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The issue with magplar

  • JinMori
    JinMori
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    Getting pretty tired of this stupid garbage honestly, especially since the whole thread is under the wrong assumption, the problem is not dps.

    Templar was not flavor of the month before the dots changes, the reason why templar is strong at the moment is because they are the class that can purge dots more reliably, and in this dot meta, i think you can understand what that would be an advantage, wouldn't you?

    Jabs was not buffed since elsweyr, how come that the complains are coming only now? You should think a bit more before posting random garbage on the forums.

  • xylena_lazarow
    xylena_lazarow
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    I was fighting a magplar earlier this day who was just block healing all of my damage.

    This isn't specifically a Templar issue, this is the core of the "tank meta" that further amplifies the issues of zergs in Cyro and stalemates in BGs.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Nordic__Knights
    Nordic__Knights
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    Witar wrote: »
    I can understand why do you have all those troubles with templars if that's you on that video, lol. Killing one guy who is definitly away afk then tbagging him :D Slaying the emperor haha.

    Hes not afk he had just moved into his circle of guards that i know was their tho hiding out of sight as that had been his mo for 4 other encounters when bigger groups had shown up to dethrone as it was last emp keep
    And tho you got me to slip off focus to what this thread is about ill say no more on it as this aint about can I KILL OR BE KILLED by templar so back to talking reasonable ways to balance class
    Edited by Nordic__Knights on October 20, 2019 7:18PM
  • Nordic__Knights
    Nordic__Knights
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    JinMori wrote: »
    Getting pretty tired of this stupid garbage honestly, especially since the whole thread is under the wrong assumption, the problem is not dps.

    Templar was not flavor of the month before the dots changes, the reason why templar is strong at the moment is because they are the class that can purge dots more reliably, and in this dot meta, i think you can understand what that would be an advantage, wouldn't you?

    Jabs was not buffed since elsweyr, how come that the complains are coming only now? You should think a bit more before posting random garbage on the forums.

    Templar had been on the rise 3 patches back yes added dot damage did make everyone play them that follows meta slaves playing templar and with added amounts of templar the isses with them became more noticeable to a larger population of the game as well as the cuts that was made to other skills from other classes which favored the templar as well within the last three patches yes this is the one that brought it all out but as stated they have been on the rise for a while while other classes have been decreasing for a while so with the audit being on balance people are speaking on the fact that Templars are unbalanced pretty easy to understand if you wasn't looking at it in a bias fact see I'm not because like I've stated before I have 3000 hours played on Templar that's more time than most players have in this game.
    Ask why nothing is being said about any of their new improved dots as tho an few use them not all do they still run same old skills they almost aways have just now them skills shine a lot brighter
    Edited by Nordic__Knights on October 20, 2019 7:14PM
  • ThePhantomThorn
    ThePhantomThorn
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    Amira wrote: »
    Good players don't call for nerfs in thread after thread because they died.

    An obvious magplar main
  • ThePhantomThorn
    ThePhantomThorn
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    JWillCHS wrote: »
    JWillCHS wrote: »
    JWillCHS wrote: »
    @Nordic__Knights
    Please keep things on topic. I appreciate the support but if this goes off topic the thread will be closed
    Ty

    Just putting things out to STOP the #1 standpoint when talking about anything on here as this ISSUES more then an l2p issue tho its everyone's only defence when anything is said against them if youd like ill go about my day as i myself dont have issues killing templars as im an gank build zerg stopper that gets 4-8 jumping me to kill me and i kill top tier players often few seen in these videos

    I'm going to go ahead and bite.

    1) Remove the snare on Extended Ritual.

    2) Templars do not need to apply another immobility/CC effect with Living Dark

    3) You can get rid of the Minor Protection passive.

    4)F!ck it. Get rid of the snare on Puncturing Sweeps.

    But if that's the case I'd like to see:

    1)Puncturing Sweeps with no channeled effect and adjust it's damage.

    I'm still going to pull you out of stealth with Solar Barrage or a set like Overwhelming Surge.

