starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
SilverPaws wrote: »When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
This 100%.
When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.
Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.
To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.
What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.
Small scalers were freaking out about the dot meta in PvP. The single target dots are back to being useless again, like they wanted. Onslaught is still overpowered and untouched. Magplars are back to being irrelevant again, unless they can figure out a way to rack up enough burst dmg to make the changes to Purifying Light useful. Magcros are back to being irrelevant. Stam still looks good, if a little subdued. Sorcs are still...sorcs. If anything, this could be good for the health of PvP because with less burst potential, people can go back to playing like real PvPers and stop trying to play World of Tanks with swords and staffs. Maybe they'll let go of their heavy armor crutches and learn how to actually fight.
Yes, certain abilities got a bit crushed, but overall, it's what needed to happen.
SilverPaws wrote: »SilverPaws wrote: »When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
This 100%.
When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.
Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.
To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.
What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.
Small scalers were freaking out about the dot meta in PvP. The single target dots are back to being useless again, like they wanted. Onslaught is still overpowered and untouched. Magplars are back to being irrelevant again, unless they can figure out a way to rack up enough burst dmg to make the changes to Purifying Light useful. Magcros are back to being irrelevant. Stam still looks good, if a little subdued. Sorcs are still...sorcs. If anything, this could be good for the health of PvP because with less burst potential, people can go back to playing like real PvPers and stop trying to play World of Tanks with swords and staffs. Maybe they'll let go of their heavy armor crutches and learn how to actually fight.
Yes, certain abilities got a bit crushed, but overall, it's what needed to happen.
Don't try to put it on players... It's just entirely Zenimax fault that they overbuffed dots for no reason and then nerfed them too much. They could just revert dot damage to update 22, but that would be too hard right.
Maybe they are hoping experienced players are skilled enough adapt
Nordic__Knights wrote: »
MehrunesFlagon wrote: »SilverPaws wrote: »SilverPaws wrote: »When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
This 100%.
When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.
Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.
To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.
What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.
Small scalers were freaking out about the dot meta in PvP. The single target dots are back to being useless again, like they wanted. Onslaught is still overpowered and untouched. Magplars are back to being irrelevant again, unless they can figure out a way to rack up enough burst dmg to make the changes to Purifying Light useful. Magcros are back to being irrelevant. Stam still looks good, if a little subdued. Sorcs are still...sorcs. If anything, this could be good for the health of PvP because with less burst potential, people can go back to playing like real PvPers and stop trying to play World of Tanks with swords and staffs. Maybe they'll let go of their heavy armor crutches and learn how to actually fight.
Yes, certain abilities got a bit crushed, but overall, it's what needed to happen.
Don't try to put it on players... It's just entirely Zenimax fault that they overbuffed dots for no reason and then nerfed them too much. They could just revert dot damage to update 22, but that would be too hard right.
I think we need to add the fact that they routinely nerf with a sledge hammer.When they should be using a scalpel.
Nordic__Knights wrote: »MehrunesFlagon wrote: »SilverPaws wrote: »SilverPaws wrote: »When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
This 100%.
When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.
Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.
To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.
What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.
Small scalers were freaking out about the dot meta in PvP. The single target dots are back to being useless again, like they wanted. Onslaught is still overpowered and untouched. Magplars are back to being irrelevant again, unless they can figure out a way to rack up enough burst dmg to make the changes to Purifying Light useful. Magcros are back to being irrelevant. Stam still looks good, if a little subdued. Sorcs are still...sorcs. If anything, this could be good for the health of PvP because with less burst potential, people can go back to playing like real PvPers and stop trying to play World of Tanks with swords and staffs. Maybe they'll let go of their heavy armor crutches and learn how to actually fight.
Yes, certain abilities got a bit crushed, but overall, it's what needed to happen.
Don't try to put it on players... It's just entirely Zenimax fault that they overbuffed dots for no reason and then nerfed them too much. They could just revert dot damage to update 22, but that would be too hard right.
I think we need to add the fact that they routinely nerf with a sledge hammer.When they should be using a scalpel.
I don't think they know how to do the fine finishes of anything
The past 3-4 weeks, I've only been logging in to do mount training and inventory management, with the occasional hour or two playing (occasional being like 2-3 days across the whole 3-4 weeks). I've only been doing this, because I just did not find Scalebreaker fun as a patch. DoT meta in PvE is just boring, and is infuriating in PvP when idiots at max range can DoT you up and completely deny you healing because you're taking so much damage. That, combined with the constantly deteriorating performance, has left me basically getting frustrated every time I play, so I just didn't.
As it currently stands, since reading the patch notes, I haven't even logged in at all, over the past like 4 days. I haven't logged in, because I just don't see a reason to. This upcoming patch is profoundly *** my characters, to the point where I'd have to completely rework my PvE character into something that is still just not fun to play, and bench my PvP character since DK is now a DoT class without any good DoT's.
