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Sweep spam is op

  • Jabbs_Giggity
    Jabbs_Giggity
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    MirkoZ wrote: »
    Simply slot shuffle and switch to the offensive.

    And if you're not a medium armor build I'd call it a l2p issue to die to jabs spam. Really its only overperforming when used against builds that can't really stand their ground.

    Shuffle will be useless against it next patch.

    Still gives the best Snare removal.
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    Initial thoughts is you're a NB complaining about a spammable skill that is very easy to counter on all levels.

    How to counter Jabs and Sweeps.
    1. Move out of cone...side or right through.
    2. Interrupt.
    3. CC or Root.

    Literally that easy.

    Now to counter the snare... Shuffle or RaT or FM. If not those, for a NB use Blur. For a DK use wings.

    Also, on most recaps of mine I see on average Burning lights for only 600 dmg in no CP and 1100 in CP. Either build your defense or mitigation.

    NB's spam Surprise/Concealed just as much as Templars do Jabs. The difference is Nbs is Instant that can be animation cancelled and LA weaved more efficiently or timed with an Ult + Spectral Bow.

    Your complaints to nerf a skill that is
    1. A channel ability that leaves you open to high damage with little to no mitigation.
    2. Easily avoidable.
    Are sincerely a L2P issue.

    Also, Templars have the absolute worst base mobility in the game in comparison to other classes. Only reason they seem fast is because of speed buff skills and jewelry traits. No escape tools or repositioning skills of any kind.

    Sincerely, a Templar Main.

    Read the above post about this NOT BEING TO DO WITH NB
    Also I hit surprise attack only once or twice, with a light attack and a bash.

    Lets just drop nb ok?
  • Delparis
    Delparis
    ✭✭✭✭✭
    Delparis wrote: »
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    Nerf it please templar is too OP

    Please be quiet @Delparis. You are the #1 advocate for all nerf Templar threads.

    And BTW stam dk is the OP class spec right now. I played multiple BGs with one just last night by slapping together decent gear and it was laughably easy mode.

    I'm no longer the advocate of templar class, class rep should be not me.
    I care more about sorc now in pvp, i use templar as healbot now so i don't care about nerfs as i don't use any class heal skill.
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    Initial thoughts is you're a NB complaining about a spammable skill that is very easy to counter on all levels.

    How to counter Jabs and Sweeps.
    1. Move out of cone...side or right through.
    2. Interrupt.
    3. CC or Root.

    Literally that easy.

    Now to counter the snare... Shuffle or RaT or FM. If not those, for a NB use Blur. For a DK use wings.

    Also, on most recaps of mine I see on average Burning lights for only 600 dmg in no CP and 1100 in CP. Either build your defense or mitigation.

    NB's spam Surprise/Concealed just as much as Templars do Jabs. The difference is Nbs is Instant that can be animation cancelled and LA weaved more efficiently or timed with an Ult + Spectral Bow.

    Your complaints to nerf a skill that is
    1. A channel ability that leaves you open to high damage with little to no mitigation.
    2. Easily avoidable.
    Are sincerely a L2P issue.

    Also, Templars have the absolute worst base mobility in the game in comparison to other classes. Only reason they seem fast is because of speed buff skills and jewelry traits. No escape tools or repositioning skills of any kind.

    Sincerely, a Templar Main.

    Read the above post about this NOT BEING TO DO WITH NB
    Also I hit surprise attack only once or twice, with a light attack and a bash.

    Lets just drop nb ok?

    NB was name dropped twice as a comparison. I fail to see how it does not have to do with NB...
  • fbours
    fbours
    ✭✭✭
    LuxLunae wrote: »
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    I am a stamplar and only use jabs from time to time so let me set the record straight...

    1. It does need to snare, otherwise it hits nobody
    2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
    3. Jabs don't heal a stamplar
    4. The damage is over time...it's not all at once... roll dodge ....

    Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...

    We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).

    Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.

    Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...

    Stamina one should be as strong as Dizzy Swing with crit increase...
    Magica one should be as strong as dizzy swing with spell crit increase...

