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How to get rid of tank meta?

  • Salvas_Aren
    Salvas_Aren
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    DCZergNoob wrote: »
    Remove/half the battle spirit health passive if your in 5 heavy
    Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
    I think there are more damage sets in heavy then there is in medium. What the hell
    Set the PVP CP cap to 501

    Atleast one of these things will be a guaranteed success

    Why 501? Sounds even more artificial than any other decision made in this game.
  • TequilaFire
    TequilaFire
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    lagrue wrote: »
    Kurat wrote: »
    So you wanna 1 shot ppl?
    Typical pvp whine. Zerglings had trouble killing someone and then asking nerfs in forums. How about l2p?

    Buddy there's a difference between one shotting people and what's going on now.

    A single tank built right can survive the continued attacks of an entire Zerg for a lengthy period of time. Not only this because there's so many attacking oriented heavy sets now, these guys get the luxury of being able to drop anybody who isn't in heavy armor, while also being practically invincible to people for the better part of a minute. I'm assuming you just haven't set foot in PVP recently to see the state of things. Tanks are practically invincible in every 1 on 1 scenario, and are a huge nuisance even for groups to deal with.

    Heavy meta is real, and it's broken.

    It's a bit absurd. It should be possible to go 1 on 1 with any class or build. That's how a balanced PVP works. 1 player yeeting on 16 others by taking no damage isn't balanced or fun.

    Buddy it is not uncommon to have 30 players zerging me down why shouldn't I be able to have some resistance and last 10 seconds longer. FFS
  • beadabow
    beadabow
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    I am being facetious AND a nerf band-wagoner when I say: Make all armor cosmetic and all weapons the same. Jewelry should be in line with the invigorating trait. Regardless of class ALL skills should do one thing, activate a memento, (except in Cyrodil where mementos don't work). Take all of the complexities and intricacies out of the game and just let the player with the fastest fists win in pvp. No need for complicated pairing and builds which make the game fun, especially when BALANCING is soooo important. If someone finds an edge through hard work, research and luck, they should be perma-banned if they try using it in pvp!!! Keep everything simple damnit!!! No one is smart enough to figure out anything that works in pvp, and pvp IS, after all, the only thing good about ESO!!!

    Seriously though, when there is a genuine reason for something to be nerfed, due to an oversight by the developers- that is about the only time I can see asking for something to be nerfed, and I wouldn't post it on the forums, I would use the reporting feature in-game to possibly identify a real problem. Nerf threads are pretty commonplace on these forums, and many of them seem to be short-sighted and narrow in scope- and usually intended to benefit a very small select few players while penalizing the larger majority of players. The point of my rant above was to project what would happen to the game if all nerf threads were acted upon by the developers. The game would become somewhat boring, don't you agree?

    EDIT: For Clarifying Remarks
    Edited by beadabow on November 3, 2019 11:18PM
  • Urzigurumash
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    Yeah it makes way more sense there would be legions of wizards and ninjas storming castles than heavily armored warriors

    /s
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    We need to address the Medium / Light meta in PvE

    /s

    Edited by Urzigurumash on November 4, 2019 12:08AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    (removed for redundancy, all points were made in this thread already)

    Edited by Urzigurumash on November 4, 2019 12:33AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    ~[ TL/DR : Nerf Heavy Armor Damage sets, and leave Medium and Light Armor alone. (For example {Through Battle Spirit while wearing 5 piece Heavy Armor all Spell Power and Weapon Damage is decreased by 50%} ]~

    Boom I just solved Heavy Armor META without much thought. If I can do then so can ZOS. ZOS just choose Heavy Armor to be OP AF in PvP. That's all there is to it really.

    I'm all for this if we also add

    Through Battle Spirit while wearing 5 piece Medium or Light all Healing Received and Damage Shield Strength is decreased by an additional 50%.

    This would substantially help to reduce TTK in CP.

