Nordic__Knights wrote: »ritual of retribution cleansing 2 negative effects heals for x and deals x damage every 2 sec. for 12 sec.
Nordic__Knights wrote: »Ritual is the biggest aoe in game removes negative effects , prevents stealth , heals and deals damage while procing burning light passive
Toppling is a cap closer , stuns, does aoe damage and procs burning light passive
Both of them added to the rest of pain points ,sweeps ,ultimate , snares all show TEMPLARS are OVERLOADED in many ways but yet players who play them say they suck or mid-grade at best and ANYONE who has any issues fighting them needs to learn to play see an pattern here
Ritual does not proc burning light. Only spear abilities do.
You just combined 2 morphs of the gap closer
You really just sound bad and I'm sure it's why the OP has asked you to GTFO of the thread a couple of times.
ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
Nordic__Knights wrote: »ritual of retribution cleansing 2 negative effects heals for x and deals x damage every 2 sec. for 12 sec.
Ok. You can copy tooltips. You still dont understand the big picture like you've proven several times. I can copy tooltips to.
Burning Light
Skill description
When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds
Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
And if 20 stamsorc's was to jump me they would never kill me with their main class spamable 😆 😆 😆 stamdk as well oh hold the door both them two classes DONT HAVE AN CLASS SPAMABLE
Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!
Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.
Nordic__Knights wrote: »Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!
Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.
Ill do sweeps for you since it seems to be templar main use skill
1)Deal 4x X damage and 4x X damage to others
2)reduce move speed by 70%
3) heal for 42% of X damage
4) +10% crit damage
5)+10% to blocking targets
6) MP for 6sec.
7)25% chance to proc X damage
8)+6%WD
9)2640 SR
For skill you post it gave 4 additional here we got 9 thats 5 more then skill of your choice to use as balance
Nordic__Knights wrote: »Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!
Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.
Ill do sweeps for you since it seems to be templar main use skill
1)Deal 4x X damage and 4x X damage to others
2)reduce move speed by 70%
3) heal for 42% of X damage
4) +10% crit damage
5)+10% to blocking targets
6) MP for 6sec.
7)25% chance to proc X damage
8)+6%WD
9)2640
For skill you post it gave 4 additional here we got 9 thats 5 more then skill of your choice to use as balance
I don't think you understand that I was mocking your argument when I listed out everything one nightblade skill can do. Separating different parts of a single passive into its own bullet point doesn't make your argument any stronger either just so you know.
I mean I didn't even list the fact that cloak completely resets a fight, which is arguably the strongest use of that skill and stronger than any passive in the game.
Yet I am not calling for nerfs because I know how to build and counter skills. Perhaps you just haven't learned how to do that yet.
Nordic__Knights wrote: »Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!
Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.
Ill do sweeps for you since it seems to be templar main use skill
1)Deal 4x X damage and 4x X damage to others
2)reduce move speed by 70%
3) heal for 42% of X damage
4) +10% crit damage
5)+10% to blocking targets
6) MP for 6sec.
7)25% chance to proc X damage
8)+6%WD
9)2640 SR
For skill you post it gave 6 additional here we got 9 thats 3 more then skill of your choice to use as balance
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!
Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.
Ill do sweeps for you since it seems to be templar main use skill
1)Deal 4x X damage and 4x X damage to others
2)reduce move speed by 70%
3) heal for 42% of X damage
4) +10% crit damage
5)+10% to blocking targets
6) MP for 6sec.
7)25% chance to proc X damage
8)+6%WD
9)2640
For skill you post it gave 4 additional here we got 9 thats 5 more then skill of your choice to use as balance
I don't think you understand that I was mocking your argument when I listed out everything one nightblade skill can do. Separating different parts of a single passive into its own bullet point doesn't make your argument any stronger either just so you know.
I mean I didn't even list the fact that cloak completely resets a fight, which is arguably the strongest use of that skill and stronger than any passive in the game.
Yet I am not calling for nerfs because I know how to build and counter skills. Perhaps you just haven't learned how to do that yet.
