They're just following the old mantra, "You have to break it before you can fix." Granted they've been "breaking" it for quite some time now and we're all still wondering when the "fix" it phase begins, but I digress.
They're just following the old mantra, "You have to break it before you can fix." Granted they've been "breaking" it for quite some time now and we're all still wondering when the "fix" it phase begins, but I digress.
They're just following the old mantra, "You have to break it before you can fix." Granted they've been "breaking" it for quite some time now and we're all still wondering when the "fix" it phase begins, but I digress.
When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
This 100%.
When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.
Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.
To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.
daedalusAI wrote: »they have an undefined goal in mind, if any goal at all, so your customer feedback is just white noise to them.
There isn't any.i like to think that they have a definied goal in mind, i just want them to tell us the details, where this game is going and how much time/patches we must wait
Dagoth_Rac wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
The problem though is that often the mechanic is DPS. In a lot of ESO content, if your DPS is above "X" (and that number can vary from Trial to Trial and boss to boss), the content is fairly easy. If your DPS is blow "X", you wipe. It is a very black and white approach to mechanics. If the loss of DPS made people say, "Oh geez, killing boss A is gonna take 20 minutes now instead of 10 minutes," or, "Oh geez, we are gonna see that mechanic 5 times now instead of 3, which gives us 2 extra times to mess it up," I think there would be less outrage. But people see these changes and are like, "Oh geez, if our guild's average in-Trial DPS drops from 35k to 28k, it is not gonna take us longer to get a clear, or require us to handle more or new mechanics, it is going to be impossible."
The DPS obsession in this game is because there are so many bright-line DPS walls. It is rare that content is harder because of lowered DPS. Content becomes impossible. This is no fun for high-end groups, either! This whip-sawing back and forth between easy and impossible based on hard DPS checks all over the content is why there is such a disconnect between some forum goers saying "game too easy" and others saying, "my guild is collapsing because game is impossible."
Absolutely agree. Take vMOL HM. My group is currently progressing through it. 5 pad burn is alright, on 6th pad it turns into horrendous cancer of tether prog, ppl are dying like flies. Se we opted to bring as many stamcros as possible because we just can't deal with the mechs after 5th pad...
I agree with the DPS nerfs, but this is what kills population when nerfs happen.
I remember vividly my beginner guild progressing Crag Trials HM and speed runs before Morrowind. We were all really close, getting to 15-10% and 1-2 minutes before wiping. Then the patch hit and we felt like we went back 4-5 weeks in time.
This might be needed, but it is demoralizing all the same.
I think ZOS themselves have NO IDEA whatsoever of what DPS ceiling they want.
They should have an internal goal, something like "The max DPS a player can hit in a trial dummy should be 75k". And then, instead of letting players hit 110k and then nerfing, they should always, with every patch and set, make sure that ceiling is not broken.
General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
I honestly don't care if the salty veterans outright leave the game. Some of them are really nice but most?
They're all like grumpy old farts that have a problem with everything, all cynical doomsayers that refuse to adjust and man up to the changes. All that while also being hypocrites for they're the ones I heard the most calling for new refreshing changes to keep the game interesting.
Now they all cry and try to treathen ZOS that they'll leave just because they won't be able to hit ridiculous DPS numbers anymore that shouldn't have existed in the first place.
Let them go, they will be replaced by new players eventually.
I've been around for many years myself and I love the changes cause it forces me to switch up, experiment, find something new and re-learn the game that was already getting boring. If I can do it why not them?
I strongly feel that about 90% of the anger is the combat yoyo. Does anyone buy the "our standards can change" excuse when we are talking about numbers like 60%? A 60% nerf 3 months after a huge buff isn't a changing standard, it's throwing numbers up against a wall to see if they stick. Especially when the PTS feedback for U23 was very clear the dot buff was a mistake.
If this were a beta developing combat from scratch, or if we were getting paid to field test scenarios, it would be a different story. We are paying Zenimax to produce a playable, enjoyable game. A non-stop yoyo of nerfs/buffs isn't enjoyable for anyone, PVE, PVP, hardcore, or casual.
When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
This 100%.
When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.
Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.
To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.
