Jabbs_Giggity wrote: »Nordic__Knights wrote: »Jabbs_Giggity wrote: »Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical
I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
4k burning light means you have horrible defense or had no buffs up...
Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣
you can send a donation to the kitties 😆 😆 😆
Fair enough. Did you get hit with Onslaught + Debuffs (Fracture, Vulnerability, etc.)?
ThePhantomThorn wrote: »
Nordic__Knights wrote: »
IamDestiny wrote: »Holy *** this hurts.
NB main here.
If you are getting killed by jabs 1v1 its a l2p issue.
Jabs are only annoying when you have multiple people chasing you.
You dont slot shuffle on a nb? Especially with all the templars running around?
The 25% damage reduction to aoes REALLY helps.
Also why would you try and kill somebody without your procs up.
If i get that right you run to that templar and surprise attack him. Thats not how you play NB.
You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.
If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.
No point trying to fight somebody close up when they can clearly out damage you.
(Thats the no-CP version)
Magplar main here (see what I did there?), I say that not only jabs but passives and abilities in my toolkit are overloaded which goes against ZOS statement about "adjustments" made to NB abilities in previous patches.
You pretend like Templars are just dummies that when you Dodge they will literally keep running straight or they can easily charge at you and stun/knock you at range. Templar vs stamblade equal skill, templars have an upperhand (paper/scissors? Maybe). I won't even mention magblades because they are almost free kills to Templars (paper/nuclear bomb? Yes). Facts.
I'm not asking to destroy Templars, I'm asking ZOS to apply their vision to all classes which is reduce overloaded abilities and redundancies between abilities, why does a class has so many snares and heals while being super tanky and one of the best bursts?
Joy_Division wrote: »Nordic__Knights wrote: »
What's unfortunate is you're trying to pass a screenshot that has zero context as proof of "balance."
I don;t doubt you got hit for that hard, but it's obvious that you were massively debuffed, my guess is you were hit with Onslaught, consider how so many people are running it and you yourself said you were getting swarmed.
Posting a screenshot after the fact and screaming, "Here look, I totally have a PvP build and I run solo!" is"No officer, I swear I don;t have any crack in my trunk. Let me bring down my car tomorrow to the station and I'll show you!"
I don't think many Templars will deny that the class is relatively strong now. What exactly is the problem? Why does this have to get "fixed" or "solved"? Shouldn't that be the goal for every class? It's not like DKs or Wardens can't compete with them. When you get the Templar nerfed to crap, you're just going to go after those two next or whatever else is FOTM. And then you'll complain about the next set of patch notes that are full of nerfs, am I right? What a brilliant and original plan you have lined up there, I wonder how ZOS never thought of following that as a means to develop and "improve" the game. You're so desperate to get those pesky Templars nerfed, you want to make sure ZOS doesn't forget Stamplars
IamDestiny wrote: »Holy *** this hurts.
NB main here.
If you are getting killed by jabs 1v1 its a l2p issue.
Jabs are only annoying when you have multiple people chasing you.
You dont slot shuffle on a nb? Especially with all the templars running around?
The 25% damage reduction to aoes REALLY helps.
Also why would you try and kill somebody without your procs up.
If i get that right you run to that templar and surprise attack him. Thats not how you play NB.
You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.
If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.
No point trying to fight somebody close up when they can clearly out damage you.
(Thats the no-CP version)
Magplar main here (see what I did there?), I say that not only jabs but passives and abilities in my toolkit are overloaded which goes against ZOS statement about "adjustments" made to NB abilities in previous patches.
You pretend like Templars are just dummies that when you Dodge they will literally keep running straight or they can easily charge at you and stun/knock you at range. Templar vs stamblade equal skill, templars have an upperhand (paper/scissors? Maybe). I won't even mention magblades because they are almost free kills to Templars (paper/nuclear bomb? Yes). Facts.
I'm not asking to destroy Templars, I'm asking ZOS to apply their vision to all classes which is reduce overloaded abilities and redundancies between abilities, why does a class has so many snares and heals while being super tanky and one of the best bursts?
