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with the upcoming nerfs to dots, vigor should be nerfed too

Delparis
Delparis
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this skill is OP atm but will be more OP and problematic when dots nerfs comes out.
I hope ZoS devs are aware of this.
  • ChunkyCat
    ChunkyCat
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    Nerf all teh heals.
  • Delparis
    Delparis
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    they didn't nerf it, they rolled back before last update.

    vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking
  • Tolino
    Tolino
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    Delparis wrote: »
    they didn't nerf it, they rolled back before last update.

    vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking

    And why only Vigor? Rapid Regeneration has the same heal per second and has a longer duration!

    In addition, you should first wait for the patch notes what exactly is changed!
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  • Delparis
    Delparis
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    Tolino wrote: »
    Delparis wrote: »
    they didn't nerf it, they rolled back before last update.

    vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking

    And why only Vigor? Rapid Regeneration has the same heal per second and has a longer duration!

    In addition, you should first wait for the patch notes what exactly is changed!

    Nop rapid regeneration isn't by any mean the same as vigor
    1. you have to slot a restoration staff, where you can slot vigor with any weapon
    2. you can't self heal as it always target someone else.
  • Gaggin
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    Vigor was heavily nerfed, they didnt roll it back, they straight up nerfed it. Typical tooltlip is 12-15k on my toons, rr is 20-30k.
  • Delparis
    Delparis
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    you should try playing stamdk with vigor to understand how OP is that heal.
    is this how ZoS balance the game ??
  • OG_Kaveman
    OG_Kaveman
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    Gaggin wrote: »
    Vigor was heavily nerfed, they didnt roll it back, they straight up nerfed it. Typical tooltlip is 12-15k on my toons, rr is 20-30k.

    this is just wrong, literally the only difference between Rapid Regen and Resolving Vigor is rapid regen has one more tick, outside the passives and cost, otherwise they have the same HPS.
  • NuarBlack
    NuarBlack
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    Gaggin wrote: »
    Vigor was heavily nerfed, they didnt roll it back, they straight up nerfed it. Typical tooltlip is 12-15k on my toons, rr is 20-30k.

    Not accurate at all. I think it was something like a 12% buff to the caster by time all was said and done actually on resolving vigor. Ball groups just lost cross healing and the hot from rally so it came it even but a nerf to ball groups.
  • Moonsorrow
    Moonsorrow
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    Rikumaru wrote: »
    Delparis wrote: »
    Tolino wrote: »
    Delparis wrote: »
    they didn't nerf it, they rolled back before last update.

    vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking

    And why only Vigor? Rapid Regeneration has the same heal per second and has a longer duration!

    In addition, you should first wait for the patch notes what exactly is changed!

    Nop rapid regeneration isn't by any mean the same as vigor
    1. you have to slot a restoration staff, where you can slot vigor with any weapon
    2. you can't self heal as it always target someone else.

    Maybe if you didn't zerg rapid regen would target you.

    Laughed way too hard for this, thanks Riku! :joy:
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  • xWarbrain
    xWarbrain
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    Delparis wrote: »
    they didn't nerf it, they rolled back before last update.

    vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking

    Please give us your definition of "OP". You seem to use it for every skill in the game that you talk about. I don't think I'm alone when I say you need to stop calling for nerfs to everything.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Delparis
    Delparis
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    Rikumaru wrote: »
    Delparis wrote: »
    Tolino wrote: »
    Delparis wrote: »
    they didn't nerf it, they rolled back before last update.

    vigor is OP and too OP on stamdk atm. that OP hot was made to counter dots, but when dots will be nerfed this vigor will be game breaking

    And why only Vigor? Rapid Regeneration has the same heal per second and has a longer duration!

    In addition, you should first wait for the patch notes what exactly is changed!

    Nop rapid regeneration isn't by any mean the same as vigor
    1. you have to slot a restoration staff, where you can slot vigor with any weapon
    2. you can't self heal as it always target someone else.

    Maybe if you didn't zerg rapid regen would target you.

    So I have to play alone in order to get the heal I cast....

