Soo yes this is a nerf thread. There are a few things that are completely op about magplar.
This is from a scalebreaker perspective but I think these need to be addressed.
1. Honour the dead. I was fighting a magplar earlier this day who was just block healing all of my damage. Lasted for about a minute of just spamming heals before I got out of stam, was stunned and jabbed to death.
i think the sustain element is WAY to strong. Most classes use their burst heal as an emergency but Templar can SPAM it?
Solution: make the skill heal for more depending on hp %. So up to 50% more at 1% hp.
2. Snares. They have an aoe 30% snare wherever your fighting them. They have a (now as if dragonhold) 40% snare from getting hit once with the spammable. WAY to much. Yes there are snare immunity skills but do I really have to hit shuffle every 5 secs?
Solution: no snare on purge skill. Ez
3. Sweeps does similar damage (including burning light) to shalks, a skill that is a 3 sec time bomb. Templar can spam sweeps. Yes it can be hard to hit them but if they are stunned from gap closer then two sets of jabs unblocked, undodged, will absolutely melt people. Even with major evasion sweeps still deals more damage than any other spammable. Not only that, it gives a HEAL, minor protection, and is an aoe.
OVERLOADED
Solution: reduce damage Ez
Now to address the imminent incoming insults to my build / skill:
I run shackle + Spriggans + bloodspawn on my nightblade currently
Here’s a screenshot of my stat sheet
I think a am a decent player, I can win most fights and usually get a good kill to death ratio in bgs.
Ty for reading this longish post
Please keep comments on topic, no raging about magsorcs or cloak being op. This is MAGPLAR.
I don’t want this one closed aswell.