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Should ZOS release a melee magicka weapon?

  • Lemurejo
    Lemurejo
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    Yes
    I will totally love more weapons,Conjured weapons sounds great! also i hope for new distance weapons weapons
  • Seraphayel
    Seraphayel
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    Yes
    Vapirko wrote: »
    Yeah magicka already has all the class skills, while stam gets along with a few garbage weapon line skills but yeah let’s give them more lol.

    Yes yes, garbage weapon lines. That’s why 2h is the best PvP and DW the best PvE weapon skill line in the game for DPS.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • max_only
    max_only
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    Evito wrote: »
    Waste of time and effort

    It’s already in the game.

    max_only wrote: »
    1h and Rune/Spell. It’s already in the game for npcs.

    eaLr6ie.jpg

    her name is Henneque Chamrond in Daggerfall


    edit: here's another i just got today
    YFxDuij.jpg in Elden Root npc name Gerinien, no sword on her character model before she attacks so the sword might be a summoned spell itself.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • DreamsUnderStars
    DreamsUnderStars
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    Yes
    I've been wanting a one-hand weapon and an offhand like a scepter or a talisman or something for mages for ever.
  • Davor
    Davor
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    Yes
    mairwen85 wrote: »
    Reasoning please. Explain the benefit, requirement, and what you would propose as a curated skill line.

    I can’t see any immediate reason why we need one. If you want a close range weapon, there are melee (stamina) weapons. If you’re thinking a spellsword type build, maybe propose a class or means to make hybrids viable.

    For me, I would love to do what I did in Arena, Daggerfall, Morrowind. I would be a magic caster with sword. Like a jedi or what not. In ESO you can't because if you want magic recovery you are forced to use a staff. Not fun since a staff is a range weapon and not a melee weapon.

    In the old days (ala games mentioned already) I can customize my weapons to give me magika. Or I can fight and be a magic user and only use swords, axes, what ever my fancy heart desired. Sadly no option for that in ESO.

    Hope that makes sense and gives a good reasoning. :)
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • Davor
    Davor
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    Yes
    max_only wrote: »
    edit: here's another i just got today
    YFxDuij.jpg in Elden Root npc name Gerinien, no sword on her character model before she attacks so the sword might be a summoned spell itself.
    [/quote]

    Isn't the sword on her back? Once equipped in her hand, there is no sword on her back. While it looks smaller, not sure of angle or not, but no weapon on her back if that is a dagger.
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • MojaveHeld
    MojaveHeld
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    No
    Unless they made it the single strongest weapon line in the game, and by a wide margin, it would suffer from the magDK issue. That is, melee magicka classes aren't worth it to bring into most endgame group content. Stam dps pulls higher dps than magicka, so bringing mag into most endgame content is worth it only for the range and increased survivability. You take that away, and many groups view bringing a mag DK in with them as a waste, since they are just about as fragile as their stam dps while pulling less dps than them. This isn't always the case of course, there are groups who are fine with it. But it is the overwhelming trend. Adding a melee magicka weapon line would suffer from that same issue. Unless they made it incredibly OP, in which case there would then be few reasons to bring stam dps instead of mag dps. So, it would be very difficult for ZOS to successfully introduce this weapon line. Not impossible, but it's highly unlikely that ZOS could pull it off.
  • OtarTheMad
    OtarTheMad
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    Yes
    spellsword option would be sick
  • BigBragg
    BigBragg
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    If there is a new weapon put out, I would imagine it will be a hybrid weapon.
  • sly007
    sly007
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    Yes
    MojaveHeld wrote: »
    Unless they made it the single strongest weapon line in the game, and by a wide margin, it would suffer from the magDK issue. That is, melee magicka classes aren't worth it to bring into most endgame group content. Stam dps pulls higher dps than magicka, so bringing mag into most endgame content is worth it only for the range and increased survivability. You take that away, and many groups view bringing a mag DK in with them as a waste, since they are just about as fragile as their stam dps while pulling less dps than them. This isn't always the case of course, there are groups who are fine with it. But it is the overwhelming trend. Adding a melee magicka weapon line would suffer from that same issue. Unless they made it incredibly OP, in which case there would then be few reasons to bring stam dps instead of mag dps. So, it would be very difficult for ZOS to successfully introduce this weapon line. Not impossible, but it's highly unlikely that ZOS could pull it off.

    From your logic, magicka dk would never be accepted into top tier groups aiming for max dps because they are melee and stamina is just the better melee variant.

    Mag dk as a class was designed for melee. Yes, melee mag builds can simple use ranged destro staff and perform just fine. But being forced to use ranged destro to compete when the class is clearly melee and should be using a melee weapon is preposterous.

    From an aesthetics perspective, magblade, magplar, and mag dk using their melee spammable with a destro staff isn't very appealing. Also, they lose damage due to the opportunity cost of being ranged, albeit melee. ZOS design has melee weapons give high weapon and spell damage than ranged weapons which I agree with.
  • ZarkingFrued
    ZarkingFrued
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    Yes
    Idinuse wrote: »
    It's well overdue.

