Ragnarock41 wrote: »Simply slot shuffle and switch to the offensive.
And if you're not a medium armor build I'd call it a l2p issue to die to jabs spam. Really its only overperforming when used against builds that can't really stand their ground.
Shuffle will be useless against it next patch.
Jabbs_Giggity wrote: »ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
Initial thoughts is you're a NB complaining about a spammable skill that is very easy to counter on all levels.
How to counter Jabs and Sweeps.
1. Move out of cone...side or right through.
2. Interrupt.
3. CC or Root.
Literally that easy.
Now to counter the snare... Shuffle or RaT or FM. If not those, for a NB use Blur. For a DK use wings.
Also, on most recaps of mine I see on average Burning lights for only 600 dmg in no CP and 1100 in CP. Either build your defense or mitigation.
NB's spam Surprise/Concealed just as much as Templars do Jabs. The difference is Nbs is Instant that can be animation cancelled and LA weaved more efficiently or timed with an Ult + Spectral Bow.
Your complaints to nerf a skill that is
1. A channel ability that leaves you open to high damage with little to no mitigation.
2. Easily avoidable.
Are sincerely a L2P issue.
Also, Templars have the absolute worst base mobility in the game in comparison to other classes. Only reason they seem fast is because of speed buff skills and jewelry traits. No escape tools or repositioning skills of any kind.
Sincerely, a Templar Main.
Jabbs_Giggity wrote: »ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
Nerf it please templar is too OP
Please be quiet @Delparis. You are the #1 advocate for all nerf Templar threads.
And BTW stam dk is the OP class spec right now. I played multiple BGs with one just last night by slapping together decent gear and it was laughably easy mode.
ThePhantomThorn wrote: »Jabbs_Giggity wrote: »ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
Initial thoughts is you're a NB complaining about a spammable skill that is very easy to counter on all levels.
How to counter Jabs and Sweeps.
1. Move out of cone...side or right through.
2. Interrupt.
3. CC or Root.
Literally that easy.
Now to counter the snare... Shuffle or RaT or FM. If not those, for a NB use Blur. For a DK use wings.
Also, on most recaps of mine I see on average Burning lights for only 600 dmg in no CP and 1100 in CP. Either build your defense or mitigation.
NB's spam Surprise/Concealed just as much as Templars do Jabs. The difference is Nbs is Instant that can be animation cancelled and LA weaved more efficiently or timed with an Ult + Spectral Bow.
Your complaints to nerf a skill that is
1. A channel ability that leaves you open to high damage with little to no mitigation.
2. Easily avoidable.
Are sincerely a L2P issue.
Also, Templars have the absolute worst base mobility in the game in comparison to other classes. Only reason they seem fast is because of speed buff skills and jewelry traits. No escape tools or repositioning skills of any kind.
Sincerely, a Templar Main.
Read the above post about this NOT BEING TO DO WITH NB
Also I hit surprise attack only once or twice, with a light attack and a bash.
Lets just drop nb ok?
ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
I am a stamplar and only use jabs from time to time so let me set the record straight...
1. It does need to snare, otherwise it hits nobody
2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
3. Jabs don't heal a stamplar
4. The damage is over time...it's not all at once... roll dodge ....
Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...
We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).
Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.
Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...
Stamina one should be as strong as Dizzy Swing with crit increase...
Magica one should be as strong as dizzy swing with spell crit increase...
You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...
Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...
HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....
JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH
ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
I am a stamplar and only use jabs from time to time so let me set the record straight...
1. It does need to snare, otherwise it hits nobody
2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
3. Jabs don't heal a stamplar
4. The damage is over time...it's not all at once... roll dodge ....
Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...
We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).
Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.
Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...
Stamina one should be as strong as Dizzy Swing with crit increase...
Magica one should be as strong as dizzy swing with spell crit increase...
You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...
Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...
HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....
JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH
So insightful... Everyone, this person just provided a cure to everyone's problems. Just Dodge twice. You don't Wana get hit by sorcs, Dodge twice, you don't Wana get hit by dizzy, Dodge twice, you don't want to get lag in cryodiil, Dodge twice. Simple.
You use jabs 9 out of 10 times, sure means from time to time.
Yes NBs are underperforming, hence why some need to go full glass because their sustain dmg is underperforming, and even full glass a templar will still do better burst than a full glass NB and be able to tank multiple people.
I am almost positive, not fully certain, but jabs has higher range than your normal melee ability, and is aoe.
You are very good with the maths too .. thanks for setting the record straight you professor HAHAHAHAHA
ThePhantomThorn wrote: »Umm. I was afk. Came back after a min to this.WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
This^
OP, You need more PVP experience. Standing there like a target dummy will not work. Smh
WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
mustangmorgan31 wrote: »I will spam jabs if I am against a crap NB that just cloaks. If someone is going to be a pansy and just cloak the entire fight, you are going to get the jab spam.