Where once have you heard me say i have any trouble countering templars and we can go down the list of skills all night im 100% sure templar skills will have 2 - 4 more effects across the board then everything classes per skill use thats unbalanced plane and simple
Nordic__Knights wrote: »Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!
Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.
Ill do sweeps for you since it seems to be templar main use skill
1)Deal 4x X damage and 4x X damage to others
2)reduce move speed by 70%
3) heal for 42% of X damage
4) +10% crit damage
5)+10% to blocking targets
6) MP for 6sec.
7)25% chance to proc X damage
8)+6%WD
9)2640 SR
For skill you post it gave 6 additional here we got 9 thats 3 more then skill of your choice to use as balance
So you combine 2 morphs again and list passives just like when you say toppling charge is a stun and does AOE. You dont admit that you're wrong.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »ThePhantomThorn wrote: »Ok I’m going to add to my list of nerfs, Toppling charge.
WHY TF DOES IT STUN??
3 Templars all charge me and jab me. Dead in a second.
Imagine if ambush stunned. (Which I would be all for)
Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.
And I’ll visit it again.
BLOCKHEALINGSPAM
fear them? Goes straight back to blockhealing spam.
And there’s always conveniently another behind you to spam sweeps.
If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!
Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.
Ill do sweeps for you since it seems to be templar main use skill
1)Deal 4x X damage and 4x X damage to others
2)reduce move speed by 70%
3) heal for 42% of X damage
4) +10% crit damage
5)+10% to blocking targets
6) MP for 6sec.
7)25% chance to proc X damage
8)+6%WD
9)2640
For skill you post it gave 4 additional here we got 9 thats 5 more then skill of your choice to use as balance
I don't think you understand that I was mocking your argument when I listed out everything one nightblade skill can do. Separating different parts of a single passive into its own bullet point doesn't make your argument any stronger either just so you know.
I mean I didn't even list the fact that cloak completely resets a fight, which is arguably the strongest use of that skill and stronger than any passive in the game.
Yet I am not calling for nerfs because I know how to build and counter skills. Perhaps you just haven't learned how to do that yet.
Where once have you heard me say i have any trouble countering templars and we can go down the list of skills all night im 100% sure templar skills will have 2 - 4 more effects across the board then everything classes per skill use thats unbalanced plane and simple
Per skill use? Possibly. That is because many classes actually get their passives passively and not on skill activation. However once again, tacking on passives isn't a good argument as to why a specific skill needs nerfed. Any skill from any class will look "overloaded" when you do that.
I don't even use the skills you are complaining about and I just think your argument is bad. Toppling is a charge and a stun. It really isnt bad. It is literally no different than shield charge. Jabs is a strong spammable, I can admit that. But it also requires melee range and in pvp as light armor that is not always the best idea since any well built stamina class in melee should deal more damage and be tankier than you. Plus it is really easy to get out of Jabs' cone so landing every hit of jabs is generally difficult except on stun.
ThePhantomThorn wrote: »Soo yes this is a nerf thread. There are a few things that are completely op about magplar.
This is from a scalebreaker perspective but I think these need to be addressed.
1. Honour the dead. I was fighting a magplar earlier this day who was just block healing all of my damage. Lasted for about a minute of just spamming heals before I got out of stam, was stunned and jabbed to death.
i think the sustain element is WAY to strong. Most classes use their burst heal as an emergency but Templar can SPAM it?
Solution: make the skill heal for more depending on hp %. So up to 50% more at 1% hp.
2. Snares. They have an aoe 30% snare wherever your fighting them. They have a (now as if dragonhold) 40% snare from getting hit once with the spammable. WAY to much. Yes there are snare immunity skills but do I really have to hit shuffle every 5 secs?
