



Bayushi I totally agree. I'm forever been driven to frustration by bad symmetry and general misalignment. I could add a dozen more pics from other houses where things don't line up.
Look, it's not a deal breaker. I think it's only very particular people that even notice but you're right, it's worth pointing out for ZOS designers to take note



it's not a deal breaker.
I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.
I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.
Yaaaaaa………….no.
Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.
The issue is not my critiquing of their work, it's their work.
I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.
Yaaaaaa………….no.
Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.
The issue is not my critiquing of their work, it's their work.
If you don't like it, don't play it... it's quite simple.
I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.
Stop complaining, this is all a good thing!
I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.
Yaaaaaa………….no.
Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.
The issue is not my critiquing of their work, it's their work.
If you don't like it, don't play it... it's quite simple.
I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.
Stop complaining, this is all a good thing!
I am not complaining, seems like you are on a witch hunt against me. I simply pointed out issued with housing, just like the OP did, in fact its the discussion of this thread.
And where did I complain about extra space? I never complained about extra space. I simply showed where the communication between the artists who make the exterior and the artists who make the interior needs some work.
I worked at a design firm in los angeles and gave art direction to my designers. If someone was to bring up the issues I am pointing out in this game to me when I worked at that firm, I would GLADLY take the critique and pass it to my designers to make sure our work was spot on.
This acceptance of mediocrity for items in game that can cost upwards of $170.00 is a complete joke.
This acceptance of mediocrity for items in game that can cost upwards of $170.00 is a complete joke.
TheNightflame wrote: »I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.
Yaaaaaa………….no.
Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.
The issue is not my critiquing of their work, it's their work.
If you don't like it, don't play it... it's quite simple.
I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.
Stop complaining, this is all a good thing!
I am not complaining, seems like you are on a witch hunt against me. I simply pointed out issued with housing, just like the OP did, in fact its the discussion of this thread.
And where did I complain about extra space? I never complained about extra space. I simply showed where the communication between the artists who make the exterior and the artists who make the interior needs some work.
I worked at a design firm in los angeles and gave art direction to my designers. If someone was to bring up the issues I am pointing out in this game to me when I worked at that firm, I would GLADLY take the critique and pass it to my designers to make sure our work was spot on.
This acceptance of mediocrity for items in game that can cost upwards of $170.00 is a complete joke.
Iyou
katanagirl1 wrote: »I used to get bent out of shape over the sunlight coming through that window in the Psijic villa that has a wall in front of it. Of course it only shone in sometimes, versus the continual aetherial ambient light that exists in Arteum.
I noticed that about the bank in Rimmen since you showed the above images. I think some of the other houses in the area are that way too.
Lol, I suppose what has been seen now cannot be unseen...
I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.
Yaaaaaa………….no.
Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.
The issue is not my critiquing of their work, it's their work.
If you don't like it, don't play it... it's quite simple.
I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.
Stop complaining, this is all a good thing!
The best place to post this is the PTS forums as that is where Zos looks most for the timely PTS feedback. Just FYI
Sorry, I have an eye for detail as well. lol
katanagirl1 wrote: »I used to get bent out of shape over the sunlight coming through that window in the Psijic villa that has a wall in front of it. Of course it only shone in sometimes, versus the continual aetherial ambient light that exists in Arteum.
I noticed that about the bank in Rimmen since you showed the above images. I think some of the other houses in the area are that way too.
Lol, I suppose what has been seen now cannot be unseen...
And not only can it not be unseen, but you will see more...much much more, and it will make you sad.
For some fun, go study the front of the Alinor Townhome and how it relates to the interior bottom and top floor.
If you have the Hall of the Lunar Champion unlocked and have the right door/exterior unlocked. Go study the right side and note how the lake/pond wraps around. Now exit the Hall of Lunar Champion into the city and take note. I suppose the argument that can be made there is that perhaps you are teleporting through a portal to another place...but it seems like a door to me.
I first noticed the issues with Domus Phrasticus last year, but then started noticing more and more.
I initially did not have too many issues with it. I mean the core game was made some time ago, and budgets being budgets and all and blah blah blah, I kinda gave it a pass.
But Summerset came out. Same issues.
Elseweyr came out. Same issues.
So it was not an isolated incident but something that the art director has either not noticed (nor any of the artists), or has been looked over intentionally. Sadly the lack of attention to detail persists today.
@bayushi2005 I am glad you pointed these out! I am the same way. I have to cover such things or purposefully make things not aligned/symmetrical/etc. because if it is close but off it just drives me crazy! I am pretty OCD about placement of furnishings, bringing in characters of different heights and trying to see from all angles to make sure surfaces align where they should and that there is no clipping.
I do hope that ZOS will address these errors and in the mean time, will avoid houses such as those @Raideen posted — such continuity errors are really jarring!
I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.
Yaaaaaa………….no.
Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.