    You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...

    Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...

    HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....

    JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH

    So insightful... Everyone, this person just provided a cure to everyone's problems. Just Dodge twice. You don't Wana get hit by sorcs, Dodge twice, you don't Wana get hit by dizzy, Dodge twice, you don't want to get lag in cryodiil, Dodge twice. Simple.

    You use jabs 9 out of 10 times, sure means from time to time.

    Yes NBs are underperforming, hence why some need to go full glass because their sustain dmg is underperforming, and even full glass a templar will still do better burst than a full glass NB and be able to tank multiple people.

    I am almost positive, not fully certain, but jabs has higher range than your normal melee ability, and is aoe.

    You are very good with the maths too .. thanks for setting the record straight you professor HAHAHAHAHA
  • jlboozer
    jlboozer
    ✭✭✭✭✭
    Nah...how about you just L2P instead. Crying for nerfs is what ruins games bud.
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    fbours wrote: »
    LuxLunae wrote: »
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    I am a stamplar and only use jabs from time to time so let me set the record straight...

    1. It does need to snare, otherwise it hits nobody
    2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
    3. Jabs don't heal a stamplar
    4. The damage is over time...it's not all at once... roll dodge ....

    Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...

    We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).

    Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.

    Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...

    Stamina one should be as strong as Dizzy Swing with crit increase...
    Magica one should be as strong as dizzy swing with spell crit increase...

    You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...

    Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...

    HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....

    JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH

    So insightful... Everyone, this person just provided a cure to everyone's problems. Just Dodge twice. You don't Wana get hit by sorcs, Dodge twice, you don't Wana get hit by dizzy, Dodge twice, you don't want to get lag in cryodiil, Dodge twice. Simple.

    You use jabs 9 out of 10 times, sure means from time to time.

    Yes NBs are underperforming, hence why some need to go full glass because their sustain dmg is underperforming, and even full glass a templar will still do better burst than a full glass NB and be able to tank multiple people.

    I am almost positive, not fully certain, but jabs has higher range than your normal melee ability, and is aoe.

    You are very good with the maths too .. thanks for setting the record straight you professor HAHAHAHAHA

    I main Stamplar and second Stamblade. I can kill with my Stamblade waay faster than my Stamplar and live almost indefinitely with my Stamblade.
    Saying NB is underperforming you must only mean Magblade...
    Jabs is a channel within a cone. It actually IS hard to land all four jabs, let alone one on a fast moving target with lag present.
    I can SA+LA+Incap+Execute way more efficiently than I can PotL+Jab+(attempt)LA+Jab+Jab+Jab+Jab+DB....yes, there really is 5 jabs in that combo because (hitting you with some truth) not all jabs land and Stamplar has no other means of burst skill....

    To the OP, again....it's a L2P issue...
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amira wrote: »
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    This^

    OP, You need more PVP experience. Standing there like a target dummy will not work. Smh
    Umm. I was afk. Came back after a min to this.

    Oh come the *** on. Are you really making a nerf thread because you died afk? Nothing you say will be taken seriously.
  • MellowMagic
    MellowMagic
    ✭✭✭✭
    Stamplar main here. Your proposed changes are absolutely insane to both pve and pvp. If anything the magic version's heal could be reduced but they have already done that before and with battle spirit the heal isnt that great, although I havnt played a magplar in awhile.

    If you wanna nerf jabs? Okay, then let's add a cost increase on multple cloaks? Oh that sounds batshit crazy? Right. Maybe just l2p then?
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    Yeah I guess all the learn to players need to actually get out there Templars because that's all you guys ever do spam spam spam spam spam spam spam spam spam get out of here you with you got to be an bad player to die to 1 skill when it does so much for user thats all they hit besides ultimate or cap closer
    Edited by Nordic__Knights on October 15, 2019 10:36PM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    I will spam jabs if I am against a crap NB that just cloaks. If someone is going to be a pansy and just cloak the entire fight, you are going to get the jab spam.

