DCZergNoob wrote: »
Because you want to nerf something that affects only a tiny portion of the game population.
Emmagoldman wrote: »Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.
With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.
In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.
DCZergNoob wrote: »
Because you want to nerf something that affects only a tiny portion of the game population.
DCZergNoob wrote: »DCZergNoob wrote: »
Because you want to nerf something that affects only a tiny portion of the game population.
Lmao, endgame pvp wether it be cp or no cp is a solid 50% of the endgame, Just as how endgame PVE & trials make up the other 50%
Saying otherwise is obnoxious
DCZergNoob wrote: »
frozzzen101 wrote: »You will NEVER ever get rid of tank meta in pvp. Let me repeat that in clearer words: you can flip Cyrodil upside down, but you will never get rid of HA zergs, because for that segment of population, which is in fact biggest segment of cyro players, only thing that matters is to survive. Damage will come from swarming others, so naturally they will invest into heavy armor, impen and healing so they can stay alive and participate in pvp. Damage? Who cares, other guys will do it and as long as I'm alive I can fight. And this mindset is true for new players dipping their feet in pvp, and casual pvpers that are mostly pve focused. So yeah, majority of pvp folks. They don't care about 1vX, they only peripherally care about AP and all they care about is having fun and participation in pvp.
So to answer your question, only way you will get rid of tank meta in pvp is to get rid of pvp itself.
DCZergNoob wrote: »
Because you want to nerf something that affects only a tiny portion of the game population.
Crixus8000 wrote: »I'm playing orc so getting -500 weapon damage than normal
DCZergNoob wrote: »
Lmao, endgame pvp wether it be cp or no cp is a solid 50% of the endgame, Just as how endgame PVE & trials make up the other 50%
Saying otherwise is obnoxious
DCZergNoob wrote: »Emmagoldman wrote: »Sounds like you need to go over to nocp. Some people like the tankier feel of cp, the higher regen and long fights. Chasing 1 person around a tower......how fun! But to each their own.
With cp, you can go HA because you have much higher regen and HA weaving has a strong return. Its better to have higher wpn dmg because of cp modifiers which some of the HA sets have.
In nocp, fights are shorter as people do run out of resources. Bleed and proc builds are stronger while going for dmg set ups are viable too. Regen is also way more important.
non CP campaign you run around for an hour before you find a fight. Its either 1 bot or 20 bots you verse
Battlegrounds you either get put in a game where you literally roll everybody in the entire game, go like 40/1 and the 2nd highest kills will have like 4 kills......Or full premades where everyone builds....for premades, Not that different to Kaal ATM
I'll pass thanks
So you wanna 1 shot ppl?
Typical pvp whine. Zerglings had trouble killing someone and then asking nerfs in forums. How about l2p?
TequilaFire wrote: »If more people learned to bash and interrupt the tanks heals they would go down faster.