the1andonlyskwex wrote: »No, that's not what I said. If I build for defense, my damage drops ~20% & the only thing I can kill is another Nightblade. Everyone else can just press a button and they go from near death to full health, & then I have to cloak away because they can still do more damage than me — Magblades have to choose between damage & survivability. Doesn't seem like any other class does.
1) Nobody can heal from near death to full health in a single button press in BGs. Between the fact that nobody (except maybe you) runs builds with only 15k health, and the fact that Battle Spirit halves all healing, it's just not possible.
2) They're doing a lot of damage to you because you're not running any crit resistance, not because their build does high DPS otherwise.
3) I can assure you that all classes have to balance DPS against survivability. If anything Nightblades have that balance the easiest because Cloak works no matter how squishy your build is. Most other classes don't have anything even remotely comparable (the only class that comes close is Sorcerer).
It is not so much the classes but the builds that players use.
If you go in BG deathmatch with a selfish build and all your teammates have also selfish builds you will have hard time.
Most important part in my builds is: my cross healing should be at least 30% of my damage output. Keeping my teammates alive release the pressure on me.
The weakest class cannot do that unless they are a dedicated healer — in fact most of the time they can't even heal themselves. That's kind of my whole point actually: some classes can have [among] the highest healing while still having the highest damage & most kills — I actually see that relatively frequently. That's not balance.
Every magicka class can do that. Probably every stamina too, you just need the other morph of vigor.
Then you will tell me: "But if I use the other morph of vigor I will have no burst heal." If anyone go with a group build in BG and not selfish builds you will be fine because you will get cross healing from your teammates. Echoing vigor and bogdan helm will be enough cross healing.
You don't play a NB do you?
I dont like the class and this the only class that I ve never really played a lot. I have 2 leveled NBs but just dont like it.
Now I see you talk about mNB, just slot blockade (+ shock or frost enchant infused destro), slot Radiating Regeneration + healing orbs and bogdan. One recovery set, one dps set and then take advantage of your ranged execute. Stay with your group, once you reach high MMR it will be easier as ppl stick together. When you are focused roll in your group.
the1andonlyskwex wrote: »No, that's not what I said. If I build for defense, my damage drops ~20% & the only thing I can kill is another Nightblade. Everyone else can just press a button and they go from near death to full health, & then I have to cloak away because they can still do more damage than me — Magblades have to choose between damage & survivability. Doesn't seem like any other class does.
1) Nobody can heal from near death to full health in a single button press in BGs. Between the fact that nobody (except maybe you) runs builds with only 15k health, and the fact that Battle Spirit halves all healing, it's just not possible.
2) They're doing a lot of damage to you because you're not running any crit resistance, not because their build does high DPS otherwise.
3) I can assure you that all classes have to balance DPS against survivability. If anything Nightblades have that balance the easiest because Cloak works no matter how squishy your build is. Most other classes don't have anything even remotely comparable (the only class that comes close is Sorcerer).
3) This comment makes me think you've never even played a Nightblade. If you haven't, you should level up a Magblade & play in some decent MMR BGs. Then come back & tell me if you still think they're the "easiest" to balance. If it was so easy, we wouldn't see BGs loaded with Templars & DKs with 15-25+ kills and roughly zero deaths, it would just be a bunch of Nightblades. Yes, I know there are still some NBs that can wreck *** up, but that is the exception not the rule.
the1andonlyskwex wrote: »3) This comment makes me think you've never even played a Nightblade. If you haven't, you should level up a Magblade & play in some decent MMR BGs. Then come back & tell me if you still think they're the "easiest" to balance. If it was so easy, we wouldn't see BGs loaded with Templars & DKs with 15-25+ kills and roughly zero deaths, it would just be a bunch of Nightblades. Yes, I know there are still some NBs that can wreck *** up, but that is the exception not the rule.
You yourself said that you've got a glass cannon build that often has the fewest deaths of anyone in BGs. If that's not trivializing the balance between damage and survivability, I don't know what is (assuming you're not just going AFK).
dominguero96 wrote: »the1andonlyskwex wrote: »Royalthought wrote: »1. I said listing single target skills is very Xv1 ish. You listed them again. There’s no confusion on which are single target and which aren’t. Of the AOE skills you listed, path of darkness I said was the highlight of the “group utility.” Hence proving the OP right.
