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Sweep spam is op

  • Xvorg
    Xvorg
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    Sorry OP, but are you for real?

    Jabs? A skill that's bashable?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Nordic__Knights
    Nordic__Knights
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    7wgplheapt19.jpg

    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical

    I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
    4k burning light means you have horrible defense or had no buffs up...

    Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣

    you can send a donation to the kitties 😆 😆 😆

    Fair enough. Did you get hit with Onslaught + Debuffs (Fracture, Vulnerability, etc.)?

    To be honest I was getting beat by so many people at the moment I couldn't tell you where everything they hit me with I'm just like I said you say 1.6 and I showed you a 4K tick Bubba
  • Nordic__Knights
    Nordic__Knights
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    @Jabbs_Giggity
    but I do find it ironic if you look at their poison tick it was 1.6 with three hits of it
  • ThePhantomThorn
    ThePhantomThorn
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    Xvorg wrote: »
    Sorry OP, but are you for real?

    Jabs? A skill that's bashable?

    Jabs is a channel, not a cast time. You cant bash it

  • SenpaiNFT
    SenpaiNFT
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    Reword to target Magplars please, and use the term Sweeps, because all you’ll do with this is nerf Stamplar when Magplar is the one that you are referring to and that is overperforming
    Edited by SenpaiNFT on October 16, 2019 7:46PM
  • danno8
    danno8
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    Xvorg wrote: »
    Sorry OP, but are you for real?

    Jabs? A skill that's bashable?

    Jabs is a channel, not a cast time. You cant bash it

    The correct response is that it is melee, not ranged, so you can't bash it. Melee cast time/channel skills were made un-bashable some time ago.

    I believe channels like Vampires Drain can be bashed because it is 11m, which is outside of the 8m melee limit.
  • Nordic__Knights
    Nordic__Knights
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    SenpaiNFT wrote: »
    Reword to target Magplars please, and use the term Sweeps, because all you’ll do with this is nerf Stamplar when Magplar is the one that you are referring to and that is overperforming

    knfmh4jttj36.jpg
    Im sure this was an stamplar unfortunately
  • Joy_Division
    Joy_Division
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    SenpaiNFT wrote: »
    Reword to target Magplars please, and use the term Sweeps, because all you’ll do with this is nerf Stamplar when Magplar is the one that you are referring to and that is overperforming

    knfmh4jttj36.jpg
    Im sure this was an stamplar unfortunately

    What's unfortunate is you're trying to pass a screenshot that has zero context as proof of "balance."

    I don;t doubt you got hit for that hard, but it's obvious that you were massively debuffed, my guess is you were hit with Onslaught, consider how so many people are running it and you yourself said you were getting swarmed.

    Posting a screenshot after the fact and screaming, "Here look, I totally have a PvP build and I run solo!" is :lol: "No officer, I swear I don;t have any crack in my trunk. Let me bring down my car tomorrow to the station and I'll show you!"

    I don't think many Templars will deny that the class is relatively strong now. What exactly is the problem? Why does this have to get "fixed" or "solved"? Shouldn't that be the goal for every class? It's not like DKs or Wardens can't compete with them. When you get the Templar nerfed to crap, you're just going to go after those two next or whatever else is FOTM. And then you'll complain about the next set of patch notes that are full of nerfs, am I right? What a brilliant and original plan you have lined up there, I wonder how ZOS never thought of following that as a means to develop and "improve" the game. You're so desperate to get those pesky Templars nerfed, you want to make sure ZOS doesn't forget Stamplars :wink:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ealdwin
    ealdwin
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    fbours wrote: »
    IamDestiny wrote: »
    Holy *** this hurts.

    NB main here.

    If you are getting killed by jabs 1v1 its a l2p issue.
    Jabs are only annoying when you have multiple people chasing you.

    You dont slot shuffle on a nb? Especially with all the templars running around?
    The 25% damage reduction to aoes REALLY helps.

    Also why would you try and kill somebody without your procs up.
    If i get that right you run to that templar and surprise attack him. Thats not how you play NB.

    You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.

    If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.

    No point trying to fight somebody close up when they can clearly out damage you.

    (Thats the no-CP version)

    Magplar main here (see what I did there?), I say that not only jabs but passives and abilities in my toolkit are overloaded which goes against ZOS statement about "adjustments" made to NB abilities in previous patches.

    You pretend like Templars are just dummies that when you Dodge they will literally keep running straight or they can easily charge at you and stun/knock you at range. Templar vs stamblade equal skill, templars have an upperhand (paper/scissors? Maybe). I won't even mention magblades because they are almost free kills to Templars (paper/nuclear bomb? Yes). Facts.