Jabbs_Giggity wrote: »ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
I am a stamplar and only use jabs from time to time so let me set the record straight...
1. It does need to snare, otherwise it hits nobody
2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
3. Jabs don't heal a stamplar
4. The damage is over time...it's not all at once... roll dodge ....
Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...
We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).
Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.
Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...
Stamina one should be as strong as Dizzy Swing with crit increase...
Magica one should be as strong as dizzy swing with spell crit increase...
You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...
Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...
HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....
JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH
So insightful... Everyone, this person just provided a cure to everyone's problems. Just Dodge twice. You don't Wana get hit by sorcs, Dodge twice, you don't Wana get hit by dizzy, Dodge twice, you don't want to get lag in cryodiil, Dodge twice. Simple.
You use jabs 9 out of 10 times, sure means from time to time.
Yes NBs are underperforming, hence why some need to go full glass because their sustain dmg is underperforming, and even full glass a templar will still do better burst than a full glass NB and be able to tank multiple people.
I am almost positive, not fully certain, but jabs has higher range than your normal melee ability, and is aoe.
You are very good with the maths too .. thanks for setting the record straight you professor HAHAHAHAHA
I main Stamplar and second Stamblade. I can kill with my Stamblade waay faster than my Stamplar and live almost indefinitely with my Stamblade.
Saying NB is underperforming you must only mean Magblade...
Jabs is a channel within a cone. It actually IS hard to land all four jabs, let alone one on a fast moving target with lag present.
I can SA+LA+Incap+Execute way more efficiently than I can PotL+Jab+(attempt)LA+Jab+Jab+Jab+Jab+DB....yes, there really is 5 jabs in that combo because (hitting you with some truth) not all jabs land and Stamplar has no other means of burst skill....
To the OP, again....it's a L2P issue...
Jabbs_Giggity wrote: »ThePhantomThorn wrote: »I think all pvpers have come across the Templar’s who just spam jabs the entire fight.
They do this and often WIN because jabs is so overloaded.
Here’s my issues:
1: snares. It doesn’t need to. Templar’s have a gap closer, they have mobility. Having a snare is overkill.
2: It pulls NBs out of cloak. Imagine if it cancelled out damage shields. That’s what it’s like when fighting a magplar if cloak is your main defence.
3: healing. As if Templar’s didn’t already have a SPAMMABLE BURST HEAL they also heal of their spammable attack? Magblades do but they have no burst heal. See the unbalance?
4: the damage. The skill itself is ok, the issue is that it procs burning light. That can proc twice every use of the skill. Soo 4K jabs add two 3k burning light is A LOT.
Solution: remove snare, remove aoe portion, reduce damage by 10%. Then it would just have a heal/savagery added to morphs, and the burning light would still do stupid amounts of damage.
[Edit to remove naming and shaming]
I am a stamplar and only use jabs from time to time so let me set the record straight...
1. It does need to snare, otherwise it hits nobody
2. Any aoe pulls NB out of cloak.. what idiot NB gets hit by jabs...no what NB cloaks while getting jabbed?
3. Jabs don't heal a stamplar
4. The damage is over time...it's not all at once... roll dodge ....
Solution: L2P your class... because you obviously shouldnt be an NB.... damn ... NB complaining about jabs...
We all know your type... the idiot NB who is a glass cannon and wonders why he can't cope with simple blows (jabs).
Roll dodge twice, it vigor and cloak and croch... your hp and stam/mp should be topped off.
Now, I would like jabs to be a single target spammable hit like Surprise attack with a further hit range since it is kinda like a spear...
Stamina one should be as strong as Dizzy Swing with crit increase...
Magica one should be as strong as dizzy swing with spell crit increase...
You can remove the snare since the distance has been increase since we consider it a true light spear... able to reach out and touch enemies...
Oh and when I deal with NBs i put down my Templar circle of damage.. you won't even be able to cloak...
HEY AND IM ALL FOR REMOVING THE AOE PORTION SO IT CAN GET STRONGER... U CAN REDUCE IT BY 10% TOO!!! BECAUSE GUESS WHAT....
JABS GETS NERFED BY ELUDE/BLADE CLOAK BY 25%!!!! SO WE WOULD GET AN 15% INCREASE IN DAMAGE!!! HAHAHAAHAHHAH
So insightful... Everyone, this person just provided a cure to everyone's problems. Just Dodge twice. You don't Wana get hit by sorcs, Dodge twice, you don't Wana get hit by dizzy, Dodge twice, you don't want to get lag in cryodiil, Dodge twice. Simple.
You use jabs 9 out of 10 times, sure means from time to time.
Yes NBs are underperforming, hence why some need to go full glass because their sustain dmg is underperforming, and even full glass a templar will still do better burst than a full glass NB and be able to tank multiple people.
I am almost positive, not fully certain, but jabs has higher range than your normal melee ability, and is aoe.
