I would like to see a parse on a 6 million dummy. The target dummy with all the debuffs is not an accurate assessment of what werewolves are being used for.
Werewolf was Nerfed, but compared to everyone else in the game werewolves came out "less nerfed". The High end game dps was shattered as a higher percentage of their damage came from dots. So competitively PvE wolves are in the running again.
SGT_Courtney wrote: »Werewolf was Nerfed, but compared to everyone else in the game werewolves came out "less nerfed". The High end game dps was shattered as a higher percentage of their damage came from dots. So competitively PvE wolves are in the running again.
Werewolf solo:
2 werewolves using feeding frenzy:
Wow! Was that with the new blood moon, Relequen, and Molag?
FenrisWolf1136 wrote: »Werewolf was Nerfed, but compared to everyone else in the game werewolves came out "less nerfed". The High end game dps was shattered as a higher percentage of their damage came from dots. So competitively PvE wolves are in the running again.
lol, so show me a high end pve stam build tha was nerfed as bad as ww. I went from 70k dps down to 49kdps, same setup, same rotation on ww. Don't believe it watch this. Show me a class that lost 30% damage in scalebreaker in high end pve.
You tell me how werewolves came out ok. Now they are getting nerfed again.
Literally every single stam build was nerfed harder than Werewolf was. HIgh end was brought down from 100k+ down to high 70ks-80k because dot stacking is dead and that was were their strength came from. Werewolf is still more than capable of pulling those numbers due to their high damage spamable. Meaning they are right up there in dps with the human counterparts.
You should probably be providing proof rather than an assertion. DOTs; not necessarily stam, were nerfed across the board, including werewolves. There are a lot of problems with WW; one is that they provide nothing to a raid that a better class cant provide unless you have a recent example of a WW in a vSS HM or vCR HM? They have no utility to keep themselves alive compared to other classes while doing competitive DPS. You can use the BiS sets sure, but you sacrifice sustain and/or survivability to do so where other classes have a much richer toolbox to not only increase their sustain but their survivability. WW has to rely on claws and a severely weakened and costly burst heal.
If you think WW is in a good place or believe they're in a place relative to other classes in this game, you're simply wrong. They're not, they're in a terrible place.
Edit: Fixed typos
Werewolf solo:
2 werewolves using feeding frenzy:
Nice parses. Have you done any on other classes / races? Curious what numbers non orc sorcs are capable of pulling.
I can definitely mess around with other things, want me to see what I can get on as stam dk kitty for ya?
I would like to see a parse on a 6 million dummy. The target dummy with all the debuffs is not an accurate assessment of what werewolves are being used for.
It´s by far the best target dummy to use when comparing different classes. Since all buffs/debuffs are up 100% of the time, there´s a standardization with the testing, (which you won´t find anywhere else), which is a necessity when comparing different classes/setups.
I would like to see a parse on a 6 million dummy. The target dummy with all the debuffs is not an accurate assessment of what werewolves are being used for.
It´s by far the best target dummy to use when comparing different classes. Since all buffs/debuffs are up 100% of the time, there´s a standardization with the testing, (which you won´t find anywhere else), which is a necessity when comparing different classes/setups.
Actually, having all buff/debuffs active 100% of the time heavily skews the results. It hides the weaknesses of builds that don't have access to those buffs (like werewolf), making them seem more equivalent to builds that can provide those buffs on their own.
Look at these two results again:
77,012 DPS with 100% uptime on all buffs. That's pretty impressive.
Now without the extra buffs:
46,562 DPS. That's roughly a 40% drop, meaning those buffs provided nearly half of the DPS in the first parse.
So congratulations, you cheesed a parse to make werewolf look better than it is.
I would like to see a parse on a 6 million dummy. The target dummy with all the debuffs is not an accurate assessment of what werewolves are being used for.
It´s by far the best target dummy to use when comparing different classes. Since all buffs/debuffs are up 100% of the time, there´s a standardization with the testing, (which you won´t find anywhere else), which is a necessity when comparing different classes/setups.
Actually, having all buff/debuffs active 100% of the time heavily skews the results. It hides the weaknesses of builds that don't have access to those buffs (like werewolf), making them seem more equivalent to builds that can provide those buffs on their own.
Look at these two results again:
77,012 DPS with 100% uptime on all buffs. That's pretty impressive.
Now without the extra buffs:
46,562 DPS. That's roughly a 40% drop, meaning those buffs provided nearly half of the DPS in the first parse.
So congratulations, you cheesed a parse to make werewolf look better than it is.
Raid dps vs solo dps is very different things.
The first with 77k requires not only an optimized toon but also an organized raid, this healers, tanks, buffs from different classes all in the optimized build gear themselves coordinating ults for maximum uptime.
The second is self buffed and debuffed, and after the patch you will see that 46k on a 6mil is very respectable.
