DCZergNoob wrote: »
FearlessOne_2014 wrote: »All that ZOS needs to do is to cut Heavy Armor damage sets damage in half. EZ Clap!
However I suspect ZOS approves of Heavy Armor META.
Also Medium Armor is light-years better than light armor. So I don't think people like you should complain about Medium armor being weak when Light Armor is weaker than Medium Armor in PvP.
~[ TL/DR : Nerf Heavy Armor Damage sets, and leave Medium and Light Armor alone. (For example {Through Battle Spirit while wearing 5 piece Heavy Armor all Spell Power and Weapon Damage is decreased by 50%} ]~
Boom I just solved Heavy Armor META without much thought. If I can do then so can ZOS. ZOS just choose Heavy Armor to be OP AF in PvP. That's all there is to it really.
The problem is everbody wants to be tank, because people are crying they get killed in 1 sec otherwise... This game needa to be shutdown its a big mess all over...
FearlessOne_2014 wrote: »The problem is everbody wants to be tank, because people are crying they get killed in 1 sec otherwise... This game needa to be shutdown its a big mess all over...
The problem is that Tanks are dealing as much or more Burst Damage as Squishy Damage Dealers in Light or Medium Armor. That is completely screwed and needs to be address ASAP!
FearlessOne_2014 wrote: »The problem is everbody wants to be tank, because people are crying they get killed in 1 sec otherwise... This game needa to be shutdown its a big mess all over...
The problem is that Tanks are dealing as much or more Burst Damage as Squishy Damage Dealers in Light or Medium Armor. That is completely screwed and needs to be address ASAP!
wild_kmacdb16_ESO wrote: »FearlessOne_2014 wrote: »The problem is everbody wants to be tank, because people are crying they get killed in 1 sec otherwise... This game needa to be shutdown its a big mess all over...
The problem is that Tanks are dealing as much or more Burst Damage as Squishy Damage Dealers in Light or Medium Armor. That is completely screwed and needs to be address ASAP!
Please explain to me how heavy armor, with no damage boosting passives, can do more damage than light & medium armor... which do have damage passives? Is there some Heavy Armor exclusive set that gives huge DPS as a 5 set bonus? I dont think so, and making up crap like this makes ZOS take you (and the forum community as a whole) less seriously.
Anyway, back to OP, medium armor sneak bonus skill could have some sort of 'combat' bonus built into it as well. Perhaps attacks from behind the target have additional armor penetration and inflict major defile for a second or two.
Light armor should get some Spell Power built into either one of their '5 piece' skills.
DCZergNoob wrote: »
Or you can leave CP and go to no-cp.
less laggy and tanking isnt that easy without CP
Or you can leave CP and go to no-cp.
less laggy and tanking isnt that easy without CP
Moonsorrow wrote: »I always wonder what is a "tank" to many.. because often hear things like "that guy was tanking me and friends and then then killed me, should not be able to do that!" what is sort of weird since:
1. That is the whole point of combat, to mitigate damage while killing enemies at the right time & position.
2. If a group cannot kill a single target AND then gets killed by that target, i can tell you.. that target is not a tank and that group is not a very good group.
3. That is just called a working build and being able to handle the resource in a balanced way and picking targets and killing them.
4. If you see someone "taking damage" and LoS mitigating most big hits, means they are just building Fury Stacks and/or waiting to get ulti up for a burst.
5. What are they supposed to do? Stand there doing nothing and die?
Should everyone play a squishy build what most often means: first that hits wins? And if you build squishy you get ganked also. Come on people, think for a moment. Also, while it might be frustrating to you if someone feels tanky to you, then exactly HOW many seconds are people ALLOWED to live in your fantasies before they have to horse simulator back for minutes? Just curious.
Oh and the tanky people not gonna go away, unless ZOS wants to nerf whole pve tanking too and for sure they want the casual pvp players to enjoy their pvp groups, you know the tanks who like to siege with buddies.. no idea why i am here to defend their rights also, even they often demand everything nerfed that solo & small scale people use. Oh well, still.. enough with the nerfs.
Not met a single person yet on this patch that i could not melt in 1vs1. I know healtank groups that are on discord are rough to deal with, but they are supposed to be taken out by a similar group anyways.
Or you can leave CP and go to no-cp.
less laggy and tanking isnt that easy without CP
And then either run around for a half hour before finding an actually good fight, if you're trying non-CP Cyrodiil, or you're sitting through an infinite load screen that'll likely lead to a crash and give you the deserter penalty, if you're trying Battlegrounds.
The best thing Zenimax can do is either choose CP or non-CP, axe the other one, and start moving whatever one they have left towards something that even remotely resembles balanced PvP. Talking about issues like this is completely pointless when the game is operating in two distinct extremes -- CP and non-CP.
Or you can leave CP and go to no-cp.
less laggy and tanking isnt that easy without CP
And then either run around for a half hour before finding an actually good fight, if you're trying non-CP Cyrodiil, or you're sitting through an infinite load screen that'll likely lead to a crash and give you the deserter penalty, if you're trying Battlegrounds.
The best thing Zenimax can do is either choose CP or non-CP, axe the other one, and start moving whatever one they have left towards something that even remotely resembles balanced PvP. Talking about issues like this is completely pointless when the game is operating in two distinct extremes -- CP and non-CP.
PC EU noCP has a very healthy population :shrug:
DCZergNoob wrote: »Or you can leave CP and go to no-cp.
less laggy and tanking isnt that easy without CP
Ahh yes because i love running 3x sustain glyphs , serpent mundus on a wood elf with bone pirate hulking BS and having 4k stam recov and still running out in 5 secondsMoonsorrow wrote: »I always wonder what is a "tank" to many.. because often hear things like "that guy was tanking me and friends and then then killed me, should not be able to do that!" what is sort of weird since:
1. That is the whole point of combat, to mitigate damage while killing enemies at the right time & position.
2. If a group cannot kill a single target AND then gets killed by that target, i can tell you.. that target is not a tank and that group is not a very good group.
3. That is just called a working build and being able to handle the resource in a balanced way and picking targets and killing them.
4. If you see someone "taking damage" and LoS mitigating most big hits, means they are just building Fury Stacks and/or waiting to get ulti up for a burst.
5. What are they supposed to do? Stand there doing nothing and die?
Should everyone play a squishy build what most often means: first that hits wins? And if you build squishy you get ganked also. Come on people, think for a moment. Also, while it might be frustrating to you if someone feels tanky to you, then exactly HOW many seconds are people ALLOWED to live in your fantasies before they have to horse simulator back for minutes? Just curious.
Oh and the tanky people not gonna go away, unless ZOS wants to nerf whole pve tanking too and for sure they want the casual pvp players to enjoy their pvp groups, you know the tanks who like to siege with buddies.. no idea why i am here to defend their rights also, even they often demand everything nerfed that solo & small scale people use. Oh well, still.. enough with the nerfs.
Not met a single person yet on this patch that i could not melt in 1vs1. I know healtank groups that are on discord are rough to deal with, but they are supposed to be taken out by a similar group anyways.
I appreciate your input, but 1v1's and 1vx/open world are 2 different things, Pretty hard to burst in a 1vx IF all are a mix between high HP punching bag tanks & healers, which seem to be commonplace this patch
If group v group is in play then AND both sides are tanky then its 7/10 just a stalemate match until one side has ults then target a player in hopes they kill him before the healers can react to it. And even then majority of small scale pvp groups tend to get outnumbered more times then not