    Do you think that the Templar who gos cap closer to spam spam spam spam spam spam is a pansy?
  • fbours
    fbours
    ✭✭✭
    fbours wrote: »
    LuxLunae wrote: »
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    I am a stamplar and only use jabs from time to time so let me set the record straight...

    1. It does need to snare, otherwise it hits nobody
    2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
    3. Jabs don't heal a stamplar
    4. The damage is over time...it's not all at once... roll dodge ....

    Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...

    We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).

    Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.

    Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...

    Stamina one should be as strong as Dizzy Swing with crit increase...
    Magica one should be as strong as dizzy swing with spell crit increase...

    You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...

    Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...

    HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....

    JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH

    So insightful... Everyone, this person just provided a cure to everyone's problems. Just Dodge twice. You don't Wana get hit by sorcs, Dodge twice, you don't Wana get hit by dizzy, Dodge twice, you don't want to get lag in cryodiil, Dodge twice. Simple.

    You use jabs 9 out of 10 times, sure means from time to time.

    Yes NBs are underperforming, hence why some need to go full glass because their sustain dmg is underperforming, and even full glass a templar will still do better burst than a full glass NB and be able to tank multiple people.

    I am almost positive, not fully certain, but jabs has higher range than your normal melee ability, and is aoe.

    You are very good with the maths too .. thanks for setting the record straight you professor HAHAHAHAHA

    I main Stamplar and second Stamblade. I can kill with my Stamblade waay faster than my Stamplar and live almost indefinitely with my Stamblade.
    Saying NB is underperforming you must only mean Magblade...
    Jabs is a channel within a cone. It actually IS hard to land all four jabs, let alone one on a fast moving target with lag present.
    I can SA+LA+Incap+Execute way more efficiently than I can PotL+Jab+(attempt)LA+Jab+Jab+Jab+Jab+DB....yes, there really is 5 jabs in that combo because (hitting you with some truth) not all jabs land and Stamplar has no other means of burst skill....

    To the OP, again....it's a L2P issue...

    Yeah, I meant magblade, my alt.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    fbours wrote: »
    fbours wrote: »
    LuxLunae wrote: »
    I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
    They do this and often WIN because jabs is so overloaded.

    Here’s my issues:
    1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.

    2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.

    3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?

    4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.

    Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.

    [Edit to remove naming and shaming]

    I am a stamplar and only use jabs from time to time so let me set the record straight...

    1. It does need to snare, otherwise it hits nobody
    2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
    3. Jabs don't heal a stamplar
    4. The damage is over time...it's not all at once... roll dodge ....

    Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...

    We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).

    Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.

    Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...

    Stamina one should be as strong as Dizzy Swing with crit increase...
    Magica one should be as strong as dizzy swing with spell crit increase...

    You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...

    Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...

    HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....

    JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH

    So insightful... Everyone, this person just provided a cure to everyone's problems. Just Dodge twice. You don't Wana get hit by sorcs, Dodge twice, you don't Wana get hit by dizzy, Dodge twice, you don't want to get lag in cryodiil, Dodge twice. Simple.

    You use jabs 9 out of 10 times, sure means from time to time.

    Yes NBs are underperforming, hence why some need to go full glass because their sustain dmg is underperforming, and even full glass a templar will still do better burst than a full glass NB and be able to tank multiple people.

    I am almost positive, not fully certain, but jabs has higher range than your normal melee ability, and is aoe.

    You are very good with the maths too .. thanks for setting the record straight you professor HAHAHAHAHA

    I main Stamplar and second Stamblade. I can kill with my Stamblade waay faster than my Stamplar and live almost indefinitely with my Stamblade.
    Saying NB is underperforming you must only mean Magblade...
    Jabs is a channel within a cone. It actually IS hard to land all four jabs, let alone one on a fast moving target with lag present.
    I can SA+LA+Incap+Execute way more efficiently than I can PotL+Jab+(attempt)LA+Jab+Jab+Jab+Jab+DB....yes, there really is 5 jabs in that combo because (hitting you with some truth) not all jabs land and Stamplar has no other means of burst skill....

