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Combat changes destroyed end-game population.

  • MehrunesFlagon
    MehrunesFlagon
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    Jaraal wrote: »
    JAwtunes wrote: »
    Maybe they are hoping experienced players are skilled enough to adapt

    Not enough skilled players to replace the income from all the casual players who are leaving because they can’t adapt.

    Usually is the case.
  • MehrunesFlagon
    MehrunesFlagon
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    Drako_Ei wrote: »
    mikemacon wrote: »
    It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.

    I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).

    ...when since the trial was released, nothing has actually changed.

    ¯\_(ツ)_/¯

    Good luck doing godslayer with 30k dps

    Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.

    If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.

    We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
  • xeha_arwen11
    xeha_arwen11
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    slofwnd wrote: »
    General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
    It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
    Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
    Is that what developers want the game to be? Drive away players who were loyal to the game for years?

    Yeah...getting a trial together is much harder.
    I'm having major trouble just finding people to do vet dlc dungeons with. Even the two new dungeons that came out. It's terrible.
  • SilverPaws
    SilverPaws
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    p00tx wrote: »
    SilverPaws wrote: »
    p00tx wrote: »
    code65536 wrote: »
    When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.

    This 100%.

    When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.

    Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.

    To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.

    What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.

    Small scalers were freaking out about the dot meta in PvP. The single target dots are back to being useless again, like they wanted. Onslaught is still overpowered and untouched. Magplars are back to being irrelevant again, unless they can figure out a way to rack up enough burst dmg to make the changes to Purifying Light useful. Magcros are back to being irrelevant. Stam still looks good, if a little subdued. Sorcs are still...sorcs. If anything, this could be good for the health of PvP because with less burst potential, people can go back to playing like real PvPers and stop trying to play World of Tanks with swords and staffs. Maybe they'll let go of their heavy armor crutches and learn how to actually fight.

    Yes, certain abilities got a bit crushed, but overall, it's what needed to happen.

    Don't try to put it on players... It's just entirely Zenimax fault that they overbuffed dots for no reason and then nerfed them too much. They could just revert dot damage to update 22, but that would be too hard right.
  • MehrunesFlagon
    MehrunesFlagon
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    SilverPaws wrote: »
    p00tx wrote: »
    SilverPaws wrote: »
    p00tx wrote: »
    code65536 wrote: »
    When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.

    This 100%.

    When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.

    Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.

    To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.

    What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.

    Small scalers were freaking out about the dot meta in PvP. The single target dots are back to being useless again, like they wanted. Onslaught is still overpowered and untouched. Magplars are back to being irrelevant again, unless they can figure out a way to rack up enough burst dmg to make the changes to Purifying Light useful. Magcros are back to being irrelevant. Stam still looks good, if a little subdued. Sorcs are still...sorcs. If anything, this could be good for the health of PvP because with less burst potential, people can go back to playing like real PvPers and stop trying to play World of Tanks with swords and staffs. Maybe they'll let go of their heavy armor crutches and learn how to actually fight.

    Yes, certain abilities got a bit crushed, but overall, it's what needed to happen.

    Don't try to put it on players... It's just entirely Zenimax fault that they overbuffed dots for no reason and then nerfed them too much. They could just revert dot damage to update 22, but that would be too hard right.

    I think we need to add the fact that they routinely nerf with a sledge hammer.When they should be using a scalpel.
  • Nordic__Knights
    Nordic__Knights
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    JAwtunes wrote: »
    Maybe they are hoping experienced players are skilled enough adapt

    Yeah they're hopes are that skilled players might want to adopt but are the skill players going to want to adapt every 3 months I'm a veteran of the game of five years and I don't want to
    Edited by Nordic__Knights on September 20, 2019 11:50PM
  • MehrunesFlagon
    MehrunesFlagon
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    JAwtunes wrote: »
    Maybe they are hoping experienced players are skilled enough adapt

    Yeah they're hopes are that skilled players might want to adopt but are the skill players going to want to adapt every 3 months I'm a veteran of the game of five years and I don't want to

    Yeah, I think you pretty much nail it with this.I can easily adapt,but doing so every 3 months is rather tiresome.
  • Nordic__Knights
    Nordic__Knights
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    SilverPaws wrote: »
    p00tx wrote: »
    SilverPaws wrote: »
    p00tx wrote: »
    code65536 wrote: »
    When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.

