Crystal Blast could easily be renamed to crystal blade or something of that nature for a stam morph. Then it could have the light attack proc from the current Bound armaments, bringing back the previous block mit ability which was unique and useful.
maybe:
Gain a crystal dagger after each light attack when slotted. The crystal blade ability will be a ~1 second cast that deals X amount of physical damage and releases any built up daggers dealing X amount of physical damage each. If there are 4 daggers the crystal blade becomes infused with the daggers for a short ~4 sec period and will stun/knockup the enemy and deal X amount of bonus damage.
This would allow stamsorc to have two unique abilities with minimal work from zos. It would solve the issue of adding in a class spamable, but it would not be boring to use since to get burst out of the skill it forces players to light weave other abilities to gain the potential burst. On top of that it provides stamsorc with a way of actually using the blood magic passive.
Ideally the expert summoner passive would also be changed to give the health bonus after using a daedric summoning ability for probably 10-15sec, or make it give the health passive for having a daedric summoning ability slotted. Considering wardens give a similar passive to their entire group for using any heal, this wouldn't be extreme by any standards.
universal_wrath wrote: »With recent changes to how major/minor buffs/debuffs work, I believe it is about time storm atronach synergy become a group synergy. It should have either multiple synergy activation like orbs or obe synergy activation that affect multiple targets like bone shield synergy. Also, the buff should last longer like necromqncer colossus 12 secs or even more becauae it requires a synergy to activation unlike colossus where the debuff happens when you use the ultimate.
Also, please make crystal fragment instant instead of cast time. Please, no cast time on spammable skills.
ApolloCentauri wrote: »Power Surge appears pointless. Unless I'm missing something?
ApolloCentauri wrote: »Power Surge appears pointless. Unless I'm missing something?
Power Surge is healer's ability. It activates from crit healing and heals several targets around you.
Does nobody think that Bound Aegis is utterly boring and useless compared to Bound Armaments?
Bound Armaments lasts for 40 seconds, creating a cool animation around you. Boosts light attack damage and has an interesting active component with the daggers.
Bound Aegis is essentially just a passive without any active component. Not only is its active part too short lived with a meager 3 seconds, it also does not make any sense for a magicka sorcerer. Because block mitigation does not work on damage shields, since you can not block damage dealt against damage shields.
Even as a pve tank, it always makes more sense for me to use a shield or a heal rather than this 3 second buff. It would be more interesting and useful to have it be a long duration defensive buff like bound armaments. Let it create a damage shield equal to a low % of your health or magicka every few seconds. This lets it remain a defensive ability, that makes much more sense for a magicka sorcerer.
It is not satisfying to pay this hefty magicka cost for a 3 second buff that does not even benefit a magicka sorcerer.
It feels very unsatisfying to sacrifice this one slot for an ability that is in essence just a passive that you would never even activate.
Please give Bound Aegis a compelling and sensual active component that does not just last for 3 seconds.
Does nobody think that Bound Aegis is utterly boring and useless compared to Bound Armaments?
Bound Armaments lasts for 40 seconds, creating a cool animation around you. Boosts light attack damage and has an interesting active component with the daggers.
Bound Aegis is essentially just a passive without any active component. Not only is its active part too short lived with a meager 3 seconds, it also does not make any sense for a magicka sorcerer. Because block mitigation does not work on damage shields, since you can not block damage dealt against damage shields.
Even as a pve tank, it always makes more sense for me to use a shield or a heal rather than this 3 second buff. It would be more interesting and useful to have it be a long duration defensive buff like bound armaments. Let it create a damage shield equal to a low % of your health or magicka every few seconds. This lets it remain a defensive ability, that makes much more sense for a magicka sorcerer.
It is not satisfying to pay this hefty magicka cost for a 3 second buff that does not even benefit a magicka sorcerer.
It feels very unsatisfying to sacrifice this one slot for an ability that is in essence just a passive that you would never even activate.
Please give Bound Aegis a compelling and sensual active component that does not just last for 3 seconds.