    I can understand the Stamina bias, 4 weapon lines with 4 sub classes all having different perks, vs 1 weapon line with 3 sub classes all having different perks, if we were to have Spell Crafting.

    Oh man, I don't even have enough bar space to pack my stamsorc and stamDK up with all the class toys we have avaible!

    Anyway, I don't see why they shouldn't add melee magicka, spears, spellcrafting and other goodies. Except, of course, the inaptitude to balance things without making everything bland and the same.

    Stam dk has some of the most useful class skills for stam in their kit.
  • Hazurko_RaShan
    Hazurko_RaShan
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    there already is a magicka melee weapon in the game and it belongs to the templar skill set. only problem is it doesnt proc as a melee weapon even though it clearly is and it does magicka damage. Though, given all else that it does, it would truly op if it proc as melee damage also. jabby jab jab
  • Nemesis7884
    Nemesis7884
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    Yes
    i still think they should go for the 1h+spell route for various reasons

    a.) there are already animations in the game for it such as the flame thrower spell some npc use
    b.) zos does not need to create new weapon models since we can use the existing ones...
    c.) the skill line can simply activate as soon as you only put 1 1h weapon in your hand and nothing in your offhand and have the weapon than count as 2 set slots - that shouldnt be too hard to implement
  • max_only
    max_only
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    Davor wrote: »
    max_only wrote: »
    edit: here's another i just got today
    YFxDuij.jpg in Elden Root npc name Gerinien, no sword on her character model before she attacks so the sword might be a summoned spell itself.

    Isn't the sword on her back? Once equipped in her hand, there is no sword on her back. While it looks smaller, not sure of angle or not, but no weapon on her back if that is a dagger.

    Have you seen her in game?
    Edited by max_only on August 18, 2019 7:38PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • GreenSoup2HoT
    GreenSoup2HoT
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    Yes
    day they do this is the day i swap from stam to magicka. magicka daggers yes please.
    PS4 NA DC
  • Rex-Umbra
    Rex-Umbra
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    Yes
    Please add thought this was data mined in morrowind but still nothing. I hate destro staffs.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    No
    only if they release a ranged stamina weapo….oh wait...we have bows...only if they release stamina staves! there we go!
  • sly007
    sly007
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    Yes
    only if they release a ranged stamina weapo….oh wait...we have bows...only if they release stamina staves! there we go!

    Everyone is entitled to an opinion.
  • magictucktuck
    magictucktuck
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    Yes
    Probably next chapter with spellcrafting
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Elwendryll
    Elwendryll
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    Idinuse wrote: »
    [...]
    Well now we don't. The game needs to be balanced around that fact, with melee magicka weapons or until Spell Crafting is introduced, which I believe will never happen.
    [...]

    The Ongoing Ability Audit™ is necessary for spell crafting. You can't balance spell crafting without having a baseline for abilities. It does not mean we'll get spellcrafting, but once they're done with that, spellcrafting could be a thing if they decide to do that, and considering how they listen to community wishes for content creation (level scaling, reoccurring characters, housing and outfits, dragons, Elsweyr and necromancers...) it could totally be a thing as they never said they would not do that. Actually they said it's "on the back burner", they're not working on it but I have a feeling they are changing the game with spellcrafting in mind.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • sly007
    sly007
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    Yes
    Elwendryll wrote: »
    Idinuse wrote: »
    [...]
    Well now we don't. The game needs to be balanced around that fact, with melee magicka weapons or until Spell Crafting is introduced, which I believe will never happen.
    [...]

    The Ongoing Ability Audit™ is necessary for spell crafting. You can't balance spell crafting without having a baseline for abilities. It does not mean we'll get spellcrafting, but once they're done with that, spellcrafting could be a thing if they decide to do that, and considering how they listen to community wishes for content creation (level scaling, reoccurring characters, housing and outfits, dragons, Elsweyr and necromancers...) it could totally be a thing as they never said they would not do that. Actually they said it's "on the back burner", they're not working on it but I have a feeling they are changing the game with spellcrafting in mind.

    Is spell crafting and melee magicka weapon the same though? I have noticed a few people in this post that think melee magicka abilities, e.g concealed weapon and melee magicka weapons are the same.
    Edited by sly007 on August 19, 2019 4:17PM
  • phwaap
    phwaap
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    Yes
    Spellsword ftw.
  • Tyrobag
    Tyrobag
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    Yes
    1h and rune FTW
  • Animal_Mother
    Animal_Mother
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    Yes
    mairwen85 wrote: »
    Reasoning please. Explain the benefit, requirement, and what you would propose as a curated skill line.

    I can’t see any immediate reason why we need one. If you want a close range weapon, there are melee (stamina) weapons. If you’re thinking a spellsword type build, maybe propose a class or means to make hybrids viable.

    We currently have access to stam-based ranged and melee weapons, but only have access to mag-based ranged. If there were one or two melee weapons lines, one for dps and, maybe the another one for tanking, a gap would be filled for playstyle and a possible kludge for magicka-tanking removed.
  • Deathlord92
    Deathlord92
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    Dual wield melee magblade hell yeah
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