Double take is still there. Topic starter is a nightblade i think.Nordic__Knights wrote: »
Could you write your messeges slightly comprehensible at least?
Don't have extra bar space? Make some. It's the same trade off all of us are doing every day.
Nordic__Knights wrote: »Nordic__Knights wrote: »Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that factNordic__Knights wrote: »Ways to counter sweeps as a NB:
- shade
- mist form
- block if you have team mates, the healing is dependent on damage done.
Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
Yeah take away your class skills altogether guess you don't care for your identity
Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.
Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
Yea, I stopped think of cloak as a defensive ability and only offensive. It helped my play a lot. Those who say it’s great for defense are trolling. Mist form is better.
That you also stop thinking about your identity I happen to want to keep mine intact
sentientomega wrote: »Frankly, I think they should also add the heal to the stamina morph, biting jabs, possibly in exchange for major brutality, or the snare.
If it were to be major brutality, I think they should also do the same with sun fire, have it heal a percentage for every tick, and the base hit, but limiting the heal gained from reflective light to damage dealt to the the enemy first targeted with the ability, not the other(s) hit, so that it doesn't heal for too much.
I've said it a million times on these forums but templars refuse to believe it for some weird reason.
Sweeps does as much damage as necro's blastbones and warden's shalks. Throw in a proc pretty much every channel and you have the most powerful spammable ability in the game by a substantial amount, and on top of that it's braindead easy to use.
Shalks and Blastbones are already very high damage abilities, and are only usable at most every 3 seconds. Why does a spammable ability that does as much damage as these abilities exist, and why does it have a proc attached to it that makes it even more powerful? Every ~1 second you can spam the equivalent of 150% the damage of shalks and blastbones with decent rng. It's completely ridiculous and it's been overtuned for a looooong, long time.
Jabs is even worse. 1100-1600 per tick of jabs, plus 2-3k proc, plus 1.5-2k light attack, can easily reach 9-10k damage for a single channel. Throw in a few dots and you're chunking off half of someone's health with a single 1s channel, which shouldn't be happening.
Since it's no longer being reduced by major evasion, the damage of the channel itself needs to be reduced, at least in pvp. Can any templar justify why sweep/jabs needs to do as much damage as shalks/blastbones along with having a proc for another 50% of it's damage?
Since it's no longer being reduced by major evasion, the damage of the channel itself needs to be reduced, at least in pvp. Can any templar justify why sweep/jabs needs to do as much damage as shalks/blastbones along with having a proc for another 50% of it's damage?
Nordic__Knights wrote: »Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that factNordic__Knights wrote: »Ways to counter sweeps as a NB:
- shade
- mist form
- block if you have team mates, the healing is dependent on damage done.
Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
Yeah take away your class skills altogether guess you don't care for your identity
Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.
Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
Yea, I stopped think of cloak as a defensive ability and only offensive. It helped my play a lot. Those who say it’s great for defense are trolling. Mist form is better.
leepalmer95 wrote: »Depends how you build it I guess.
Because my jabs have a 5k tooltip which is 20k with 1 channel and 27k with a burning light proc.
leepalmer95 wrote: »Depends how you build it I guess.
Because my jabs have a 5k tooltip which is 20k with 1 channel and 27k with a burning light proc.
This guy gets it. With a 20k+ jabs tooltip you can burn people down in 2 channels of jabs if you get a proc on each channel. It's been overtuned like this for a loooong time.
I've said it a million times on these forums but templars refuse to believe it for some weird reason.
Sweeps does as much damage as necro's blastbones and warden's shalks. Throw in a proc pretty much every channel and you have the most powerful spammable ability in the game by a substantial amount, and on top of that it's braindead easy to use.
Shalks and Blastbones are already very high damage abilities, and are only usable at most every 3 seconds. Why does a spammable ability that does as much damage as these abilities exist, and why does it have a proc attached to it that makes it even more powerful? Every ~1 second you can spam the equivalent of 150% the damage of shalks and blastbones with decent rng. It's completely ridiculous and it's been overtuned for a looooong, long time.
Jabs is even worse. 1100-1600 per tick of jabs, plus 2-3k proc, plus 1.5-2k light attack, can easily reach 9-10k damage for a single channel. Throw in a few dots and you're chunking off half of someone's health with a single 1s channel, which shouldn't be happening.
Since it's no longer being reduced by major evasion, the damage of the channel itself needs to be reduced, at least in pvp. Can any templar justify why sweep/jabs needs to do as much damage as shalks/blastbones along with having a proc for another 50% of it's damage?
leepalmer95 wrote: »Depends how you build it I guess.
Because my jabs have a 5k tooltip which is 20k with 1 channel and 27k with a burning light proc.
This guy gets it. With a 20k+ jabs tooltip you can burn people down in 2 channels of jabs if you get a proc on each channel. It's been overtuned like this for a loooong time.
leepalmer95 wrote: »Depends how you build it I guess.
Because my jabs have a 5k tooltip which is 20k with 1 channel and 27k with a burning light proc.
This guy gets it. With a 20k+ jabs tooltip you can burn people down in 2 channels of jabs if you get a proc on each channel. It's been overtuned like this for a loooong time.
I would like to see someone killed in 2 channels of jabs that has 1 clue what they are doing in PVP.
I've said it a million times on these forums but templars refuse to believe it for some weird reason.
Sweeps does as much damage as necro's blastbones and warden's shalks. Throw in a proc pretty much every channel and you have the most powerful spammable ability in the game by a substantial amount, and on top of that it's braindead easy to use.
Shalks and Blastbones are already very high damage abilities, and are only usable at most every 3 seconds. Why does a spammable ability that does as much damage as these abilities exist, and why does it have a proc attached to it that makes it even more powerful? Every ~1 second you can spam the equivalent of 150% the damage of shalks and blastbones with decent rng. It's completely ridiculous and it's been overtuned for a looooong, long time.
