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Wraithhome - a few things to consider.

bayushi2005
bayushi2005
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I am cursed with a fairly good eye for spotting "badly done job".

There are things, which ZOS may want to fix before the house goes live ;) (Screenshots from live, don't have the access to PTS at the moment)

@ZOS_GinaBruno @ZOS_SarahHecker please, take a look:

Symmetry failures:

a) hanging adornments - main chamber, just after passing the corridor

mn5ymujepi5c.jpg

b) staircase: orientation matters...

mzs9f8y3305b.png

c) something is not exactly right here:

k0jon69fzu4v.png


It is also quite sad that the main feature seems to be unfinished - there should be a portal to this little balcony above the skull, otherwise... why is it there? There are already 2 portals in this house, how much cooler would it be to look at your minions from above...

9l0fwdo0widw.jpg
Edited by bayushi2005 on October 13, 2019 2:50PM
  • Zypheran
    Zypheran
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    Bayushi I totally agree. I'm forever been driven to frustration by bad symmetry and general misalignment. I could add a dozen more pics from other houses where things don't line up.
    Look, it's not a deal breaker. I think it's only very particular people that even notice but you're right, it's worth pointing out for ZOS designers to take note
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • bayushi2005
    bayushi2005
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    Zypheran wrote: »
    Bayushi I totally agree. I'm forever been driven to frustration by bad symmetry and general misalignment. I could add a dozen more pics from other houses where things don't line up.
    Look, it's not a deal breaker. I think it's only very particular people that even notice but you're right, it's worth pointing out for ZOS designers to take note

    @Zypheran I know, I'm there with you, there are so many of them (even in apartment size houses). Many of my friends go crazy with these little "mishaps". I know it's not a proper group for running statistics, but it should mean something. I love the house even with these "accidents", but ...
    Misalignment tends to show itself if one's build is actually based on symmetry. These are the most annoying moments for me - when I have to make my symmetrical build work with a misaligned house xD

    I am trying to make ZOS aware of the issue before the house goes live. I perfectly realise it is not the greatest of problems in ESO, though, some attention to detail would be appreciated.

    Edit: maybe housing community should start discussing every single PTS house in detail and adding screenshots of all these more and/or less annoying misaligned, non-symmetrical details. I still think we should be getting better products for the money we pay.
    Edited by bayushi2005 on October 13, 2019 8:38PM
  • Raideen
    Raideen
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    Agreed OP. I have the same curse as you do (its actually part of my daily work to notice).

    I am going to share some screenshots to help further illustrate where the devs could make improvements to housing in general, not just player but in the game as a whole.

    Should be no extra cost on their end, just more mindful attention to construction and detail.

    These are just examples. So far I have found a discrepancy in most player homes so from my observation these are not exceptions, but rather the rule.

    S81WNW0.jpg

    q9L1S5G.jpg

    pGaAYdT.jpg

    6cFqLgW.jpg
    Edited by Raideen on October 15, 2019 2:35AM
  • mayasunrising
    mayasunrising
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    Zypheran wrote: »
    it's not a deal breaker.

    I used to agree when we had the option to pay in game gold for notable houses. A small issue here or there was okay, but I'm starting to feel differently. ZOS is - for the most part - now asking for real life cash for most notable homes. I don't have a lot of money to spend on entertainment, so if I do spend irl dollars for premium content, I should be getting a quality, finished product. Poor symmetry, lighting foibles, interiors not matching exteriors, lack of consistency from one room to another, etc. are not what I would expect if they are going to ask $25, $50, or $100 for a home. It should be complete and properly done.

    I'm glad we have people in the community who notice these things and point them out so we can make informed decisions before we buy.

    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • AJL32456
    AJL32456
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    I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.
    AJL32456
    - Guildmaster of The Adroit. Only on Xbox EU and PC NA Megaservers. -
    www.theadroit.co.uk

    AKA:
    • [Mac] - [NA] - AJL32456
      • Thordin Agard (Lvl: Champion 26 - Breton - Dragonknight - Daggerfall Covenant)
      • Thorodin Jartharn (Lvl: 6 - High Elf - Sorcerer - Aldmeri Dominion)
    • [Xbox] - [EU] - AJL32456
      • Bjarnar (Lvl: Champion 382 - Nord - Templar - Aldmeri Dominion)
      • Shadelurker (Lvl: 18 - Khajiit - Nightblade - Aldmeri Dominion)
      • Drake Ivor (Lvl: 36 - Breton - Warden - Ebonheart Pact)
      • Thorodin Agard (Lvl: 25 - High Elf - Sorcerer - Daggerfall Covenant)
      • Aegon The Deadly (Lvl: 10 - Breton - Necromancer - Aldmeri Dominion)
      • Rhaegar V T(Lvl: 23 - Breton - Necromancer - Daggerfall Covenant)
  • Raideen
    Raideen
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    AJL32456 wrote: »
    I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.