    Its not about if you can pull out of stealth
    Its more that due to passives behind skills that are spamable that snares opponent and heals the user it brings an unbalanced set of skills to an fight and due to CHANGES made to other classes, skills in the new combat things should be fairly the same for all classes in the game

    WE KNOW IT'S NOT ABOUT PULLING OUT OF STEALTH.

    But I promise that if you get the changes you want, you'll be presented with another type Magicka Templar backed by adjustments that still make it effective in a different way. In my opinion, magplar is a good template for how we want other classes to perform. The class in general was just on a straight and narrow path with each patch. Most of the changes to magplar were fixing issues that were ingrained in how some abilities were coded.

    Scalebreaker came along and broke the game. But it put Templar in a perfect position to be a performer. Great damage from Entropy and Reflective Light/Vampire's Bane(increase to DoT damage); and you just Sweep your target away. Living Dark is a game changer for the class because it gave it more survivability without having to be mobile and stamina reliant. And I'll agree the minor protection passive was just a bonus on top of that. Plus with all these DoTs of course an ability like Extended Ritual is going to look good.

    But let say they take the minor protection away, and the CC from Living Dark. Throw in the nerfs to all DoTs and you would have a magicka Templar that was just as normal as before Scalebreaker. I'll agree that sustain damage should not look like burst damage. The DoT meta literally made my magplar do a 180 in damage.

    However, if you were to take away some of those things you're asking it would change Magplar forever especially in no-CP and Battlegrounds where you really see how good the foundation is for your class/build. And because of that I think some(not all) changes you're asking for are wrong.



    In what you just said shows the need for balance you hear me State balance I'm not saying make them gutless I'm not saying make them worthless I'm saying balance them to other classes as they have done to other classes we're trying to get balanced yet somebody says these skills are overloaded or over performing due to the balance session it becomes an uproar with disrespect and telling people they don't know what they're talking about and then they need to learn how to play if we didn't know how to play we wouldn't be able to identify what's wrong with something

    What I am trying to say is what's the real discrepancy that we're trying to fix?

    I really do not believe that the snare for Puncturing Sweeps need to be removed. I do believe that the snare from Extended Ritual does. I also believe that if ZoS wants Living Dark to be THE mechanic for magicka Templars to go on offense from a defensive position they need to find some way to do it without a CC.

    But I honestly thing that the majority of the issues with Templar currently in Scalebreaker do come from the DoT meta, and not necessarily this "perceived" Templar meta that people always reference. I feel like Dragonhold will address that.

    Let's not use the word nerf, but change. If we're going to make these sweeping changes to a class, what alternatives can you provide to what Magicka Templar will loose? Because what we've seen all this year with other classes(that still need to be address) is asking for abilities to have features remove and then not providing an alternative.

    Thing is skills+passives overloaded the skill more then needed that having snare removed or burning light proc change to only apply at 25% and below of health to player so not to harm PVE wouldn't need to be maded up for by giving something back

    I would be all for burning light at 25% hp. It would add an interesting execute mechanic to a spammable.
  • ThePhantomThorn
    ThePhantomThorn
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    JinMori wrote: »
    Getting pretty tired of this stupid garbage honestly, especially since the whole thread is under the wrong assumption, the problem is not dps.

    Templar was not flavor of the month before the dots changes, the reason why templar is strong at the moment is because they are the class that can purge dots more reliably, and in this dot meta, i think you can understand what that would be an advantage, wouldn't you?

    Jabs was not buffed since elsweyr, how come that the complains are coming only now? You should think a bit more before posting random garbage on the forums.

    Templar had been on the rise 3 patches back yes added dot damage did make everyone play them that follows meta slaves playing templar and with added amounts of templar the isses with them became more noticeable to a larger population of the game as well as the cuts that was made to other skills from other classes which favored the templar as well within the last three patches yes this is the one that brought it all out but as stated they have been on the rise for a while while other classes have been decreasing for a while so with the audit being on balance people are speaking on the fact that Templars are unbalanced pretty easy to understand if you wasn't looking at it in a bias fact see I'm not because like I've stated before I have 3000 hours played on Templar that's more time than most players have in this game.
    Ask why nothing is being said about any of their new improved dots as tho an few use them not all do they still run same old skills they almost aways have just now them skills shine a lot brighter

    In a nutshell :smile:
  • HankTwo
    HankTwo
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    Witar wrote: »
    Just let nordic insta kill any templar he encounters. Would be easier this way :D

    https://youtu.be/6CsULmh-Trs

    No i like to work for my kills on templar when their emperors

    Did... did you really just post this embarresment of a video as proof that you like 'to work for your kills'?

