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The issue with magplar

  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    ritual of retribution cleansing 2 negative effects heals for x and deals x damage every 2 sec. for 12 sec.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    ritual of retribution cleansing 2 negative effects heals for x and deals x damage every 2 sec. for 12 sec.

    Ok. You can copy tooltips. You still dont understand the big picture like you've proven several times. I can copy tooltips to.

    Burning Light
    Skill description
    When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds
    Edited by technohic on October 21, 2019 10:49AM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Ok im worng on burning light proc from other skills didn't get on class beforehand to check as its not my main somethings i may recall an lil off without looking at class sorry on that 1 point
    And also yes toppling doesn't have aoe damage as well just looked as well since on class atm
    @technohic
    Edited by Nordic__Knights on October 21, 2019 12:13PM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    technohic wrote: »
    Ritual is the biggest aoe in game removes negative effects , prevents stealth , heals and deals damage while procing burning light passive
    Toppling is a cap closer , stuns, does aoe damage and procs burning light passive
    Both of them added to the rest of pain points ,sweeps ,ultimate , snares all show TEMPLARS are OVERLOADED in many ways but yet players who play them say they suck or mid-grade at best and ANYONE who has any issues fighting them needs to learn to play see an pattern here

    Ritual does not proc burning light. Only spear abilities do.

    You just combined 2 morphs of the gap closer

    You really just sound bad and I'm sure it's why the OP has asked you to GTFO of the thread a couple of times.

    OP asked to keep feedback on topic not to completely get of post , but had he id respect him by doing so i responded to mistake of aoe to toppling above
  • Kadoozy
    Kadoozy
    ✭✭✭✭
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
    And if 20 stamsorc's was to jump me they would never kill me with their main class spamable 😆 😆 😆 stamdk as well oh hold the door both them two classes DONT HAVE AN CLASS SPAMABLE
    Edited by Nordic__Knights on October 21, 2019 11:15AM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    technohic wrote: »
    ritual of retribution cleansing 2 negative effects heals for x and deals x damage every 2 sec. for 12 sec.

    Ok. You can copy tooltips. You still dont understand the big picture like you've proven several times. I can copy tooltips to.

    Burning Light
    Skill description
    When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds

    Yeah I also could admit when I'm wrong can you
  • Kadoozy
    Kadoozy
    ✭✭✭✭
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game

    And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!

    Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.
  • Kadoozy
    Kadoozy
    ✭✭✭✭
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game
    And if 20 stamsorc's was to jump me they would never kill me with their main class spamable 😆 😆 😆 stamdk as well oh hold the door both them two classes DONT HAVE AN CLASS SPAMABLE

    Nice edit. I didn't say class spammable though. Literally any spammable. and I bet it would only take one stamsorc for you. i gave the other guy the benefit of the doubt with 3.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Kadoozy wrote: »
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game

    And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!

    Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.

    Ill do sweeps for you since it seems to be templar main use skill
    1)Deal 4x X damage and 4x X damage to others
    2)reduce move speed by 70%
    3) heal for 42% of X damage
    4) +10% crit damage
    5)+10% to blocking targets
    6) MP for 6sec.
    7)25% chance to proc X damage
    8)+6%WD
    9)2640 SR
    For skill you post it gave 6 additional here we got 9 thats 3 more then skill of your choice to use as balance
    Edited by Nordic__Knights on October 21, 2019 11:57AM
  • Kadoozy
    Kadoozy
    ✭✭✭✭
    Kadoozy wrote: »
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game

    And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!

    Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.

    Ill do sweeps for you since it seems to be templar main use skill
    1)Deal 4x X damage and 4x X damage to others
    2)reduce move speed by 70%
    3) heal for 42% of X damage
    4) +10% crit damage
    5)+10% to blocking targets
    6) MP for 6sec.
    7)25% chance to proc X damage
    8)+6%WD
    9)2640 SR
    For skill you post it gave 4 additional here we got 9 thats 5 more then skill of your choice to use as balance

    I don't think you understand that I was mocking your argument when I listed out everything one nightblade skill can do. Separating different parts of a single passive into its own bullet point doesn't make your argument any stronger either just so you know.