Solution: no snare on purge skill. Ez
3. Sweeps does similar damage (including burning light) to shalks, a skill that is a 3 sec time bomb. Templar can spam sweeps. Yes it can be hard to hit them but if they are stunned from gap closer then two sets of jabs unblocked, undodged, will absolutely melt people. Even with major evasion sweeps still deals more damage than any other spammable. Not only that, it gives a HEAL, minor protection, and is an aoe.
OVERLOADED
Solution: reduce damage Ez
Now to address the imminent incoming insults to my build / skill:
I run shackle + Spriggans + bloodspawn on my nightblade currently
Here’s a screenshot of my stat sheet
I think a am a decent player, I can win most fights and usually get a good kill to death ratio in bgs.
Ty for reading this longish post
Please keep comments on topic, no raging about magsorcs or cloak being op. This is MAGPLAR.
I don’t want this one closed aswell.
ThePhantomThorn wrote: »Soo yes this is a nerf thread. There are a few things that are completely op about magplar.
This is from a scalebreaker perspective but I think these need to be addressed.
1. Honour the dead. I was fighting a magplar earlier this day who was just block healing all of my damage. Lasted for about a minute of just spamming heals before I got out of stam, was stunned and jabbed to death.
i think the sustain element is WAY to strong. Most classes use their burst heal as an emergency but Templar can SPAM it?
Solution: make the skill heal for more depending on hp %. So up to 50% more at 1% hp.
2. Snares. They have an aoe 30% snare wherever your fighting them. They have a (now as if dragonhold) 40% snare from getting hit once with the spammable. WAY to much. Yes there are snare immunity skills but do I really have to hit shuffle every 5 secs?
Solution: no snare on purge skill. Ez
3. Sweeps does similar damage (including burning light) to shalks, a skill that is a 3 sec time bomb. Templar can spam sweeps. Yes it can be hard to hit them but if they are stunned from gap closer then two sets of jabs unblocked, undodged, will absolutely melt people. Even with major evasion sweeps still deals more damage than any other spammable. Not only that, it gives a HEAL, minor protection, and is an aoe.
OVERLOADED
Solution: reduce damage Ez
Nordic__Knights wrote: »1. BoL/HoD costs a lot and it isn't even guaranteed to heal yourself regardless of how much you spam it.
2. Sweeps/Jabs aren't easy to land in PVP with lag. Decent players will move out of it, stun you, block through it etc.
3. Templars pretty much need the snare to maintain any melee range pressure, as they are one of if not the least mobile classes in PVP.
4. Sweeps/Jabs are built around Burning Light it helps gives the skill a bit more damage. I've seen it for most 1k-1.5k in PVP hardly 'melts' people, unless you know any players running around with 1k health.
1)BoL/HoD costs ( BoL 3397) templar can spam it like its an spamable most do and heals yourself and 1 other in front of you
2)how many snares/stuns dose 1 class need as almost ever skill on templar dose 1 or the other
3)there is builds out that is based around mobility you just have to build for it as other classes has to build for thickness/ healing / dd / dots / so if mobility is an issue for the class thats easy to build for now
4)burning light 25% chance to proc ( proc set ups are bad -_-) 3619 damage on my build so not bad damage. And would you say it can hit this in some situations or that it would never go above X? X being your 1k-1.5k stated here. Other then not having 1k health as stated already and due to them burning light proc has became even more deadly of free damage proc from an passive tied to every skill used by templar
ThePhantomThorn wrote: »Soo yes this is a nerf thread. There are a few things that are completely op about magplar.
This is from a scalebreaker perspective but I think these need to be addressed.
1. Honour the dead. I was fighting a magplar earlier this day who was just block healing all of my damage. Lasted for about a minute of just spamming heals before I got out of stam, was stunned and jabbed to death.
i think the sustain element is WAY to strong. Most classes use their burst heal as an emergency but Templar can SPAM it?
Solution: make the skill heal for more depending on hp %. So up to 50% more at 1% hp.
2. Snares. They have an aoe 30% snare wherever your fighting them. They have a (now as if dragonhold) 40% snare from getting hit once with the spammable. WAY to much. Yes there are snare immunity skills but do I really have to hit shuffle every 5 secs?
