redspecter23 wrote: »Negative progression is not a good thing for many players. A nerf may be seen as good for balance but many just see it as a set back in terms of months or even years of progress. Why chase that 1% or 2% increase when you just lost 30%. It's absolutely demoralizing.
I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ The game was lacking in class identities -.
I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
DoT did not become BIS universally. It became a feature in 50% of builds... which was better than 0%.
Yet somehow - going back to having no viable DoT Builds in an RPG is a good thing? You're ok it seems with the most homogeneous RPG Builds of any MMO era because of the lack of class identity and the availability of skills._ The game was lacking in class identities -.
And it always will because of availability of general (weapon, world, guild etc) skill lines that actually provide ability.
You want class identity? Give classes superior tools - dots or otherwise.
You want variety? The meta needs to be more than just spammable-CC-ult. You need to have dots, you need to have attrition, you need to have DPS unable to heal themselves to any comparable level, etc etc
The game had taken one step forward in introducing something OTHER than spammable-DD.
It had to start taking more steps in that direction to help identity and variety.
It didnt - it went back 2 steps.
I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Dots are now useless.
the best way to build is minimal dots and to stack your CP into direct damage.
Ground dots now utterly kill your sustain.
My main is a Breton mag sorc running false god and absorb mag front bar enchant and vampire and I can't sustain on the 21m if I'm running unstable wall and lightning flood.
My mag drain has jumped 400pts a second to 1700+ and at the same time as i've lost regen from degeneration, the patch after they nerf regen food.
TelvanniWizard wrote: »100k dps as a norm? Only top elite players did that. I'm almost sure 80% (probably more) of players struggle to reach 30k. The nerfs will hurt the casual/progression majority, and the guys who achieve 100k will somehow, after the nerfs, reach 110k. That's how it has been for long. Ultra-no lifers pushing dps boundaries higher each patch. If ZOS really wanted to fix things, Animation cancelling would be eliminated, and skills could be balanced then.
You shouldn't say animation cancelling because that includes block, roll dodge and interrupt which are all wonderful. You should say animation cancelling for dps aka weaving, bash cancelling and bar cancelling.
i do agree with you though, nothing can be balanced until that is fixed. Not even performance. Why zos chooses to remain oblivious to it i don't know.
nobody talks much about it anymore because they all left for other games. Anytime you find someone who doesn't play eso anymore you always get back the same answer: shoddy combat system aka the weaving system.
tbh, ZOS have already shot themselves in the foot. They cannot pull back animation canceling at any cost at this point, since it is now a "feature" of this game's core combat mechanic. Forget about class identity or nerf hammer, eliminating animation canceling is a 1 way ticket to bankruptcy for ZOS. It doesn't matter whether anyone hate it or not at this point, animation canceling is here to stay.
daedalusAI wrote: »I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Labeling criticism as "hate" already gets you a place on my "questionable individual" list.
- ZOS blew the DoT scaling out of proportion with U23, and now they have to make a 180° in getting it down to 1.25x instead of 2.5x scaling - which just screams inability/laziness/no scope etc. to me
- If using spammables is the designed scope of ESO's combat why are there even DoTs, which now will receive quite hefty downscaling as far as their damage is concerned? ZOS is just forcing the spammable playstyle and not considering that DoT-builds are also viable builds
- ZOS destroyed the AoE scaling of DoTs, just to revert it 1 patch later, but now with additional costs. Yet again utter inability being forced to make a 180° yet again
- "They tried for class balance" is just an euphemism for "they failed spectacularly"
- I hope the "You guys can't make up your mind" is directed as ZOS too, because they're doing 180° game changes every major patch it seems, with no clear idea of direction this game is supposed to go
daedalusAI wrote: »I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Labeling criticism as "hate" already gets you a place on my "questionable individual" list.
- ZOS blew the DoT scaling out of proportion with U23, and now they have to make a 180° in getting it down to 1.25x instead of 2.5x scaling - which just screams inability/laziness/no scope etc. to me
- If using spammables is the designed scope of ESO's combat why are there even DoTs, which now will receive quite hefty downscaling as far as their damage is concerned? ZOS is just forcing the spammable playstyle and not considering that DoT-builds are also viable builds
- ZOS destroyed the AoE scaling of DoTs, just to revert it 1 patch later, but now with additional costs. Yet again utter inability being forced to make a 180° yet again
- "They tried for class balance" is just an euphemism for "they failed spectacularly"
- I hope the "You guys can't make up your mind" is directed as ZOS too, because they're doing 180° game changes every major patch it seems, with no clear idea of direction this game is supposed to go
daedalusAI wrote: »I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Labeling criticism as "hate" already gets you a place on my "questionable individual" list.