    Yaaaaaa………….no.

    Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.

    The issue is not my critiquing of their work, it's their work.
  • AJL32456
    AJL32456
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    Raideen wrote: »
    AJL32456 wrote: »
    I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.

    Yaaaaaa………….no.

    Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.

    The issue is not my critiquing of their work, it's their work.

    If you don't like it, don't play it... it's quite simple.

    I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.

    Stop complaining, this is all a good thing!
    AJL32456
    - Guildmaster of The Adroit. Only on Xbox EU and PC NA Megaservers. -
    www.theadroit.co.uk

    AKA:
    • [Mac] - [NA] - AJL32456
      • Thordin Agard (Lvl: Champion 26 - Breton - Dragonknight - Daggerfall Covenant)
      • Thorodin Jartharn (Lvl: 6 - High Elf - Sorcerer - Aldmeri Dominion)
    • [Xbox] - [EU] - AJL32456
      • Bjarnar (Lvl: Champion 382 - Nord - Templar - Aldmeri Dominion)
      • Shadelurker (Lvl: 18 - Khajiit - Nightblade - Aldmeri Dominion)
      • Drake Ivor (Lvl: 36 - Breton - Warden - Ebonheart Pact)
      • Thorodin Agard (Lvl: 25 - High Elf - Sorcerer - Daggerfall Covenant)
      • Aegon The Deadly (Lvl: 10 - Breton - Necromancer - Aldmeri Dominion)
      • Rhaegar V T(Lvl: 23 - Breton - Necromancer - Daggerfall Covenant)
  • Raideen
    Raideen
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    AJL32456 wrote: »
    Raideen wrote: »
    AJL32456 wrote: »
    I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.

    Yaaaaaa………….no.

    Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.

    The issue is not my critiquing of their work, it's their work.

    If you don't like it, don't play it... it's quite simple.

    I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.

    Stop complaining, this is all a good thing!

    I am not complaining, seems like you are on a witch hunt against me. I simply pointed out issued with housing, just like the OP did, in fact its the discussion of this thread.

    And where did I complain about extra space? I never complained about extra space. I simply showed where the communication between the artists who make the exterior and the artists who make the interior needs some work.

    I worked at a design firm in los angeles and gave art direction to my designers. If someone was to bring up the issues I am pointing out in this game to me when I worked at that firm, I would GLADLY take the critique and pass it to my designers to make sure our work was spot on.

    This acceptance of mediocrity for items in game that can cost upwards of $170.00 is a complete joke.
  • TheNightflame
    TheNightflame
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    Raideen wrote: »
    AJL32456 wrote: »
    Raideen wrote: »
    AJL32456 wrote: »
    I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.

    Yaaaaaa………….no.

    Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.

    The issue is not my critiquing of their work, it's their work.

    If you don't like it, don't play it... it's quite simple.

    I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.

    Stop complaining, this is all a good thing!

    I am not complaining, seems like you are on a witch hunt against me. I simply pointed out issued with housing, just like the OP did, in fact its the discussion of this thread.

    And where did I complain about extra space? I never complained about extra space. I simply showed where the communication between the artists who make the exterior and the artists who make the interior needs some work.

    I worked at a design firm in los angeles and gave art direction to my designers. If someone was to bring up the issues I am pointing out in this game to me when I worked at that firm, I would GLADLY take the critique and pass it to my designers to make sure our work was spot on.

    This acceptance of mediocrity for items in game that can cost upwards of $170.00 is a complete joke.