    This 100%.

    When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.

    Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.

    To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.

    What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.

    Small scalers were freaking out about the dot meta in PvP. The single target dots are back to being useless again, like they wanted. Onslaught is still overpowered and untouched. Magplars are back to being irrelevant again, unless they can figure out a way to rack up enough burst dmg to make the changes to Purifying Light useful. Magcros are back to being irrelevant. Stam still looks good, if a little subdued. Sorcs are still...sorcs. If anything, this could be good for the health of PvP because with less burst potential, people can go back to playing like real PvPers and stop trying to play World of Tanks with swords and staffs. Maybe they'll let go of their heavy armor crutches and learn how to actually fight.

    Yes, certain abilities got a bit crushed, but overall, it's what needed to happen.

    Don't try to put it on players... It's just entirely Zenimax fault that they overbuffed dots for no reason and then nerfed them too much. They could just revert dot damage to update 22, but that would be too hard right.

    I think we need to add the fact that they routinely nerf with a sledge hammer.When they should be using a scalpel.

    I don't think they know how to do the fine finishes of anything
  • MehrunesFlagon
    MehrunesFlagon
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    SilverPaws wrote: »
    p00tx wrote: »
    SilverPaws wrote: »
    p00tx wrote: »
    code65536 wrote: »
    When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.

    This 100%.

    When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.

    Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.

    To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.

    What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.

    Small scalers were freaking out about the dot meta in PvP. The single target dots are back to being useless again, like they wanted. Onslaught is still overpowered and untouched. Magplars are back to being irrelevant again, unless they can figure out a way to rack up enough burst dmg to make the changes to Purifying Light useful. Magcros are back to being irrelevant. Stam still looks good, if a little subdued. Sorcs are still...sorcs. If anything, this could be good for the health of PvP because with less burst potential, people can go back to playing like real PvPers and stop trying to play World of Tanks with swords and staffs. Maybe they'll let go of their heavy armor crutches and learn how to actually fight.

    Yes, certain abilities got a bit crushed, but overall, it's what needed to happen.

    Don't try to put it on players... It's just entirely Zenimax fault that they overbuffed dots for no reason and then nerfed them too much. They could just revert dot damage to update 22, but that would be too hard right.

    I think we need to add the fact that they routinely nerf with a sledge hammer.When they should be using a scalpel.

    I don't think they know how to do the fine finishes of anything

    Then they need to learn.
  • Wayshuba
    Wayshuba
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    jcm2606 wrote: »
    The past 3-4 weeks, I've only been logging in to do mount training and inventory management, with the occasional hour or two playing (occasional being like 2-3 days across the whole 3-4 weeks). I've only been doing this, because I just did not find Scalebreaker fun as a patch. DoT meta in PvE is just boring, and is infuriating in PvP when idiots at max range can DoT you up and completely deny you healing because you're taking so much damage. That, combined with the constantly deteriorating performance, has left me basically getting frustrated every time I play, so I just didn't.

    As it currently stands, since reading the patch notes, I haven't even logged in at all, over the past like 4 days. I haven't logged in, because I just don't see a reason to. This upcoming patch is profoundly *** my characters, to the point where I'd have to completely rework my PvE character into something that is still just not fun to play, and bench my PvP character since DK is now a DoT class without any good DoT's.

    I'm just done with Zenimax making the same exact *** mistakes patch after patch, year after year, and just not fixing any of them, despite the community screaming at them to do so. Literally a year ago, this thread popped up during the Murkmire PTS in response to the blanket nerf of mobility, pointing out that rather than blindly flailing the nerf bat around gutting anything it touches, they should use a nerf scalpel pointed specifically at what the community, the reps, and maybe Zenimax themselves deem problems.