    You are basically out of resources the entire time during the first 1v1 and only won because your proc sets did the work for you. No wonder you die to templars if they make you waste all your resources playing defensive and then counter attack you while you even can't break free because you are out of stam. Always keep enough stam ready to play defensive unless you absolutely have to use all of it to stay alive in the first place.

    And then the second part, man that emp didn't move for almost 30 seconds and didn't react at all to your attacks. He was clearly afk and you even tbagged him/her... If you think that this is 'working for your kills' then thats just sad.

    Back to topic, the only thing that needs to change about magplar imo are:
    1) Immobilization from living dark - just far too oppressive, but this will be adressed next patch
    2) Snare on sacred ground passive - the area of cleasing ritual is just too large. They could change it to a snare with a short duration that only applies on cast or give the passive another effect entirely.

    Other than that, yes, magplars are strong right now, but tbh I would say that my stam DK is pretty even compared to my magplar. They shine right now defense wise because of hard counter to DOTs and too oppressive living dark. Both of these things will play a lesser role next patch.
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Nordic__Knights
    Nordic__Knights
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    HankTwo wrote: »
    Witar wrote: »
    Just let nordic insta kill any templar he encounters. Would be easier this way :D

    https://youtu.be/6CsULmh-Trs

    No i like to work for my kills on templar when their emperors

    Did... did you really just post this embarresment of a video as proof that you like 'to work for your kills'?

    You are basically out of resources the entire time during the first 1v1 and only won because your proc sets did the work for you. No wonder you die to templars if they make you waste all your resources playing defensive and then counter attack you while you even can't break free because you are out of stam. Always keep enough stam ready to play defensive unless you absolutely have to use all of it to stay alive in the first place.

    And then the second part, man that emp didn't move for almost 30 seconds and didn't react at all to your attacks. He was clearly afk and you even tbagged him/her... If you think that this is 'working for your kills' then thats just sad.

    Back to topic, the only thing that needs to change about magplar imo are:
    1) Immobilization from living dark - just far too oppressive, but this will be adressed next patch
    2) Snare on sacred ground passive - the area of cleasing ritual is just too large. They could change it to a snare with a short duration that only applies on cast or give the passive another effect entirely.

    Other than that, yes, magplars are strong right now, but tbh I would say that my stam DK is pretty even compared to my magplar. They shine right now defense wise because of hard counter to DOTs and too oppressive living dark. Both of these things will play a lesser role next patch.

    I had ran out of resources dodge rolling around the trees and Rocks while avoiding the big group leaving out of the keep and drawing in the 1 person I wanted because prior to it when they jumped me in their Zerg he was the one who got the final blow as you can see I got my revenge in regards to tea bagging the emperor thats because when they killed me with six people he decided he liked to teabag me because I do kill him quite often and he didn't move because he was stunned not because he was AFK he even messaged saying gg after back onto topic now
    Tho you can "assume" that the changes is going to help next patch you can't "say" that it's going to help next patch not even people whos testing on pts can't 100% say that its "helped" and patch is coming out in what 3 days and then November 5th for PlayStation and there won't be no change made in between so tho its your view that nothing else needs to be changed others have said otherwise as well even diehard templars so id say theres still room for balance there
    Edited by Nordic__Knights on October 20, 2019 8:54PM
  • HankTwo
    HankTwo
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    HankTwo wrote: »
    Witar wrote: »
    Just let nordic insta kill any templar he encounters. Would be easier this way :D

    https://youtu.be/6CsULmh-Trs

    No i like to work for my kills on templar when their emperors

    Did... did you really just post this embarresment of a video as proof that you like 'to work for your kills'?