It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
colossalvoids wrote: »The thing is not in just reducing damage, it's fine if done in correct way, but it's 360 every patch and people are burning out with adapting while having real lives or playstyles they developed through years being destroyed. Classes stripped out of identity and feeling like reskins while they talking about reinforcing it.
SilverPaws wrote: »When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
This 100%.
When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.
Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.
To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.
What are you talking about ??? This hurts pvp a lot as well and definitely the changes are not done from small-scale perspective lmao.
Epicasballs wrote: »Perhaps that's the goal. It actually makes sense because trials guilds folk are extremely resistant and vocal to any changes that challenges the exclusivity. Perhaps its not worth it anymore for zos.
This game would of been so much better without trials and im not knocking those that like them. Im just old school daoc.
Wait...
An MMO with no group content... go back to skyrim then. What's the point of an MMO with no group content?
Even dungeons that get released have had there rewards removed. I dont now anyone who has done speed/no death/hm since Moonhunter because the rewards are gone in newly released dungeons.
Now you want them to remove trials... what would be left? Once you clear quests you just play something else. MMOs are about community and working together towards a goal. Sadly the rewards for doing such are being stripped from the game. That new skin in the crown store should been earned in game. ZOS is selling their game short. Selling us short.
Earning skins and personalities from trials and dungeons gives a sense of accomplishment. It also forms bonds among players. You need others to help you earn those things strengthening community ties. You want to end that?... sadly dungeons have already lost these rewards. All we have left are trials.
TheGreatBlackBear wrote: »After this update endgame will just be logging on to the forums and raging. It probably already is tbh
Epicasballs wrote: »Perhaps that's the goal. It actually makes sense because trials guilds folk are extremely resistant and vocal to any changes that challenges the exclusivity. Perhaps its not worth it anymore for zos.
This game would of been so much better without trials and im not knocking those that like them. Im just old school daoc.
Wait...
An MMO with no group content... go back to skyrim then. What's the point of an MMO with no group content?
Even dungeons that get released have had there rewards removed. I dont now anyone who has done speed/no death/hm since Moonhunter because the rewards are gone in newly released dungeons.
Now you want them to remove trials... what would be left? Once you clear quests you just play something else. MMOs are about community and working together towards a goal. Sadly the rewards for doing such are being stripped from the game. That new skin in the crown store should been earned in game. ZOS is selling their game short. Selling us short.
Earning skins and personalities from trials and dungeons gives a sense of accomplishment. It also forms bonds among players. You need others to help you earn those things strengthening community ties. You want to end that?... sadly dungeons have already lost these rewards. All we have left are trials.
daoc didnt have any trials and it was an awesome game UNTIL they added trials and then it tanked hard. Saddest part is that the devs who made this game also made that one and didn't learn from it. Trials and pvp dont mix. one will suffer the other.
starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
When a game feels more exhausting than fun, when people dread patch notes instead of looking forward to them, you know it's time to get a new combat team.
This 100%.
When a key member of your combat team publicly admits that all they've done in the game is play some BGs, you have to know they're not going to have the first clue how to properly balance the game. Almost every single one of these changes reeks of a small-scale PvPer's perspective (I know this because it's where I spent most of my gaming time). There was ZERO consideration for how these changes would negatively impact the PvE side of the game. The last group was just as bad, but on the opposite side of that. Zero love for PvP left us floundering and without developer support.
Zos needs to stop bringing in niche players who only know about one aspect of the game, and bring in people who actually love and play the game, and who actually play more than one, small, niche aspect of it.
To those of you who keep saying "good riddance" to the end game community, shame on you. Seriously. You don't throw members of your greater community under the bus just because you aren't personally being affected by negative changes. You stand up with them and act like a decent human being. I know many of you are roleplayers and vanilla gamers, but if Zos stood up one day and said "hey, we're going to massively f*%k with the lore and swap everything around. Almalexia will become a half mortal, half Maormer, druid cat-priestess from Narnia" or whatever would make you guys freak out, I'd absolutely stand with you guys and shout them down for being so blindly stupid. I'd never say "I don't care. I can go on with my game with these changes, so why can't you? Just adjust or get going". We're not even really playing the same game (so why would your ability to adjust set a bench mark for acceptability?), but we're still in this together, so quit being a bunch of turds and help us out.