The issue is not my critiquing of their work, it's their work.
If you don't like it, don't play it... it's quite simple.
I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.
Stop complaining, this is all a good thing!
dcam86b14_ESO wrote: »oh well, it'll never be fixed. That's their stance and always will be, assets are final.
LadyAstrum wrote: »
If you don't like it, don't play it... it's quite simple.
I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.
Stop complaining, this is all a good thing!
You clearly have low standards.
You know, some people actually care about the details....because in many cases they are paying for them. Either in real money, or in time. Both of which are important.
ZoS need to pay attention to these details. Having a window on the outside, for example, that somehow has magically disappeared when I go inside the house is not permissible. I am not a child. I'm not going to pretend such a simple mistake isn't there. It's okay to have standards, and it's okay to want houses to not have sloppy errors.
I love the designers....but please, pay more attention to the details. We spend money on this...whether it on the house itself, or on the furnishings that go inside. We're willing to spend time and money on it, it's not too much to ask the devs do the same.
Thank you.
Your first post was a mild attack on anyone who seemed to have issues with how the models in game have bene produced (BTW, VERY POORLY, and that is a PROFESSIONAL opinion, not a gamer opinion). It did not address the topic and only served to belittle those who care about the products they are purchasing, and rightfully so.@Raideen, if you think I'm on a "witch hunt" against you, I'm not, up until the one time I quoted you I hadn't mentioned you at all as originally I was just giving my response to a handful of the points brought up in this forum thread.
A fellow designer, well hello. I have worked in 3D (maya, cinema 4d, 3D Max) and was tasked with giving art direction to my local team when I worked in Hollywood, CA USA. I get where you are coming from, but none of that has anything to do with poor work ethic.I am a (and I work with) video and projection designer here in the UK, so believe me, I know some of the problems that the Zenimax designers, programmers and countless other roles of employees face. The main ones being time and budgets.
To make certain deadlines, we have to make cuts where we don't want to, and come up with creative solutions as a team to do our best to produce a product that lots of people can enjoy, engage with and talk about with their peers.
I never argued that point. The examples I provided showcase where there is no window on the exterior, but there is one on the interior (with light shining through). That clearly does not fit into your excuse of being overrated.Architecturally, symmetry is overrated. I think things are more interesting if they aren't aligned or symmetrical, it opens you up to creating some truly iconic and whacky creations. It also makes things seem more natural, more human (or elven). People make mistakes, and if it is then that's something they need to solve. If it was deliberate, then well they have a reason for it and it will stay that way. In some cases where I have worked on location, windows have been bricked up on the inside, and there have been curtains covering a wall with no window. It is a curious quirk at first, but these are things you come to forgive over time.
I understand this, you are preaching to the choir. But as I have pointed out, this is not a new issue. It is a persisting issue, which means it is not being rectified. And when you consider that they could actually spend less time doing it right the first time (not talking about going back now and fixing it), then its not a simple oversight, its a clear issue.With each update, the developers have to look at the game as a whole when adding new areas, quests, houses, NPCs, clothing, crafting etc. as it all effects each other. If the interior is bigger than the exterior, it is much harder to reduce the size after people have bought it and decorated it in live realm, than it would have been in closed testing, and the people who signed off on these things believe that the ESO community will still be impressed and forgiving.
This is why I am more forgiving of some of these adjustments they have had to make in game. @LadyAstrum it is not because I have low standards (if you knew me you'd see I have high standards when it comes to my work), I just think there are other things that maybe I should be complaining about, such as the overpricing of houses and furniture, or the fact that more houses and furniture should have more options for purchase than just crowns.
I have never once asked for an edit. Not ONCE. I have suggested that they take a look internally at their issues and correct them.The community can only "push" so far... Just remember it's a two way street. You can comment and suggest changes, but Zenimax are the developers, they can only deliver edits when there's time and budget allows, and that may not be in the next week, or next month, it could be a couple of years from now, but something may be being done about it. Their main focus currently, is the next update: Scalebreaker, and getting that content ready for launch next month.
No. Simply. NO. They need to do their job right, period. End of discussion. When they show a window to the left and right of a door on the exterior wall, there should be a window to the left and right of the door on the interior wall. The fact you argue against that is mind blowing. I mean...wow, seriously. Its one thing to stand up for fellow artists, but something entirely different to support bad work ethic when these products are being sold for insane amounts of money.If a texture is not lined up properly or you come across a bug, send in a report and Zenimax will try and rectify it. Just because you don't get an immediate response doesn't mean they don't care, or haven't read it. For most of the issues this community has mentioned it seems down to personal preference. Rather than seeing a red flag, ask yourself: How can I incorporate this into my design?
All in all, ESO is a fantasy game, and I think with that in mind, the community should be prepared to be more forgiving when the inside features don't match the outside features of a house. Imagination is a powerful tool, especially in a fantasy world.