DCZergNoob wrote: »Remove/half the battle spirit health passive if your in 5 heavy
Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
I think there are more damage sets in heavy then there is in medium. What the hell
Set the PVP CP cap to 501
Atleast one of these things will be a guaranteed success
So you wanna 1 shot ppl?
Typical pvp whine. Zerglings had trouble killing someone and then asking nerfs in forums. How about l2p?
Buddy there's a difference between one shotting people and what's going on now.
A single tank built right can survive the continued attacks of an entire Zerg for a lengthy period of time. Not only this because there's so many attacking oriented heavy sets now, these guys get the luxury of being able to drop anybody who isn't in heavy armor, while also being practically invincible to people for the better part of a minute. I'm assuming you just haven't set foot in PVP recently to see the state of things. Tanks are practically invincible in every 1 on 1 scenario, and are a huge nuisance even for groups to deal with.
Heavy meta is real, and it's broken.
It's a bit absurd. It should be possible to go 1 on 1 with any class or build. That's how a balanced PVP works. 1 player yeeting on 16 others by taking no damage isn't balanced or fun.
FearlessOne_2014 wrote: »~[ TL/DR : Nerf Heavy Armor Damage sets, and leave Medium and Light Armor alone. (For example {Through Battle Spirit while wearing 5 piece Heavy Armor all Spell Power and Weapon Damage is decreased by 50%} ]~
Boom I just solved Heavy Armor META without much thought. If I can do then so can ZOS. ZOS just choose Heavy Armor to be OP AF in PvP. That's all there is to it really.
Step 2: nerf battle spirit healing - to wit; if damage done is reduced by 50%, healing done should be reduced by 75%
Salvas_Aren wrote: »DCZergNoob wrote: »Remove/half the battle spirit health passive if your in 5 heavy
Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
I think there are more damage sets in heavy then there is in medium. What the hell
Set the PVP CP cap to 501
Atleast one of these things will be a guaranteed success
Why 501? Sounds even more artificial than any other decision made in this game.
DCZergNoob wrote: »DCZergNoob wrote: »
Because you want to nerf something that affects only a tiny portion of the game population.
Lmao, endgame pvp wether it be cp or no cp is a solid 50% of the endgame, Just as how endgame PVE & trials make up the other 50%
Saying otherwise is obnoxious
And endgame (PvP and PvE) is at most 5% of the player base :shrug:
DCZergNoob wrote: »DCZergNoob wrote: »DCZergNoob wrote: »
Because you want to nerf something that affects only a tiny portion of the game population.
Lmao, endgame pvp wether it be cp or no cp is a solid 50% of the endgame, Just as how endgame PVE & trials make up the other 50%
Saying otherwise is obnoxious
And endgame (PvP and PvE) is at most 5% of the player base :shrug:
Dude.....Thats a straight up lie
TequilaFire wrote: »So you wanna 1 shot ppl?
Typical pvp whine. Zerglings had trouble killing someone and then asking nerfs in forums. How about l2p?
Buddy there's a difference between one shotting people and what's going on now.
A single tank built right can survive the continued attacks of an entire Zerg for a lengthy period of time. Not only this because there's so many attacking oriented heavy sets now, these guys get the luxury of being able to drop anybody who isn't in heavy armor, while also being practically invincible to people for the better part of a minute. I'm assuming you just haven't set foot in PVP recently to see the state of things. Tanks are practically invincible in every 1 on 1 scenario, and are a huge nuisance even for groups to deal with.
Heavy meta is real, and it's broken.
It's a bit absurd. It should be possible to go 1 on 1 with any class or build. That's how a balanced PVP works. 1 player yeeting on 16 others by taking no damage isn't balanced or fun.
Buddy it is not uncommon to have 30 players zerging me down why shouldn't I be able to have some resistance and last 10 seconds longer. FFS
DCZergNoob wrote: »Salvas_Aren wrote: »DCZergNoob wrote: »Remove/half the battle spirit health passive if your in 5 heavy
Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
I think there are more damage sets in heavy then there is in medium. What the hell
Set the PVP CP cap to 501
Atleast one of these things will be a guaranteed success
Why 501? Sounds even more artificial than any other decision made in this game.