    I <3 you
  • Minyassa
    Minyassa
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    It does seem to be an indication of a lack of caring, and that's bothersome. I will second the sentiment that if it was just in-game gold I would not be so concerned but now that they're making *everything* cost crowns and they continue to do shoddy work, it is a big concern. One can only suspend disbelief so far, and one of Elsweyr houses is so badly mismatched inside to outside that I cannot stand to look at it and absolutely refuse to buy it. Their loss, and something that could have been remedied had they bothered with quality control.
  • katanagirl1
    katanagirl1
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    I used to get bent out of shape over the sunlight coming through that window in the Psijic villa that has a wall in front of it. Of course it only shone in sometimes, versus the continual aetherial ambient light that exists in Arteum.

    I noticed that about the bank in Rimmen since you showed the above images. I think some of the other houses in the area are that way too.

    Lol, I suppose what has been seen now cannot be unseen...
    Edited by katanagirl1 on October 15, 2019 4:51AM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • mayasunrising
    mayasunrising
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    Raideen wrote: »
    This acceptance of mediocrity for items in game that can cost upwards of $170.00 is a complete joke.

    This.
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • Raideen
    Raideen
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    Raideen wrote: »
    AJL32456 wrote: »
    Raideen wrote: »
    AJL32456 wrote: »
    I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.

    Yaaaaaa………….no.

    Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.

    The issue is not my critiquing of their work, it's their work.

    If you don't like it, don't play it... it's quite simple.

    I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.

    Stop complaining, this is all a good thing!

    I am not complaining, seems like you are on a witch hunt against me. I simply pointed out issued with housing, just like the OP did, in fact its the discussion of this thread.

    And where did I complain about extra space? I never complained about extra space. I simply showed where the communication between the artists who make the exterior and the artists who make the interior needs some work.

    I worked at a design firm in los angeles and gave art direction to my designers. If someone was to bring up the issues I am pointing out in this game to me when I worked at that firm, I would GLADLY take the critique and pass it to my designers to make sure our work was spot on.

    This acceptance of mediocrity for items in game that can cost upwards of $170.00 is a complete joke.

    I <3 you

    I <3 my GF a ton, but your comment ranks pretty high!
    :D
  • Raideen
    Raideen
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    I used to get bent out of shape over the sunlight coming through that window in the Psijic villa that has a wall in front of it. Of course it only shone in sometimes, versus the continual aetherial ambient light that exists in Arteum.

    I noticed that about the bank in Rimmen since you showed the above images. I think some of the other houses in the area are that way too.

    Lol, I suppose what has been seen now cannot be unseen...

    And not only can it not be unseen, but you will see more...much much more, and it will make you sad.

    For some fun, go study the front of the Alinor Townhome and how it relates to the interior bottom and top floor.

    If you have the Hall of the Lunar Champion unlocked and have the right door/exterior unlocked. Go study the right side and note how the lake/pond wraps around. Now exit the Hall of Lunar Champion into the city and take note. I suppose the argument that can be made there is that perhaps you are teleporting through a portal to another place...but it seems like a door to me.

    I first noticed the issues with Domus Phrasticus last year, but then started noticing more and more.

    I initially did not have too many issues with it. I mean the core game was made some time ago, and budgets being budgets and all and blah blah blah, I kinda gave it a pass.

    But Summerset came out. Same issues.
    Elseweyr came out. Same issues.

    So it was not an isolated incident but something that the art director has either not noticed (nor any of the artists), or has been looked over intentionally. Sadly the lack of attention to detail persists today.



  • bayushi2005
    bayushi2005
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    What I always objected was poor quality product with a luxury price tag. I am being reminded of that every morning while holding my bottle of Telvanni Bug Musk. Surprisingly, it is cheaper than an average house in ESO. On top of that ESO houses are digital content: no packaging, distribution, transport and storage. Sheer income.

    Would you be irritated seeing the sole going loose in your Lacoste shoes? I would.

    That's why I get irritated with all these small mishaps. It is not free content. We pay heavy money for that, but get ... badly designed product. Even if we point out the issues, they are not being fixed. What brand does that?

    Think: 3.4 oz of Chanel No.5 = 1 average notable in ESO.
  • LadyNalcarya
    LadyNalcarya
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    AJL32456 wrote: »
    Raideen wrote: »
    AJL32456 wrote: »
    I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.

    Yaaaaaa………….no.

    Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.

    The issue is not my critiquing of their work, it's their work.

    If you don't like it, don't play it... it's quite simple.

    I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.

    Stop complaining, this is all a good thing!