So, a few things.
One. Templar is not super tanky. When looking at the best classes for tanking, Templar isn't even in the top half. Dragonknights, Wardens, and Necromancers are significantly more tanky than Templars are. If you're running across 'tanky' templars, it's most likely because of armor sets, not from what the class naturally offers.
Two. The burst potential of Templars will be decreased this upcoming patch. Backlash was hitting so hard because it was copying the high damage of DoTs. With DoT power decreased, and the group utility removed from Backlash, it should hit you for less, and decrease the burst potential of Templars.
Three. The class has so many snares because it has low mobility. Classes with high mobility don't have as many snares because they have the ability to catch up to and keep up with their target, or have the benefit of range. Templars are more melee focused in their class skills and lack the mobility to continually catch up to their opponents (one gap closer does not mobility make), so they have snares to make sure they can keep opponents in attack range. Snares are getting decreased on Puncturing Strikes next patch, so be patient and see how it feels.
Four. Templars have so many heals, because their class identity revolves around healing. Those heals, just to point out, are more group focused in nature. Templar's burst heal isn
Five. I'm going to disagree with asking ZOS to apply their anti-redundancy vision to all classes, because frankly, that vision (at least the anti-redundancy portion) stinks. I've noticed the change my Nightblades have had in power and mobility over the past few patches, and it hasn't felt great. So what if a class (such as Nightblade) has multiple sources of Expedition. They're the sneaky rogue assassin class, they should be fast. Let's use Templar as an example of how classes should look and bring the other classes up to that standard, rather than insisting everyone be brought to where Nightblade is now. Honestly, I'd rather every class felt unique and powerful.
Nordic__Knights wrote: »@ThePhantomThorn
You real got forced into changing your post 😥 this way nothing ever will get done
Five. I'm going to disagree with asking ZOS to apply their anti-redundancy vision to all classes, because frankly, that vision (at least the anti-redundancy portion) stinks. I've noticed the change my Nightblades have had in power and mobility over the past few patches, and it hasn't felt great. So what if a class (such as Nightblade) has multiple sources of Expedition. They're the sneaky rogue assassin class, they should be fast. Let's use Templar as an example of how classes should look and bring the other classes up to that standard, rather than insisting everyone be brought to where Nightblade is now. Honestly, I'd rather every class felt unique and powerful.
Jabbs_Giggity wrote: »Betty_Booms wrote: »Jimmy_The_Fixer wrote: »Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.
Pretty sure ppl complained about overload in the same manner... and it doesnt even snare and is an ultimate......oh wait its a sorc skill and sorcs need more nerfing.....nothing wrong with templars this patch.... nothing to see here...
I fixed your sarcasm to be a true, legitimate statement.
Jabbs_Giggity wrote: »Betty_Booms wrote: »Jimmy_The_Fixer wrote: »Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.
Pretty sure ppl complained about overload in the same manner... and it doesnt even snare and is an ultimate......oh wait its a sorc skill and sorcs need more nerfing.....nothing wrong with templars this patch.... nothing to see here...
I fixed your sarcasm to be a true, legitimate statement.
I do get a chuckle when people argue over which class needs nerfs.
ThePhantomThorn wrote: »Nordic__Knights wrote: »@ThePhantomThorn
You real got forced into changing your post 😥 this way nothing ever will get done
Ikr.
Ways to counter sweeps as a NB:
- shade
- mist form
- block if you have team mates, the healing is dependent on damage done.
Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
Nordic__Knights wrote: »Ways to counter sweeps as a NB:
- shade
- mist form
- block if you have team mates, the healing is dependent on damage done.
Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
Yeah take away your class skills altogether guess you don't care for your identity
Nordic__Knights wrote: »ThePhantomThorn wrote: »Nordic__Knights wrote: »@ThePhantomThorn
You real got forced into changing your post 😥 this way nothing ever will get done
Ikr.