    You are basically out of resources the entire time during the first 1v1 and only won because your proc sets did the work for you. No wonder you die to templars if they make you waste all your resources playing defensive and then counter attack you while you even can't break free because you are out of stam. Always keep enough stam ready to play defensive unless you absolutely have to use all of it to stay alive in the first place.

    And then the second part, man that emp didn't move for almost 30 seconds and didn't react at all to your attacks. He was clearly afk and you even tbagged him/her... If you think that this is 'working for your kills' then thats just sad.

    Back to topic, the only thing that needs to change about magplar imo are:
    1) Immobilization from living dark - just far too oppressive, but this will be adressed next patch
    2) Snare on sacred ground passive - the area of cleasing ritual is just too large. They could change it to a snare with a short duration that only applies on cast or give the passive another effect entirely.

    Other than that, yes, magplars are strong right now, but tbh I would say that my stam DK is pretty even compared to my magplar. They shine right now defense wise because of hard counter to DOTs and too oppressive living dark. Both of these things will play a lesser role next patch.

    I had ran out of resources dodge rolling around the trees and Rocks while avoiding the big group leaving out of the keep and drawing in the 1 person I wanted because prior to it when they jumped me in their Zerg he was the one who got the final blow as you can see I got my revenge in regards to tea bagging the emperor thats because when they killed me with six people he decided he liked to teabag me because I do kill him quite often and he didn't move because he was stunned not because he was AFK he even messaged saying gg after back onto topic now
    Tho you can "assume" that the changes is going to help next patch you can't "say" that it's going to help next patch not even people whos testing on pts can 100% say that its "helped" and patch is coming out in what 3 days and then November 5th for PlayStation and there won't be no change made in between so tho its your view that nothing else needs to be changed others have said otherwise as well even diehard templars so id say theres still room for balance there

    Are you for real man, he/she 'didn't move because of stun'? I rewatched it and here are the timestamps:
    3:02 to 3:17 - 15 seconds of no movement before you engage
    3:17 to 3:21 - 4 seconds stunned and no break free, even tho he is emp with most likely full resources
    3:21 to 3:27 - 6 seconds still no movement even though he/she is not stunned anymore until death

    And this is what you call a 1v5? If I rush some afk dude in a 20 man Zerg and kill him did I do a 1v20 then?
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Witar
    Witar
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    Honestly, this guy drives me nuts. He's bad. Really bad. For that much gameplay hours you supposed to learn something. But no. Worse part is that he's not even realizes how stupid he looks.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Nordic__Knights
    Nordic__Knights
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    HankTwo wrote: »
    HankTwo wrote: »
    Witar wrote: »
    Just let nordic insta kill any templar he encounters. Would be easier this way :D

    https://youtu.be/6CsULmh-Trs

    No i like to work for my kills on templar when their emperors

    Did... did you really just post this embarresment of a video as proof that you like 'to work for your kills'?

    You are basically out of resources the entire time during the first 1v1 and only won because your proc sets did the work for you. No wonder you die to templars if they make you waste all your resources playing defensive and then counter attack you while you even can't break free because you are out of stam. Always keep enough stam ready to play defensive unless you absolutely have to use all of it to stay alive in the first place.

    And then the second part, man that emp didn't move for almost 30 seconds and didn't react at all to your attacks. He was clearly afk and you even tbagged him/her... If you think that this is 'working for your kills' then thats just sad.

    Back to topic, the only thing that needs to change about magplar imo are:
    1) Immobilization from living dark - just far too oppressive, but this will be adressed next patch
    2) Snare on sacred ground passive - the area of cleasing ritual is just too large. They could change it to a snare with a short duration that only applies on cast or give the passive another effect entirely.

    Other than that, yes, magplars are strong right now, but tbh I would say that my stam DK is pretty even compared to my magplar. They shine right now defense wise because of hard counter to DOTs and too oppressive living dark. Both of these things will play a lesser role next patch.