    I'm not asking to destroy Templars, I'm asking ZOS to apply their vision to all classes which is reduce overloaded abilities and redundancies between abilities, why does a class has so many snares and heals while being super tanky and one of the best bursts?

    So, a few things.

    One. Templar is not super tanky. When looking at the best classes for tanking, Templar isn't even in the top half. Dragonknights, Wardens, and Necromancers are significantly more tanky than Templars are. If you're running across 'tanky' templars, it's most likely because of armor sets, not from what the class naturally offers.

    Two. The burst potential of Templars will be decreased this upcoming patch. Backlash was hitting so hard because it was copying the high damage of DoTs. With DoT power decreased, and the group utility removed from Backlash, it should hit you for less, and decrease the burst potential of Templars.

    Three. The class has so many snares because it has low mobility. Classes with high mobility don't have as many snares because they have the ability to catch up to and keep up with their target, or have the benefit of range. Templars are more melee focused in their class skills and lack the mobility to continually catch up to their opponents (one gap closer does not mobility make), so they have snares to make sure they can keep opponents in attack range. Snares are getting decreased on Puncturing Strikes next patch, so be patient and see how it feels.

    Four. Templars have so many heals, because their class identity revolves around healing. Those heals, just to point out, are more group focused in nature. Templar's burst heal isn

    Five. I'm going to disagree with asking ZOS to apply their anti-redundancy vision to all classes, because frankly, that vision (at least the anti-redundancy portion) stinks. I've noticed the change my Nightblades have had in power and mobility over the past few patches, and it hasn't felt great. So what if a class (such as Nightblade) has multiple sources of Expedition. They're the sneaky rogue assassin class, they should be fast. Let's use Templar as an example of how classes should look and bring the other classes up to that standard, rather than insisting everyone be brought to where Nightblade is now. Honestly, I'd rather every class felt unique and powerful.
  • Nordic__Knights
    Nordic__Knights
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    SenpaiNFT wrote: »
    Reword to target Magplars please, and use the term Sweeps, because all you’ll do with this is nerf Stamplar when Magplar is the one that you are referring to and that is overperforming

    knfmh4jttj36.jpg
    Im sure this was an stamplar unfortunately

    What's unfortunate is you're trying to pass a screenshot that has zero context as proof of "balance."

    I don;t doubt you got hit for that hard, but it's obvious that you were massively debuffed, my guess is you were hit with Onslaught, consider how so many people are running it and you yourself said you were getting swarmed.

    Posting a screenshot after the fact and screaming, "Here look, I totally have a PvP build and I run solo!" is :lol: "No officer, I swear I don;t have any crack in my trunk. Let me bring down my car tomorrow to the station and I'll show you!"

    I don't think many Templars will deny that the class is relatively strong now. What exactly is the problem? Why does this have to get "fixed" or "solved"? Shouldn't that be the goal for every class? It's not like DKs or Wardens can't compete with them. When you get the Templar nerfed to crap, you're just going to go after those two next or whatever else is FOTM. And then you'll complain about the next set of patch notes that are full of nerfs, am I right? What a brilliant and original plan you have lined up there, I wonder how ZOS never thought of following that as a means to develop and "improve" the game. You're so desperate to get those pesky Templars nerfed, you want to make sure ZOS doesn't forget Stamplars :wink:

    Just shows that its overloaded (fact) of a skill you can try to call it however you *** like but its still to overloaded as an skill and all other skills thats this overloaded has been changed only seems right this gets done to as other classes had theirs
  • fbours
    fbours
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    ealdwin wrote: »
    fbours wrote: »
    IamDestiny wrote: »
    Holy *** this hurts.

    NB main here.

    If you are getting killed by jabs 1v1 its a l2p issue.
    Jabs are only annoying when you have multiple people chasing you.

    You dont slot shuffle on a nb? Especially with all the templars running around?
    The 25% damage reduction to aoes REALLY helps.

    Also why would you try and kill somebody without your procs up.
    If i get that right you run to that templar and surprise attack him. Thats not how you play NB.

    You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.

    If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.

    No point trying to fight somebody close up when they can clearly out damage you.

    (Thats the no-CP version)

    Magplar main here (see what I did there?), I say that not only jabs but passives and abilities in my toolkit are overloaded which goes against ZOS statement about "adjustments" made to NB abilities in previous patches.

    You pretend like Templars are just dummies that when you Dodge they will literally keep running straight or they can easily charge at you and stun/knock you at range. Templar vs stamblade equal skill, templars have an upperhand (paper/scissors? Maybe). I won't even mention magblades because they are almost free kills to Templars (paper/nuclear bomb? Yes). Facts.