    Fantasy or not, consistency is important for immersion.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Trevore
    Trevore
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    Minor symmetrical problems, I can deal with. But when there is actually a balcony that can NOT be accessed? Dangit, ZOS, there is even a little doorway that gives just enough space for a portal to be there. Come on, I want to feel like Scar singing "Be Prepared" in 1994 in this home! At LEAST give us portals we can move around and connect two together so we can actually make something good! For Wratihhome, I think the inaccessible balcony is the real tragedy. Although I would sincerely appreciate if they could fix the minor symmetrical issues too, those stairs do not look great.
    Gamertag: MagicalTringusXbox One | NA|Trevore Lombardi [DC ] - Imperial Dragonknight [PvP/PvE Tank]]Samuel Elias Xarxes [DC] - Altmer Sorcerer [Magicka DPS]Solaris Carona [DC] - Breton Templar [Magicka DPS]Alice Barbie Angel [DC] - Breton Necromancer [Magicka DPS]Trevore Nightshade [DC] - Imperial Nightblade [Stamina PvP DPS]Nemo Tigerclaw [DC] - Khajit Nightblade [Stamina PvE DPS]Thomas Ganks [DC] - Dunmer Nightblade [Magicka PvP DPS]Volga Valkyn Skoria [DC] - Dunmer Dragonknight [Stamina PvP DPS]
  • idk
    idk
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    The best place to post this is the PTS forums as that is where Zos looks most for the timely PTS feedback. Just FYI

    Sorry, I have an eye for detail as well. lol
    Edited by idk on October 15, 2019 2:55PM
  • bayushi2005
    bayushi2005
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    idk wrote: »
    The best place to post this is the PTS forums as that is where Zos looks most for the timely PTS feedback. Just FYI

    Sorry, I have an eye for detail as well. lol

    This thread was meant for ZOS and housing community alike. Don't know how others, but I do not visit PTS section of the forum for housing-related topics.
  • Araneae6537
    Araneae6537
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    @bayushi2005 I am glad you pointed these out! I am the same way. I have to cover such things or purposefully make things not aligned/symmetrical/etc. because if it is close but off it just drives me crazy! I am pretty OCD about placement of furnishings, bringing in characters of different heights and trying to see from all angles to make sure surfaces align where they should and that there is no clipping. :lol:

    I do hope that ZOS will address these errors and in the mean time, will avoid houses such as those @Raideen posted — such continuity errors are really jarring! :persevere:
  • Araneae6537
    Araneae6537
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    Raideen wrote: »
    I used to get bent out of shape over the sunlight coming through that window in the Psijic villa that has a wall in front of it. Of course it only shone in sometimes, versus the continual aetherial ambient light that exists in Arteum.

    I noticed that about the bank in Rimmen since you showed the above images. I think some of the other houses in the area are that way too.

    Lol, I suppose what has been seen now cannot be unseen...

    And not only can it not be unseen, but you will see more...much much more, and it will make you sad.

    For some fun, go study the front of the Alinor Townhome and how it relates to the interior bottom and top floor.

    If you have the Hall of the Lunar Champion unlocked and have the right door/exterior unlocked. Go study the right side and note how the lake/pond wraps around. Now exit the Hall of Lunar Champion into the city and take note. I suppose the argument that can be made there is that perhaps you are teleporting through a portal to another place...but it seems like a door to me.

    I first noticed the issues with Domus Phrasticus last year, but then started noticing more and more.

    I initially did not have too many issues with it. I mean the core game was made some time ago, and budgets being budgets and all and blah blah blah, I kinda gave it a pass.

    But Summerset came out. Same issues.
    Elseweyr came out. Same issues.

    So it was not an isolated incident but something that the art director has either not noticed (nor any of the artists), or has been looked over intentionally. Sadly the lack of attention to detail persists today.