You are very good with the maths too .. thanks for setting the record straight you professor HAHAHAHAHA
I main Stamplar and second Stamblade. I can kill with my Stamblade waay faster than my Stamplar and live almost indefinitely with my Stamblade.
Saying NB is underperforming you must only mean Magblade...
Jabs is a channel within a cone. It actually IS hard to land all four jabs, let alone one on a fast moving target with lag present.
I can SA+LA+Incap+Execute way more efficiently than I can PotL+Jab+(attempt)LA+Jab+Jab+Jab+Jab+DB....yes, there really is 5 jabs in that combo because (hitting you with some truth) not all jabs land and Stamplar has no other means of burst skill....
To the OP, again....it's a L2P issue...
Yeah, I meant magblade, my alt.
WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)

Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit restaurant and 27000 spell and 24000 physical
Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit restaurant and 27000 spell and 24000 physical
What’s a crit restaurant? Is that good?
Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical
Jimmy_The_Fixer wrote: »Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.
Jabbs_Giggity wrote: »Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical
I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
4k burning light means you have horrible defense or had no buffs up...
Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣
Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical
Betty_Booms wrote: »Jimmy_The_Fixer wrote: »Lol at someone complaining about a cone-shaped melee ability pulling people out of stealth. OP wants cloak to be 3 full seconds of literal invulnerability with no counterplay. No wonder he’s dying to be people who aren’t even light attacking.
Pretty sure ppl complained about overload in the same manner... and it doesnt even snare and is an ultimate......oh wait its a sorc skill and sorcs need more nerfing.....nothing wrong with templars this patch.... nothing to see here...
IamDestiny wrote: »Holy *** this hurts.
NB main here.
If you are getting killed by jabs 1v1 its a l2p issue.
Jabs are only annoying when you have multiple people chasing you.
You dont slot shuffle on a nb? Especially with all the templars running around?
The 25% damage reduction to aoes REALLY helps.
Also why would you try and kill somebody without your procs up.
If i get that right you run to that templar and surprise attack him. Thats not how you play NB.
You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.
If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.
No point trying to fight somebody close up when they can clearly out damage you.
(Thats the no-CP version)
IamDestiny wrote: »Holy *** this hurts.
NB main here.
If you are getting killed by jabs 1v1 its a l2p issue.
Jabs are only annoying when you have multiple people chasing you.
You dont slot shuffle on a nb? Especially with all the templars running around?
The 25% damage reduction to aoes REALLY helps.
Also why would you try and kill somebody without your procs up.
If i get that right you run to that templar and surprise attack him. Thats not how you play NB.
You stay at range use poison inject stack your relentless. When they come close and try to jab you just walk in them. stop trying to run away. You wanna dodge through them not away from them. When you have 5 stacks you incap. Wait for their dodge roll. Charge a heavy attack into relentless. Execute. Dead.
If your burst combo fails rinse and repeat. No point trying to kill somebody without relentless who actually knows how to play.
No point trying to fight somebody close up when they can clearly out damage you.
(Thats the no-CP version)
Magplar main here (see what I did there?), I say that not only jabs but passives and abilities in my toolkit are overloaded which goes against ZOS statement about "adjustments" made to NB abilities in previous patches.
You pretend like Templars are just dummies that when you Dodge they will literally keep running straight or they can easily charge at you and stun/knock you at range. Templar vs stamblade equal skill, templars have an upperhand (paper/scissors? Maybe). I won't even mention magblades because they are almost free kills to Templars (paper/nuclear bomb? Yes). Facts.
I'm not asking to destroy Templars, I'm asking ZOS to apply their vision to all classes which is reduce overloaded abilities and redundancies between abilities, why does a class has so many snares and heals while being super tanky and one of the best bursts?

Jabbs_Giggity wrote: »Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical
I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
4k burning light means you have horrible defense or had no buffs up...
Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣

Nordic__Knights wrote: »Jabbs_Giggity wrote: »Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical
I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
4k burning light means you have horrible defense or had no buffs up...
Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣
you can send a donation to the kitties 😆 😆 😆
Jabbs_Giggity wrote: »Nordic__Knights wrote: »WreckfulAbandon wrote: »That death recap isn't helping your case any. I don't see any 3k Burning Light procs, 1.6k sounds about right, and you literally died to a single skill spammed over and over. L2P issue (probably for the guy who killed you too)
Theres your 1.6k lol 2650 crit resistance and 27000 spell and 24000 physical
I would pay actual money to get that Templars build and see your stat sheet to prove you have almost 3k crit res and 25k average res. I call BS because unless you're running heavy armor build or a res set like fortified or have BS up you're not getting that much res in medium or light.
4k burning light means you have horrible defense or had no buffs up...
Never seen a burning light proc over 2k. EVER. Unless they were PVEers in all divines 🤣
I'm in medium with 29.5k resis buffed, not brass.
But, burning light critting that hard means the dude probably had so many skills dropping his armor.
Jabs is fine, especially on PTS.