    Nice mechanic / advise
  • BuildMan
    BuildMan
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    Why are there so many stupid posts.

    Why else would you come to the forums if not for the stupid posts?
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  • MartiniDaniels
    MartiniDaniels
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    Delparis wrote: »
    you should try playing stamdk with vigor to understand how OP is that heal.
    is this how ZoS balance the game ??

    You understand that stamDK doesn't have those plain +5% to physical, +10% to all damage, permanent minor berserk, +10% to crit damage, + ton of something for something slotted and so on. Yeah stamDK has great healing, but class pays for this with lack of damaging passives. StamDK doesn't have a single passive which increases damage (other then pseudo-passives who just buff 2 class dots and group minor buff).
    Not to mention that fragmenting shield costs 4k. What is real uptime of major mending... just lol. In short encounters it rules, but given that stamDK is positioned like attrition class, major mending is just useful for burst emergency healing with rally+vigor, not as something that can be spammed in long encounter.
  • Calboy
    Calboy
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    Delparis wrote: »
    you should try playing stamdk with vigor to understand how OP is that heal.
    is this how ZoS balance the game ??

    You understand that stamDK doesn't have those plain +5% to physical, +10% to all damage, permanent minor berserk, +10% to crit damage, + ton of something for something slotted and so on. Yeah stamDK has great healing, but class pays for this with lack of damaging passives. StamDK doesn't have a single passive which increases damage (other then pseudo-passives who just buff 2 class dots and group minor buff).
    Not to mention that fragmenting shield costs 4k. What is real uptime of major mending... just lol. In short encounters it rules, but given that stamDK is positioned like attrition class, major mending is just useful for burst emergency healing with rally+vigor, not as something that can be spammed in long encounter.

    When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.
  • Lokey0024
    Lokey0024
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    Vitality/lingering health pots are OP. But.....everyone can use them.

    And you do know that Sorc and Nightblade can get more healing with Recovery then the boost mending gives, and its passive, which is always running. Try running Seventh/pick a heavy set/takeaway broth with Bound slotted and a few points into recovery. It's OP. If anything DK needs a rework for health recovery, or Draconic abilities need better Stam morphs.

    And Dark Conversion....add a cast time to fragmented shield and give it a 5k heal. Imagine if DC cost 4.5k magicka, the forums would explode.
    Edited by Lokey0024 on September 11, 2019 8:47PM
  • MartiniDaniels
    MartiniDaniels
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    Calboy wrote: »
    Delparis wrote: »
    you should try playing stamdk with vigor to understand how OP is that heal.
    is this how ZoS balance the game ??

    You understand that stamDK doesn't have those plain +5% to physical, +10% to all damage, permanent minor berserk, +10% to crit damage, + ton of something for something slotted and so on. Yeah stamDK has great healing, but class pays for this with lack of damaging passives. StamDK doesn't have a single passive which increases damage (other then pseudo-passives who just buff 2 class dots and group minor buff).
    Not to mention that fragmenting shield costs 4k. What is real uptime of major mending... just lol. In short encounters it rules, but given that stamDK is positioned like attrition class, major mending is just useful for burst emergency healing with rally+vigor, not as something that can be spammed in long encounter.

    When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.

    And? This is group buff. If your enemy is in group he will 100% have minor brutality from groupmate. This is advantage exclusively in 1v1.
  • UntilValhalla13
    UntilValhalla13
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    Let me guess, this is PVP related...

    Again.
  • Vapirko
    Vapirko
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    HankTwo wrote: »
    This dude wants a vigor nerf in the near future but at the same time a change to puncturing sweeps like this:
    Delparis wrote: »
    Sweeps:
    Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 341 Magic Damage to all enemies in front of you and apply to them a dot that deals 137 Magic Damage every 0.5 sec for 2 sec. The first strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds. You heal for 100% of the damage done with this ability.

    What a joke...

    Yep, it’s definitely a L2P scenario.
  • Ragnaroek93
    Ragnaroek93
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    Nerf everything. Game will be more enjoyable when everyone is completely gutted.
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