A sculpture in its late stages is perfected with a chisel, not a hammer. Art is made with the fine strokes, attention to detail. Not just throwing the book at a canvas and seeing what sticks. ESO is now in its 4th year. The wonderful classes and play styles you have created are long established and cemented. The player base has grown to love and adore, and invest a ton of time (and money) into the classes YOU created that WE learned, practiced, and mastered. But the decisions and directions you have taken these last few weeks are very discouraging and do not inspire any faith or hope that the investment made by the players (in a pvp context) is safe at all. There are many angles I could approach this, many topics I could discuss. But today's changes to mobility really are a shining example of everything I find to be wrong with your development philosophy and trends.
From what I gather, you were informed that heavy stamina builds are over performing because they have incredible damage and survivability while sacrificing no mobility (in fact having the best mobility). And this issue is obvious to anybody who actually plays the game, and has been for a long time. How do you respond to this? With a knee jerk and impulsive nerf to the very concept of mobility itself. The fact that you would strip mobility tools from magicka classes is a case-in-point example of why experienced PvPers believe that you guys truly don't understand your own game, and have little faith in your development team. Who has ever complained about magicka mobility? What needed to happen was acute and careful changes to how heavy armor stamina builds operate. A nerf to forward momentum and the p2w swift trait you added in Summerset would have accomplished this. Instead, you decided to take the hammer to all mobility. Which is very distressing for those of us who prefer to play solo/small scale or those of us who play builds that rely on mobility without abusing the game's mechanics like heavy armor stam has for a year now. For example, magicka classes or medium armor stam builds that choose to not use a bow. And that right there is the problem. Swinging a sledgehammer at your sculpture and leaving the player base vulnerable to the unintended collateral damage from your reckless, callous movements.
There were some good changes this patch, sure. But the bad changes are indicative of a very deep seated and systematic failure in the system. You guys do not think things through comprehensively nor do you balance in a precise, surgical way. Instead you opt for sloppy and ill conceived stabs at balance that end up doing more harm than good. Another shining example of this is the change to damage shields, where you tried to cram in PvE and PvP nerfs at the same time without properly appraising the consequences. I do not have to make an argument on that matter tho because you have already conceded the error and made an attempt to redeem the mistake. And besides, I'm pretty sure you've heard enough of it. But here's the thing: why should it take a massive community uproar and backlash for you guys to see the flaw in balancing with a hammer when ESO just needs the little blemishes to be chiseled out? Continuously you nerf our classes to compensate for power creep coming from other sources, you homogenize the unique flairs that made us attracted to certain play styles, you miss your mark when it comes to balancing- and we have to suffer the consequences. Time and time again.
But actually, the thing is, we don't. The PvP community is already a shadow of its former self. Id venture to say that over half of the skilled and enthusiastic player base from 2 years ago has abandoned the game, let alone from launch. The game feels more and more hollow by the day, Cyrodiil more akin to a ghost town than the the bustling and eventful battlefield we fell in love with years ago. If you wish for those of us who care about skilled and complex game play to completely abandon ship- by all means continue down this path. Keep introducing sets like Soldier of Anguish, after seeing the backlash from sloads not 3 months ago (after not one but TWO proc set disaster eras). Keep gutting solo and small scale pvp while acquiescing to, or even empowering, zerg play. Keep unnecessarily stripping our classes of the tools they need to function. Or, consider the feedback you are receiving loudly and clearly and reach for the chisel and not the hammer.
Signed,
A disillusioned former patron.
P.S. This isn't an "I'm quitting" thread, don't censor me bro.
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