    Edited by Urzigurumash on November 4, 2019 12:37AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • ChunkyCat
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    Step 1: remove CP

    Step 2: nerf battle spirit healing - to wit; if damage done is reduced by 50%, healing done should be reduced by 75%
  • Urzigurumash
    Urzigurumash
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    ChunkyCat wrote: »
    Step 2: nerf battle spirit healing - to wit; if damage done is reduced by 50%, healing done should be reduced by 75%

    Somehow I suspect the players asking for Heavy damage to be nerfed would not be happy with Medium/Light healing being reduced.

    To quote an old British man I just saw on 60 Minutes, "Most people are in favor of brevity, as long as it someone else's"
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • DCZergNoob
    DCZergNoob
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    DCZergNoob wrote: »
    Remove/half the battle spirit health passive if your in 5 heavy
    Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
    I think there are more damage sets in heavy then there is in medium. What the hell
    Set the PVP CP cap to 501

    Atleast one of these things will be a guaranteed success

    Why 501? Sounds even more artificial than any other decision made in this game.

    You obviously haven't been playing for long. 501 was the original cap for CP, & back then you didnt have 35k hp meta chasers that could hit harder then a stamblade in full medium
  • DCZergNoob
    DCZergNoob
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    Hamish999 wrote: »
    DCZergNoob wrote: »
    Hamish999 wrote: »
    DCZergNoob wrote: »
    Hamish999 wrote: »
    DCZergNoob wrote: »
    Sergykid wrote: »
    stop talking about CP pvp, arguments are invalid.

    Why?

    Because the tank meta is more prevelant in CP campaigns.

    So? I don't get why that negates why we cant talk about it

    Because you want to nerf something that affects only a tiny portion of the game population.

    Lmao, endgame pvp wether it be cp or no cp is a solid 50% of the endgame, Just as how endgame PVE & trials make up the other 50%

    Saying otherwise is obnoxious

    And endgame (PvP and PvE) is at most 5% of the player base :shrug:

    Dude.....Thats a straight up lie
  • Mr_Walker
    Mr_Walker
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    Hamish999 wrote: »

    PC EU noCP has a very healthy population :shrug:

    Xbox NA noCP has... no population.
  • Mr_Walker
    Mr_Walker
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    DCZergNoob wrote: »
    Hamish999 wrote: »
    DCZergNoob wrote: »
    Hamish999 wrote: »
    DCZergNoob wrote: »
    Hamish999 wrote: »
    DCZergNoob wrote: »
    Sergykid wrote: »
    stop talking about CP pvp, arguments are invalid.

    Why?

    Because the tank meta is more prevelant in CP campaigns.

    So? I don't get why that negates why we cant talk about it

    Because you want to nerf something that affects only a tiny portion of the game population.

    Lmao, endgame pvp wether it be cp or no cp is a solid 50% of the endgame, Just as how endgame PVE & trials make up the other 50%

    Saying otherwise is obnoxious

    And endgame (PvP and PvE) is at most 5% of the player base :shrug:

    Dude.....Thats a straight up lie

    Agreed. I suspect it would be less.
  • lagrue
    lagrue
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    lagrue wrote: »
    Kurat wrote: »
    So you wanna 1 shot ppl?
    Typical pvp whine. Zerglings had trouble killing someone and then asking nerfs in forums. How about l2p?

    Buddy there's a difference between one shotting people and what's going on now.

    A single tank built right can survive the continued attacks of an entire Zerg for a lengthy period of time. Not only this because there's so many attacking oriented heavy sets now, these guys get the luxury of being able to drop anybody who isn't in heavy armor, while also being practically invincible to people for the better part of a minute. I'm assuming you just haven't set foot in PVP recently to see the state of things. Tanks are practically invincible in every 1 on 1 scenario, and are a huge nuisance even for groups to deal with.

    Heavy meta is real, and it's broken.

    It's a bit absurd. It should be possible to go 1 on 1 with any class or build. That's how a balanced PVP works. 1 player yeeting on 16 others by taking no damage isn't balanced or fun.