    I had to come up with a complex explanation for the Alinor Crest Townhouse layout to prevent my head from exploding. I LOVE the house, aside from some things that don’t seem to fit... I think I’ll try not to look too closely from the outside lest it topple my mental construction! :sweat_smile:
  • bayushi2005
    bayushi2005
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    ErinM31 wrote: »
    @bayushi2005 I am glad you pointed these out! I am the same way. I have to cover such things or purposefully make things not aligned/symmetrical/etc. because if it is close but off it just drives me crazy! I am pretty OCD about placement of furnishings, bringing in characters of different heights and trying to see from all angles to make sure surfaces align where they should and that there is no clipping. :lol:

    I do hope that ZOS will address these errors and in the mean time, will avoid houses such as those @Raideen posted — such continuity errors are really jarring! :persevere:

    @ErinM31 I just use Magic Carpet, but yeah, I'm there... and absolutely all of them angles ^^

    Symmetry/alignment issues are the very reason why my Lakemire Xanmeer was turned into a gold bar xD It took me six months of building and breaking the whole room and corridor to make things play together: main entrance to the xanmeer itself is off, staircase slightly off and together they open onto a column <3 Add some unremovable roots and rubble and you've got an OCD nightmare.
  • LadyAstrum
    LadyAstrum
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    AJL32456 wrote: »
    Raideen wrote: »
    AJL32456 wrote: »
    I think that if you're worried about how many windows, details, whatever there are on the inside vs outside, that you are playing this fantasy game for the wrong reason... For all we know every house interior is a pocket dimension, where anything can be possible.

    Yaaaaaa………….no.

    Sorry, but that is an extremely weak excuse in an attempt to cover up their mediocre work ethic.

    The issue is not my critiquing of their work, it's their work.

    If you don't like it, don't play it... it's quite simple.

    I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.

    Stop complaining, this is all a good thing!

    You clearly have low standards.

    You know, some people actually care about the details....because in many cases they are paying for them. Either in real money, or in time. Both of which are important.

    ZoS need to pay attention to these details. Having a window on the outside, for example, that somehow has magically disappeared when I go inside the house is not permissible. I am not a child. I'm not going to pretend such a simple mistake isn't there. It's okay to have standards, and it's okay to want houses to not have sloppy errors.

    I love the designers....but please, pay more attention to the details. We spend money on this...whether it on the house itself, or on the furnishings that go inside. We're willing to spend time and money on it, it's not too much to ask the devs do the same.

    Thank you.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • Hallothiel
    Hallothiel
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    @Raideen

    Re: House of Lunar Champion - pretty sure they are portals to areas, not doors. If you do the Elsweyr prologue, you can see the terrace. You are now at the Halls of Colossus. Same with the other portals.

    But do understand your frustration with insides & outsides not matching. And not being able to access areas that look sooo inviting (Earth Tear Cavern, I’m looking at you).



  • dcam86b14_ESO
    dcam86b14_ESO
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    oh well, it'll never be fixed. That's their stance and always will be, assets are final.
  • AJL32456
    AJL32456
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    LadyAstrum wrote: »
    AJL32456 wrote: »

    If you don't like it, don't play it... it's quite simple.

    I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.

    Stop complaining, this is all a good thing!

    You clearly have low standards.

    You know, some people actually care about the details....because in many cases they are paying for them. Either in real money, or in time. Both of which are important.

    ZoS need to pay attention to these details. Having a window on the outside, for example, that somehow has magically disappeared when I go inside the house is not permissible. I am not a child. I'm not going to pretend such a simple mistake isn't there. It's okay to have standards, and it's okay to want houses to not have sloppy errors.

    I love the designers....but please, pay more attention to the details. We spend money on this...whether it on the house itself, or on the furnishings that go inside. We're willing to spend time and money on it, it's not too much to ask the devs do the same.

    Thank you.

    @Raideen, if you think I'm on a "witch hunt" against you, I'm not, up until the one time I quoted you I hadn't mentioned you at all as originally I was just giving my response to a handful of the points brought up in this forum thread.

    I am a (and I work with) video and projection designer here in the UK, so believe me, I know some of the problems that the Zenimax designers, programmers and countless other roles of employees face. The main ones being time and budgets.
    To make certain deadlines, we have to make cuts where we don't want to, and come up with creative solutions as a team to do our best to produce a product that lots of people can enjoy, engage with and talk about with their peers.

    Architecturally, symmetry is overrated. I think things are more interesting if they aren't aligned or symmetrical, it opens you up to creating some truly iconic and whacky creations. It also makes things seem more natural, more human (or elven). People make mistakes, and if it is then that's something they need to solve. If it was deliberate, then well they have a reason for it and it will stay that way. In some cases where I have worked on location, windows have been bricked up on the inside, and there have been curtains covering a wall with no window. It is a curious quirk at first, but these are things you come to forgive over time.