    I asked a class rep whether Zenimax had seen this, and apparently they did, and yet here we are in the Dragonhold PTS, where the same *** happens with a different mechanic. Zenimax introduces 2 blatantly overpowered DoT's (Entropy, Soul Trap) by more than doubling their damage, but rather than nerfing just those 2, they gut DoT's across the board by 50+%. It is so bad that DK's Volatile Armor now deals more damage than DK's Claw, which was once one of the strongest single target DoT's in the game. It is so bad that back barring a Maelstrom destro staff on a stamina build offers higher DPS than any other option, simply because of the boost to light attacks.

    At this point, it's a complete joke. I'm watching FENGRUSH stream the PTS as I speak, and literally everything has left me speechless. This is not the game I once loved, this is not the game I once enjoyed, this is not the game that ESO should be. Zenimax, do better, you and I both know you can.

    I agree with everything you said here except for the very last sentence. Your own comments here are an example that ZoS cannot do better because these wild swings from patch to patch every three months shows they haven't a clue what they are doing. I have been in a few MMOs and I have NEVER seen a combat team so clueless that they swing from +40% on patch to -65% the next.
    Edited by Wayshuba on September 21, 2019 2:02AM
  • Rungar
    Rungar
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    your in execute range now, all zos has to do is fix weaving to finish you off.
  • Kaartinen
    Kaartinen
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    I came back, relearned my characters and farmed sets, and now seeing the PTS I have no interest in doing that all over again in such a short timeframe.

    Maybe I'll try again in 6 months.
  • TumlinTheJolly
    TumlinTheJolly
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    I'll only start playing again when they officially announce that they're going to significantly slow down / limit balance changes. Patch after patch I barely got to play my builds before the next round of balace changes came along. Can't imagine how rough that is for more casual players.
  • Epicasballs
    Epicasballs
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    slofwnd wrote: »
    General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
    It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
    Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
    Is that what developers want the game to be? Drive away players who were loyal to the game for years?

    Yeah...getting a trial together is much harder.
    I'm having major trouble just finding people to do vet dlc dungeons with. Even the two new dungeons that came out. It's terrible.

    No rewards. Skins/personalities are gone. Do them once then who cares. Not worth repeating.
  • MopeyHat
    MopeyHat
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    Long-time subscriber here, dropping this game for sure outside of occasional RP if dps drops as much as it looks like it's going to. It just isn't fun going backwards and my dungeon achievement progression buddies don't want to get on to things slipping out from under us.
  • Cously
    Cously
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    There are the sentences "can adapt" but "tired of adapting". Also "game is fun" becoming "game is chore".

    So really the rewards aren't enough doing the effort, yeah skin, whatever but then what? Maybe add some crap for keys in the Undaunted like furnitures, crown items, idk.

    I'd imagine the 1% that clears everything would want something more challenging new content wise rather than more challeging because they got nerfed.

    The average player is average mostly because not enough time spent in the game, for whatever reasons, so the learning curve takes longer with less pratice, which is why change the game every 3 months destroys any interest in progression.

    Nobody has a reason to be positive about any of these and past changes. Also no demographics should be ignored even if they are just 1%, those are the guys that contribute with builds (which accelerates the learning for those who don't have the time/gold to test every build, every set, until a bis is found), also those are the guys that mostly streams ESO which often brings new players looking to try the cool game on the stream.

    Honest opinion is that one way I see the "endgame" being solved is on the difficult of the content. It's from no brain to ultra mode. How about have a "story" option that can be soloed (rewards get nerfed ofc) so casuals are happy. And a veteran difficult which would be all the mechanics of the dungeon with nerfed values of health and damage, and finally a master mode with the values tweaked for end game. I believe that would calm everyone's *** down.
  • Lucky28
    Lucky28
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    slofwnd wrote: »
    General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
    It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
    Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
    Is that what developers want the game to be? Drive away players who were loyal to the game for years?

    You know, once upon a time trials were actually hard, right? DDs had to run defensive ultimates and weren't pulling 100k DPS. This situation is ridiculous and it's good that ZOS is finally addressing it. Some players may dislike this and quit rather than adapt to the change, but if that's the case then they probably weren't too far from quitting anyways.

