WrathOfInnos wrote: »OG_Kaveman wrote: »brandoncoffmannub18_ESO wrote: »OG_Kaveman wrote: »It’s easy to see its underpowered. The Khajit racial is less than the shadow mundus, Altmer is more than the apprentice mundus.
It’s doesnt take a rocket scientist to see either mundus stones or Khajit is out of whack.
racials are 2x a single set bonus, generally (cries in argonian 6% healing done). so 129x2=258 altmer spell damage. now we dont have a set bonus for crit hit damage. the closest is now senches bit, with gives 12% on roll dodge. mathing that out, going by what ZoS has stated that a 5 piece is 2.31x of a single set bonus, let's take that 12% and divide by that, 12/2.31 is 5.19%. so a single set bonus for crit hit damage would prolly be 5%. though you get that from archers mind on the 5 piece, with a conditional 10% more, up to 15%.
but lets say a single set is 5%. that would make the khajit 10% bonus right in line with the altmers. 2x a set bonus.
But that's a theoretical percent
that it is. and one i don't agree with, i agree with you, khajiit need a buff. so does senches bite. so does archers mind.
if i had my way, i would start with the 13% of the shadow. then since we know that a mundas is 1.85 a set bonus. that would make a set bonus 7%. going from that, you would get 14% for the khajiit bonus. like you are asking for. this would also make senches bite a 16% bonus. archers mind would be 7% then an extra 13% from stealth.
I would be ok with that plan. Although really the Shadow should be 11%. Well IMO it should technically be 11.9% so that each piece of divines has an impact after it gets rounded down to an integer (so 11% + number of divines pieces, up to max 18% or 19% with a shield). This would make a standard set bonus 6% crit dmg (very close to a standard 3.8% crit chance bonus from a DPS perspective), and Khajiit should end up with 12% crit damage. This alone would not bring Khajiit in line with other races, so their tri-resource passive should be changed to 1k of each (possibly 1.1k health), and the tri-regen passive should be about 129-150 of each (resulting in sustain directly between Orc/Altmer/Dunmer and Breton/Bosmer/Redguard).
MartiniDaniels wrote: »WrathOfInnos wrote: »OG_Kaveman wrote: »brandoncoffmannub18_ESO wrote: »OG_Kaveman wrote: »It’s easy to see its underpowered. The Khajit racial is less than the shadow mundus, Altmer is more than the apprentice mundus.
It’s doesnt take a rocket scientist to see either mundus stones or Khajit is out of whack.
racials are 2x a single set bonus, generally (cries in argonian 6% healing done). so 129x2=258 altmer spell damage. now we dont have a set bonus for crit hit damage. the closest is now senches bit, with gives 12% on roll dodge. mathing that out, going by what ZoS has stated that a 5 piece is 2.31x of a single set bonus, let's take that 12% and divide by that, 12/2.31 is 5.19%. so a single set bonus for crit hit damage would prolly be 5%. though you get that from archers mind on the 5 piece, with a conditional 10% more, up to 15%.
but lets say a single set is 5%. that would make the khajit 10% bonus right in line with the altmers. 2x a set bonus.
But that's a theoretical percent
that it is. and one i don't agree with, i agree with you, khajiit need a buff. so does senches bite. so does archers mind.
if i had my way, i would start with the 13% of the shadow. then since we know that a mundas is 1.85 a set bonus. that would make a set bonus 7%. going from that, you would get 14% for the khajiit bonus. like you are asking for. this would also make senches bite a 16% bonus. archers mind would be 7% then an extra 13% from stealth.
I would be ok with that plan. Although really the Shadow should be 11%. Well IMO it should technically be 11.9% so that each piece of divines has an impact after it gets rounded down to an integer (so 11% + number of divines pieces, up to max 18% or 19% with a shield). This would make a standard set bonus 6% crit dmg (very close to a standard 3.8% crit chance bonus from a DPS perspective), and Khajiit should end up with 12% crit damage. This alone would not bring Khajiit in line with other races, so their tri-resource passive should be changed to 1k of each (possibly 1.1k health), and the tri-regen passive should be about 129-150 of each (resulting in sustain directly between Orc/Altmer/Dunmer and Breton/Bosmer/Redguard).
Khajiit was already doing same dps as redguard and bosmer in susmitds tests:
https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1