    I mean I didn't even list the fact that cloak completely resets a fight, which is arguably the strongest use of that skill and stronger than any passive in the game.

    Yet I am not calling for nerfs because I know how to build and counter skills. Perhaps you just haven't learned how to do that yet.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Kadoozy wrote: »
    Kadoozy wrote: »
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game

    And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!

    Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.

    Ill do sweeps for you since it seems to be templar main use skill
    1)Deal 4x X damage and 4x X damage to others
    2)reduce move speed by 70%
    3) heal for 42% of X damage
    4) +10% crit damage
    5)+10% to blocking targets
    6) MP for 6sec.
    7)25% chance to proc X damage
    8)+6%WD
    9)2640
    For skill you post it gave 4 additional here we got 9 thats 5 more then skill of your choice to use as balance

    I don't think you understand that I was mocking your argument when I listed out everything one nightblade skill can do. Separating different parts of a single passive into its own bullet point doesn't make your argument any stronger either just so you know.

    I mean I didn't even list the fact that cloak completely resets a fight, which is arguably the strongest use of that skill and stronger than any passive in the game.

    Yet I am not calling for nerfs because I know how to build and counter skills. Perhaps you just haven't learned how to do that yet.

    Where once have you heard me say i have any trouble countering templars and we can go down the list of skills all night im 100% sure templar skills will have 2 - 4 more effects across the board then everything classes per skill use thats unbalanced plane and simple
    And if you look i separated the Nightblade skill you used as well to follow suit with the way I done mine it still came up with the number of 3 extra effects
    In regards to your comment you can act like a child all you want and mock whatever you like but the funny part is you can't act like a grown-up and talk about this in a reasonable fashion
    Edited by Nordic__Knights on October 21, 2019 12:04PM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kadoozy wrote: »
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game

    And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!

    Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.

    Ill do sweeps for you since it seems to be templar main use skill
    1)Deal 4x X damage and 4x X damage to others
    2)reduce move speed by 70%
    3) heal for 42% of X damage
    4) +10% crit damage
    5)+10% to blocking targets
    6) MP for 6sec.
    7)25% chance to proc X damage
    8)+6%WD
    9)2640 SR
    For skill you post it gave 6 additional here we got 9 thats 3 more then skill of your choice to use as balance

    So you combine 2 morphs again and list passives just like when you say toppling charge is a stun and does AOE. You dont admit that you're wrong.
  • Kadoozy
    Kadoozy
    ✭✭✭✭
    Kadoozy wrote: »
    Kadoozy wrote: »
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game

    And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!

    Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.

    Ill do sweeps for you since it seems to be templar main use skill
    1)Deal 4x X damage and 4x X damage to others
    2)reduce move speed by 70%
    3) heal for 42% of X damage
    4) +10% crit damage
    5)+10% to blocking targets
    6) MP for 6sec.
    7)25% chance to proc X damage
    8)+6%WD
    9)2640
    For skill you post it gave 4 additional here we got 9 thats 5 more then skill of your choice to use as balance

    I don't think you understand that I was mocking your argument when I listed out everything one nightblade skill can do. Separating different parts of a single passive into its own bullet point doesn't make your argument any stronger either just so you know.

    I mean I didn't even list the fact that cloak completely resets a fight, which is arguably the strongest use of that skill and stronger than any passive in the game.

    Yet I am not calling for nerfs because I know how to build and counter skills. Perhaps you just haven't learned how to do that yet.

    Where once have you heard me say i have any trouble countering templars and we can go down the list of skills all night im 100% sure templar skills will have 2 - 4 more effects across the board then everything classes per skill use thats unbalanced plane and simple

    Per skill use? Possibly. That is because many classes actually get their passives passively and not on skill activation. However once again, tacking on passives isn't a good argument as to why a specific skill needs nerfed. Any skill from any class will look "overloaded" when you do that.

