DCZergNoob wrote: »CP lets you pave over the weaknesses of heavy armor pretty effectively.
Urzigurumash wrote: »Even in CP, the best players in Medium will beat the best players in Heavy in 1v1.
Dusk_Coven wrote: »So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
SMH
After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
Then you can all shout at ZOS for swinging the pendulum again and again.
DCZergNoob wrote: »Everything you said is irrelevant: The constant shifting meta every 3 months has nothing to do with who can win and who cant. Being a good player doesnt negate what the current meta is. Actually enforces it if anything
Dusk_Coven wrote: »DCZergNoob wrote: »Everything you said is irrelevant: The constant shifting meta every 3 months has nothing to do with who can win and who cant. Being a good player doesnt negate what the current meta is. Actually enforces it if anything
Then why are you asking for any change at all? Any change will change the "current meta". If meta has nothing to do with who can win and who can't then why bother with trying to optimize? Why bother changing anything if you claim it doesn't adjust win/lose? The fact is people who chase meta are doing so being they think they can "win" (at whatever) better if they do so.
Meta is it's own problem. ZOS shouldn't have to fix what players made a problem themselves.
Ever since roleplaying games let people have more freedom to put together their characters, players have known that minmaxers ruin the game for everyone -- including ultimately themselves. Meta chasers are the problem.
And I think ZOS knows that and is trying to focus on fun -- people who have a character concept, power fantasy, and ZOS wants to let them play their way and have fun without having to meta anything. It's better if they don't.
Urzigurumash wrote: »FearlessOne_2014 wrote: »~[ TL/DR : Nerf Heavy Armor Damage sets, and leave Medium and Light Armor alone. (For example {Through Battle Spirit while wearing 5 piece Heavy Armor all Spell Power and Weapon Damage is decreased by 50%} ]~
Boom I just solved Heavy Armor META without much thought. If I can do then so can ZOS. ZOS just choose Heavy Armor to be OP AF in PvP. That's all there is to it really.
I'm all for this if we also add
Through Battle Spirit while wearing 5 piece Medium or Light all Healing Received and Damage Shield Strength is decreased by an additional 50%.
This would substantially help to reduce TTK in CP.
Dusk_Coven wrote: »So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
SMH
After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
Then you can all shout at ZOS for swinging the pendulum again and again.
THEDKEXPERIENCE wrote: »Dusk_Coven wrote: »So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
SMH
After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
Then you can all shout at ZOS for swinging the pendulum again and again.
Last night I ran into 3 Templar tanks standing on Alessia Bridge. I engaged because usually in that scenario I’ll take one of them out or at least go out in a blaze of glory losing a fun 1 on 3 battle which isn’t a big deal.
Anyway, as I got closer I thought that they had actually glitched out and would be free kills. Turns out that they weren’t AFK. They were just standing there and despite 50K magic and spell power approaching 4K and an Ice Comet and jabs and radiant and a proc set ... I got nothing.
Best I could do was get one down slightly for like a second before they just burst healed back to 100%. It was one 810 and two other guys who were sub 600 CP.
My toon is fully specced to melt people as best as a Magplar could reasonably be able to do and I have thousands of hours of PVP with tens of thousands of kills. It was kind of sad because whatever these guys did, they were literally unkillable.
And just in case it wasn’t clear, they didn’t kill me. They didn’t do anything. They just stood there healing each other. After a minute or so I just shrugged and left. That isn’t PVP.
TequilaFire wrote: »THEDKEXPERIENCE wrote: »Dusk_Coven wrote: »So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
SMH
After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
Then you can all shout at ZOS for swinging the pendulum again and again.
Last night I ran into 3 Templar tanks standing on Alessia Bridge. I engaged because usually in that scenario I’ll take one of them out or at least go out in a blaze of glory losing a fun 1 on 3 battle which isn’t a big deal.
Anyway, as I got closer I thought that they had actually glitched out and would be free kills. Turns out that they weren’t AFK. They were just standing there and despite 50K magic and spell power approaching 4K and an Ice Comet and jabs and radiant and a proc set ... I got nothing.
Best I could do was get one down slightly for like a second before they just burst healed back to 100%. It was one 810 and two other guys who were sub 600 CP.
My toon is fully specced to melt people as best as a Magplar could reasonably be able to do and I have thousands of hours of PVP with tens of thousands of kills. It was kind of sad because whatever these guys did, they were literally unkillable.
And just in case it wasn’t clear, they didn’t kill me. They didn’t do anything. They just stood there healing each other. After a minute or so I just shrugged and left. That isn’t PVP.
That is how you handle them, ignore them. They aren't killing anyone or even generating ap.
If they want to be stupid and just stand in the middle of a bridge, well that is on them.
The only thing they accomplish is distracting players from other objectives.
THEDKEXPERIENCE wrote: »TequilaFire wrote: »THEDKEXPERIENCE wrote: »Dusk_Coven wrote: »So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
SMH
After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
Then you can all shout at ZOS for swinging the pendulum again and again.
Last night I ran into 3 Templar tanks standing on Alessia Bridge. I engaged because usually in that scenario I’ll take one of them out or at least go out in a blaze of glory losing a fun 1 on 3 battle which isn’t a big deal.
Anyway, as I got closer I thought that they had actually glitched out and would be free kills. Turns out that they weren’t AFK. They were just standing there and despite 50K magic and spell power approaching 4K and an Ice Comet and jabs and radiant and a proc set ... I got nothing.
Best I could do was get one down slightly for like a second before they just burst healed back to 100%. It was one 810 and two other guys who were sub 600 CP.