    I had ran out of resources dodge rolling around the trees and Rocks while avoiding the big group leaving out of the keep and drawing in the 1 person I wanted because prior to it when they jumped me in their Zerg he was the one who got the final blow as you can see I got my revenge in regards to tea bagging the emperor thats because when they killed me with six people he decided he liked to teabag me because I do kill him quite often and he didn't move because he was stunned not because he was AFK he even messaged saying gg after back onto topic now
    Tho you can "assume" that the changes is going to help next patch you can't "say" that it's going to help next patch not even people whos testing on pts can 100% say that its "helped" and patch is coming out in what 3 days and then November 5th for PlayStation and there won't be no change made in between so tho its your view that nothing else needs to be changed others have said otherwise as well even diehard templars so id say theres still room for balance there

    Are you for real man, he/she 'didn't move because of stun'? I rewatched it and here are the timestamps:
    3:02 to 3:17 - 15 seconds of no movement before you engage
    3:17 to 3:21 - 4 seconds stunned and no break free, even tho he is emp with most likely full resources
    3:21 to 3:27 - 6 seconds still no movement even though he/she is not stunned anymore until death

    And this is what you call a 1v5? If I rush some afk dude in a 20 man Zerg and kill him did I do a 1v20 then?

    Well if 1 player had 20 guards set up to watch over them knowing hes an high priority target on the field and you got in and got the kill before they all hit you with everything they had then id have to give you the accountability for the fact you had 20 players attacking you and still got your kill and anyway you like to freeze frame and count time of movement the player a knowledge the fact of what it was a kill not afk but why he didn't do x,y or z i cant call that part did he think his 4 guards would kill me before he died , did he just say hey im going to give this one to him i cant say but as said about my death in an video where i was jumping around never attacking AN DEATH / KILL is an kill regardless of what how or why but again this going off topic so lets please stop here thank you
    Edited by Nordic__Knights on October 20, 2019 9:21PM
  • ThePhantomThorn
    ThePhantomThorn
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    Can you just agree to disagree and leave it at that?

    Plz this is how the last thread was closed
  • Kadoozy
    Kadoozy
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    Daemonai wrote: »
    Forumplars are funny.

    You would think they were succeeding in PVP playing an underpowered, underused class when in truth they are playing the FOTM's most overpowered and overloaded. Then they tell anyone who accurately points out that the class is overperforming to L2P. A joke.

    I already knew this forum wasn't an accurate reflection of the state of the game by all of the hyperbolic "x class is dead because minor change" threads, but seeing people defend the obviously overpowered nature of Templar blows me. Like really? You haven't noticed the BG's composed of >50% Templars? Or that the top PVPers have migrated to Templar? I guess that is just incidental and in no way indicative of anything.

    The nerfs, when they inevitably come, will be absolutely justified because, in its current state, Templar eclipses everything else, pun intended.

    Have you noticed that the reason there are so many is because meta this patch is massive dots and templars are the only class with a five debuff purge? One patch meta doesn't justify a nerf.

    I swear people on this forum can't put 2 and 2 together. Guarantee you won't see as many templars next patch because dots are getting hammered, as they should.
  • leepalmer95
    leepalmer95
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    HankTwo wrote: »
    HankTwo wrote: »
    Witar wrote: »
    Just let nordic insta kill any templar he encounters. Would be easier this way :D

    https://youtu.be/6CsULmh-Trs

    No i like to work for my kills on templar when their emperors

    Did... did you really just post this embarresment of a video as proof that you like 'to work for your kills'?

    You are basically out of resources the entire time during the first 1v1 and only won because your proc sets did the work for you. No wonder you die to templars if they make you waste all your resources playing defensive and then counter attack you while you even can't break free because you are out of stam. Always keep enough stam ready to play defensive unless you absolutely have to use all of it to stay alive in the first place.

    And then the second part, man that emp didn't move for almost 30 seconds and didn't react at all to your attacks. He was clearly afk and you even tbagged him/her... If you think that this is 'working for your kills' then thats just sad.

    Back to topic, the only thing that needs to change about magplar imo are:
    1) Immobilization from living dark - just far too oppressive, but this will be adressed next patch
    2) Snare on sacred ground passive - the area of cleasing ritual is just too large. They could change it to a snare with a short duration that only applies on cast or give the passive another effect entirely.

    Other than that, yes, magplars are strong right now, but tbh I would say that my stam DK is pretty even compared to my magplar. They shine right now defense wise because of hard counter to DOTs and too oppressive living dark. Both of these things will play a lesser role next patch.