You obviously haven't been playing for long. 501 was the original cap for CP, & back then you didnt have 35k hp meta chasers that could hit harder then a stamblade in full medium
Salvas_Aren wrote: »DCZergNoob wrote: »Salvas_Aren wrote: »DCZergNoob wrote: »Remove/half the battle spirit health passive if your in 5 heavy
Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
I think there are more damage sets in heavy then there is in medium. What the hell
Set the PVP CP cap to 501
Atleast one of these things will be a guaranteed success
Why 501? Sounds even more artificial than any other decision made in this game.
You obviously haven't been playing for long. 501 was the original cap for CP, & back then you didnt have 35k hp meta chasers that could hit harder then a stamblade in full medium
If you call almost 4 years not long? Btw who cares for your opinion?
DCZergNoob wrote: »Salvas_Aren wrote: »DCZergNoob wrote: »Salvas_Aren wrote: »DCZergNoob wrote: »Remove/half the battle spirit health passive if your in 5 heavy
Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
I think there are more damage sets in heavy then there is in medium. What the hell
Set the PVP CP cap to 501
Atleast one of these things will be a guaranteed success
Why 501? Sounds even more artificial than any other decision made in this game.
You obviously haven't been playing for long. 501 was the original cap for CP, & back then you didnt have 35k hp meta chasers that could hit harder then a stamblade in full medium
If you call almost 4 years not long? Btw who cares for your opinion?
Obviously you considering your actually taking your time to reply and comment
A part of the tank meta in PVP is nothing to do with dealing damage, its about making up for the disadvantage of the lag/poor performance in Cyrodiil, people don't want to be killed quickly before they have had a chance to at least fight back.
If the performance were better more would be wearing medium, until that changes you will continue to see heavy used in PVP.
TequilaFire wrote: »So you wanna 1 shot ppl?
Typical pvp whine. Zerglings had trouble killing someone and then asking nerfs in forums. How about l2p?
Buddy there's a difference between one shotting people and what's going on now.
A single tank built right can survive the continued attacks of an entire Zerg for a lengthy period of time. Not only this because there's so many attacking oriented heavy sets now, these guys get the luxury of being able to drop anybody who isn't in heavy armor, while also being practically invincible to people for the better part of a minute. I'm assuming you just haven't set foot in PVP recently to see the state of things. Tanks are practically invincible in every 1 on 1 scenario, and are a huge nuisance even for groups to deal with.
Heavy meta is real, and it's broken.
It's a bit absurd. It should be possible to go 1 on 1 with any class or build. That's how a balanced PVP works. 1 player yeeting on 16 others by taking no damage isn't balanced or fun.
Buddy it is not uncommon to have 30 players zerging me down why shouldn't I be able to have some resistance and last 10 seconds longer. FFS
Because that's a 1 v 30 situation. You don't balance PVP games based around that. That's ridiculous. Because it makes 1 on 1 encounters a slanted joke in your favour. Are you really saying this game should be balance don the basis of Single Player Vs Zerg?
It either needs to be balance don the basis of Zerg vs Zerg, or 1 vs 1. Anything else is imbalanced.
Why does only one playstyle get consideration into how it functions against Zergs? Do you think I, a DPS, enjoy dying in in 0.1 seconds to a Zerg? Nobody does - but atleast YOU have protection as a tank. And believe me, I've seen Tanks drop 10+ players. Videos all over youtube of it. Yeah, that's fun and fair...
ArcVelarian wrote: »The easiest way would be to buff Medium Armor.
DCZergNoob wrote: »Remove/half the battle spirit health passive if your in 5 heavy
Change the improved sneak medium armour passive to something better (its a bad passive) so medium armour is more viable and people start running it again
I think there are more damage sets in heavy then there is in medium. What the hell
Set the PVP CP cap to 501
Atleast one of these things will be a guaranteed success
AbysmalGhul wrote: »It's the end of 2019 and people still cry about PVP...
DCZergNoob wrote: »