2. We know what Xv1 is. And this is an even more Xv1 ish statement. It’s simple, nightblades most effective skills hit 1 target. Other classes hit many. Resulting in other classes being better at group utility.
It’s clear that nb are bottom tier in group play. So instead of going in circles, I’ll ask. Are you saying that nightblades are one of the best classes for group play? Or are you more so just pointing out what they CAN do?
1) I listed 7 skills, only 2 of which can in any way be interpreted as single target.
2) Maybe your XvX strategy should include coordinating with your group to focus targets.
2a) Of 12 NB skills that do damage, 6 have at least one morph that does AoE damage.
I'm definitely not saying NBs are top tier. I'm saying they're not nearly as terrible at providing "group utility" as you seem to think. Perhaps you should try adjusting your build to take advantage of the options you already have before coming here and complaining. At least then you'll be able to complain about specific skills/problems instead of just whining that NBs are bad.
mate if you think nbs give group utility you havent played any other class.
The only "good" skill for groups gives major expedition and little heals in a small area. The others suck.
Yeah we have stuns and fear, as all staminas have now. That's all.
pd: if anyone think of the debuff nb puts well, compareit to the necros one.
Nordic__Knights wrote: »On my nightblade im 89% top of my team regardless of what classes are in my group and 65%of the time im top out of all 3 teams so back off nightblades we all dont run and hide at 1st site of an enemy
the1andonlyskwex wrote: »I don't die much. Usually I have the fewest deaths in BGs, unless we're up against a premade. My issue is lack of burst. Healing/defense is a secondary concern for me.
Oh, I see, you're trying to play a build where you can burst people down from 100% to 0% before they can mount any sort of counterattack (and then you cloak and run if it doesn't work). I'm pretty sure ZOS doesn't want that approach to work very well.
Royalthought wrote: »See a dk: He's going to war with us. Hard to kill and big damage.
See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.
See a nightblade: ........................................................
We're on our own. Lol
And this is actually why ZOS should NOT bother to try to balance anything for PvP.
Trying to balance for PvP in ESO is trying to balance against a moving target of builds and team combinations and different situations (BG versus open world versus duels versus whatever). It's more than futile it's idiocy.
Trying to balance for PvE is totally different -- ZOS has full control over the static balance target of NPCs, and most of the time of the encounter arena as well. That means one side of the equation is basically 100% knowable.
Other games that balance for PvP have it easier because they reduce the number of variables -- they focus on matches where there are a limited number of toons per team; they have tight classes without a huge range of choices of what the class can do; etcetera. ESO has far too many variables even from trying to put one class together.
Just let the PvP community come up with their own counters, or play what they think is the OP meta. If everyone's playing the same thing, it's balanced. Complaining about the enemy's build? The enemy's team makeup? Play the same thing.
BUT for people who don't want to do that (remember, ZOS wants to do power fantasy and play your own way), implement proper LEAGUES to sort people.
LEAGUES applies not just to BG but Cyrodiil and IC. Unless you have leagues for open world, there will be too many zergs (you won't eliminate them entirely) and consequently whining about zergs.
Zergs are when people don't want to play a cookie cutter build and want to play their way. So they bunch up and mow down the opposition -- because it works. No different than camping IC sewer doors get people as they transition in -- it works.
I'm not even asking for them to to balance for PvP, I'd just like my Magblade's skills to be within spitting distance of my Magsorc's. The Magsorc has ~600 less spell power, but the skills do 2k+ more damage — and they are absurdly easy to use compared to the blade. This isn't just PVP, the Sorc just does more damage all around, with way less spell power. Why would ZOS allow such a glaring deficit?
universal_wrath wrote: »And this is actually why ZOS should NOT bother to try to balance anything for PvP.
Trying to balance for PvP in ESO is trying to balance against a moving target of builds and team combinations and different situations (BG versus open world versus duels versus whatever). It's more than futile it's idiocy.
Trying to balance for PvE is totally different -- ZOS has full control over the static balance target of NPCs, and most of the time of the encounter arena as well. That means one side of the equation is basically 100% knowable.