    Buddy it is not uncommon to have 30 players zerging me down why shouldn't I be able to have some resistance and last 10 seconds longer. FFS

    Because that's a 1 v 30 situation. You don't balance PVP games based around that. That's ridiculous. Because it makes 1 on 1 encounters a slanted joke in your favour. Are you really saying this game should be balance don the basis of Single Player Vs Zerg?

    It either needs to be balance don the basis of Zerg vs Zerg, or 1 vs 1. Anything else is imbalanced.

    Why does only one playstyle get consideration into how it functions against Zergs? Do you think I, a DPS, enjoy dying in in 0.1 seconds to a Zerg? Nobody does - but atleast YOU have protection as a tank. And believe me, I've seen Tanks drop 10+ players. Videos all over youtube of it. Yeah, that's fun and fair...
    Edited by lagrue on November 4, 2019 3:00AM
    "You must defeat me every time. I need defeat you only once"
  • Salvas_Aren
    Salvas_Aren
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    DCZergNoob wrote: »
    DCZergNoob wrote: »
    Remove/half the battle spirit health passive if your in 5 heavy
    Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
    I think there are more damage sets in heavy then there is in medium. What the hell
    Set the PVP CP cap to 501

    Atleast one of these things will be a guaranteed success

    Why 501? Sounds even more artificial than any other decision made in this game.

    You obviously haven't been playing for long. 501 was the original cap for CP, & back then you didnt have 35k hp meta chasers that could hit harder then a stamblade in full medium

    If you call almost 4 years not long? Btw who cares for your opinion?
  • DCZergNoob
    DCZergNoob
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    DCZergNoob wrote: »
    DCZergNoob wrote: »
    Remove/half the battle spirit health passive if your in 5 heavy
    Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
    I think there are more damage sets in heavy then there is in medium. What the hell
    Set the PVP CP cap to 501

    Atleast one of these things will be a guaranteed success

    Why 501? Sounds even more artificial than any other decision made in this game.

    You obviously haven't been playing for long. 501 was the original cap for CP, & back then you didnt have 35k hp meta chasers that could hit harder then a stamblade in full medium

    If you call almost 4 years not long? Btw who cares for your opinion?

    Obviously you considering your actually taking your time to reply and comment
  • DCZergNoob
    DCZergNoob
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    DCZergNoob wrote: »
    DCZergNoob wrote: »
    DCZergNoob wrote: »
    Remove/half the battle spirit health passive if your in 5 heavy
    Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
    I think there are more damage sets in heavy then there is in medium. What the hell
    Set the PVP CP cap to 501

    Atleast one of these things will be a guaranteed success

    Why 501? Sounds even more artificial than any other decision made in this game.

    You obviously haven't been playing for long. 501 was the original cap for CP, & back then you didnt have 35k hp meta chasers that could hit harder then a stamblade in full medium

    If you call almost 4 years not long? Btw who cares for your opinion?

    Obviously you considering your actually taking your time to reply and comment

    Oh and btw a 35k meta chaser right now hitting harder then a full medium stamblade is a fact. Go compare the 2 in pvp and come back and tell me which one feels better
  • max_only
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    bmnoble wrote: »
    A part of the tank meta in PVP is nothing to do with dealing damage, its about making up for the disadvantage of the lag/poor performance in Cyrodiil, people don't want to be killed quickly before they have had a chance to at least fight back.

    If the performance were better more would be wearing medium, until that changes you will continue to see heavy used in PVP.

    This
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • TequilaFire
    TequilaFire
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    lagrue wrote: »
    lagrue wrote: »
    Kurat wrote: »
    So you wanna 1 shot ppl?
    Typical pvp whine. Zerglings had trouble killing someone and then asking nerfs in forums. How about l2p?

    Buddy there's a difference between one shotting people and what's going on now.

