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How to get rid of tank meta?

  • Urzigurumash
    Urzigurumash
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    DCZergNoob wrote: »
    CP lets you pave over the weaknesses of heavy armor pretty effectively.

    Even in CP, the best players in Medium will beat the best players in Heavy in 1v1. EDIT: Or it will be a stalemate, which as I have described before, in my view prevents Cyro from devolving into a game of Risk where defense is next to useless and Emp changes every 5 minutes. Emp being that volatile would in my view diminish much of the tension and suspense which makes Cyro rewarding.

    In my view, it is reasonable and equitable that Medium is reserved for Elite Ninjas, while the masses of infantry and siege engineers are in Heavy.

    Edited by Urzigurumash on November 5, 2019 12:40AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • starkerealm
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    Even in CP, the best players in Medium will beat the best players in Heavy in 1v1.

    Hey, I resemble that remark. :P

    But, yeah, seriously, the damage output from medium can be disgusting.
  • Urzigurumash
    Urzigurumash
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    @starkerealm

    I'm proud to be a heavy grunt, I'm toast in medium.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Ravingar
    Ravingar
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    Just play a DK and use like 7 DoTs at once and ez win
    PC NA
    User ID : @Ravingar | CP 830+

    Tommo Bladell | Redguard | Dragonknight | Stamina | DPS
    Ma'Muhn | Breton | Templar | Magicka | Healer
    Falls-Over-Regularly | Argonian | Warden | Magicka | Tank
    Jinjiin | High Elf | Sorcerer | Magicka | DPS
    Ruv'erenar | Khajiit | Nightblade | Magicka | DPS
    Exkalibur Whitesmith | Nord | Dragonknight | Stamina | Tank
  • Dusk_Coven
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    So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
    SMH
    After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
    Then you can all shout at ZOS for swinging the pendulum again and again.
    Edited by Dusk_Coven on November 5, 2019 3:22AM
  • starkerealm
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    Ravingar wrote: »
    Just play a DK and use like 7 DoTs at once and ez win

    But, if you have less than 20 DoTs on the target are you really a DK?
  • DCZergNoob
    DCZergNoob
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    Dusk_Coven wrote: »
    So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
    SMH
    After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
    Then you can all shout at ZOS for swinging the pendulum again and again.

    Everything you said is irrelevant: The constant shifting meta every 3 months has nothing to do with who can win and who cant. Being a good player doesnt negate what the current meta is. Actually enforces it if anything
  • Dusk_Coven
    Dusk_Coven
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    DCZergNoob wrote: »
    Everything you said is irrelevant: The constant shifting meta every 3 months has nothing to do with who can win and who cant. Being a good player doesnt negate what the current meta is. Actually enforces it if anything

    Then why are you asking for any change at all? Any change will change the "current meta". If meta has nothing to do with who can win and who can't then why bother with trying to optimize? Why bother changing anything if you claim it doesn't adjust win/lose? The fact is people who chase meta are doing so being they think they can "win" (at whatever) better if they do so.

    Meta is it's own problem. ZOS shouldn't have to fix what players made a problem themselves.
    Ever since roleplaying games let people have more freedom to put together their characters, players have known that minmaxers ruin the game for everyone -- including ultimately themselves. Meta chasers are the problem.
    And I think ZOS knows that and is trying to focus on fun -- people who have a character concept, power fantasy, and ZOS wants to let them play their way and have fun without having to meta anything. It's better if they don't.
    Edited by Dusk_Coven on November 5, 2019 8:30AM
  • DCZergNoob
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    Dusk_Coven wrote: »
    DCZergNoob wrote: »
    Everything you said is irrelevant: The constant shifting meta every 3 months has nothing to do with who can win and who cant. Being a good player doesnt negate what the current meta is. Actually enforces it if anything

    Then why are you asking for any change at all? Any change will change the "current meta". If meta has nothing to do with who can win and who can't then why bother with trying to optimize? Why bother changing anything if you claim it doesn't adjust win/lose? The fact is people who chase meta are doing so being they think they can "win" (at whatever) better if they do so.