Other games that balance for PvP have it easier because they reduce the number of variables -- they focus on matches where there are a limited number of toons per team; they have tight classes without a huge range of choices of what the class can do; etcetera. ESO has far too many variables even from trying to put one class together.
Just let the PvP community come up with their own counters, or play what they think is the OP meta. If everyone's playing the same thing, it's balanced. Complaining about the enemy's build? The enemy's team makeup? Play the same thing.
BUT for people who don't want to do that (remember, ZOS wants to do power fantasy and play your own way), implement proper LEAGUES to sort people.
LEAGUES applies not just to BG but Cyrodiil and IC. Unless you have leagues for open world, there will be too many zergs (you won't eliminate them entirely) and consequently whining about zergs.
Zergs are when people don't want to play a cookie cutter build and want to play their way. So they bunch up and mow down the opposition -- because it works. No different than camping IC sewer doors get people as they transition in -- it works.
I'm not even asking for them to to balance for PvP, I'd just like my Magblade's skills to be within spitting distance of my Magsorc's. The Magsorc has ~600 less spell power, but the skills do 2k+ more damage — and they are absurdly easy to use compared to the blade. This isn't just PVP, the Sorc just does more damage all around, with way less spell power. Why would ZOS allow such a glaring deficit?
Max magicka. Most Skills in the game work on highest offensive stats of their respective dmg. If a skill does magical dmg, normaly it would scale with iether spell dmg or max magicka, likewise if skill does physical dmg, it scale with weapon dmg or max stamina which ever is highest. New skills work on both specs like streak for example, it deals magicka dmg and it used to scal with max magicka and spell dmg, now it scales with highest offensive stat either be it spell dmg, weapon dmg, max magicka or stamina. This theoriticaly allows for build diversity of classes.
I should not that because mag sorc uses shields to survive, their shields scale with max magicka only rather than both max magicka and spell dmg, so naturally you would see sorcerer have highest mag pools of all classes in general.
Like I said, try playing a Magblade the same way you play your DK & see for yourself. It's not as easy as you seem to think.
the1andonlyskwex wrote: »Like I said, try playing a Magblade the same way you play your DK & see for yourself. It's not as easy as you seem to think.
Last night I took my magblade into BGs in his PvE healer gear (not his healer skills though). He did much better than my magdk does in similar gear because he actually has usable ranged options and an execute. Based on that experience, if I actually used a PvP build, I'm pretty sure he would be fine (not great, especially compared to my stamden or my magsorc, but fine).
the1andonlyskwex wrote: »Like I said, try playing a Magblade the same way you play your DK & see for yourself. It's not as easy as you seem to think.
Last night I took my magblade into BGs in his PvE healer gear (not his healer skills though). He did much better than my magdk does in similar gear because he actually has usable ranged options and an execute. Based on that experience, if I actually used a PvP build, I'm pretty sure he would be fine (not great, especially compared to my stamden or my magsorc, but fine).
universal_wrath wrote: »And this is actually why ZOS should NOT bother to try to balance anything for PvP.
Trying to balance for PvP in ESO is trying to balance against a moving target of builds and team combinations and different situations (BG versus open world versus duels versus whatever). It's more than futile it's idiocy.
Trying to balance for PvE is totally different -- ZOS has full control over the static balance target of NPCs, and most of the time of the encounter arena as well. That means one side of the equation is basically 100% knowable.
Other games that balance for PvP have it easier because they reduce the number of variables -- they focus on matches where there are a limited number of toons per team; they have tight classes without a huge range of choices of what the class can do; etcetera. ESO has far too many variables even from trying to put one class together.
Just let the PvP community come up with their own counters, or play what they think is the OP meta. If everyone's playing the same thing, it's balanced. Complaining about the enemy's build? The enemy's team makeup? Play the same thing.
BUT for people who don't want to do that (remember, ZOS wants to do power fantasy and play your own way), implement proper LEAGUES to sort people.
LEAGUES applies not just to BG but Cyrodiil and IC. Unless you have leagues for open world, there will be too many zergs (you won't eliminate them entirely) and consequently whining about zergs.
Zergs are when people don't want to play a cookie cutter build and want to play their way. So they bunch up and mow down the opposition -- because it works. No different than camping IC sewer doors get people as they transition in -- it works.