    I don't even use the skills you are complaining about and I just think your argument is bad. Toppling is a charge and a stun. It really isnt bad. It is literally no different than shield charge. Jabs is a strong spammable, I can admit that. But it also requires melee range and in pvp as light armor that is not always the best idea since any well built stamina class in melee should deal more damage and be tankier than you. Plus it is really easy to get out of Jabs' cone so landing every hit of jabs is generally difficult except on stun.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    technohic wrote: »
    Kadoozy wrote: »
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game

    And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!

    Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.

    Ill do sweeps for you since it seems to be templar main use skill
    1)Deal 4x X damage and 4x X damage to others
    2)reduce move speed by 70%
    3) heal for 42% of X damage
    4) +10% crit damage
    5)+10% to blocking targets
    6) MP for 6sec.
    7)25% chance to proc X damage
    8)+6%WD
    9)2640 SR
    For skill you post it gave 6 additional here we got 9 thats 3 more then skill of your choice to use as balance

    So you combine 2 morphs again and list passives just like when you say toppling charge is a stun and does AOE. You dont admit that you're wrong.

    Where did I add to morphs in my equation and as I said I spoke on the AOE on the subject above when I had said I was wrong in regards to burning light from all skills so maybe you're just having a hard time following here and need to read through it better
    There I tagged you in it to make it easier on you
    Edited by Nordic__Knights on October 21, 2019 12:14PM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Kadoozy wrote: »
    Kadoozy wrote: »
    Kadoozy wrote: »
    Kadoozy wrote: »
    Ok I’m going to add to my list of nerfs, Toppling charge.
    WHY TF DOES IT STUN??
    3 Templars all charge me and jab me. Dead in a second.
    Imagine if ambush stunned. (Which I would be all for)
    Also ritual of retribution. MASSIVE aoe stealth detect. Can’t sneak anywhere near them. Also a 30% snare. Also heals them.

    And I’ll visit it again.

    BLOCKHEALINGSPAM
    fear them? Goes straight back to blockhealing spam.
    And there’s always conveniently another behind you to spam sweeps.

    If three of any class charge you and use their main spammable, they will kill you, at least if they have any skill whatsoever. I don't know why you keep bringing up such a weak anecdotal argument as your only defense against nerfing a class. You and Nordic do not make good arguments at all.

    My argument is different then the OPs his is hes having trouble countering the class , mines that as an class its to overloaded due to new balance change in game system and tho they are gutting all other classes they keep improving templar bringing an in balance to the game

    And you are doing a poor job of it. Yes, every Aedric Spear ability can proc burning light. This has been a thing since the game has existed. Toppling charge stuns and activates passives. That is it. I guess we should nerf cloak since it 1. Lets you go invisible. 2. guarantees a critical strike. 3. Grants you Major Resists. 4. Increases your Max Health. 5. Increases your weapon and spell damage by 10%. OvErLoAdEd!!!!!!

    Do you not see how weak your argument is now? Like give me a break. You can't just tack every passive on to skills and say it is the skill's problem. Not to mention the last passive in aedric spear is barely useful to magplars, which are the ones you appear to be complaining about.

    Ill do sweeps for you since it seems to be templar main use skill
    1)Deal 4x X damage and 4x X damage to others
    2)reduce move speed by 70%
    3) heal for 42% of X damage
    4) +10% crit damage
    5)+10% to blocking targets
    6) MP for 6sec.
    7)25% chance to proc X damage
    8)+6%WD
    9)2640
    For skill you post it gave 4 additional here we got 9 thats 5 more then skill of your choice to use as balance

    I don't think you understand that I was mocking your argument when I listed out everything one nightblade skill can do. Separating different parts of a single passive into its own bullet point doesn't make your argument any stronger either just so you know.

    I mean I didn't even list the fact that cloak completely resets a fight, which is arguably the strongest use of that skill and stronger than any passive in the game.

