt to them.
This WB reminds me a lot of some Summerset ones which were buggy and rubbish on launch. They have yet to be corrected and very few players can be arsed to play them any more.
I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
xenowarrior92eb17_ESO wrote: »omg OP...you would flip if I tell you that I would wish all world bosses in eso to be copy paste from WoW WB instead! heavy mechanics...an actual raid grp to defeat them! and reward!...that's how u do a WB...not some solo elite...so yeah I hope this keeps coming cuz im tired of soloing everything especially as a tank...stuff should be hard if its group content...I assume cuz people like you Craglorn 1.0 got gutted into what we have now :<
So stop complaining and play properly...learn mechanics dont ask for nerfs every 5 minutes.
nafensoriel wrote: »People do know you can CC the adds right? You can control the entire group as a WW pretty much indefinitely.
Props to ZOS for designing a fight that requires actual effort.
Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
Dusk_Coven, if you were familiar with my postings you would have known that I'm no fan of instant killing in PvP either and am a frequent critic of over-the-top burst damage in PvP as well. If you don't believe me, go check my comment history. I've also never told anyone to L2P either.
So I'm not sure where this supposed "irony" is coming from.
Dusk_Coven wrote: »Dusk_Coven wrote: »I"m not against moves that kill you instantly. But they should be telegraphed and avoidable (like the dragon fire for example where people need to run out of its path). Not instant moves that come out of nowhere simply because someone used an AoE on adds.... or what ever it is that supposedly triggers that b.s.
IRONY ALERT!
PvE adds kill player in 1 second with no telegraph -- it's broken!
PvP player kills another player in 1 second with no telegraph -- L2P!
Why isn't everyone wearing Defending trait in this boss fight?
Dusk_Coven, if you were familiar with my postings you would have known that I'm no fan of instant killing in PvP either and am a frequent critic of over-the-top burst damage in PvP as well. If you don't believe me, go check my comment history. I've also never told anyone to L2P either.
So I'm not sure where this supposed "irony" is coming from.
I'm not trying to take sides here. I'm just observing that there's a double standard in ESO. And not just with player perspectives but obviously with dev perspective.
DocFrost72 wrote: »Need more testing, but the adds don't seem to kill people farther away. If you are melee, might be smart to stick a bit back and range them with your bow first.
Source: my templar jabbing them got lit up like a Xmas tree, but when I rezzed and went to fight the boss (who was on the other end of the field), their aoe barely tickled as they laid waste to anyone closer.
DocFrost72 wrote: »Need more testing, but the adds don't seem to kill people farther away. If you are melee, might be smart to stick a bit back and range them with your bow first.
Source: my templar jabbing them got lit up like a Xmas tree, but when I rezzed and went to fight the boss (who was on the other end of the field), their aoe barely tickled as they laid waste to anyone closer.
Most likely other people had simply their attention.
Canned_Apples wrote: »this is hardly "harder content," and it's a zone boss, not a dragon- so why should it not be challenging?
the problem is the larger community ignores the mechanics and treats every enemy like a punching bag. -it's why dlc dungeons are such a challenge for most players.
i don't fully understand this boss' mechanics, but i've done it with three other people that were standing around there. -it's doable- you just can treat it like your standard punching bag.