Certain classes/builds doesn't have acceas to certain buffs/debuffs, by "artificially" providing them with the dummy you can actually compare them reliably. Raid dummy is by no means cheese.
Even back in the days before the atronach people would add needed buffs/debuffs depending on what class they were parsing with, in order to reliably compare different setups.
Raid dps vs solo dps is very different things.
The first with 77k requires not only an optimized toon but also an organized raid, this healers, tanks, buffs from different classes all in the optimized build gear themselves coordinating ults for maximum uptime.
The second is self buffed and debuffed, and after the patch you will see that 46k on a 6mil is very respectable.
You don't have an example of a raid DPS parse here, you have a cheesed solo parse.
If you have an organized raid group, you should parse with them to judge your effectiveness in a raid--not rely on phantom buffs to 'simulate' a theoretical perfect raid group. Either way it's a terrible way to judge the relative effectiveness of a build, because there are too many outside factors affecting your DPS.
Any build can feel effective when it's getting carried.Certain classes/builds doesn't have acceas to certain buffs/debuffs, by "artificially" providing them with the dummy you can actually compare them reliably. Raid dummy is by no means cheese.
Even back in the days before the atronach people would add needed buffs/debuffs depending on what class they were parsing with, in order to reliably compare different setups.
Yes they did, and it was called 'cheesing' back then too.
You're right that certain builds don't have access to certain buffs/debuffs. This is facet of a build's strength and artificially providing those buffs/debuffs covers up that facet rather than comparing them. Repeating your incorrect assertion that it does the opposite is not an argument.
If you want to compare the effectiveness of two builds, you have to compare what those builds actually have. Using a raid dummy like this is like having a jumping contest and then tilting the floor so that both contestants reach the same mark on the wall. You can call them even, but the fact remains that one is jumping significantly higher to reach the same mark.
This is especially relevant for werewolf because we have the most limited toolbox of any other build. It is a major weakness and that limitation is precisely what these tests cover up.
TL/DR: Your methodology is bad and you should feel bad.
@DocFrost72 I don't have a vet trial group. All the guilds I was in have gone dead after the barrage of werewolf nerfs. Last time I checked, most of us hadn't logged in for months. What's the point when zos keeps screwing over their players?
Me too man. I used to love playing ESO. Now I just poke my head in here every once in a while to see if things have gotten better. Instead I see news of yet another nerf and guys like @Chrlynsch going "Naw guys, werewolf is fine!" while everyone else is fleeing the game like rats from a burning ship.
Werewolf was Nerfed, but compared to everyone else in the game werewolves came out "less nerfed". The High end game dps was shattered as a higher percentage of their damage came from dots. So competitively PvE wolves are in the running again.
lol, so show me a high end pve stam build tha was nerfed as bad as ww. I went from 70k dps down to 49kdps, same setup, same rotation on ww. Don't believe it watch this. Show me a class that lost 30% damage in scalebreaker in high end pve.
You tell me how werewolves came out ok. Now they are getting nerfed again.
Literally every single stam build was nerfed harder than Werewolf was. HIgh end was brought down from 100k+ down to high 70ks-80k because dot stacking is dead and that was were their strength came from. Werewolf is still more than capable of pulling those numbers due to their high damage spamable. Meaning they are right up there in dps with the human counterparts.
Werewolf was Nerfed, but compared to everyone else in the game werewolves came out "less nerfed". The High end game dps was shattered as a higher percentage of their damage came from dots. So competitively PvE wolves are in the running again.
lol, so show me a high end pve stam build tha was nerfed as bad as ww. I went from 70k dps down to 49kdps, same setup, same rotation on ww. Don't believe it watch this. Show me a class that lost 30% damage in scalebreaker in high end pve.
You tell me how werewolves came out ok. Now they are getting nerfed again.
Literally every single stam build was nerfed harder than Werewolf was. HIgh end was brought down from 100k+ down to high 70ks-80k because dot stacking is dead and that was were their strength came from. Werewolf is still more than capable of pulling those numbers due to their high damage spamable. Meaning they are right up there in dps with the human counterparts.
so your math doesn't work out. If you went from 100k damage to 80k damage that is only a 20% nerf, how is that nerfed harder than a 30% werewolf nerf?
From the Chrlynsch result , I don't think WW deserve a buff
Can you all pull about 77k ?
You don't have an example of a raid DPS parse here, you have a cheesed solo parse.
And as I've already stated, bad testing methods are bad testing methods, no matter how popular they are. Though it does explain a few things about the state of this game that a class rep is here defending such a fundamentally flawed approach.
Was there something you didn't understand about why the atronach tests are unreliable, especially when comparing werewolf to other builds? Or is it just too much bother to do it right? I would have thought a class rep of all people want to get an accurate picture of how different builds compare to each other.