    Yet I am not calling for nerfs because I know how to build and counter skills. Perhaps you just haven't learned how to do that yet.

    Where once have you heard me say i have any trouble countering templars and we can go down the list of skills all night im 100% sure templar skills will have 2 - 4 more effects across the board then everything classes per skill use thats unbalanced plane and simple

    Per skill use? Possibly. That is because many classes actually get their passives passively and not on skill activation. However once again, tacking on passives isn't a good argument as to why a specific skill needs nerfed. Any skill from any class will look "overloaded" when you do that.

    I don't even use the skills you are complaining about and I just think your argument is bad. Toppling is a charge and a stun. It really isnt bad. It is literally no different than shield charge. Jabs is a strong spammable, I can admit that. But it also requires melee range and in pvp as light armor that is not always the best idea since any well built stamina class in melee should deal more damage and be tankier than you. Plus it is really easy to get out of Jabs' cone so landing every hit of jabs is generally difficult except on stun.

    Thats your opinion that its wrong to add passives when dealing with an skill on an one on one basis but i fell its the way eso has also looked at it and by doing so maded some in balance because not all classes have the same passives nor are skills in line with the right passives as they are with templar
    And its been for ever that ive ran into an light armor templar 85% are heavy with S&B / flame or restoration staff depending on if full damage or damage/healer
    Edited by Nordic__Knights on October 21, 2019 12:32PM
  • Delparis
    Delparis
    ✭✭✭✭✭
    Soo yes this is a nerf thread. There are a few things that are completely op about magplar.
    This is from a scalebreaker perspective but I think these need to be addressed.

    1. Honour the dead. I was fighting a magplar earlier this day who was just block healing all of my damage. Lasted for about a minute of just spamming heals before I got out of stam, was stunned and jabbed to death.
    i think the sustain element is WAY to strong. Most classes use their burst heal as an emergency but Templar can SPAM it?

    Solution: make the skill heal for more depending on hp %. So up to 50% more at 1% hp.

    2. Snares. They have an aoe 30% snare wherever your fighting them. They have a (now as if dragonhold) 40% snare from getting hit once with the spammable. WAY to much. Yes there are snare immunity skills but do I really have to hit shuffle every 5 secs?

    Solution: no snare on purge skill. Ez

    3. Sweeps does similar damage (including burning light) to shalks, a skill that is a 3 sec time bomb. Templar can spam sweeps. Yes it can be hard to hit them but if they are stunned from gap closer then two sets of jabs unblocked, undodged, will absolutely melt people. Even with major evasion sweeps still deals more damage than any other spammable. Not only that, it gives a HEAL, minor protection, and is an aoe.
    OVERLOADED

    Solution: reduce damage Ez


    Now to address the imminent incoming insults to my build / skill:

    I run shackle + Spriggans + bloodspawn on my nightblade currently

    Here’s a screenshot of my stat sheet
    dk1efwwgk3u9.jpeg

    I think a am a decent player, I can win most fights and usually get a good kill to death ratio in bgs.

    Ty for reading this longish post
    Please keep comments on topic, no raging about magsorcs or cloak being op. This is MAGPLAR.

    I don’t want this one closed aswell.

    L2P
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Soo yes this is a nerf thread. There are a few things that are completely op about magplar.
    This is from a scalebreaker perspective but I think these need to be addressed.

    1. Honour the dead. I was fighting a magplar earlier this day who was just block healing all of my damage. Lasted for about a minute of just spamming heals before I got out of stam, was stunned and jabbed to death.
    i think the sustain element is WAY to strong. Most classes use their burst heal as an emergency but Templar can SPAM it?

    Solution: make the skill heal for more depending on hp %. So up to 50% more at 1% hp.

    2. Snares. They have an aoe 30% snare wherever your fighting them. They have a (now as if dragonhold) 40% snare from getting hit once with the spammable. WAY to much. Yes there are snare immunity skills but do I really have to hit shuffle every 5 secs?