    If Trials are so easy why is everyone not running around with the "godslayer" title?. Trials are easy when you know what to do and are able to leave it to muscle memory. at any rate, they are making all classes and all skills exactly the same, the only way they differ is visually - this is stupid and is what is killing the game faster than anything.
    Edited by Lucky28 on September 21, 2019 4:44AM
    Invictus
  • Epicasballs
    Epicasballs
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    Cously wrote: »
    There are the sentences "can adapt" but "tired of adapting". Also "game is fun" becoming "game is chore".

    So really the rewards aren't enough doing the effort, yeah skin, whatever but then what? Maybe add some crap for keys in the Undaunted like furnitures, crown items, idk.

    I'd imagine the 1% that clears everything would want something more challenging new content wise rather than more challeging because they got nerfed.

    The average player is average mostly because not enough time spent in the game, for whatever reasons, so the learning curve takes longer with less pratice, which is why change the game every 3 months destroys any interest in progression.

    Nobody has a reason to be positive about any of these and past changes. Also no demographics should be ignored even if they are just 1%, those are the guys that contribute with builds (which accelerates the learning for those who don't have the time/gold to test every build, every set, until a bis is found), also those are the guys that mostly streams ESO which often brings new players looking to try the cool game on the stream.

    Honest opinion is that one way I see the "endgame" being solved is on the difficult of the content. It's from no brain to ultra mode. How about have a "story" option that can be soloed (rewards get nerfed ofc) so casuals are happy. And a veteran difficult which would be all the mechanics of the dungeon with nerfed values of health and damage, and finally a master mode with the values tweaked for end game. I believe that would calm everyone's *** down.

    Well skins and such being rewards are great for building friendships. Even past getting my own Worm Wizard or Beastman if see in guild "Looking for tank for vFL HM then I'll have Worm Wizard" I come in with the "Switching toons." It feels good to help and be there when someone earns something they've been working toawrds. I still run vFL, vSCP, vMHK, vMOS more than the new dungeons for this reason... to help the community of people still on that grind. Taking screenshots and posting band after... it's great. But now.... nothing. No one does hey new dungeons. I bet ZOS has data that would clearly show new vet dlc dungeon clears have dropped significantly compared to ones with high end rewards.
  • Jodynn
    Jodynn
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    Feedback after feedback with overwhelming support ignored then these ignorant changes feels like a big middle finger from the combat team and it's not if I can adapt, it's just it's not fun anymore.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • nafensoriel
    nafensoriel
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    slofwnd wrote: »
    General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
    It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
    Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
    Is that what developers want the game to be? Drive away players who were loyal to the game for years?

    Question.
    You have a product that 1% use at a professional level...
    and
    99% use at a casual level.

    Who do you develop for?

    Raiders are very costly to MMOs. They consume content faster than casual players, demand innovative content at a faster rate, and the content you develop for raiders will be consumed by a tiny fraction of the people paying you. Is it really surprising that most MMOs are moving away from raiding as primary content consumption and design source?
  • Maotti
    Maotti
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    Yeah, i had 9 of 98 people online on my friendlist now before i logged off.

    Being a Saturday evening on EU it really does not bode well. Hasn't been that low in a long time.

    The offliners know what's coming and therefore cannot be bothered to log in anymore.

    Too bad ZoS refuses to even attempt to listen at their playerbase!
    Edited by Maotti on September 21, 2019 10:31PM
    PC EU
  • Jaraal
    Jaraal
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    slofwnd wrote: »
    General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
    It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
    Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
    Is that what developers want the game to be? Drive away players who were loyal to the game for years?

    Question.
    You have a product that 1% use at a professional level...
    and
    99% use at a casual level.

    Who do you develop for?

    Raiders are very costly to MMOs. They consume content faster than casual players, demand innovative content at a faster rate, and the content you develop for raiders will be consumed by a tiny fraction of the people paying you. Is it really surprising that most MMOs are moving away from raiding as primary content consumption and design source?