My toon is fully specced to melt people as best as a Magplar could reasonably be able to do and I have thousands of hours of PVP with tens of thousands of kills. It was kind of sad because whatever these guys did, they were literally unkillable.
And just in case it wasn’t clear, they didn’t kill me. They didn’t do anything. They just stood there healing each other. After a minute or so I just shrugged and left. That isn’t PVP.
That is how you handle them, ignore them. They aren't killing anyone or even generating ap.
If they want to be stupid and just stand in the middle of a bridge, well that is on them.
The only thing they accomplish is distracting players from other objectives.
Yeah, I give everyone one chance to fight but you’re 100% correct. It’s not even worth it.
The sad part is that my Radiant is absurdly powerful so in theory I may be one of the only people who COULD kill them even in a 20 on 20 fight. I couldn’t even imagine the frustration of a PVEr seeing this in PVP. I’m glad I’ve had thousands of good experiences because if that was my first one I’d probably uninstall the game.
DCZergNoob wrote: »Or you can leave CP and go to no-cp.
less laggy and tanking isnt that easy without CP
Ahh yes because i love running 3x sustain glyphs , serpent mundus on a wood elf with bone pirate hulking BS and having 4k stam recov and still running out in 5 secondsMoonsorrow wrote: »I always wonder what is a "tank" to many.. because often hear things like "that guy was tanking me and friends and then then killed me, should not be able to do that!" what is sort of weird since:
1. That is the whole point of combat, to mitigate damage while killing enemies at the right time & position.
2. If a group cannot kill a single target AND then gets killed by that target, i can tell you.. that target is not a tank and that group is not a very good group.
3. That is just called a working build and being able to handle the resource in a balanced way and picking targets and killing them.
4. If you see someone "taking damage" and LoS mitigating most big hits, means they are just building Fury Stacks and/or waiting to get ulti up for a burst.
5. What are they supposed to do? Stand there doing nothing and die?
Should everyone play a squishy build what most often means: first that hits wins? And if you build squishy you get ganked also. Come on people, think for a moment. Also, while it might be frustrating to you if someone feels tanky to you, then exactly HOW many seconds are people ALLOWED to live in your fantasies before they have to horse simulator back for minutes? Just curious.
Oh and the tanky people not gonna go away, unless ZOS wants to nerf whole pve tanking too and for sure they want the casual pvp players to enjoy their pvp groups, you know the tanks who like to siege with buddies.. no idea why i am here to defend their rights also, even they often demand everything nerfed that solo & small scale people use. Oh well, still.. enough with the nerfs.
Not met a single person yet on this patch that i could not melt in 1vs1. I know healtank groups that are on discord are rough to deal with, but they are supposed to be taken out by a similar group anyways.
I appreciate your input, but 1v1's and 1vx/open world are 2 different things, Pretty hard to burst in a 1vx IF all are a mix between high HP punching bag tanks & healers, which seem to be commonplace this patch
If group v group is in play then AND both sides are tanky then its 7/10 just a stalemate match until one side has ults then target a player in hopes they kill him before the healers can react to it. And even then majority of small scale pvp groups tend to get outnumbered more times then not
Emmagoldman wrote: »Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.
With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.
In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.
Emmagoldman wrote: »Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.
With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.
In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.
This does seem to be the case. I only do none CP PvP exclusively and this invincible "tank meta" doesn't exist there. I've never seen it - and I'm certainly not seeing it now either.
DCZergNoob wrote: »Emmagoldman wrote: »Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.
With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.
In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.
This does seem to be the case. I only do none CP PvP exclusively and this invincible "tank meta" doesn't exist there. I've never seen it - and I'm certainly not seeing it now either.
So what i'm now forced not use the CP I've been grinding up for years all because ZOS can't balance there game in a way that leaves the majority happy?
Also as previously stated in one of my replies for No CP camp you just run around for 30 minutes until i find someone who is doing the same thing. or 30 people who are doing the same thing.
And don't even get me started on BG's
After switching back to noCP camp after few months I can clearly see that this problem is nonexistent in noCP environment. Yes there are tanks that are unkillable in 1v1 but I haven't seen anybody who would be able to facetank 3 or more experienced players.
CPs need rework, there is no point in nerfing sets or armour type because:
A. People will switch to other similar sets and result will be almost the same.
B. Or it will kill tanks completely which is even worse.
M
We already had oblivion, bleeds, defiles, dots. Everything in the end leads to more imbalance and extremely cheesy setups.
CPs need to change. IMHO we should rework CPs from giving passive stats into system that allows to use them to buff active abilities. E.g. you want lower the cost of an ability? Spend thief points on that certain ability. You want stronger ability? Spend mage points on it. But you won't have buffed passive resistances, passive damage and sustain, it won't buff your sets, potions etc. You will be able to slightly adjust your skills, but only this.
DCZergNoob wrote: »Emmagoldman wrote: »Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.
With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.
In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.
This does seem to be the case. I only do none CP PvP exclusively and this invincible "tank meta" doesn't exist there. I've never seen it - and I'm certainly not seeing it now either.
So what i'm now forced not use the CP I've been grinding up for years all because ZOS can't balance there game in a way that leaves the majority happy?
Also as previously stated in one of my replies for No CP camp you just run around for 30 minutes until i find someone who is doing the same thing. or 30 people who are doing the same thing.
And don't even get me started on BG's
I'm not conceding that this invincible tank meta exist in CP PvP either. I just can't say one way or the other because I don't participate in it. And I actually prefer battlegrounds to Cyrodil personally. It's more fair where as in my experience Cyrodil is mostly just a numbers game with lame zerg-based combat. Though it can be fun at times if you're lucky enough to stumble upon a fair fight or smaller scale battles.