    Solution: no snare on purge skill. Ez

    3. Sweeps does similar damage (including burning light) to shalks, a skill that is a 3 sec time bomb. Templar can spam sweeps. Yes it can be hard to hit them but if they are stunned from gap closer then two sets of jabs unblocked, undodged, will absolutely melt people. Even with major evasion sweeps still deals more damage than any other spammable. Not only that, it gives a HEAL, minor protection, and is an aoe.
    OVERLOADED

    Solution: reduce damage Ez

    I have not read others' comments; TL:DR. I am also not commenting to bash on anything you said. However, IMO it seems as if you have never even played a Templar to have any insight on what should be nerfed.

    1. HtD already does have a passive heal increase per lower health %. The cost to heal for HtD is already laughable. Compare the heal to other class heals: DK has Dragon Blood (and can get easy Major Mending) Even StamDK with Vigor can outheal a Magplar's HtD with Major Mending up. Sorc's Twilight is free to cast, always heals caster + 2 others and has access to strong class shield and LOS with Matriarch to get a good heal (tooltip similar to HtD, btw). NB's lack a reliable burst heal. Wardens have access to a couple of heals, while not as strong as others can still be viable. Not sure about Necro - never played the class.
    2. Snares come from the passive in Templar's healing tree, not any active healing skill. This is easily countered by a snare removal skill which every class has access to: Race against Time, Shuffle, Forward Momentum, DK's Wings...to name a few.
    3. Sweeps and Jabs has a high tooltip because it is a channel, versus many class abilities that are instant and do not require aiming. With that being said, Jabs/Sweeps is VERY easily countered...simply walk through your target and sweeps are negated. This skill has a high miss rate due to the coding of the radius tied to a channel. So while the tooltips are high, generally a veteran player will only hit 50-75% of their jabs/sweeps without CCing opponent first - mainly due to lag, secondarily due to players knowing how to counter (walk out of cone radius).

    I think your intentions are good, but you seem to lack the knowledge of the Templar class to cry out for nerfs that are unjustified.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    This
  • Vetixio
    Vetixio
    ✭✭✭✭
    Vetixio wrote: »
    1. BoL/HoD costs a lot and it isn't even guaranteed to heal yourself regardless of how much you spam it.
    2. Sweeps/Jabs aren't easy to land in PVP with lag. Decent players will move out of it, stun you, block through it etc.
    3. Templars pretty much need the snare to maintain any melee range pressure, as they are one of if not the least mobile classes in PVP.
    4. Sweeps/Jabs are built around Burning Light it helps gives the skill a bit more damage. I've seen it for most 1k-1.5k in PVP hardly 'melts' people, unless you know any players running around with 1k health.

    1)BoL/HoD costs ( BoL 3397) templar can spam it like its an spamable most do and heals yourself and 1 other in front of you
    2)how many snares/stuns dose 1 class need as almost ever skill on templar dose 1 or the other
    3)there is builds out that is based around mobility you just have to build for it as other classes has to build for thickness/ healing / dd / dots / so if mobility is an issue for the class thats easy to build for now
    4)burning light 25% chance to proc ( proc set ups are bad -_-) 3619 damage on my build so not bad damage. And would you say it can hit this in some situations or that it would never go above X? X being your 1k-1.5k stated here. Other then not having 1k health as stated already and due to them burning light proc has became even more deadly of free damage proc from an passive tied to every skill used by templar