    A single tank built right can survive the continued attacks of an entire Zerg for a lengthy period of time. Not only this because there's so many attacking oriented heavy sets now, these guys get the luxury of being able to drop anybody who isn't in heavy armor, while also being practically invincible to people for the better part of a minute. I'm assuming you just haven't set foot in PVP recently to see the state of things. Tanks are practically invincible in every 1 on 1 scenario, and are a huge nuisance even for groups to deal with.

    Heavy meta is real, and it's broken.

    It's a bit absurd. It should be possible to go 1 on 1 with any class or build. That's how a balanced PVP works. 1 player yeeting on 16 others by taking no damage isn't balanced or fun.

    Buddy it is not uncommon to have 30 players zerging me down why shouldn't I be able to have some resistance and last 10 seconds longer. FFS

    Because that's a 1 v 30 situation. You don't balance PVP games based around that. That's ridiculous. Because it makes 1 on 1 encounters a slanted joke in your favour. Are you really saying this game should be balance don the basis of Single Player Vs Zerg?

    It either needs to be balance don the basis of Zerg vs Zerg, or 1 vs 1. Anything else is imbalanced.

    Why does only one playstyle get consideration into how it functions against Zergs? Do you think I, a DPS, enjoy dying in in 0.1 seconds to a Zerg? Nobody does - but atleast YOU have protection as a tank. And believe me, I've seen Tanks drop 10+ players. Videos all over youtube of it. Yeah, that's fun and fair...

    No that is me in a 12 man bomb group being focused because of vendettas. lol
    You assume a lot.
    Learn to interrupt.
    Edited by TequilaFire on November 4, 2019 4:08AM
  • ArcVelarian
    ArcVelarian
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    The easiest way would be to buff Medium Armor.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • DCZergNoob
    DCZergNoob
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    The easiest way would be to buff Medium Armor.

    Which probably wont happen because the bowtards will go crazy if they heard something like improved sneak was getting changed

    Obviously not the main reason...but still
  • Zer0_CooL
    Zer0_CooL
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    What tank meta? All i see, is high burst, speed mist clouds playing parcour.
    Edited by Zer0_CooL on November 4, 2019 6:44AM
  • Sarousse
    Sarousse
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    Blocking is the Key. Change blocking in pvp, problem solved.
  • BattleAxe
    BattleAxe
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    Sarousse wrote: »
    Blocking is the Key. Change blocking in pvp, problem solved.

    Sadly this won’t work as the dev team never makes changes to only one branch of the game they change it for pvp it will be changed for pve
  • AbysmalGhul
    AbysmalGhul
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    It's the end of 2019 and people still cry about PVP...
  • Grianasteri
    Grianasteri
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    DCZergNoob wrote: »
    Remove/half the battle spirit health passive if your in 5 heavy
    Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
    I think there are more damage sets in heavy then there is in medium. What the hell
    Set the PVP CP cap to 501

    Atleast one of these things will be a guaranteed success

    Im certainly with you on the medium armour front, its fairly useless to have a sneak buff outside of pve, at least that is what I have found, even when "ambushing".
  • DCZergNoob
    DCZergNoob
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    It's the end of 2019 and people still cry about PVP...

    Awwww im so sorry for starting a discussion about PVP which is 50% of the entire game
  • Bucky_13
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    Mr_Walker wrote: »
    Hamish999 wrote: »

    PC EU noCP has a very healthy population :shrug:

    Xbox NA noCP has... no population.

    I feel sorry for you then, I play PC EU and we have a good population there and dedicated guilds to the campaign. It's so much more fun to play without CP in PvP. Everyone, including me, dies faster which makes more faster combat and less slog. Tanky builds still exists, but they're nowhere near invincible.
  • starkerealm
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    DCZergNoob wrote: »
    Sergykid wrote: »
    stop talking about CP pvp, arguments are invalid.

    Why?

    CP lets you pave over the weaknesses of heavy armor pretty effectively.
  • Kagukan
    Kagukan
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    Buff DoT's!
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