    I'm not asking to destroy Templars, I'm asking ZOS to apply their vision to all classes which is reduce overloaded abilities and redundancies between abilities, why does a class has so many snares and heals while being super tanky and one of the best bursts?

    So, a few things.

    One. Templar is not super tanky. When looking at the best classes for tanking, Templar isn't even in the top half. Dragonknights, Wardens, and Necromancers are significantly more tanky than Templars are. If you're running across 'tanky' templars, it's most likely because of armor sets, not from what the class naturally offers.

    Two. The burst potential of Templars will be decreased this upcoming patch. Backlash was hitting so hard because it was copying the high damage of DoTs. With DoT power decreased, and the group utility removed from Backlash, it should hit you for less, and decrease the burst potential of Templars.

    Three. The class has so many snares because it has low mobility. Classes with high mobility don't have as many snares because they have the ability to catch up to and keep up with their target, or have the benefit of range. Templars are more melee focused in their class skills and lack the mobility to continually catch up to their opponents (one gap closer does not mobility make), so they have snares to make sure they can keep opponents in attack range. Snares are getting decreased on Puncturing Strikes next patch, so be patient and see how it feels.

    Four. Templars have so many heals, because their class identity revolves around healing. Those heals, just to point out, are more group focused in nature. Templar's burst heal isn

    Five. I'm going to disagree with asking ZOS to apply their anti-redundancy vision to all classes, because frankly, that vision (at least the anti-redundancy portion) stinks. I've noticed the change my Nightblades have had in power and mobility over the past few patches, and it hasn't felt great. So what if a class (such as Nightblade) has multiple sources of Expedition. They're the sneaky rogue assassin class, they should be fast. Let's use Templar as an example of how classes should look and bring the other classes up to that standard, rather than insisting everyone be brought to where Nightblade is now. Honestly, I'd rather every class felt unique and powerful.

    Good post.

    Fact is that with homogenization templars can now build for mobility with gear and spells outside Templars own abilities. Just look at that Kris youtuber as example as to how mobile a Templar can be. On top of that add Templars gap closers, snares, burst, stuns and heals.

    When you brake it down the way you did, sure it is sounds balanced, but when all combined you have the result we currently see, Templars are the fotm class right now, that speaks for itself so don't deny that. Go to a high mmr bg, Cryodiil, I see those jabs jabs jabs left to right that even after I stop playing the game I still hear the jab sound.

    Yes Templars are tanky, not because of gear, that a constant across all classes but because the amount of heals as you stated. All classes can be mobile now, NB and sorc mobile? No but that's 2 classes out 6. And you just stated that NBs mobility is not as good anymore...

    I'm not talking or suggesting homogenization tho, that is a different topic.

    Sure their burst got lowered, but their sustain dmg increased specifically jabs (yes, jabs got buffed) now being considered direct dmg only. Go try it for your self - this is CP only though, haven't tested no-cp.
  • Nordic__Knights
    Nordic__Knights
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    @ThePhantomThorn
    You real got forced into changing your post 😥 this way nothing ever will get done
  • ThePhantomThorn
    ThePhantomThorn
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    @ThePhantomThorn
    You real got forced into changing your post 😥 this way nothing ever will get done

    Ikr.
  • iRaivyne
    iRaivyne
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    ealdwin wrote: »

    Five. I'm going to disagree with asking ZOS to apply their anti-redundancy vision to all classes, because frankly, that vision (at least the anti-redundancy portion) stinks. I've noticed the change my Nightblades have had in power and mobility over the past few patches, and it hasn't felt great. So what if a class (such as Nightblade) has multiple sources of Expedition. They're the sneaky rogue assassin class, they should be fast. Let's use Templar as an example of how classes should look and bring the other classes up to that standard, rather than insisting everyone be brought to where Nightblade is now. Honestly, I'd rather every class felt unique and powerful.

    This. They whittled down literally everything in the NB kit. They attached my utility to skills that just don't fit on my bars because they don't do enough to justify the cost or slot.

    Phantasmal Escape might be nice, but it costs way too much magicka - RAT is cheaper and gives me more damage; Shuffle costs stamina and gives me longer immunity. I would (and do) use either of these over phantasmal... the other morph is a nice one, but I need a snare removal so there's just no room and it still costs too much for what it gives.

    Relentless isn't worth slotting right now because cast time plus travel time = I'd rather get the minor berserk and damage/utility from camo Hunter.

    Shade costs too much, especially if I wanted to use the class fear, which I don't because it costs too much too considering I can get a fear that costs Stam AND gives me a damage taken reduction, increases my damage done, plus gives a regen bonus. I'll save my mag pool for cloak and RAT.