I'm just done with Zenimax making the same exact *** mistakes patch after patch, year after year, and just not fixing any of them, despite the community screaming at them to do so. Literally a year ago, this thread popped up during the Murkmire PTS in response to the blanket nerf of mobility, pointing out that rather than blindly flailing the nerf bat around gutting anything it touches, they should use a nerf scalpel pointed specifically at what the community, the reps, and maybe Zenimax themselves deem problems.
I asked a class rep whether Zenimax had seen this, and apparently they did, and yet here we are in the Dragonhold PTS, where the same *** happens with a different mechanic. Zenimax introduces 2 blatantly overpowered DoT's (Entropy, Soul Trap) by more than doubling their damage, but rather than nerfing just those 2, they gut DoT's across the board by 50+%. It is so bad that DK's Volatile Armor now deals more damage than DK's Claw, which was once one of the strongest single target DoT's in the game. It is so bad that back barring a Maelstrom destro staff on a stamina build offers higher DPS than any other option, simply because of the boost to light attacks.
At this point, it's a complete joke. I'm watching FENGRUSH stream the PTS as I speak, and literally everything has left me speechless. This is not the game I once loved, this is not the game I once enjoyed, this is not the game that ESO should be. Zenimax, do better, you and I both know you can.
xeha_arwen11 wrote: »General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
Yeah...getting a trial together is much harder.
I'm having major trouble just finding people to do vet dlc dungeons with. Even the two new dungeons that came out. It's terrible.
BloodMagicLord wrote: »General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
You know, once upon a time trials were actually hard, right? DDs had to run defensive ultimates and weren't pulling 100k DPS. This situation is ridiculous and it's good that ZOS is finally addressing it. Some players may dislike this and quit rather than adapt to the change, but if that's the case then they probably weren't too far from quitting anyways.
There are the sentences "can adapt" but "tired of adapting". Also "game is fun" becoming "game is chore".
So really the rewards aren't enough doing the effort, yeah skin, whatever but then what? Maybe add some crap for keys in the Undaunted like furnitures, crown items, idk.
I'd imagine the 1% that clears everything would want something more challenging new content wise rather than more challeging because they got nerfed.
The average player is average mostly because not enough time spent in the game, for whatever reasons, so the learning curve takes longer with less pratice, which is why change the game every 3 months destroys any interest in progression.
Nobody has a reason to be positive about any of these and past changes. Also no demographics should be ignored even if they are just 1%, those are the guys that contribute with builds (which accelerates the learning for those who don't have the time/gold to test every build, every set, until a bis is found), also those are the guys that mostly streams ESO which often brings new players looking to try the cool game on the stream.
Honest opinion is that one way I see the "endgame" being solved is on the difficult of the content. It's from no brain to ultra mode. How about have a "story" option that can be soloed (rewards get nerfed ofc) so casuals are happy. And a veteran difficult which would be all the mechanics of the dungeon with nerfed values of health and damage, and finally a master mode with the values tweaked for end game. I believe that would calm everyone's *** down.
General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
nafensoriel wrote: »General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
Question.
You have a product that 1% use at a professional level...
and
99% use at a casual level.
Who do you develop for?
Raiders are very costly to MMOs. They consume content faster than casual players, demand innovative content at a faster rate, and the content you develop for raiders will be consumed by a tiny fraction of the people paying you. Is it really surprising that most MMOs are moving away from raiding as primary content consumption and design source?
nafensoriel wrote: »General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
Question.
You have a product that 1% use at a professional level...
and
99% use at a casual level.
Who do you develop for?
Raiders are very costly to MMOs. They consume content faster than casual players, demand innovative content at a faster rate, and the content you develop for raiders will be consumed by a tiny fraction of the people paying you. Is it really surprising that most MMOs are moving away from raiding as primary content consumption and design source?
For people who play MMO's one of the big motivators for them is "to be the best" they constantly have that goal in mind so they consume content and play frequently in their attempt to reach that level (be it in PvE or PvP)..... so you nerf all the skills, destroy the end game community and then what?. With nothing to aim for anymore and no long term goals what is keeping people playing the game and consuming content?.
nafensoriel wrote: »
Fact is these nerfs don't bother anyone but people obsessed with a number. The exact same number would complain if all DPS in the game was moved one decimal point with no other changes.
nafensoriel wrote: »General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
Question.
You have a product that 1% use at a professional level...
and
99% use at a casual level.
Who do you develop for?
Raiders are very costly to MMOs. They consume content faster than casual players, demand innovative content at a faster rate, and the content you develop for raiders will be consumed by a tiny fraction of the people paying you. Is it really surprising that most MMOs are moving away from raiding as primary content consumption and design source?
https://youtu.be/Yb9H1kwF25wIt’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
TheGreatBlackBear wrote: »After this update endgame will just be logging on to the forums and raging. It probably already is tbh