    To the OP, again....it's a L2P issue...

    Yeah, I meant magblade, my alt.

    lol 4 spams skill lol thats just great 😆 😆 😆 ty for this just go's to show spam spam spam for the win
  • buttaface
    buttaface
    ✭✭✭✭✭
    Normally flame nerf threads. Partially agree with this one, not towards nerf, but towards giving back other classes skills that were judged to have "too much" going for them. It's not fair that there are still skills, especially EXTREMELY strong skills like jabs, that do three (or more) very powerful things on some classes when the commensurate skills on other classes have been nerfed to oblivion.

    "Jabs snares, heals, triggers powerful passives, does insane damage when a passive procs, and is an aoe, so let's nerf the range and damage on Shade." What the ***?

    Magblade makes strong tanks and healers, not the best in either, but strong now, with unique playstyle. They have done fairly well there.

    In exchange they are gimped in rogue style game play, and the game has done very poorly there.

    OTOH, the same mag templar can be used to be top healers, high damage dealers with an utterly MINDLESS rotation (unlike magblades), acceptable tanks, and excel in pvp just by changing out gear and skills. You -cannot- do that with a magblade, and that does not comport with their stated aims.

    I especially love all the complex tactics players have posted in the thread for avoiding jab spam that you need to do on one class against a class that is just pushing three buttons with a massive burst heal in reserve. That's BS, and you lot very well know it. Dark-Charge-Jabspam is every bit as mindless a playstyle as DOT spam, not one bit more skilled or tactical. THAT'S why there are so many templars.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical
    Edited by Nordic__Knights on October 16, 2019 8:21AM
  • Vapirko
    Vapirko
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    ✭✭✭✭✭
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit restaurant and 27000 spell and 24000 physical

    What’s a crit restaurant? Is that good?
    Edited by Vapirko on October 16, 2019 5:06AM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Vapirko wrote: »
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit restaurant and 27000 spell and 24000 physical

    What’s a crit restaurant? Is that good?

    Critical resistance and for PVP it's a must
    I use voice to text as English aint my 1st language and a lot of times it messes up
    Edited by Nordic__Knights on October 16, 2019 8:22AM
  • IamDestiny
    IamDestiny
    ✭✭✭
    Holy *** this hurts.

    NB main here.

    If you are getting killed by jabs 1v1 its a l2p issue.
    Jabs are only annoying when you have multiple people chasing you.

    You dont slot shuffle on a nb? Especially with all the templars running around?
    The 25% damage reduction to aoes REALLY helps.

    Also why would you try and kill somebody without your procs up.
    If i get that right you run to that templar and surprise attack him. Thats not how you play NB.

    You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.

    If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.

    No point trying to fight somebody close up when they can clearly out damage you.

    (Thats the no-CP version)
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical

    I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
    4k burning light means you have horrible defense or had no buffs up...

    Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣
  • Betty_Booms
    Betty_Booms
    ✭✭✭
    Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.

    Pretty sure ppl complained about overload in the same manner... and it doesnt even snare and is an ultimate......oh wait its a sorc skill and sorcs need more nerfing.....nothing wrong with templars this patch.... nothing to see here...
  • Casterial
    Casterial
    ✭✭✭✭✭
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical

    I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
    4k burning light means you have horrible defense or had no buffs up...

    Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣

    I'm in medium with 29.5k resis buffed, not brass.

    But, burning light critting that hard means the dude probably had so many skills dropping his armor.

    Jabs is fine, especially on PTS.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Delparis
    Delparis
    ✭✭✭✭✭
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical

    that's not the skill that's because the game is broken imo
    you would get same dmg with no gear at all so...
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.

    Pretty sure ppl complained about overload in the same manner... and it doesnt even snare and is an ultimate......oh wait its a sorc skill and sorcs need more nerfing.....nothing wrong with templars this patch.... nothing to see here...

    I fixed your sarcasm to be a true, legitimate statement.
  • fbours
    fbours
    ✭✭✭
    IamDestiny wrote: »
    Holy *** this hurts.

    NB main here.