    If they're nerfing skills and playstyles (werewolf) because the 1% is making end game content look easy or dominating casuals in PvP to the point they come in and complain that they can't win, then apparently so.

    Who do you think these nerfs will affect the most? Yep, the 99% who are struggling to complete content and win matches. When the one bar guy who spams light attack and maybe casts a skill or two when he thinks about it suddenly finds his power cut in half..... what's going to happen?
  • Lucky28
    Lucky28
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    slofwnd wrote: »
    General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
    It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
    Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
    Is that what developers want the game to be? Drive away players who were loyal to the game for years?

    Question.
    You have a product that 1% use at a professional level...
    and
    99% use at a casual level.

    Who do you develop for?

    Raiders are very costly to MMOs. They consume content faster than casual players, demand innovative content at a faster rate, and the content you develop for raiders will be consumed by a tiny fraction of the people paying you. Is it really surprising that most MMOs are moving away from raiding as primary content consumption and design source?

    For people who play MMO's one of the big motivators for them is "to be the best" they constantly have that goal in mind so they consume content and play frequently in their attempt to reach that level (be it in PvE or PvP)..... so you nerf all the skills, destroy the end game community and then what?. With nothing to aim for anymore and no long term goals what is keeping people playing the game and consuming content?.
    Edited by Lucky28 on September 22, 2019 12:16AM
    Invictus
  • nafensoriel
    nafensoriel
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    Lucky28 wrote: »
    For people who play MMO's one of the big motivators for them is "to be the best" they constantly have that goal in mind so they consume content and play frequently in their attempt to reach that level (be it in PvE or PvP)..... so you nerf all the skills, destroy the end game community and then what?. With nothing to aim for anymore and no long term goals what is keeping people playing the game and consuming content?.

    They do? I asked some of my local echo group why they play. Their answers?
    Because its fun.
    Because they love the Elder scrolls universe
    Because they can do whatever they want in the game.

    That's, again, an echo group poll but I have a stunning suspicion that most people who play MMOs these days have exactly zero cares about how "powerful" they are as long as they complete content without frustration.

    Reality is the only group that cares about getting better are the groups that care about competition... as in less than 1% of the game. It's painfully obvious when you look at trends in modern MMOs vs those made 5 years ago.

    @Jaraal
    You could cut the DPS by 75% and most of the games players would never notice. Most players only see public instance content. The hardest thing they walk into is a public dungeon or group finder dungeon group during events.

    I'd love ZOS to release the actual percentage of people who have EVER completed ANYTHING veteran mode. You would be very surprised at how tiny that number is.



    Fact is these nerfs don't bother anyone but people obsessed with a number. The exact same number would complain if all DPS in the game was moved one decimal point with no other changes.

  • LadyNalcarya
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    Fact is these nerfs don't bother anyone but people obsessed with a number. The exact same number would complain if all DPS in the game was moved one decimal point with no other changes.

    Not really. Of course, you can collect flowers and do quests with minimal dps, but it's well known that average dd in this game is not very good. 20-30k maybe? And losing 20% of damage for these dds might make a difference between clearing content and getting stuck.
    And then there are progression groups that are working towards hardmodes. People who havent done this keep saying that trials are super easy now... But actually they are not. And progression groups will be thrown back in their progress. How is it fun or fair?
    Of course, DoT needed some adjustments, but 60% is way too much. The previous patch, despite being unbalanced, brought some positive things, for example, it made magcros and magdens viable. They could've just trimmed some overperforming abilities and sets if they just wanted dps ceiling to go down.
    Also, the whole "obsession with dps" thing is something ZOS themselves created and promoted. Check speedrun requirements, there is a trial that requires a 15 min run to get a speedrun (vAS). vSS speedrun is 30 min, and as far as I know it's only been achieved by stacking dds of the same, most powerful class.
    Edited by LadyNalcarya on September 22, 2019 2:00AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • BlueRaven
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    slofwnd wrote: »
    General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
    It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
    Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
    Is that what developers want the game to be? Drive away players who were loyal to the game for years?