Hey tell whoever paid you off that if he wants me to stop with my rants about Templars that he can buy me the new Daedric house and I'll stop 😆 😆 😆
Ps i hope you get im joking i dont take pay offs unlike some
Double take is still there. Topic starter is a nightblade i think.Nordic__Knights wrote: »
Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that factNordic__Knights wrote: »Ways to counter sweeps as a NB:
- shade
- mist form
- block if you have team mates, the healing is dependent on damage done.
Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
Yeah take away your class skills altogether guess you don't care for your identity
Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.
Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
Nordic__Knights wrote: »Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that factNordic__Knights wrote: »Ways to counter sweeps as a NB:
- shade
- mist form
- block if you have team mates, the healing is dependent on damage done.
Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
Yeah take away your class skills altogether guess you don't care for your identity
Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.
Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
Joy_Division wrote: »Nordic__Knights wrote: »
What's unfortunate is you're trying to pass a screenshot that has zero context as proof of "balance."
I don;t doubt you got hit for that hard, but it's obvious that you were massively debuffed, my guess is you were hit with Onslaught, consider how so many people are running it and you yourself said you were getting swarmed.
Posting a screenshot after the fact and screaming, "Here look, I totally have a PvP build and I run solo!" is"No officer, I swear I don;t have any crack in my trunk. Let me bring down my car tomorrow to the station and I'll show you!"
I don't think many Templars will deny that the class is relatively strong now. What exactly is the problem? Why does this have to get "fixed" or "solved"? Shouldn't that be the goal for every class? It's not like DKs or Wardens can't compete with them. When you get the Templar nerfed to crap, you're just going to go after those two next or whatever else is FOTM. And then you'll complain about the next set of patch notes that are full of nerfs, am I right? What a brilliant and original plan you have lined up there, I wonder how ZOS never thought of following that as a means to develop and "improve" the game. You're so desperate to get those pesky Templars nerfed, you want to make sure ZOS doesn't forget Stamplars
Sanguinor2 wrote: »
So , can you please give me another spammable class skill that gives:
Stamina morph:
-Major savagery.
-Snare of 40% per hit on the target.
When it is slotted:
-Increase your Critical Damage by 10%
-Increase your damage done to blocking targets by 10%
When you use it:
-Gain Minor Protection for 6 seconds,
reducing damage taken by 8%.
And affected by this passive:
When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional x Physical Damage or x Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.
So it has even a good amount of damage.
Magika morph is similar but without major savagery , it gives instead an heal.
While no one can give you a spammable that gives the Things Jabs do (because surprise surprise classes have different passives and different abilities have different effects) I can give you other spammables with a Long list of what they do. (most spammables actually do a lot when you simply list all passives and effects they have btw)
Spammable Nr. 1
Instant cast spammable, can be blockcasted and otherwise Animation cancelled
doesnt stop casting if you get cced
isnt affected by Major Evasion
cant walk out of it
28/43 meters range
heals for part of Damage done
heals for 10 seconds after 1 cast
gives 8% max mag for slotting
gives 3% healing for slotting
gives ult gen for cast every 4 seconds (up to 0.5 ult gen per second)
Spammable Nr.2
Instant cast spammable, can be blockcasted and otherwise Animation cancelled
doesnt stop casting if you get cced
isnt affected by Major Evasion
cant walk out of it
28/43 meters range
sets offbalance
gives a dot stacking up to 7 times (one of the strongest dots in the game come next patch)
gives 12% mag and stam regen for slotting it
gives 2% increase on all Damage for slotting it
gives ult gen for cast every 8 seconds (up to 0.5 ult gen per second)
Nordic__Knights wrote: »Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that factNordic__Knights wrote: »Ways to counter sweeps as a NB:
- shade
- mist form
- block if you have team mates, the healing is dependent on damage done.
Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
Yeah take away your class skills altogether guess you don't care for your identity
Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.
Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
Yea, I stopped think of cloak as a defensive ability and only offensive. It helped my play a lot. Those who say it’s great for defense are trolling. Mist form is better.