    I am running two class abilities where last year, 50-75% of my bars were class abilities. I'm running the same front bar, full of two hand and fighters guild skills on almost every Stam toon I have except my StamPlar because I have jabs instead of dizzy.

    I don't even want to play anything but my plars right now because at least my class toolkit is strong.
    Edited by iRaivyne on October 17, 2019 2:43PM
  • idk
    idk
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    Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.

    Pretty sure ppl complained about overload in the same manner... and it doesnt even snare and is an ultimate......oh wait its a sorc skill and sorcs need more nerfing.....nothing wrong with templars this patch.... nothing to see here...

    I fixed your sarcasm to be a true, legitimate statement.

    I do get a chuckle when people argue over which class needs nerfs.
  • Nordic__Knights
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    idk wrote: »
    Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.

    Pretty sure ppl complained about overload in the same manner... and it doesnt even snare and is an ultimate......oh wait its a sorc skill and sorcs need more nerfing.....nothing wrong with templars this patch.... nothing to see here...

    I fixed your sarcasm to be a true, legitimate statement.

    I do get a chuckle when people argue over which class needs nerfs.

    Especially when both of them are overloaded regardless of how you look at it
  • Nordic__Knights
    Nordic__Knights
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    @ThePhantomThorn
    You real got forced into changing your post 😥 this way nothing ever will get done

    Ikr.

    Hey tell whoever paid you off that if he wants me to stop with my rants about Templars that he can buy me the new Daedric house and I'll stop 😆 😆 😆
    Ps i hope you get im joking i dont take pay offs unlike some
    Edited by Nordic__Knights on October 17, 2019 7:21PM
  • Iskiab
    Iskiab
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    Ways to counter sweeps as a NB:
    - shade
    - mist form
    - block if you have team mates, the healing is dependent on damage done.

    Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
    Edited by Iskiab on October 17, 2019 8:04PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Witar
    Witar
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    Op clearly needs to L2P. You can counter a lot of damage from templar since it's mostly AOE by slotting major evasion (and optionaly brp duals for extra major protection). Nb has this skill on demand too.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Nordic__Knights
    Nordic__Knights
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    Iskiab wrote: »
    Ways to counter sweeps as a NB:
    - shade
    - mist form
    - block if you have team mates, the healing is dependent on damage done.

    Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.

    Yeah take away your class skills altogether guess you don't care for your identity
  • Nordic__Knights
    Nordic__Knights
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    Witar wrote: »
    Op clearly needs to L2P. You can counter a lot of damage from templar since it's mostly AOE by slotting major evasion (and optionaly brp duals for extra major protection). Nb has this skill on demand too.

    Not everybody is dual wield nor should they have to be forced into it
  • Witar
    Witar
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    I actually played my magbalde during IC event, made it as squishy and high burst as possible too (for ganking up those tasty newbies haha). Never even had a problem with templars since they can't catch you even if they have detect pot lol. Just use ur shade (and brain) a little.
    Edited by Witar on October 17, 2019 8:36PM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    Ways to counter sweeps as a NB:
    - shade
    - mist form
    - block if you have team mates, the healing is dependent on damage done.

    Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.

    Yeah take away your class skills altogether guess you don't care for your identity

    Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.

    Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar. As soon as you see a templar hit major evasion if you have it slotted, mid jabs is way too late. They’ll charge and dizzy or jabs you guaranteed.
    Edited by Iskiab on October 17, 2019 8:42PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ThePhantomThorn
    ThePhantomThorn
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    @ThePhantomThorn
    You real got forced into changing your post 😥 this way nothing ever will get done

    Ikr.

    Hey tell whoever paid you off that if he wants me to stop with my rants about Templars that he can buy me the new Daedric house and I'll stop 😆 😆 😆
    Ps i hope you get im joking i dont take pay offs unlike some

    wasnt payed off. the title was misleading. this thread is focused at magplars, not stamplars as the former title suggested
  • Witar
    Witar
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    Witar wrote: »
    Op clearly needs to L2P. You can counter a lot of damage from templar since it's mostly AOE by slotting major evasion (and optionaly brp duals for extra major protection). Nb has this skill on demand too.

    Not everybody is dual wield nor should they have to be forced into it
    Double take is still there. Topic starter is a nightblade i think.
    Edited by Witar on October 17, 2019 8:39PM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Nordic__Knights
    Nordic__Knights
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    Iskiab wrote: »
    Iskiab wrote: »
    Ways to counter sweeps as a NB:
    - shade
    - mist form
    - block if you have team mates, the healing is dependent on damage done.

    Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.

    Yeah take away your class skills altogether guess you don't care for your identity

    Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.

    Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
    Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that fact
    Edited by Nordic__Knights on October 17, 2019 8:41PM
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    Iskiab wrote: »
    Ways to counter sweeps as a NB:
    - shade
    - mist form
    - block if you have team mates, the healing is dependent on damage done.

    Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.

    Yeah take away your class skills altogether guess you don't care for your identity

    Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.

    Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
    Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that fact

    Yea, I stopped think of cloak as a defensive ability and only offensive. It helped my play a lot. Those who say it’s great for defense are trolling. Mist form is better.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • JinMori
    JinMori
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    SenpaiNFT wrote: »
    Reword to target Magplars please, and use the term Sweeps, because all you’ll do with this is nerf Stamplar when Magplar is the one that you are referring to and that is overperforming

    knfmh4jttj36.jpg
    Im sure this was an stamplar unfortunately

    What's unfortunate is you're trying to pass a screenshot that has zero context as proof of "balance."

    I don;t doubt you got hit for that hard, but it's obvious that you were massively debuffed, my guess is you were hit with Onslaught, consider how so many people are running it and you yourself said you were getting swarmed.

    Posting a screenshot after the fact and screaming, "Here look, I totally have a PvP build and I run solo!" is :lol: "No officer, I swear I don;t have any crack in my trunk. Let me bring down my car tomorrow to the station and I'll show you!"

    I don't think many Templars will deny that the class is relatively strong now. What exactly is the problem? Why does this have to get "fixed" or "solved"? Shouldn't that be the goal for every class? It's not like DKs or Wardens can't compete with them. When you get the Templar nerfed to crap, you're just going to go after those two next or whatever else is FOTM. And then you'll complain about the next set of patch notes that are full of nerfs, am I right? What a brilliant and original plan you have lined up there, I wonder how ZOS never thought of following that as a means to develop and "improve" the game. You're so desperate to get those pesky Templars nerfed, you want to make sure ZOS doesn't forget Stamplars :wink:

    Notice how these people always crop off part of the full image, probably because it wouldn't prove their point, and still, a single image without knowing any context is hardly conclusive.
  • TheNightflame
    TheNightflame
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    Sanguinor2 wrote: »
    MirkoZ wrote: »


    So , can you please give me another spammable class skill that gives:
    Stamina morph:
    -Major savagery.
    -Snare of 40% per hit on the target.

    When it is slotted:
    -Increase your Critical Damage by 10%
    -Increase your damage done to blocking targets by 10%

    When you use it:
    -Gain Minor Protection for 6 seconds,
    reducing damage taken by 8%.

    And affected by this passive:
    When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.
    So it has even a good amount of damage.
    Magika morph is similar but without major savagery , it gives instead an heal.

    While no one can give you a spammable that gives the Things Jabs do (because surprise surprise classes have different passives and different abilities have different effects) I can give you other spammables with a Long list of what they do. (most spammables actually do a lot when you simply list all passives and effects they have btw)

    Spammable Nr. 1

    Instant cast spammable, can be blockcasted and otherwise Animation cancelled
    doesnt stop casting if you get cced
    isnt affected by Major Evasion
    cant walk out of it
    28/43 meters range
    heals for part of Damage done
    heals for 10 seconds after 1 cast
    gives 8% max mag for slotting
    gives 3% healing for slotting
    gives ult gen for cast every 4 seconds (up to 0.5 ult gen per second)

    Spammable Nr.2
    Instant cast spammable, can be blockcasted and otherwise Animation cancelled
    doesnt stop casting if you get cced
    isnt affected by Major Evasion
    cant walk out of it
    28/43 meters range
    sets offbalance
    gives a dot stacking up to 7 times (one of the strongest dots in the game come next patch)
    gives 12% mag and stam regen for slotting it
    gives 2% increase on all Damage for slotting it
    gives ult gen for cast every 8 seconds (up to 0.5 ult gen per second)

    This ^
  • Nordic__Knights
    Nordic__Knights
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    Iskiab wrote: »
    Iskiab wrote: »
    Iskiab wrote: »
    Ways to counter sweeps as a NB:
    - shade
    - mist form
    - block if you have team mates, the healing is dependent on damage done.

    Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.

    Yeah take away your class skills altogether guess you don't care for your identity

    Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.

    Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
    Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that fact

    Yea, I stopped think of cloak as a defensive ability and only offensive. It helped my play a lot. Those who say it’s great for defense are trolling. Mist form is better.

    That you also stop thinking about your identity I happen to want to keep mine intact
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