    1. On my Breton Magplar in 5 Light BoL costs 3581 not actually as cheap as you say.
    2. Dude you can literally move sideways out of Sweeps/Jabs lol.
    3. Most Templars have to go Vamp for Mistform to get any form of mobility.
    4. It might have a tool tip of 3k or whatever but take into affect battle spirit, mitigation and resistances and that number is significantly lower. Besides without Burning Light Sweeps/Jabs would be one of the weakest DPS spammables in the game.
    Pìerre - Breton Vampire Templar, Grand Overlord. Erádàn - Bosmer Templar, Warlord. Vyríc - Imperial Vampire Necromancer, Centurion. Sybìl - Breton Sorcerer, Centurion. Erìch - Nord Vampire Nightblade, Corporal. Njàll - Nord Templar, Lieutenant. Elánnà - Bosmer Warden, Veteran. Laquì - Redguard Vampire Nightblade, Corporal. Noveni Dres - Dunmer Sorcerer, Lieutenant. Marìnus - Imperial Warden, Veteran. Arvyn Indoril - Dunmer Templar, Sergeant. Rósalyn - Breton Sorcerer, Corporal. Emelîn - Bosmer Dragonknight, Corporal. Astaroth Indoril - Dunmer Sorcerer.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    sa1hrgf4x88r.jpg
    5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
    And yes there's counters to everything i agree
    Yes mist is nice too
    7doz4lkp63th.jpg
    Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could
    Would it also surprised you that sweeps can hit as hard as some delayed burst skills? sweeps is a spammable and shouldn't do as much so to say its damage is low your wrong
    Edited by Nordic__Knights on October 21, 2019 1:52PM
  • Centurionax
    Centurionax
    ✭✭✭


    1. Honour the dead. I was fighting a magplar earlier this day who was just block healing all of my damage. Lasted for about a minute of just spamming heals before I got out of stam, was stunned and jabbed to death.
    i think the sustain element is WAY to strong. Most classes use their burst heal as an emergency but Templar can SPAM it?


    [/quote]

    Since your a "good player" who plays stamblade, did you ever heared about fear? It breaks block
    L2P!!!!!!!!!!!!!

  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Soo yes this is a nerf thread. There are a few things that are completely op about magplar.
    This is from a scalebreaker perspective but I think these need to be addressed.

    1. Honour the dead. I was fighting a magplar earlier this day who was just block healing all of my damage. Lasted for about a minute of just spamming heals before I got out of stam, was stunned and jabbed to death.
    i think the sustain element is WAY to strong. Most classes use their burst heal as an emergency but Templar can SPAM it?

    Solution: make the skill heal for more depending on hp %. So up to 50% more at 1% hp.

    2. Snares. They have an aoe 30% snare wherever your fighting them. They have a (now as if dragonhold) 40% snare from getting hit once with the spammable. WAY to much. Yes there are snare immunity skills but do I really have to hit shuffle every 5 secs?

    Solution: no snare on purge skill. Ez

    3. Sweeps does similar damage (including burning light) to shalks, a skill that is a 3 sec time bomb. Templar can spam sweeps. Yes it can be hard to hit them but if they are stunned from gap closer then two sets of jabs unblocked, undodged, will absolutely melt people. Even with major evasion sweeps still deals more damage than any other spammable. Not only that, it gives a HEAL, minor protection, and is an aoe.
    OVERLOADED

    Solution: reduce damage Ez


    Now to address the imminent incoming insults to my build / skill:

    I run shackle + Spriggans + bloodspawn on my nightblade currently

    Here’s a screenshot of my stat sheet
    dk1efwwgk3u9.jpeg

    I think a am a decent player, I can win most fights and usually get a good kill to death ratio in bgs.

    Ty for reading this longish post
    Please keep comments on topic, no raging about magsorcs or cloak being op. This is MAGPLAR.

    I don’t want this one closed aswell.

    YES! i absolutely agree with u, in the same time while dk, nb were under nerf plars got a lot of buffs, and didn't get nerf, sweep so tiny, strong like leap dk, deal dmg over time. Purge plar so tiny, it should be cost about 6k. Toppling - gap closer, stun and apply off-balance and deal dmg - too much for 1 skill. power of the light and other morph can crit now BOOM BABY...
  • Centurionax
    Centurionax
    ✭✭✭
    YES! i absolutely agree with u, in the same time while dk, nb were under nerf plars got a lot of buffs, and didn't get nerf, sweep so tiny, strong like leap dk, deal dmg over time. Purge plar so tiny, it should be cost about 6k. Toppling - gap closer, stun and apply off-balance and deal dmg - too much for 1 skill. power of the light and other morph can crit now BOOM BABY...[/quote]