    Meta is it's own problem. ZOS shouldn't have to fix what players made a problem themselves.
    Ever since roleplaying games let people have more freedom to put together their characters, players have known that minmaxers ruin the game for everyone -- including ultimately themselves. Meta chasers are the problem.
    And I think ZOS knows that and is trying to focus on fun -- people who have a character concept, power fantasy, and ZOS wants to let them play their way and have fun without having to meta anything. It's better if they don't.

    I mean yeah that is true but i didnt ask lmao... i said "how to get rid" ;)
  • FearlessOne_2014
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    ~[ TL/DR : Nerf Heavy Armor Damage sets, and leave Medium and Light Armor alone. (For example {Through Battle Spirit while wearing 5 piece Heavy Armor all Spell Power and Weapon Damage is decreased by 50%} ]~

    Boom I just solved Heavy Armor META without much thought. If I can do then so can ZOS. ZOS just choose Heavy Armor to be OP AF in PvP. That's all there is to it really.

    I'm all for this if we also add

    Through Battle Spirit while wearing 5 piece Medium or Light all Healing Received and Damage Shield Strength is decreased by an additional 50%.

    This would substantially help to reduce TTK in CP.

    Sounds like a awesome trade off to me!

    You have my vote.
  • THEDKEXPERIENCE
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    Dusk_Coven wrote: »
    So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
    SMH
    After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
    Then you can all shout at ZOS for swinging the pendulum again and again.

    Last night I ran into 3 Templar tanks standing on Alessia Bridge. I engaged because usually in that scenario I’ll take one of them out or at least go out in a blaze of glory losing a fun 1 on 3 battle which isn’t a big deal.

    Anyway, as I got closer I thought that they had actually glitched out and would be free kills. Turns out that they weren’t AFK. They were just standing there and despite 50K magic and spell power approaching 4K and an Ice Comet and jabs and radiant and a proc set ... I got nothing.

    Best I could do was get one down slightly for like a second before they just burst healed back to 100%. It was one 810 and two other guys who were sub 600 CP.

    My toon is fully specced to melt people as best as a Magplar could reasonably be able to do and I have thousands of hours of PVP with tens of thousands of kills. It was kind of sad because whatever these guys did, they were literally unkillable.

    And just in case it wasn’t clear, they didn’t kill me. They didn’t do anything. They just stood there healing each other. After a minute or so I just shrugged and left. That isn’t PVP.
  • TequilaFire
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    Dusk_Coven wrote: »
    So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
    SMH
    After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
    Then you can all shout at ZOS for swinging the pendulum again and again.

    Last night I ran into 3 Templar tanks standing on Alessia Bridge. I engaged because usually in that scenario I’ll take one of them out or at least go out in a blaze of glory losing a fun 1 on 3 battle which isn’t a big deal.

    Anyway, as I got closer I thought that they had actually glitched out and would be free kills. Turns out that they weren’t AFK. They were just standing there and despite 50K magic and spell power approaching 4K and an Ice Comet and jabs and radiant and a proc set ... I got nothing.

    Best I could do was get one down slightly for like a second before they just burst healed back to 100%. It was one 810 and two other guys who were sub 600 CP.

    My toon is fully specced to melt people as best as a Magplar could reasonably be able to do and I have thousands of hours of PVP with tens of thousands of kills. It was kind of sad because whatever these guys did, they were literally unkillable.

    And just in case it wasn’t clear, they didn’t kill me. They didn’t do anything. They just stood there healing each other. After a minute or so I just shrugged and left. That isn’t PVP.

    That is how you handle them, ignore them. They aren't killing anyone or even generating ap.
    If they want to be stupid and just stand in the middle of a bridge, well that is on them.
    The only thing they accomplish is distracting players from other objectives.
  • THEDKEXPERIENCE
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    Dusk_Coven wrote: »
    So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
    SMH
    After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
    Then you can all shout at ZOS for swinging the pendulum again and again.