Solution: no snare on purge skill. Ez
3. Sweeps does similar damage (including burning light) to shalks, a skill that is a 3 sec time bomb. Templar can spam sweeps. Yes it can be hard to hit them but if they are stunned from gap closer then two sets of jabs unblocked, undodged, will absolutely melt people. Even with major evasion sweeps still deals more damage than any other spammable. Not only that, it gives a HEAL, minor protection, and is an aoe.
OVERLOADED
Solution: reduce damage Ez
Now to address the imminent incoming insults to my build / skill:
I run shackle + Spriggans + bloodspawn on my nightblade currently
Here’s a screenshot of my stat sheet
I think a am a decent player, I can win most fights and usually get a good kill to death ratio in bgs.
Ty for reading this longish post
Please keep comments on topic, no raging about magsorcs or cloak being op. This is MAGPLAR.
I don’t want this one closed aswell.
Nordic__Knights wrote: »
5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
And yes there's counters to everything i agree
Yes mist is nice too
Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could
Jabbs_Giggity wrote: »Nordic__Knights wrote: »
5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
And yes there's counters to everything i agree
Yes mist is nice too
Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could
1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...Please tell me how BoL/HtD is OP....
- All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
- A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
- A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
- A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.
https://i.imgur.com/B2uKF5W.gif
https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744
Nordic__Knights wrote: »Jabbs_Giggity wrote: »Nordic__Knights wrote: »
5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
And yes there's counters to everything i agree
Yes mist is nice too
Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could
1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...Please tell me how BoL/HtD is OP....
- All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
- A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
- A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
- A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.
https://i.imgur.com/B2uKF5W.gif
https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744
If you'd like you can see i had ask the person i was responding to did he thank under no situation could skill reach leave he didn't say yes or no he gave reasonable reasons to assume that it couldn't and was shown that under some it can not implying anything other than the fact that damage can reach X amount
And as stated about your video you want to bring up once again yes i was jumping around not attacking and got killed ok if youd read it was already talked about so your bringing up nothing new
So tho you dislike the topic being templar try to act like an grown-up not an child like last time and read and understand whats been said before saying needless things about something you had trouble comprehending
Nordic__Knights wrote: »Jabbs_Giggity wrote: »Nordic__Knights wrote: »
5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
And yes there's counters to everything i agree
Yes mist is nice too
Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could
1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...Please tell me how BoL/HtD is OP....
- All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
- A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
- A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
- A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.
https://i.imgur.com/B2uKF5W.gif
https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744
If you'd like you can see i had ask the person i was responding to did he thank under no situation could skill reach leave he didn't say yes or no he gave reasonable reasons to assume that it couldn't and was shown that under some it can not implying anything other than the fact that damage can reach X amount
And as stated about your video you want to bring up once again yes i was jumping around not attacking and got killed ok if youd read it was already talked about so your bringing up nothing new
So tho you dislike the topic being templar try to act like an grown-up not an child like last time and read and understand whats been said before saying needless things about something you had trouble comprehending
I'm having trouble comprehending what you just wrote. Why exactly were you jumping around?
Nordic__Knights wrote: »Jabbs_Giggity wrote: »Nordic__Knights wrote: »
5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
And yes there's counters to everything i agree
Yes mist is nice too
Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could
1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...Please tell me how BoL/HtD is OP....
- All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
- A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
- A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
- A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.
https://i.imgur.com/B2uKF5W.gif
https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744
If you'd like you can see i had ask the person i was responding to did he thank under no situation could skill reach leave he didn't say yes or no he gave reasonable reasons to assume that it couldn't and was shown that under some it can not implying anything other than the fact that damage can reach X amount
And as stated about your video you want to bring up once again yes i was jumping around not attacking and got killed ok if youd read it was already talked about so your bringing up nothing new
So tho you dislike the topic being templar try to act like an grown-up not an child like last time and read and understand whats been said before saying needless things about something you had trouble comprehending