    Question.
    You have a product that 1% use at a professional level...
    and
    99% use at a casual level.

    Who do you develop for?

    Raiders are very costly to MMOs. They consume content faster than casual players, demand innovative content at a faster rate, and the content you develop for raiders will be consumed by a tiny fraction of the people paying you. Is it really surprising that most MMOs are moving away from raiding as primary content consumption and design source?

    https://youtu.be/Yb9H1kwF25w

    GilliamtheRogue 1:01:50 min: "..what kind of players experience the game in different ways, and what is our target audience with some these changes. So like in some of these cases it's a numbers game which not everyone really cares about. The average player who's going to come on and just kill some dragons or stuff like that, they don't care if they're spammable is doing a billion damage..." (Emphasis mine.)

    Wheeler: "Well I would."

    They tried to walk it back, but it was pretty clear.

    They go on to to say they are focused on the end game group. And that the endgame players "...thats's where a lot of the number balancing, in terms of why things get buffed or nerfed is, like, its focused on that group in terms of making sure that we have a healthy game that everyone can experience..." (Again emphasis mine.)

    They are focused on the 1% the other 99% are not their "focus". That is why the game is suffering.

    The combat team consists of a guy who does not do PvE content, and another one who thinks people who log onto kill dragons don't care about their dps so won't consider them in the combat decisions.
  • Grandma
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    a lot of my guildies, myself included, aren't worried about dropping the game so much as we are switching off dps to main heal/tank roles, lol. you can't raid with 5 healers and 5 tanks!
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Schattenfluegel
    Schattenfluegel
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    mikemacon wrote: »
    It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.

    I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).

    ...when since the trial was released, nothing has actually changed.

    ¯\_(ツ)_/¯

    Actually they have...its a Dot on the Backbar for Glyphe, Flamewall or something (on staminas too), and on your Mainbar you will play Spammable, Light Attacks and Executioner, if you have someone. This is crap and boring, some people have reached 80k with these new rota on pts and it was with necros.

    No one want to play that, Dots were to strong yes, but LA were stronger on PTS. Both of them have to come in Line...LA, Dots and Spammables shouldnt seperate so hard from each other in Terms of DMG. Our real Problem is and have been the high LA, not the skills. But if you touch them too much, it will hit the casual/progress players harder, than the players Hodor, MA or Unchained Animals have.
    Edited by Schattenfluegel on September 22, 2019 5:50AM
    Love my Stamsorc
  • tthhyyss
    tthhyyss
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    Next in line... cp nerfs...
  • Edziu
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    After this update endgame will just be logging on to the forums and raging. It probably already is tbh

    Im already just looking on forums sometimes

    I was playing this since beta, was capable to do every new hard content, was doing pvp fine

    with morrowind I quitted eso for almost year, after summerset I stopped pvp and now not long after elsweyr release I quitted again and I dont mind returning to ESO while looking at forums and new changes

    and with it gues what....most most of my friends in this time if not earlier also have quitted of this nonsense, only stupid tryhards left still online, they who are hardcore tryhards and doesnt matter how bad changes will be they will always find an solution to adapt...but I think all know how small amount of these players is in community....for dozens of my friends, not looking at hundrets of guildies where are just 2-3 of tryhards like them to adapt to everything and this couple of my friends doesnt counted single rp, casual, non-veteran/exp player so

    and os someone other wrote here with which I agree...community in this game is worst of all game I have played because community here is very split and hatking eachother while having fun of seeing nerfs to others which dont bother them

    I will say even most toxic communities in internet are better than this game community because besides this toxicity they are still together with understanding while this community just just to selfish especially from non-vet playerbase side
    there was many threads, asks for simple QoL's for most players here, vet, pvp and jsut casual without much time, almsot everything if not just everything was negater by RP's because it would affect their "immersion" even though any compromises invented by rest to actually not affect anyones immersion.

    I could bring more exaples like this but I dont want to waste more my time on this trying to remember something which wasnt cleary nice, funny so why I should to try remember more for this, for more reminders of pain from this game?
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