- ZOS blew the DoT scaling out of proportion with U23, and now they have to make a 180° in getting it down to 1.25x instead of 2.5x scaling - which just screams inability/laziness/no scope etc. to me
- If using spammables is the designed scope of ESO's combat why are there even DoTs, which now will receive quite hefty downscaling as far as their damage is concerned? ZOS is just forcing the spammable playstyle and not considering that DoT-builds are also viable builds
- ZOS destroyed the AoE scaling of DoTs, just to revert it 1 patch later, but now with additional costs. Yet again utter inability being forced to make a 180° yet again
- "They tried for class balance" is just an euphemism for "they failed spectacularly"
- I hope the "You guys can't make up your mind" is directed as ZOS too, because they're doing 180° game changes every major patch it seems, with no clear idea of direction this game is supposed to go
TelvanniWizard wrote: »100k dps as a norm? Only top elite players did that. I'm almost sure 80% (probably more) of players struggle to reach 30k. The nerfs will hurt the casual/progression majority, and the guys who achieve 100k will somehow, after the nerfs, reach 110k. That's how it has been for long. Ultra-no lifers pushing dps boundaries higher each patch. If ZOS really wanted to fix things, Animation cancelling would be eliminated, and skills could be balanced then.
You shouldn't say animation cancelling because that includes block, roll dodge and interrupt which are all wonderful. You should say animation cancelling for dps aka weaving, bash cancelling and bar cancelling.
i do agree with you though, nothing can be balanced until that is fixed. Not even performance. Why zos chooses to remain oblivious to it i don't know.
nobody talks much about it anymore because they all left for other games. Anytime you find someone who doesn't play eso anymore you always get back the same answer: shoddy combat system aka the weaving system.
tbh, ZOS have already shot themselves in the foot. They cannot pull back animation canceling at any cost at this point, since it is now a "feature" of this game's core combat mechanic. Forget about class identity or nerf hammer, eliminating animation canceling is a 1 way ticket to bankruptcy for ZOS. It doesn't matter whether anyone hate it or not at this point, animation canceling is here to stay.
That isn't true at all. The number of people who use this mechanic is related to the number of people who can access vet trials and vet dlc dungeons which is beyond abysmal. The number of people that it keeps away from this content is no small number. At least in pvp if you don't use it you get wrecked from time to time but you can still play. I imagine they have lost more over this one thing than all other issues combined. I also think getting rid of it will bring alot of people back.
do i care if 2% of players find it boring. No. Didnt they all quit last month anyway?
daedalusAI wrote: »Dots are now useless.
the best way to build is minimal dots and to stack your CP into direct damage.
Ground dots now utterly kill your sustain.
My main is a Breton mag sorc running false god and absorb mag front bar enchant and vampire and I can't sustain on the 21m if I'm running unstable wall and lightning flood.
My mag drain has jumped 400pts a second to 1700+ and at the same time as i've lost regen from degeneration, the patch after they nerf regen food.
I got it!
The scope is do force Heavy-Attacks in between every rotation or less, you know, for build diversity?
That's about the only educated actual guess I can make based on the patch notes.
daedalusAI wrote: »Dots are now useless.
the best way to build is minimal dots and to stack your CP into direct damage.
Ground dots now utterly kill your sustain.
My main is a Breton mag sorc running false god and absorb mag front bar enchant and vampire and I can't sustain on the 21m if I'm running unstable wall and lightning flood.
My mag drain has jumped 400pts a second to 1700+ and at the same time as i've lost regen from degeneration, the patch after they nerf regen food.
I got it!
The scope is do force Heavy-Attacks in between every rotation or less, you know, for build diversity?
That's about the only educated actual guess I can make based on the patch notes.
thatlaurachick wrote: »Agree completely with OP. With all the “make overland harder!” posts, losing DPS will make overland a bit more challenging.
(or just don’t allocate CP, you can decide level of challenge)
Overall I’m happy with U24. Still think Templar is going to be OP in PvP, but at least my Warden can compete again. And my stamDK can use class damage skills.
daedalusAI wrote: »I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Labeling criticism as "hate" already gets you a place on my "questionable individual" list.