Jabs is even worse. 1100-1600 per tick of jabs, plus 2-3k proc, plus 1.5-2k light attack, can easily reach 9-10k damage for a single channel. Throw in a few dots and you're chunking off half of someone's health with a single 1s channel, which shouldn't be happening.
Since it's no longer being reduced by major evasion, the damage of the channel itself needs to be reduced, at least in pvp. Can any templar justify why sweep/jabs needs to do as much damage as shalks/blastbones along with having a proc for another 50% of it's damage?
Joy_Division wrote: »I've said it a million times on these forums but templars refuse to believe it for some weird reason.
Sweeps does as much damage as necro's blastbones and warden's shalks. Throw in a proc pretty much every channel and you have the most powerful spammable ability in the game by a substantial amount, and on top of that it's braindead easy to use.
Shalks and Blastbones are already very high damage abilities, and are only usable at most every 3 seconds. Why does a spammable ability that does as much damage as these abilities exist, and why does it have a proc attached to it that makes it even more powerful? Every ~1 second you can spam the equivalent of 150% the damage of shalks and blastbones with decent rng. It's completely ridiculous and it's been overtuned for a looooong, long time.
Jabs is even worse. 1100-1600 per tick of jabs, plus 2-3k proc, plus 1.5-2k light attack, can easily reach 9-10k damage for a single channel. Throw in a few dots and you're chunking off half of someone's health with a single 1s channel, which shouldn't be happening.
Since it's no longer being reduced by major evasion, the damage of the channel itself needs to be reduced, at least in pvp. Can any templar justify why sweep/jabs needs to do as much damage as shalks/blastbones along with having a proc for another 50% of it's damage?
Because it's been shown that what you claim isn't true. PvE Templars go with Elemental Weapon. And the skill's animation is longer than the cast time which means any player who plays by what they actually see on their screens will have a lower DPS than they should.
And you're still just typing things that aren't true. Sweeps will still be reduced by major evasion. You are not objective at all.
ThePhantomThorn wrote: »Other options include cc'ing the templar because jabs can't be cast through block or walking/rolling through them because it doesn't hit targets behind them.
It can be casted through block. And great idea. Dodge rolling. Not like some people play mag builds
A - I’m not a casual player. I log on pretty much every day.
B - so you think that having a snare, aoe, a heal, minor protection, and burning light procs on 1 skill is fair?
1) jabs without burning light proc is weakest damage spammable in game, so yes, it need to have burning liht, it have been created, balanced around this passive
I've said it a million times on these forums but templars refuse to believe it for some weird reason.
Sweeps does as much damage as necro's blastbones and warden's shalks. Throw in a proc pretty much every channel and you have the most powerful spammable ability in the game by a substantial amount, and on top of that it's braindead easy to use.
Shalks and Blastbones are already very high damage abilities, and are only usable at most every 3 seconds. Why does a spammable ability that does as much damage as these abilities exist, and why does it have a proc attached to it that makes it even more powerful? Every ~1 second you can spam the equivalent of 150% the damage of shalks and blastbones with decent rng. It's completely ridiculous and it's been overtuned for a looooong, long time.
Jabs is even worse. 1100-1600 per tick of jabs, plus 2-3k proc, plus 1.5-2k light attack, can easily reach 9-10k damage for a single channel. Throw in a few dots and you're chunking off half of someone's health with a single 1s channel, which shouldn't be happening.
Since it's no longer being reduced by major evasion, the damage of the channel itself needs to be reduced, at least in pvp. Can any templar justify why sweep/jabs needs to do as much damage as shalks/blastbones along with having a proc for another 50% of it's damage?
Nordic__Knights wrote: »Using a counter against it in a 1 V1 is way different than Group Play when you got five or six people stunning you and knocking you back and spamming 1 ability you can't counter that and I'm not a Parma cloaker I use my cloak for what it's for my critical strikes and my resistance buff it's not The Hideout and be scared all the time I agree with that factNordic__Knights wrote: »Ways to counter sweeps as a NB:
- shade
- mist form
- block if you have team mates, the healing is dependent on damage done.
Personally I’d go with mist form. Shade’s too expensive. The traditionally tanky classes (DKs and Templars) have started figuring out how good speed is so outrunning isn’t an option.
Yeah take away your class skills altogether guess you don't care for your identity
Hey, I didn’t design the game! I’m just saying what works from my experience, vs the theoretical counters you see from people who don’t main a NB.
Last thing you want to do is try to counter it with major evasion. You’re not going to win a head on fight against a templar.
Yea, I stopped think of cloak as a defensive ability and only offensive. It helped my play a lot. Those who say it’s great for defense are trolling. Mist form is better.
Are you a Stamblade? Because as a Magblade I find Cloak indispensable for defense.
well, jabs are definatly overloaded when used against a stamblade in 1v1, even more when it's a magic jab because of its healing on top of all templar passives, dmg proc+minor prot.
but since those are passives... well, deal with it.
it wouldnt be an issue if eso movement was better but well.. all med armor have easy access to major evasion, and nightblades have 2, one magicka based, the other one stambased + snare removal.
counterplays exist.
dont get me wrong i hate jabbers as much as i hate dragon leapers and way much mure than anyone could ever hate a bowblade like me. but well. counters plays exist. simply use them
Since it's no longer being reduced by major evasion, the damage of the channel itself needs to be reduced, at least in pvp. Can any templar justify why sweep/jabs needs to do as much damage as shalks/blastbones along with having a proc for another 50% of it's damage?
Jabs will still be affected by major evasion. It's only changing from being considered a DoT source to direct damage - it's still AoE which is what major evasion affects.