    I had ran out of resources dodge rolling around the trees and Rocks while avoiding the big group leaving out of the keep and drawing in the 1 person I wanted because prior to it when they jumped me in their Zerg he was the one who got the final blow as you can see I got my revenge in regards to tea bagging the emperor thats because when they killed me with six people he decided he liked to teabag me because I do kill him quite often and he didn't move because he was stunned not because he was AFK he even messaged saying gg after back onto topic now
    Tho you can "assume" that the changes is going to help next patch you can't "say" that it's going to help next patch not even people whos testing on pts can 100% say that its "helped" and patch is coming out in what 3 days and then November 5th for PlayStation and there won't be no change made in between so tho its your view that nothing else needs to be changed others have said otherwise as well even diehard templars so id say theres still room for balance there

    Are you for real man, he/she 'didn't move because of stun'? I rewatched it and here are the timestamps:
    3:02 to 3:17 - 15 seconds of no movement before you engage
    3:17 to 3:21 - 4 seconds stunned and no break free, even tho he is emp with most likely full resources
    3:21 to 3:27 - 6 seconds still no movement even though he/she is not stunned anymore until death

    And this is what you call a 1v5? If I rush some afk dude in a 20 man Zerg and kill him did I do a 1v20 then?

    Well if 1 player had 20 guards set up to watch over them knowing hes an high priority target on the field and you got in and got the kill before they all hit you with everything they had then id have to give you the accountability for the fact you had 20 players attacking you and still got your kill and anyway you like to freeze frame and count time of movement the player a knowledge the fact of what it was a kill not afk but why he didn't do x,y or z i cant call that part did he think his 4 guards would kill me before he died , did he just say hey im going to give this one to him i cant say but as said about my death in an video where i was jumping around never attacking AN DEATH / KILL is an kill regardless of what how or why but again this going off topic so lets please stop here thank you

    Oh wow that was a terrible video. You're using snipe on a stam nb, so we should ignore whatever you say from now on I guess.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Witar
    Witar
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    Can you just agree to disagree and leave it at that?

    Plz this is how the last thread was closed
    You shouldn't have started a topic like this in the first place.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Vetixio
    Vetixio
    ✭✭✭✭
    1. BoL/HoD costs a lot and it isn't even guaranteed to heal yourself regardless of how much you spam it.
    2. Sweeps/Jabs aren't easy to land in PVP with lag. Decent players will move out of it, stun you, block through it etc.
    3. Templars pretty much need the snare to maintain any melee range pressure, as they are one of if not the least mobile classes in PVP.
    4. Sweeps/Jabs are built around Burning Light it helps gives the skill a bit more damage. I've seen it for most 1k-1.5k in PVP hardly 'melts' people, unless you know any players running around with 1k health.
    Pìerre - Breton Vampire Templar, Grand Overlord. Erádàn - Bosmer Templar, Warlord. Vyríc - Imperial Vampire Necromancer, Centurion. Sybìl - Breton Sorcerer, Centurion. Erìch - Nord Vampire Nightblade, Corporal. Njàll - Nord Templar, Lieutenant. Elánnà - Bosmer Warden, Veteran. Laquì - Redguard Vampire Nightblade, Corporal. Noveni Dres - Dunmer Sorcerer, Lieutenant. Marìnus - Imperial Warden, Veteran. Arvyn Indoril - Dunmer Templar, Sergeant. Rósalyn - Breton Sorcerer, Corporal. Emelîn - Bosmer Dragonknight, Corporal. Astaroth Indoril - Dunmer Sorcerer.
  • Nordic__Knights
    Nordic__Knights
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    Vetixio wrote: »
    1. BoL/HoD costs a lot and it isn't even guaranteed to heal yourself regardless of how much you spam it.
    2. Sweeps/Jabs aren't easy to land in PVP with lag. Decent players will move out of it, stun you, block through it etc.
    3. Templars pretty much need the snare to maintain any melee range pressure, as they are one of if not the least mobile classes in PVP.
    4. Sweeps/Jabs are built around Burning Light it helps gives the skill a bit more damage. I've seen it for most 1k-1.5k in PVP hardly 'melts' people, unless you know any players running around with 1k health.