    1 Dk leap is a undogable aoe stun and really cheap as well, sweep is not fully aoe due to the damage increase only to frontal hits
    2 cleanse is a skill where magplar can shine, its like a the nightblades cloak it should be strong
    3 Toppling charge is overloaded bec it has 4 effects on it? What about fossilize, stun, imobilizes, does damage, undodgeable, unblokable
    4 power of the light was overperforming in zergs, for solo templars it was not that usefull because u never reched the cap, so they made it less overperforming in groups but stronger for solo play wich is in my opinion a relly good change
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    sa1hrgf4x88r.jpg
    5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
    And yes there's counters to everything i agree
    Yes mist is nice too
    7doz4lkp63th.jpg
    Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could

    1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...
    • All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
    • A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
    • A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
    • A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
    Please tell me how BoL/HtD is OP....

    Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.

    https://i.imgur.com/B2uKF5W.gif

    https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    sa1hrgf4x88r.jpg
    5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
    And yes there's counters to everything i agree
    Yes mist is nice too
    7doz4lkp63th.jpg
    Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could

    1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...
    • All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
    • A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
    • A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
    • A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
    Please tell me how BoL/HtD is OP....

    Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.

    https://i.imgur.com/B2uKF5W.gif

    https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744

    If you'd like you can see i had ask the person i was responding to did he thank under no situation could skill reach leave he didn't say yes or no he gave reasonable reasons to assume that it couldn't and was shown that under some it can not implying anything other than the fact that damage can reach X amount

    And as stated about your video you want to bring up once again yes i was jumping around not attacking and got killed ok if youd read it was already talked about so your bringing up nothing new

    So tho you dislike the topic being templar try to act like an grown-up not an child like last time and read and understand whats been said before saying needless things about something you had trouble comprehending

    Just seen your part about acid spray and burning light in regards to the video you really show your comprehension skills there buddy because none of that was ever brought up damn it must feel bad to never understand ANYTHING wow
    Edited by Nordic__Knights on October 21, 2019 2:23PM
  • Muzzick
    Muzzick
    ✭✭✭✭
    sa1hrgf4x88r.jpg
    5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
    And yes there's counters to everything i agree
    Yes mist is nice too
    7doz4lkp63th.jpg
    Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could

    1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...
    • All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
    • A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
    • A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
    • A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
    Please tell me how BoL/HtD is OP....

    Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.

    https://i.imgur.com/B2uKF5W.gif

    https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744

    If you'd like you can see i had ask the person i was responding to did he thank under no situation could skill reach leave he didn't say yes or no he gave reasonable reasons to assume that it couldn't and was shown that under some it can not implying anything other than the fact that damage can reach X amount

    And as stated about your video you want to bring up once again yes i was jumping around not attacking and got killed ok if youd read it was already talked about so your bringing up nothing new

    So tho you dislike the topic being templar try to act like an grown-up not an child like last time and read and understand whats been said before saying needless things about something you had trouble comprehending

    I'm having trouble comprehending what you just wrote. Why exactly were you jumping around?
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Muzzick wrote: »
    sa1hrgf4x88r.jpg
    5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
    And yes there's counters to everything i agree
    Yes mist is nice too
    7doz4lkp63th.jpg
    Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could

    1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...
    • All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
    • A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
    • A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
    • A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
    Please tell me how BoL/HtD is OP....

    Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.

    https://i.imgur.com/B2uKF5W.gif

    https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744

    If you'd like you can see i had ask the person i was responding to did he thank under no situation could skill reach leave he didn't say yes or no he gave reasonable reasons to assume that it couldn't and was shown that under some it can not implying anything other than the fact that damage can reach X amount

    And as stated about your video you want to bring up once again yes i was jumping around not attacking and got killed ok if youd read it was already talked about so your bringing up nothing new

    So tho you dislike the topic being templar try to act like an grown-up not an child like last time and read and understand whats been said before saying needless things about something you had trouble comprehending

    I'm having trouble comprehending what you just wrote. Why exactly were you jumping around?