    With each update, the developers have to look at the game as a whole when adding new areas, quests, houses, NPCs, clothing, crafting etc. as it all effects each other. If the interior is bigger than the exterior, it is much harder to reduce the size after people have bought it and decorated it in live realm, than it would have been in closed testing, and the people who signed off on these things believe that the ESO community will still be impressed and forgiving.
    This is why I am more forgiving of some of these adjustments they have had to make in game. @LadyAstrum it is not because I have low standards (if you knew me you'd see I have high standards when it comes to my work), I just think there are other things that maybe I should be complaining about, such as the overpricing of houses and furniture, or the fact that more houses and furniture should have more options for purchase than just crowns.

    The community can only "push" so far... Just remember it's a two way street. You can comment and suggest changes, but Zenimax are the developers, they can only deliver edits when there's time and budget allows, and that may not be in the next week, or next month, it could be a couple of years from now, but something may be being done about it. Their main focus currently, is the next update: Scalebreaker, and getting that content ready for launch next month.

    Going back to the main issue of this post. Wraithhome is still in PTS. It is a complex build compared to the majority of other houses. Any edits and adjustments you've highlighted, they could have seen and they could have already sorted, could they not?

    If a texture is not lined up properly or you come across a bug, send in a report and Zenimax will try and rectify it. Just because you don't get an immediate response doesn't mean they don't care, or haven't read it. For most of the issues this community has mentioned it seems down to personal preference. Rather than seeing a red flag, ask yourself: How can I incorporate this into my design?

    All in all, ESO is a fantasy game, and I think with that in mind, the community should be prepared to be more forgiving when the inside features don't match the outside features of a house. Imagination is a powerful tool, especially in a fantasy world.
    AJL32456
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  • Raideen
    Raideen
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    AJL32456 wrote: »
    @Raideen, if you think I'm on a "witch hunt" against you, I'm not, up until the one time I quoted you I hadn't mentioned you at all as originally I was just giving my response to a handful of the points brought up in this forum thread.
    Your first post was a mild attack on anyone who seemed to have issues with how the models in game have bene produced (BTW, VERY POORLY, and that is a PROFESSIONAL opinion, not a gamer opinion). It did not address the topic and only served to belittle those who care about the products they are purchasing, and rightfully so.
    AJL32456 wrote: »
    I am a (and I work with) video and projection designer here in the UK, so believe me, I know some of the problems that the Zenimax designers, programmers and countless other roles of employees face. The main ones being time and budgets.
    To make certain deadlines, we have to make cuts where we don't want to, and come up with creative solutions as a team to do our best to produce a product that lots of people can enjoy, engage with and talk about with their peers.
    A fellow designer, well hello. I have worked in 3D (maya, cinema 4d, 3D Max) and was tasked with giving art direction to my local team when I worked in Hollywood, CA USA. I get where you are coming from, but none of that has anything to do with poor work ethic.
    As I have pointed out on a number of cases where doing the job right the FIRST time, would have cost less in production.
    You ever heard the adage "Measure twice, cut once". They need better communication, that is obvious and apparent. But more importantly, this issue in the game is not new. Its plagued the game (as far as homes go) since Homestead, and they are still making the same mistakes. Perhaps their art director never held a job where mediocrity was not acceptable.
    AJL32456 wrote: »
    Architecturally, symmetry is overrated. I think things are more interesting if they aren't aligned or symmetrical, it opens you up to creating some truly iconic and whacky creations. It also makes things seem more natural, more human (or elven). People make mistakes, and if it is then that's something they need to solve. If it was deliberate, then well they have a reason for it and it will stay that way. In some cases where I have worked on location, windows have been bricked up on the inside, and there have been curtains covering a wall with no window. It is a curious quirk at first, but these are things you come to forgive over time.
    I never argued that point. The examples I provided showcase where there is no window on the exterior, but there is one on the interior (with light shining through). That clearly does not fit into your excuse of being overrated.
    AJL32456 wrote: »
    With each update, the developers have to look at the game as a whole when adding new areas, quests, houses, NPCs, clothing, crafting etc. as it all effects each other. If the interior is bigger than the exterior, it is much harder to reduce the size after people have bought it and decorated it in live realm, than it would have been in closed testing, and the people who signed off on these things believe that the ESO community will still be impressed and forgiving.
    This is why I am more forgiving of some of these adjustments they have had to make in game. @LadyAstrum it is not because I have low standards (if you knew me you'd see I have high standards when it comes to my work), I just think there are other things that maybe I should be complaining about, such as the overpricing of houses and furniture, or the fact that more houses and furniture should have more options for purchase than just crowns.
    I understand this, you are preaching to the choir. But as I have pointed out, this is not a new issue. It is a persisting issue, which means it is not being rectified. And when you consider that they could actually spend less time doing it right the first time (not talking about going back now and fixing it), then its not a simple oversight, its a clear issue.
    AJL32456 wrote: »
    The community can only "push" so far... Just remember it's a two way street. You can comment and suggest changes, but Zenimax are the developers, they can only deliver edits when there's time and budget allows, and that may not be in the next week, or next month, it could be a couple of years from now, but something may be being done about it. Their main focus currently, is the next update: Scalebreaker, and getting that content ready for launch next month.
    I have never once asked for an edit. Not ONCE. I have suggested that they take a look internally at their issues and correct them.
    Secondly though, you are caught up in the same mindset they are and most publishers are. And that is that you are right and the customer is wrong. I am FIRST and FOREMOST a customer and when you consider that these people are charging $170.00 USD for some homes, I have a RIGHT to express my opinion and frankly even request a refund.
    The gaming industry is the only industry that can take a complete dump on their customers and get away with it. Mostly because many of the young people do not realize how the world works.
    AJL32456 wrote: »
    If a texture is not lined up properly or you come across a bug, send in a report and Zenimax will try and rectify it. Just because you don't get an immediate response doesn't mean they don't care, or haven't read it. For most of the issues this community has mentioned it seems down to personal preference. Rather than seeing a red flag, ask yourself: How can I incorporate this into my design?
    No. Simply. NO. They need to do their job right, period. End of discussion. When they show a window to the left and right of a door on the exterior wall, there should be a window to the left and right of the door on the interior wall. The fact you argue against that is mind blowing. I mean...wow, seriously. Its one thing to stand up for fellow artists, but something entirely different to support bad work ethic when these products are being sold for insane amounts of money.
    AJL32456 wrote: »
    All in all, ESO is a fantasy game, and I think with that in mind, the community should be prepared to be more forgiving when the inside features don't match the outside features of a house. Imagination is a powerful tool, especially in a fantasy world.