    Last night I ran into 3 Templar tanks standing on Alessia Bridge. I engaged because usually in that scenario I’ll take one of them out or at least go out in a blaze of glory losing a fun 1 on 3 battle which isn’t a big deal.

    Anyway, as I got closer I thought that they had actually glitched out and would be free kills. Turns out that they weren’t AFK. They were just standing there and despite 50K magic and spell power approaching 4K and an Ice Comet and jabs and radiant and a proc set ... I got nothing.

    Best I could do was get one down slightly for like a second before they just burst healed back to 100%. It was one 810 and two other guys who were sub 600 CP.

    My toon is fully specced to melt people as best as a Magplar could reasonably be able to do and I have thousands of hours of PVP with tens of thousands of kills. It was kind of sad because whatever these guys did, they were literally unkillable.

    And just in case it wasn’t clear, they didn’t kill me. They didn’t do anything. They just stood there healing each other. After a minute or so I just shrugged and left. That isn’t PVP.

    That is how you handle them, ignore them. They aren't killing anyone or even generating ap.
    If they want to be stupid and just stand in the middle of a bridge, well that is on them.
    The only thing they accomplish is distracting players from other objectives.

    Yeah, I give everyone one chance to fight but you’re 100% correct. It’s not even worth it.

    The sad part is that my Radiant is absurdly powerful so in theory I may be one of the only people who COULD kill them even in a 20 on 20 fight. I couldn’t even imagine the frustration of a PVEr seeing this in PVP. I’m glad I’ve had thousands of good experiences because if that was my first one I’d probably uninstall the game.
  • BXR_Lonestar
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    One possible way to "nerf" the heavy armor meta without actually having to nerf heavy armor would be to drastically increase player ability to get armor penetration or spell penetration in PVP. If you could make a poison that reduced the armor target by 25%, or if battle spirit gave increased armor/spell penetration if you wear all medium or light armor, it might help.

    Addressing it from a sustain issue (Granting bonus sustain for medium/light armor in PVP) would also go along way to disincentivize wearing heavy armor.
  • DCZergNoob
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    Dusk_Coven wrote: »
    So when PvP-ers can't win with "skill", builds, or cheese... they beg ZOS to nerf the opposition.
    SMH
    After you get tank meta nerfed, maybe the ex-tank-metas will ask ZOS to nerf you back. Fair's fair right?
    Then you can all shout at ZOS for swinging the pendulum again and again.

    Last night I ran into 3 Templar tanks standing on Alessia Bridge. I engaged because usually in that scenario I’ll take one of them out or at least go out in a blaze of glory losing a fun 1 on 3 battle which isn’t a big deal.

    Anyway, as I got closer I thought that they had actually glitched out and would be free kills. Turns out that they weren’t AFK. They were just standing there and despite 50K magic and spell power approaching 4K and an Ice Comet and jabs and radiant and a proc set ... I got nothing.

    Best I could do was get one down slightly for like a second before they just burst healed back to 100%. It was one 810 and two other guys who were sub 600 CP.

    My toon is fully specced to melt people as best as a Magplar could reasonably be able to do and I have thousands of hours of PVP with tens of thousands of kills. It was kind of sad because whatever these guys did, they were literally unkillable.

    And just in case it wasn’t clear, they didn’t kill me. They didn’t do anything. They just stood there healing each other. After a minute or so I just shrugged and left. That isn’t PVP.

    That is how you handle them, ignore them. They aren't killing anyone or even generating ap.
    If they want to be stupid and just stand in the middle of a bridge, well that is on them.
    The only thing they accomplish is distracting players from other objectives.

    Yeah, I give everyone one chance to fight but you’re 100% correct. It’s not even worth it.

    The sad part is that my Radiant is absurdly powerful so in theory I may be one of the only people who COULD kill them even in a 20 on 20 fight. I couldn’t even imagine the frustration of a PVEr seeing this in PVP. I’m glad I’ve had thousands of good experiences because if that was my first one I’d probably uninstall the game.