I'm not even asking for them to to balance for PvP, I'd just like my Magblade's skills to be within spitting distance of my Magsorc's. The Magsorc has ~600 less spell power, but the skills do 2k+ more damage — and they are absurdly easy to use compared to the blade. This isn't just PVP, the Sorc just does more damage all around, with way less spell power. Why would ZOS allow such a glaring deficit?
Max magicka. Most Skills in the game work on highest offensive stats of their respective dmg. If a skill does magical dmg, normaly it would scale with iether spell dmg or max magicka, likewise if skill does physical dmg, it scale with weapon dmg or max stamina which ever is highest. New skills work on both specs like streak for example, it deals magicka dmg and it used to scal with max magicka and spell dmg, now it scales with highest offensive stat either be it spell dmg, weapon dmg, max magicka or stamina. This theoriticaly allows for build diversity of classes.
I should not that because mag sorc uses shields to survive, their shields scale with max magicka only rather than both max magicka and spell dmg, so naturally you would see sorcerer have highest mag pools of all classes in general.
By "spell power," I mean the the combined max magicka & spell damage. (i.e.: [Max Mag/100 * 10.5] + Spell Damage). I know that's a rough estimate, and doesn't apply to all skills, but it gives me a ballpark idea of how 2 sets will compare on the same toon. The Magblade is a Breton & has lower spell damage than the Altmer Sorc, but it has significantly higher max magicka, so the effective "spellpower" is quite a bit higher on the Magblade.
TL;DR: The Magblade is in better gear than the Sorc — if I put the Sorc in the same gear as the Magblade, Haunting Curse, Crystal Shards, and Mage's Wrath are all almost as powerful as my Magblade's ultimate. The discrepancy is absurd.
Yea, the strongest BG magblade spec has been a healer for a long time.
Issue is all the burst damage increases recently and nerfs to defense. You’ll do okay but get wrecked against better opponents and teams depending on your group. You’re reliant on cross healing from team mates to stay alive.
I used to solo queue but stopped. Spec doesn’t work well outside a premade.
the1andonlyskwex wrote: »@Langeston
My whole argument has been that I think you're blowing the balance issues way out of proportion. Sure, not all classes are equally good, but they're not nearly as unbalanced as you seem to think. Sure, NBs aren't top tier right now, but that certainly doesn't make them useless (or even bottom tier). I think a lot of the whining we see in these forums (especially from Nightblades and Magsorcs) is because they're not as dominant as they used to be, not because they're actually bad.
the1andonlyskwex wrote: »Yea, the strongest BG magblade spec has been a healer for a long time.
Issue is all the burst damage increases recently and nerfs to defense. You’ll do okay but get wrecked against better opponents and teams depending on your group. You’re reliant on cross healing from team mates to stay alive.
I used to solo queue but stopped. Spec doesn’t work well outside a premade.
Just to be clear, I wasn't playing a healer spec in terms of skills, I was just wearing healer gear (Sanctuary and Worm Cult). I think I even did less than 10k healing in one match (where my score at the end was a little better than middle of the pack, which is pretty typical for me, I won't claim to be great).
Also, I was solo queued, and everyone gets wrecked by premades, regardless of class.
Fur_like_snow wrote: »Add vote kick to BGs. That way when you see a NB in group you just boot him straight back to picking pockets in Riften.
oh yeah, some relativly smoky call for balance. if only OP was more precise about his toughts..
oh yeah, some relativly smoky call for balance. if only OP was more precise about his toughts..
I was simply venting my frustration while at the same time trying to avoid making a "nerf thread." I was in a BG yesterday where there was eight templars — obviously not every BG is that bad, but it certainly seems like it sometimes. Having completely OP classes ruins the game on a number of levels, even if you play one of those OP classes. Gets kinda boring seeing the same death recap over & over too.
My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
This is officially now the 100000000th nerf sorcs thread.
My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
This is officially now the 100000000th nerf sorcs thread.
If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.
My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
This is officially now the 100000000th nerf sorcs thread.
If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.
I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.
*How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.
Again, this is not a "sorc nerf" thread.Have yet to see a sorc nerf thread made by a DK or a warden.