    Just because i actually sit on that Bridge often doing the exact same thing I find it to be funny do I mind if I get killed NO not like I'm going to fall over dead at home the thing I really find funny about it is how old that video is and the fact that person held on to it like a trophy
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    sa1hrgf4x88r.jpg
    5 light false god / well also help with mobility issues too as i said theres ways to build for mobility you have to choose to do so
    And yes there's counters to everything i agree
    Yes mist is nice too
    7doz4lkp63th.jpg
    Lets not assume what damage output can become as with the right situation it could get a lot higher than people assume it could

    1. BoL can heal yourself OR any ally; it does not target caster with guarantee, and in PVP it usually does not if any allies are around missing even 1% health. An 8K Tooltip on BoL is weak...
    • All stats estimated with no gear on, Breton, no CP and 64 points into Magicka, in Cyrodiil.
    • A DK at 25K Max Health can heal for estimated 6187 at 25% health (This is without Major Mending) at a base cost of 4K Magicka.
    • A Sorc can heal for an estimated 3340 Health with Matriarch at a base cost of 3.2K Magicka.
    • A Templar can heal for an estimated (at 25% Health would be 9% bonus to passive Mending) 3411 Health at a base cost of 4.3K Magicka.
    Please tell me how BoL/HtD is OP....

    Also, you're screenshot of Burning Light for 4K has already been interpreted in another thread. Please link the thread of you are going to try to manipulate the discussion without all the facts. Btw, there is also a Video showing how you don't even know how to PVP...by a Templar...not using Jabs or any Aedric Spear ability to proc a Burning Light.

    https://i.imgur.com/B2uKF5W.gif

    https://forums.elderscrollsonline.com/en/discussion/comment/6403744/#Comment_6403744

    If you'd like you can see i had ask the person i was responding to did he thank under no situation could skill reach leave he didn't say yes or no he gave reasonable reasons to assume that it couldn't and was shown that under some it can not implying anything other than the fact that damage can reach X amount

    And as stated about your video you want to bring up once again yes i was jumping around not attacking and got killed ok if youd read it was already talked about so your bringing up nothing new

    So tho you dislike the topic being templar try to act like an grown-up not an child like last time and read and understand whats been said before saying needless things about something you had trouble comprehending

    I'm the one not acting like a grownup? Please...It's not my fault that you, and others, are incapable of comprehending simple mechanics of a video game nor capable of formulating a well-thought-out argument against an opposition while also providing more than "here-say" evidence.

    I just gave two examples of out performing class heals to Templar's BoL. Here is another.
    A DK with the following:
    • No gear equipped.
    • Spell Damage (apprentice) Mundus
    • Breton
    • Class Passives and Race Passives
    • In Cyrodiil
    • No CP
    • No Buffs
    A DK's Cauterize heals (passively, at no cost other than to activate) for 1,500 Health every 5 seconds for 15 seconds. This is only half the amount that BoL heals for at same specs, WITH the passive Mending multiplier at 9% (being at 25% health). This is also without Major Mending Active.

    You were also complaining that a Burning Light hit you for 4K. While you were probably debuffed and it Crit, while in CP a 4K Burning Light Proc by Chance is still far less than a 10-11K Spectral Bow, or an 8K Frag. Meanwhile most Tooltips of Jabs/Sweeps hits in CP for between 3-6K total.

    **Edited to clarify skill
    Edited by Jabbs_Giggity on October 21, 2019 2:32PM
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Compare it to nightblades

    Cloak vs ritual
    Ambush vs toppling
    Siphoning attacks vs sweeps

    Id say thats a pretty even. Next patch for console templars are back to being pinata's soo i dont even know why this thread is still going on.
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