    1)BoL/HoD costs ( BoL 3397) templar can spam it like its an spamable most do and heals yourself and 1 other in front of you
    2)how many snares/stuns dose 1 class need as almost ever skill on templar dose 1 or the other
    3)there is builds out that is based around mobility you just have to build for it as other classes has to build for thickness/ healing / dd / dots / so if mobility is an issue for the class thats easy to build for now
    4)burning light 25% chance to proc ( proc set ups are bad -_-) 3619 damage on my build so not bad damage. And would you say it can hit this in some situations or that it would never go above X? X being your 1k-1.5k stated here. Other then not having 1k health as stated already and due to them burning light proc has became even more deadly of free damage proc from an passive tied to every skill used by templar
  • Drdeath20
    Drdeath20
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    Just saw the video and now understand why the call to nerfs, OP is a basic NB. Zero interest in removing DoTs and dealing with that pressure. Just cloak, dodge roll and break LoS. Well DoT meta is over with and now you can go back to relying on your 1 button defense again.
  • Nordic__Knights
    Nordic__Knights
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    Drdeath20 wrote: »
    Just saw the video and now understand why the call to nerfs, OP is a basic NB. Zero interest in removing DoTs and dealing with that pressure. Just cloak, dodge roll and break LoS. Well DoT meta is over with and now you can go back to relying on your 1 button defense again.

    Video was not posted by the OP can you not follow an thread for more then to install people for having different play styles then you
    And sweeps is 1 button defense and offense tied together in an spamable
    Edited by Nordic__Knights on October 21, 2019 4:11AM
  • Vapirko
    Vapirko
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    Daemonai wrote: »
    Forumplars are funny.

    You would think they were succeeding in PVP playing an underpowered, underused class when in truth they are playing the FOTM's most overpowered and overloaded. Then they tell anyone who accurately points out that the class is overperforming to L2P. A joke.

    I already knew this forum wasn't an accurate reflection of the state of the game by all of the hyperbolic "x class is dead because minor change" threads, but seeing people defend the obviously overpowered nature of Templar blows me. Like really? You haven't noticed the BG's composed of >50% Templars? Or that the top PVPers have migrated to Templar? I guess that is just incidental and in no way indicative of anything.

    The nerfs, when they inevitably come, will be absolutely justified because, in its current state, Templar eclipses everything else, pun intended.

    Do you people purposefully not read patch notes or participate in any critical thinking before you post here? I’ll say this again simply: THE NERFS ARE COMING TOMORROW. Does that make sense to you? Lmfao Magplars are top of the pile for one single patch and people lose it. Stamblades and Magsorcs were top for well over a year if not more.
  • evoniee
    evoniee
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    i tested magplar in scale breaker and it is suck, i wish i make mag sorc alt
  • ThePhantomThorn
    ThePhantomThorn
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    ,
    evoniee wrote: »
    i tested magplar in scale breaker and it is suck, i wish i make mag sorc alt

    After fighting an entire team of magplars in bgs and getting absolutely stomped,
    How does magplar SUCK??
    Have you not found the sweeps yet?
    Or maybe the heal spam takes too much skill.
  • ThePhantomThorn
    ThePhantomThorn
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    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.
    Edited by ThePhantomThorn on October 21, 2019 9:49AM
  • Nordic__Knights
    Nordic__Knights
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    Ritual is the biggest aoe in game removes negative effects , prevents stealth , heals and deals damage
    Toppling is a cap closer , stuns, does damage
    Both of them added to the rest of pain points ,sweeps ,ultimate , snares all show TEMPLARS are OVERLOADED in many ways but yet players who play them say they suck or mid-grade at best and ANYONE who has any issues fighting them needs to learn to play see an pattern here
    Edited to be right with skills function
    Edited by Nordic__Knights on October 21, 2019 12:44PM
  • Qbiken
    Qbiken
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    Ritual is the biggest aoe in game removes negative effects , prevents stealth , heals and deals damage while procing burning light passive
    Toppling is a cap closer , stuns, does aoe damage and procs burning light passive
    Both of them added to the rest of pain points ,sweeps ,ultimate , snares all show TEMPLARS are OVERLOADED in many ways but yet players who play them say they suck or mid-grade at best and ANYONE who has any issues fighting them needs to learn to play see an pattern here

    Ritual doesn't proc burning light passive...
  • Muzzick
    Muzzick
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    Vapirko wrote: »
    Daemonai wrote: »
    Forumplars are funny.