    If you are getting killed by jabs 1v1 its a l2p issue.
    Jabs are only annoying when you have multiple people chasing you.

    You dont slot shuffle on a nb? Especially with all the templars running around?
    The 25% damage reduction to aoes REALLY helps.

    Also why would you try and kill somebody without your procs up.
    If i get that right you run to that templar and surprise attack him. Thats not how you play NB.

    You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.

    If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.

    No point trying to fight somebody close up when they can clearly out damage you.

    (Thats the no-CP version)

    Magplar main here (see what I did there?), I say that not only jabs but passives and abilities in my toolkit are overloaded which goes against ZOS statement about "adjustments" made to NB abilities in previous patches.

    You pretend like Templars are just dummies that when you Dodge they will literally keep running straight or they can easily charge at you and stun/knock you at range. Templar vs stamblade equal skill, templars have an upperhand (paper/scissors? Maybe). I won't even mention magblades because they are almost free kills to Templars (paper/nuclear bomb? Yes). Facts.

    I'm not asking to destroy Templars, I'm asking ZOS to apply their vision to all classes which is reduce overloaded abilities and redundancies between abilities, why does a class has so many snares and heals while being super tanky and one of the best bursts?
  • Casterial
    Casterial
    ✭✭✭✭✭
    fbours wrote: »
    IamDestiny wrote: »
    Holy *** this hurts.

    NB main here.

    If you are getting killed by jabs 1v1 its a l2p issue.
    Jabs are only annoying when you have multiple people chasing you.

    You dont slot shuffle on a nb? Especially with all the templars running around?
    The 25% damage reduction to aoes REALLY helps.

    Also why would you try and kill somebody without your procs up.
    If i get that right you run to that templar and surprise attack him. Thats not how you play NB.

    You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.

    If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.

    No point trying to fight somebody close up when they can clearly out damage you.

    (Thats the no-CP version)

    Magplar main here (see what I did there?), I say that not only jabs but passives and abilities in my toolkit are overloaded which goes against ZOS statement about "adjustments" made to NB abilities in previous patches.

    You pretend like Templars are just dummies that when you Dodge they will literally keep running straight or they can easily charge at you and stun/knock you at range. Templar vs stamblade equal skill, templars have an upperhand (paper/scissors? Maybe). I won't even mention magblades because they are almost free kills to Templars (paper/nuclear bomb? Yes). Facts.

    I'm not asking to destroy Templars, I'm asking ZOS to apply their vision to all classes which is reduce overloaded abilities and redundancies between abilities, why does a class has so many snares and heals while being super tanky and one of the best bursts?

    Templar can lose to magblade U24.

    Also, what abilities are overloaded, PTS wise they're pretty balanced with the other Magicka classes. You all think jabs are good, but Templars know jabs miss so much, even when in their face and during lag, oh man during lag don't use jabs or you die.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    7wgplheapt19.jpg

    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical

    I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
    4k burning light means you have horrible defense or had no buffs up...

    Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣

    you can send a donation to the kitties 😆 😆 😆
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    6qkook77d75h.jpg
    @Jabbs_Giggity
    Theres buffed up to
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    pq5thy26tafe.jpg
    For you all that say I can't kill a fly in this set up and I run solo anybody who knows me here knows I don't play in a group
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    7wgplheapt19.jpg

    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical

    I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
    4k burning light means you have horrible defense or had no buffs up...

    Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣

    you can send a donation to the kitties 😆 😆 😆

    Fair enough. Did you get hit with Onslaught + Debuffs (Fracture, Vulnerability, etc.)?
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Casterial wrote: »
    That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

    3iv01yvmmath.jpg
    Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical

    I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
    4k burning light means you have horrible defense or had no buffs up...

    Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣

    I'm in medium with 29.5k resis buffed, not brass.

    But, burning light critting that hard means the dude probably had so many skills dropping his armor.

    Jabs is fine, especially on PTS.

    Yeah and I can't tell you how many was killing me five maybe six of them is just funny that that was my killing blow
This discussion has been closed.