    That is a pure 100% copout and would not be accepted anywhere else in the west in any other industry, especially in the USA (we in fact have higher work standards than the UK, perhaps this is why you have a hard time understanding how mediocrity is unacceptable). I was in Birmingham, Brighton, Ludlow and many of those surrounding areas just back in May. Customer service in the UK is sorely lacking. I am not picking on the UK, I love the UK, but that is a cultural difference. Similar to how many people in the UK work to live, where as in the USA we live to work.
  • bayushi2005
    bayushi2005
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    I work in UK, I won't comment on "pushing papers" and horrid customer service because I can't do it without insulting anyone. I can't say I keep calm and carry on. I find the acceptance of low standards unbearable.

    Wraithhome is paid content (so is any notable, crown-only house) with price which exceeds most of single player games on the date of release: recall prices of Witcher 3, Divinity II: Original Sin, or Cyberpunk. You won't convince me that the price tag is justified here. Two notables would buy me Razer Huntsman Elite... (In fact, I may skip buying a couple of houses and get some new peripherials, so the money goes to the company which actually worked hard to make their product amazing) I realise it is all down to "how many people are going to purchase it", but imho, the lower the quality of the house, the less. On top of that, most of the houses are built with assets which are already in game, they are not made from scratch, we pretty much pay for putting these assets together. Wraithhome looks familiar because you've seen it in Vaults of Madness and Crypt of Hearts.

    If it comes to symmetry - would you like the tiles in your bathroom "just slightly off". Really? I doubt anybody wants everything being symmetrical, but for the goodness sake, where it matters, it matters. Don't get me wrong, I cherish chaos in my builds, but I can not imagine the courtyard in Louvre being built slightly off because "symmetry is overrated".

    Edited by bayushi2005 on October 17, 2019 8:47AM
  • UntilValhalla13
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    Just...stop giving them money then. Housing is one of their bread and butter money makers, because they know people will spend hundreds of real dollars on a fake house in a video game. They'll just keep churning stuff out to meet deadlines and quotas for events/updates, and gloss over any errors that they assume people won't care about.
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