    You would think they were succeeding in PVP playing an underpowered, underused class when in truth they are playing the FOTM's most overpowered and overloaded. Then they tell anyone who accurately points out that the class is overperforming to L2P. A joke.

    I already knew this forum wasn't an accurate reflection of the state of the game by all of the hyperbolic "x class is dead because minor change" threads, but seeing people defend the obviously overpowered nature of Templar blows me. Like really? You haven't noticed the BG's composed of >50% Templars? Or that the top PVPers have migrated to Templar? I guess that is just incidental and in no way indicative of anything.

    The nerfs, when they inevitably come, will be absolutely justified because, in its current state, Templar eclipses everything else, pun intended.

    Do you people purposefully not read patch notes or participate in any critical thinking before you post here? I’ll say this again simply: THE NERFS ARE COMING TOMORROW. Does that make sense to you? Lmfao Magplars are top of the pile for one single patch and people lose it. Stamblades and Magsorcs were top for well over a year if not more.

    Looks like they pulled an all nighter hoping for last minute nerfs before the patch today
  • Nordic__Knights
    Nordic__Knights
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    Qbiken wrote: »
    Ritual is the biggest aoe in game removes negative effects , prevents stealth , heals and deals damage while procing burning light passive
    Toppling is a cap closer , stuns, does aoe damage and procs burning light passive
    Both of them added to the rest of pain points ,sweeps ,ultimate , snares all show TEMPLARS are OVERLOADED in many ways but yet players who play them say they suck or mid-grade at best and ANYONE who has any issues fighting them needs to learn to play see an pattern here

    Ritual doesn't proc burning light passive...

    The morph that has damage applies it as any damage an templar dose has an 25% chance to proc burning light yes 1 removes more negative effects and 1 does damage size remains the same and prevents stealth
  • Nordic__Knights
    Nordic__Knights
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    Muzzick wrote: »
    Vapirko wrote: »
    Daemonai wrote: »
    Forumplars are funny.

    You would think they were succeeding in PVP playing an underpowered, underused class when in truth they are playing the FOTM's most overpowered and overloaded. Then they tell anyone who accurately points out that the class is overperforming to L2P. A joke.

    I already knew this forum wasn't an accurate reflection of the state of the game by all of the hyperbolic "x class is dead because minor change" threads, but seeing people defend the obviously overpowered nature of Templar blows me. Like really? You haven't noticed the BG's composed of >50% Templars? Or that the top PVPers have migrated to Templar? I guess that is just incidental and in no way indicative of anything.

    The nerfs, when they inevitably come, will be absolutely justified because, in its current state, Templar eclipses everything else, pun intended.

    Do you people purposefully not read patch notes or participate in any critical thinking before you post here? I’ll say this again simply: THE NERFS ARE COMING TOMORROW. Does that make sense to you? Lmfao Magplars are top of the pile for one single patch and people lose it. Stamblades and Magsorcs were top for well over a year if not more.

    Looks like they pulled an all nighter hoping for last minute nerfs before the patch today

    Nope i play at night every day as i have issues with sleep
  • technohic
    technohic
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    Ritual is the biggest aoe in game removes negative effects , prevents stealth , heals and deals damage while procing burning light passive
    Toppling is a cap closer , stuns, does aoe damage and procs burning light passive
    Both of them added to the rest of pain points ,sweeps ,ultimate , snares all show TEMPLARS are OVERLOADED in many ways but yet players who play them say they suck or mid-grade at best and ANYONE who has any issues fighting them needs to learn to play see an pattern here

    Ritual does not proc burning light. Only spear abilities do.

    You just combined 2 morphs of the gap closer

    You really just sound bad and I'm sure it's why the OP has asked you to GTFO of the thread a couple of times.
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