    Thats exactly the problem, These high HP SNB tanks are just punching bags nobody wants to punch. Last week me and 2 of my other mates found this 50k magplar in cyro. We wanted him to kill us because we needed to bloodport. he spend atleast a FULL 2 minutes killing one of my friends when he was just standing there doing nothing. These players are built like a truck yet hit like a snail. Its not an exaggeration when i say NOBODY wants to fight them.

    I even whispered him afterwards (not even in a toxic way) & his only response was "You mad bro"
  • Blinkin8r
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    idk how to get rid of tank meta without rebalancing CP
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • umagon
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    Heavy armor is not really the problem. The issue is the way the healing output, damage output and damage mitigation are handled. Because both healing output and damage output scales off weapon/sell damage and resource pool size; it creates a problem where there is no need to invest in healing as a standalone value. So, builds can just maximize their weapon/sell damage and resource pool size using two item sets. Then use one monster set, defensive buffs such as major resolve, minor/major protection, and spell/physical resistance potions to make up for the lack of defense in the build. This creates a build where there is no requirement to use item sets to obtain defensive stats and/or healing.

    The easiest way they could resolve the problem without having to do a ton of re-itemization would to be first remove resource pool size value from the damage/healing calculations and only use weapon/sell damage to scale the damage output. Then create a new stat that functions like weapon/sell damage but call it restoration power and scale healing output off that stat. Then place restoration power on sets that are intended to increase all forms healing output.

    They could make these sets light/med/heavy and it would be fine. Players would have pick up a healing set if they wanted to crease their base healing output, they could no longer just stack weapon/sell damage if their build is more dps based, or resource pool size if their build is more attrition based.

    The next step would be to remove major resolve from the game and reduce the amount of armor resistance that two piece sets like bloodspawn provide and the spell/physical resistance potions. Buffs like major and minor protection could remain but would need an evaluation pass to ensure that in order to maintain the buff in an upstate it requires an appropriate amount of resource expenditure. This would require players to invest into defensive based item sets if they wanted damage mitigation.

    Players need to be required to make a concerted effort through item set selection and armor weights (light/med/heavy) investment to significantly increase their damage/healing output and damage mitigation capabilities. When it comes to those attributes item sets and armor weights need to have the largest impact on increasing those values. And each value should only be able to be raised independently.

    The system should function where:
    If damage output increases, healing output and/or mitigation values decrease.
    If healing output increases, damage output and/or mitigation values decrease
    If mitigation values increase, damage and/or healing values output decrease.
  • Anyron
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    DCZergNoob wrote: »
    Anyron wrote: »
    Or you can leave CP and go to no-cp.

    less laggy and tanking isnt that easy without CP

    Ahh yes because i love running 3x sustain glyphs , serpent mundus on a wood elf with bone pirate hulking BS and having 4k stam recov and still running out in 5 seconds
    Moonsorrow wrote: »
    I always wonder what is a "tank" to many.. because often hear things like "that guy was tanking me and friends and then then killed me, should not be able to do that!" what is sort of weird since:

    1. That is the whole point of combat, to mitigate damage while killing enemies at the right time & position.

    2. If a group cannot kill a single target AND then gets killed by that target, i can tell you.. that target is not a tank and that group is not a very good group.

    3. That is just called a working build and being able to handle the resource in a balanced way and picking targets and killing them.

    4. If you see someone "taking damage" and LoS mitigating most big hits, means they are just building Fury Stacks and/or waiting to get ulti up for a burst.

    5. What are they supposed to do? Stand there doing nothing and die?

    Should everyone play a squishy build what most often means: first that hits wins? And if you build squishy you get ganked also. Come on people, think for a moment. Also, while it might be frustrating to you if someone feels tanky to you, then exactly HOW many seconds are people ALLOWED to live in your fantasies before they have to horse simulator back for minutes? Just curious.

    Oh and the tanky people not gonna go away, unless ZOS wants to nerf whole pve tanking too and for sure they want the casual pvp players to enjoy their pvp groups, you know the tanks who like to siege with buddies.. no idea why i am here to defend their rights also, even they often demand everything nerfed that solo & small scale people use. Oh well, still.. enough with the nerfs.