- ZOS blew the DoT scaling out of proportion with U23, and now they have to make a 180° in getting it down to 1.25x instead of 2.5x scaling - which just screams inability/laziness/no scope etc. to me
- If using spammables is the designed scope of ESO's combat why are there even DoTs, which now will receive quite hefty downscaling as far as their damage is concerned? ZOS is just forcing the spammable playstyle and not considering that DoT-builds are also viable builds
- ZOS destroyed the AoE scaling of DoTs, just to revert it 1 patch later, but now with additional costs. Yet again utter inability being forced to make a 180° yet again
- "They tried for class balance" is just an euphemism for "they failed spectacularly"
- I hope the "You guys can't make up your mind" is directed as ZOS too, because they're doing 180° game changes every major patch it seems, with no clear idea of direction this game is supposed to go
1. ZOS do a 180 because they know that they screwed it up in Update 23, they've admitted to it, and we all know that it would happen.
2. I said spammable was irrelevant, so I'm happy that spammable is now usable again. I've never said that spammable is the true way of playing ESO.
3. Again, just like #1, ZOS know they screwed it up.
4. I've been seeing that for 4 years straight now, so I'm no longer feel anything.
5. Yep, totally.
Btw, do I get any bonus for getting into your "questionable individual" list?
ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
thatlaurachick wrote: »Agree completely with OP. With all the “make overland harder!” posts, losing DPS will make overland a bit more challenging.
(or just don’t allocate CP, you can decide level of challenge)
ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
Please explain what metric ZOS is using to determine that Update 23 missed the mark, and explain why they couldn't have used that metric during the 5 weeks of PTS testing. My frustration stems from the PTS. They make these decisions and change their minds in 3 months, make it seem like their combat goals are aimless, while there is a period of time meant for testing. If they boosted DOTs too much in week 1, then by week 3 dialed it back, that sounds very appropriate. But that's not what happens.
Maybe it's too much for ZOS to adjust combat changes during the same time as they are testing for new content, in which case they should separate them. Do not release new content in conjunction with a patch if you can't work on both during a PTS.
ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
Please explain what metric ZOS is using to determine that Update 23 missed the mark, and explain why they couldn't have used that metric during the 5 weeks of PTS testing. My frustration stems from the PTS. They make these decisions and change their minds in 3 months, make it seem like their combat goals are aimless, while there is a period of time meant for testing. If they boosted DOTs too much in week 1, then by week 3 dialed it back, that sounds very appropriate. But that's not what happens.
Maybe it's too much for ZOS to adjust combat changes during the same time as they are testing for new content, in which case they should separate them. Do not release new content in conjunction with a patch if you can't work on both during a PTS.
daedalusAI wrote: »daedalusAI wrote: »I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Labeling criticism as "hate" already gets you a place on my "questionable individual" list.
- ZOS blew the DoT scaling out of proportion with U23, and now they have to make a 180° in getting it down to 1.25x instead of 2.5x scaling - which just screams inability/laziness/no scope etc. to me
- If using spammables is the designed scope of ESO's combat why are there even DoTs, which now will receive quite hefty downscaling as far as their damage is concerned? ZOS is just forcing the spammable playstyle and not considering that DoT-builds are also viable builds
- ZOS destroyed the AoE scaling of DoTs, just to revert it 1 patch later, but now with additional costs. Yet again utter inability being forced to make a 180° yet again
- "They tried for class balance" is just an euphemism for "they failed spectacularly"
- I hope the "You guys can't make up your mind" is directed as ZOS too, because they're doing 180° game changes every major patch it seems, with no clear idea of direction this game is supposed to go
1. ZOS do a 180 because they know that they screwed it up in Update 23, they've admitted to it, and we all know that it would happen.
2. I said spammable was irrelevant, so I'm happy that spammable is now usable again. I've never said that spammable is the true way of playing ESO.
3. Again, just like #1, ZOS know they screwed it up.
4. I've been seeing that for 4 years straight now, so I'm no longer feel anything.
5. Yep, totally.
Btw, do I get any bonus for getting into your "questionable individual" list?
- Can you link me something in which they actually state "We know we failed hard", and not just a few words in the patch notes like downscaling of DoT damage from 2.5x to 1.25x?
- How can you make spammables useful without nerfing DoT damage? If spammables offer no clear advantage compared to DoTs there no benefit of ever using them
- You get extra scrutiny from me when I dissect your posts for being on the list, though you can redeem yourself by making logical arguments using precise language with no generalizations
I am fairly sure @Woeler is NOT working at ZOS.Maybe it is just me but everything became increasingly worse since woeler sold out and became a zos employee