they didn't nerf it, they rolled back before last update.
vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking
they didn't nerf it, they rolled back before last update.
vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking
And why only Vigor? Rapid Regeneration has the same heal per second and has a longer duration!
In addition, you should first wait for the patch notes what exactly is changed!
you should try playing stamdk with vigor to understand how OP is that heal.
is this how ZoS balance the game ??
they didn't nerf it, they rolled back before last update.
vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking
And why only Vigor? Rapid Regeneration has the same heal per second and has a longer duration!
In addition, you should first wait for the patch notes what exactly is changed!
Nop rapid regeneration isn't by any mean the same as vigor
- you have to slot a restoration staff, where you can slot vigor with any weapon
- you can't self heal as it always target someone else.
Vigor was heavily nerfed, they didnt roll it back, they straight up nerfed it. Typical tooltlip is 12-15k on my toons, rr is 20-30k.
Vigor was heavily nerfed, they didnt roll it back, they straight up nerfed it. Typical tooltlip is 12-15k on my toons, rr is 20-30k.
they didn't nerf it, they rolled back before last update.
vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking
And why only Vigor? Rapid Regeneration has the same heal per second and has a longer duration!
In addition, you should first wait for the patch notes what exactly is changed!
Nop rapid regeneration isn't by any mean the same as vigor
- you have to slot a restoration staff, where you can slot vigor with any weapon
- you can't self heal as it always target someone else.
Maybe if you didn't zerg rapid regen would target you.
they didn't nerf it, they rolled back before last update.
vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking
they didn't nerf it, they rolled back before last update.
vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking
And why only Vigor? Rapid Regeneration has the same heal per second and has a longer duration!
In addition, you should first wait for the patch notes what exactly is changed!
Nop rapid regeneration isn't by any mean the same as vigor
- you have to slot a restoration staff, where you can slot vigor with any weapon
- you can't self heal as it always target someone else.
Maybe if you didn't zerg rapid regen would target you.
brandoncoffmannub18_ESO wrote: »Why are there so many stupid posts.
you should try playing stamdk with vigor to understand how OP is that heal.
is this how ZoS balance the game ??
MartiniDaniels wrote: »you should try playing stamdk with vigor to understand how OP is that heal.
is this how ZoS balance the game ??
You understand that stamDK doesn't have those plain +5% to physical, +10% to all damage, permanent minor berserk, +10% to crit damage, + ton of something for something slotted and so on. Yeah stamDK has great healing, but class pays for this with lack of damaging passives. StamDK doesn't have a single passive which increases damage (other then pseudo-passives who just buff 2 class dots and group minor buff).
Not to mention that fragmenting shield costs 4k. What is real uptime of major mending... just lol. In short encounters it rules, but given that stamDK is positioned like attrition class, major mending is just useful for burst emergency healing with rally+vigor, not as something that can be spammed in long encounter.
MartiniDaniels wrote: »you should try playing stamdk with vigor to understand how OP is that heal.
is this how ZoS balance the game ??
You understand that stamDK doesn't have those plain +5% to physical, +10% to all damage, permanent minor berserk, +10% to crit damage, + ton of something for something slotted and so on. Yeah stamDK has great healing, but class pays for this with lack of damaging passives. StamDK doesn't have a single passive which increases damage (other then pseudo-passives who just buff 2 class dots and group minor buff).
Not to mention that fragmenting shield costs 4k. What is real uptime of major mending... just lol. In short encounters it rules, but given that stamDK is positioned like attrition class, major mending is just useful for burst emergency healing with rally+vigor, not as something that can be spammed in long encounter.
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.
Sweeps:
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 341 Magic Damage to all enemies in front of you and apply to them a dot that deals 137 Magic Damage every 0.5 sec for 2 sec. The first strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. You heal for 100% of the damage done with this ability.
This dude wants a vigor nerf in the near future but at the same time a change to puncturing sweeps like this:Sweeps:
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 341 Magic Damage to all enemies in front of you and apply to them a dot that deals 137 Magic Damage every 0.5 sec for 2 sec. The first strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. You heal for 100% of the damage done with this ability.
What a joke...