    Not met a single person yet on this patch that i could not melt in 1vs1. I know healtank groups that are on discord are rough to deal with, but they are supposed to be taken out by a similar group anyways.

    I appreciate your input, but 1v1's and 1vx/open world are 2 different things, Pretty hard to burst in a 1vx IF all are a mix between high HP punching bag tanks & healers, which seem to be commonplace this patch

    If group v group is in play then AND both sides are tanky then its 7/10 just a stalemate match until one side has ults then target a player in hopes they kill him before the healers can react to it. And even then majority of small scale pvp groups tend to get outnumbered more times then not

    And thats why it is better. If you can run 3X damage or 3X tank set without any investment to sustain, it means you can overbuff some skills / builds which wasnt normally that strong. And it leads to nerfing.

    In no-cp you can run one resource set at minimum (with good race), but more likely 2 resource sets to be able to sustain proper 1v1 fight
    You cannot just burst someone down that easily, because damage isnt as big as in CP

    And claiming no-cp is for beginners is nonsense. At eu-pc no-cp i see 800-1000+ often than below 800
    Edited by Anyron on November 5, 2019 6:05PM
  • iCaliban
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    The supposed "tank meta" should not be changed at all. Damage is still incredibly high which is why people build defensive. Complete l2p issue on the part of players complaining about it.
  • StaticWave
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    People feel more tanky this patch because most universal sources of major defile have been removed or nerfed, where as healing has been untouched.

    I stack 4 heals, and I’ve been mistaken for using heavy armor when I actually play medium. Against a defile build I struggle a lot. I suggest stacking more penetration and watch those heavy armor players crumble.
    Edited by StaticWave on November 5, 2019 8:12PM
  • StaticWave
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    Not only that, but Major/Minor Protection, Major/Minor Maim, and other damage mitigation buffs play a big role in making someone tanky as well. If you have both Major/Minor Protection, you're going to be very tanky in any type of armor. Heavy armor is fine imo. ZOS just needs to buff dots to their original values in elsweyr and reintroduce defile into certain skills, or nerf healing.
  • ketsparrowhawk
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    I am quite comfortable in a tanky META. I build for high damage, high sustain, and mobility. Tanky players cannot touch me. I can kite circles around them all day until they're outta gas then they're easy pickins. If they manage to close the gap.. it's just momentary. They rarely hit hard enough to take me out before I break free, recover, create some distance, then attack on my terms. If they get tired of the yo-yo game and try to disengage, it's MY decision whether or not to let that happen. I hope the tank META never ends :smile:
  • DCZergNoob
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    iCaliban wrote: »
    The supposed "tank meta" should not be changed at all. Damage is still incredibly high which is why people build defensive. Complete l2p issue on the part of players complaining about it.

    Why do people comment on the forums just to say the generic response of "l2p"
  • Jeremy
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    Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.

    With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.

    In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.

    This does seem to be the case. I only do none CP PvP exclusively and this invincible "tank meta" doesn't exist there. I've never seen it - and I'm certainly not seeing it now either.
    Edited by Jeremy on November 6, 2019 3:32AM
  • Malmai
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    They should leave like it was at beggining, no CP and softcaps... Bcs this community is just diggin its own hole... The longer they play the more r-rated is becoming...
    Edited by Malmai on November 6, 2019 3:39AM
  • DCZergNoob
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    Jeremy wrote: »
    Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.

    With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.

    In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.

    This does seem to be the case. I only do none CP PvP exclusively and this invincible "tank meta" doesn't exist there. I've never seen it - and I'm certainly not seeing it now either.

    So what i'm now forced not use the CP I've been grinding up for years all because ZOS can't balance there game in a way that leaves the majority happy?

    Also as previously stated in one of my replies for No CP camp you just run around for 30 minutes until i find someone who is doing the same thing. or 30 people who are doing the same thing.

    And don't even get me started on BG's
  • Mayrael
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    After switching back to noCP camp after few months I can clearly see that this problem is nonexistent in noCP environment. Yes there are tanks that are unkillable in 1v1 but I haven't seen anybody who would be able to facetank 3 or more experienced players.

