I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Are you for real? Employed by zos undoubtedly. As a tank of isn't difficult to see that the gap between normal dps and the 0.0000001% is going to increase exponentially. The whole combat system is a joke as it is not a wonder why so many players are going back to bdo. All they have done is increased the challenge of managing resources and ruined most builds. Luckily my dps builds are non meta as I expect to get screwed over by every patch as zos have no clue when it comes to balancing anything let alone fix anything. It just gets tiring watching zos ruin their own game. Maybe it is just me but everything became increasingly worse since woeler sold out and became a zos employee
Dottzgaming wrote: »Honestly, if this keeps happening, they will continue to drive more and more players away from their game.
If you look at Elsweyr, Scalebreaker, and Dragonhold, it looks like 3 totally different games with 3 totally different intended playstyles combat wise.
They need to just pick a direction and run with it, because this constant ping ponging of intended design philosophy is exhausting and burning their player base out.
Darkenarlol wrote: »if ZOS will start to use x10 more
presice numbers in balancing
a.k.a 5% nerf/buff instead of 50%
the amount of hate will be
approximately 10 times lower
I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Dottzgaming wrote: »I'm going to steal my response from another thread. I think the hate stems from the fact that people are getting burnt out and exhausted because of the extreme balance swings we've seen in 2019.
While people can always argue the validity of a change, whether it's good or bad, etc, but the fact of the matter is the game has been seeing increasingly dramatic buff/nerfs swings (i mean just look at these %'s on the patch notes the last 2 patches) and people are getting tired of it.Dottzgaming wrote: »Honestly, if this keeps happening, they will continue to drive more and more players away from their game.
If you look at Elsweyr, Scalebreaker, and Dragonhold, it looks like 3 totally different games with 3 totally different intended playstyles combat wise.
They need to just pick a direction and run with it, because this constant ping ponging of intended design philosophy is exhausting and burning their player base out.
Holycannoli wrote: »Because they buffed DoTs to the moon last patch and nerfed them to the ground in PTS beyond even reverting the buffs. It shows a clear lack of planning and direction and meanwhile we are stuck respeccing and re-gearing yet again. They're just throwing changes out there and seeing what happens.
Give a man a 50% pay raise then lower his pay 63% the next month and see how he reacts.
I'd rather have the DoT buffs than all the nerfs in this PTS patch. Nobody likes severe nerfs and I'm not sure the team understands that. I mean they didn't even revert the previous patch's changes, they nerfed the DoTs above and beyond with cost increases.
Why? Why even bother with the August patch? Wtf.
redlink1979 wrote: »I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
The sky always falls here... At every update patch...
TelvanniWizard wrote: »100k dps as a norm? Only top elite players did that. I'm almost sure 80% (probably more) of players struggle to reach 30k. The nerfs will hurt the casual/progression majority, and the guys who achieve 100k will somehow, after the nerfs, reach 110k. That's how it has been for long. Ultra-no lifers pushing dps boundaries higher each patch. If ZOS really wanted to fix things, Animation cancelling would be eliminated, and skills could be balanced then.
Hey people were asking additional difficulty since most content was too easy. That's zos way of doing it haha. Instead of adjusting battle spirit in pvp zones to affect dots some way and leaving pve as is. I guess zos's indian coders just can't make it right.
They are famous for outsourcing and bad code. Eso have plenty of both.Hey people were asking additional difficulty since most content was too easy. That's zos way of doing it haha. Instead of adjusting battle spirit in pvp zones to affect dots some way and leaving pve as is. I guess zos's indian coders just can't make it right.
lol what have the Indian ever done to you?
TelvanniWizard wrote: »100k dps as a norm? Only top elite players did that. I'm almost sure 80% (probably more) of players struggle to reach 30k. The nerfs will hurt the casual/progression majority, and the guys who achieve 100k will somehow, after the nerfs, reach 110k. That's how it has been for long. Ultra-no lifers pushing dps boundaries higher each patch. If ZOS really wanted to fix things, Animation cancelling would be eliminated, and skills could be balanced then.
You shouldn't say animation cancelling because that includes block, roll dodge and interrupt which are all wonderful. You should say animation cancelling for dps aka weaving, bash cancelling and bar cancelling.
i do agree with you though, nothing can be balanced until that is fixed. Not even performance. Why zos chooses to remain oblivious to it i don't know.
nobody talks much about it anymore because they all left for other games. Anytime you find someone who doesn't play eso anymore you always get back the same answer: shoddy combat system aka the weaving system.