FearlessOne_2014 wrote: »Nerfing heals is dumb. People who want to play a high damage playstyle have it backwards.
In the last patch when they nerfed protective and pirate smelly all it did was push people to heavy armour. Some people cheered the changes and have no clue what they’re talking about, as soon as they tried their medium armour builds thinking it would help they got destroyed and changed back.
Nerf healing and defense any more and you’ll see nothing in pvp except heavy armour.
Actually Heavy Armor being beyond overtuned. Is completely different from balance in make DDs that Damage Dealers only. Having Stamina DDs in PvP that can out heal some healers. Is completely wrong.
The reason why you see people going to heavy instead of medium. Is because heavy armor is brokenly overtuned. The only reason why you don't see many magicka DDs wearing heavy. Because of the itemization imbalance between stamina heavy sets and no decent magicka heavy sets. If there was magicka versions of 7th Legion, Fury, and others. Trust me Magicka DDs would also use heavy.
What I would like to see is one of two things.
A.) Heavy Armor damage sets be completely nerfed, to allow room for medium armor.
or
B.) Give Magicka DDs the same versions of stamina's Damage based Heavy Armor sets.
That would be somewhat balanced. I personally would prefer option A.). Because in there is no balance in the fact tanky armor keep pace with glassy armor damage. While keeping it survivalbility. Thus will always be the cause of players choosing Heavy over Medium.
TL/DR : Heavy Armor damaging sets being overtuned. Is the offender to balance. Not Medium Armor being weak. Playing both Medium and Light Armor specs. I dare say Medium and Light are fairly in line with each other. Vigor does not need nerf Heavy Armor damage sets do!
BrentBlemish wrote: »my tool tip on vigor is 8-10k. (roughly depending on how i manage my CP) in PvP thats half. So in PvP its 4-5k. You want that to be less? Come on my dude.
FearlessOne_2014 wrote: »Nerfing heals is dumb. People who want to play a high damage playstyle have it backwards.
In the last patch when they nerfed protective and pirate smelly all it did was push people to heavy armour. Some people cheered the changes and have no clue what they’re talking about, as soon as they tried their medium armour builds thinking it would help they got destroyed and changed back.
Nerf healing and defense any more and you’ll see nothing in pvp except heavy armour.
Actually Heavy Armor being beyond overtuned. Is completely different from balance in make DDs that Damage Dealers only. Having Stamina DDs in PvP that can out heal some healers. Is completely wrong.
The reason why you see people going to heavy instead of medium. Is because heavy armor is brokenly overtuned. The only reason why you don't see many magicka DDs wearing heavy. Because of the itemization imbalance between stamina heavy sets and no decent magicka heavy sets. If there was magicka versions of 7th Legion, Fury, and others. Trust me Magicka DDs would also use heavy.
What I would like to see is one of two things.
A.) Heavy Armor damage sets be completely nerfed, to allow room for medium armor.
or
B.) Give Magicka DDs the same versions of stamina's Damage based Heavy Armor sets.
That would be somewhat balanced. I personally would prefer option A.). Because in there is no balance in the fact tanky armor keep pace with glassy armor damage. While keeping it survivalbility. Thus will always be the cause of players choosing Heavy over Medium.
TL/DR : Heavy Armor damaging sets being overtuned. Is the offender to balance. Not Medium Armor being weak. Playing both Medium and Light Armor specs. I dare say Medium and Light are fairly in line with each other. Vigor does not need nerf Heavy Armor damage sets do!
Heavy armour itself isn’t overtuned. What’s out of whack is the importance people place on mitigation - next to nothing. If the issue was solely the heavy armour sets mag wouldn’t be switching to heavy armour.
Most players perform better with heavy armour because it provides what the player hasn’t built into their spec - defense. Nerfing other forms of defense just pushes people to wear heavy. Nerfing healing or defense more will make the healing received passive better and everyone will wear heavy.
Chilly-McFreeze wrote: »BrentBlemish wrote: »my tool tip on vigor is 8-10k. (roughly depending on how i manage my CP) in PvP thats half. So in PvP its 4-5k. You want that to be less? Come on my dude.
Sounds like a build issue. Your stam or weapon dmg have to be really low on your set up. Even on my hybrid sorc in no cp it's 16k+ tooltip.
BrentBlemish wrote: »Chilly-McFreeze wrote: »BrentBlemish wrote: »my tool tip on vigor is 8-10k. (roughly depending on how i manage my CP) in PvP thats half. So in PvP its 4-5k. You want that to be less? Come on my dude.
Sounds like a build issue. Your stam or weapon dmg have to be really low on your set up. Even on my hybrid sorc in no cp it's 16k+ tooltip.
shhh im trying to get him to chill. haha
Also my tooltip is a bit lower because i run Swamp Raider. so my sheet weapon damage is lower but my snipe, poison inject, noxious breath and venom claw are stupid high. The result is a lower vigor tick, but i survive with vigor, rally, draining shot and battle roar + Corrosive Armor.
BrentBlemish wrote: »Chilly-McFreeze wrote: »BrentBlemish wrote: »my tool tip on vigor is 8-10k. (roughly depending on how i manage my CP) in PvP thats half. So in PvP its 4-5k. You want that to be less? Come on my dude.
Sounds like a build issue. Your stam or weapon dmg have to be really low on your set up. Even on my hybrid sorc in no cp it's 16k+ tooltip.
shhh im trying to get him to chill. haha
Also my tooltip is a bit lower because i run Swamp Raider. so my sheet weapon damage is lower but my snipe, poison inject, noxious breath and venom claw are stupid high. The result is a lower vigor tick, but i survive with vigor, rally, draining shot and battle roar + Corrosive Armor.
lying to keep skills overpowered...
why this behavior don't surprise me.