Kinda have to disagree. For a Sorc Tank the Ability is just awesome and u can sustain it. I get your point and can agree when playing Magsorc, but as stated above, it´s a awesome skill for Tanks.
YandereGirlfriend wrote: »I would like to see the Power Surge player cap increased from 6 to 12 in order to better fill its role as a genuine tool for raid healing.
The restrictions on it are already onerous, from requiring a Critical Heal to the wonky 3-second cooldown, that there is simply no reason to randomly cap it at 6 players.
Does nobody think that Bound Aegis is utterly boring and useless compared to Bound Armaments?
Bound Armaments lasts for 40 seconds, creating a cool animation around you. Boosts light attack damage and has an interesting active component with the daggers.
Bound Aegis is essentially just a passive without any active component. Not only is its active part too short lived with a meager 3 seconds, it also does not make any sense for a magicka sorcerer. Because block mitigation does not work on damage shields, since you can not block damage dealt against damage shields.
Even as a pve tank, it always makes more sense for me to use a shield or a heal rather than this 3 second buff. It would be more interesting and useful to have it be a long duration defensive buff like bound armaments. Let it create a damage shield equal to a low % of your health or magicka every few seconds. This lets it remain a defensive ability, that makes much more sense for a magicka sorcerer.
It is not satisfying to pay this hefty magicka cost for a 3 second buff that does not even benefit a magicka sorcerer.
It feels very unsatisfying to sacrifice this one slot for an ability that is in essence just a passive that you would never even activate.
Please give Bound Aegis a compelling and sensual active component that does not just last for 3 seconds.
Chilly-McFreeze wrote: »Does nobody think that Bound Aegis is utterly boring and useless compared to Bound Armaments?
Bound Armaments lasts for 40 seconds, creating a cool animation around you. Boosts light attack damage and has an interesting active component with the daggers.
Bound Aegis is essentially just a passive without any active component. Not only is its active part too short lived with a meager 3 seconds, it also does not make any sense for a magicka sorcerer. Because block mitigation does not work on damage shields, since you can not block damage dealt against damage shields.
Even as a pve tank, it always makes more sense for me to use a shield or a heal rather than this 3 second buff. It would be more interesting and useful to have it be a long duration defensive buff like bound armaments. Let it create a damage shield equal to a low % of your health or magicka every few seconds. This lets it remain a defensive ability, that makes much more sense for a magicka sorcerer.
It is not satisfying to pay this hefty magicka cost for a 3 second buff that does not even benefit a magicka sorcerer.
It feels very unsatisfying to sacrifice this one slot for an ability that is in essence just a passive that you would never even activate.
Please give Bound Aegis a compelling and sensual active component that does not just last for 3 seconds.
I haven't played for a while now. Does anybody use the dagger parts for damage in PvE/P? Never saw them used on me in my time. Even some build pages stated that it doesn't make a difference if you use another spam or the daggers in your pve rotation.
YandereGirlfriend wrote: »I used to use Daggers in non-CP PvP. The damage is basically non-existent (and nearly always dodged due to the extremely long travel time) so it was more for the 8% health and regeneration passive than anything else.
After the Minor Resolve buff though, I ended up re-morphing the skill and now have Aegis on my defensive bar.
Daggers is not a particularly good skill though. The daggers need to either hit all at the same time or else have a much lower travel time (same issue that NB Bow and several other skills have).
YandereGirlfriend wrote: »I used to use Daggers in non-CP PvP. The damage is basically non-existent (and nearly always dodged due to the extremely long travel time) so it was more for the 8% health and regeneration passive than anything else.
After the Minor Resolve buff though, I ended up re-morphing the skill and now have Aegis on my defensive bar.
Daggers is not a particularly good skill though. The daggers need to either hit all at the same time or else have a much lower travel time (same issue that NB Bow and several other skills have).
YandereGirlfriend wrote: »@Dracane It only gives the 8% when the Daggers are summoned and active. While they are up they actually count as pets.