    CPs need rework, there is no point in nerfing sets or armour type because:
    A. People will switch to other similar sets and result will be almost the same.
    B. Or it will kill tanks completely which is even worse.
    M
    We already had oblivion, bleeds, defiles, dots. Everything in the end leads to more imbalance and extremely cheesy setups.

    CPs need to change. IMHO we should rework CPs from giving passive stats into system that allows to use them to buff active abilities. E.g. you want lower the cost of an ability? Spend thief points on that certain ability. You want stronger ability? Spend mage points on it. But you won't have buffed passive resistances, passive damage and sustain, it won't buff your sets, potions etc. You will be able to slightly adjust your skills, but only this.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Jeremy
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    DCZergNoob wrote: »
    Jeremy wrote: »
    Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.

    With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.

    In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.

    This does seem to be the case. I only do none CP PvP exclusively and this invincible "tank meta" doesn't exist there. I've never seen it - and I'm certainly not seeing it now either.

    So what i'm now forced not use the CP I've been grinding up for years all because ZOS can't balance there game in a way that leaves the majority happy?

    Also as previously stated in one of my replies for No CP camp you just run around for 30 minutes until i find someone who is doing the same thing. or 30 people who are doing the same thing.

    And don't even get me started on BG's

    I'm not conceding that this invincible tank meta exist in CP PvP either. I just can't say one way or the other because I don't participate in it. And I actually prefer battlegrounds to Cyrodil personally. It's more fair where as in my experience Cyrodil is mostly just a numbers game with lame zerg-based combat. Though it can be fun at times if you're lucky enough to stumble upon a fair fight or smaller scale battles.

  • Jeremy
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    Mayrael wrote: »
    After switching back to noCP camp after few months I can clearly see that this problem is nonexistent in noCP environment. Yes there are tanks that are unkillable in 1v1 but I haven't seen anybody who would be able to facetank 3 or more experienced players.

    CPs need rework, there is no point in nerfing sets or armour type because:
    A. People will switch to other similar sets and result will be almost the same.
    B. Or it will kill tanks completely which is even worse.
    M
    We already had oblivion, bleeds, defiles, dots. Everything in the end leads to more imbalance and extremely cheesy setups.

    CPs need to change. IMHO we should rework CPs from giving passive stats into system that allows to use them to buff active abilities. E.g. you want lower the cost of an ability? Spend thief points on that certain ability. You want stronger ability? Spend mage points on it. But you won't have buffed passive resistances, passive damage and sustain, it won't buff your sets, potions etc. You will be able to slightly adjust your skills, but only this.

    I believe that's the direction they should go with CP as well: allow players to invest in specific abilities instead of broad and blanket increases in certain areas. Not only would it help alleviate the balance issues, but I believe it would also be more interesting and lead to a greater variety of personalized builds.
  • DCZergNoob
    DCZergNoob
    ✭✭✭
    Jeremy wrote: »
    DCZergNoob wrote: »
    Jeremy wrote: »
    Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.

    With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.

    In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.

    This does seem to be the case. I only do none CP PvP exclusively and this invincible "tank meta" doesn't exist there. I've never seen it - and I'm certainly not seeing it now either.

    So what i'm now forced not use the CP I've been grinding up for years all because ZOS can't balance there game in a way that leaves the majority happy?

    Also as previously stated in one of my replies for No CP camp you just run around for 30 minutes until i find someone who is doing the same thing. or 30 people who are doing the same thing.

    And don't even get me started on BG's

    I'm not conceding that this invincible tank meta exist in CP PvP either. I just can't say one way or the other because I don't participate in it. And I actually prefer battlegrounds to Cyrodil personally. It's more fair where as in my experience Cyrodil is mostly just a numbers game with lame zerg-based combat. Though it can be fun at times if you're lucky enough to stumble upon a fair fight or smaller scale battles.

    BGs performance has been beyond poor this entire xp event & in when you do get in one you either verse bots or premades

    Never really been my thing tbh
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