@Gilliamtherogue ( you’re probably already aware of these things I play a mag blade and just wanted to provide some notes)
So I’ve been playing BG’s with friends who are at the highest MMR & somehow whenever I play with them it puts me on their level/against people at their level.
What I’ve found from playing against them is:
1 ) They all have some sort of mitigation either 5 piece or heavy armor or block casting or lots of dodge roll/cloak
2 ) 90% of magic players are healers, rarely you will run into a Magden running permafrost, a magdk, & Sometimes a sorc.
3 ) Most damage is passive based such as:
Bleeds, noxious breath, or other dots & aoe
4 ) they all have around 26K+ health (except maybe some stamblades that could run ~24k)
5 ) Most are running some type of cheese:
Ability to hit 2x dizzy swing in 1 animation
Chokethorn + ( I cant remember the other thing they paired, maybe resto ult? )
6 ) They all play very tight to their group & mostly never stray.
7) They focus a single target down & move to the next.
Some of these things may be common sense, some require comms, some are the faults of the devs & could be labeled as ‘cancerous individuals’ for taking advantage of broken/op skills/mechanics.
While I haven’t figured out the most optimal setup for dealing with them here are the notes I’ve come up with:
Use wall/blockade of elements, you have to keep aoe dot pressure on them & make them move where you want them to go.
Undecided if maelstrom staff is required but probably.
Use Destro ult, I still have the pve morph but so far I’m of the opinion it’s superior b/c you force them to either fight inside or or move which throws off their plan/momentum.
Veil of blades could be an alternate but I haven’t tested.
Swallow soul is the preferred spammable because you need the ranged pressure & hots.
It should already be common knowledge that either race against time or phantasmal escape is a requirement.
Shadowy disguise is far superior to dark cloak because of the ability for them to miss attacks which is greater than the healing you would receive otherwise . (But, be mindful there may exist many things pulling you out of cloak that probably shouldn’t)
Snares and roots are still plentiful combined with high dot pressure, good stamina sustain is a must. You’re often going to find someone on top of you and if you happen to be stunned and your shield falls off you will die guaranteed.
It’s very much so a “long game”, Or more trying to have the match end in a tie rather than winning or losing.
What I mean by this is “sustained pressure” is more preferred than high damage.
So I believe it goes like this:
Mitigation
Resource Sustain
Dot/set pressure, so all the killing is done by gear + dots (even weak ones) & they just have to survive.
And that’s all that’s important & in that order.
Any “high damage” comes from timed ultimates & executes; so impale is probably required.
There may be more information but this is all I can think of at the moment. This is specifically around the highest MMR battlegrounds all other battlegrounds you can pretty much do a high so low damage built and have some success and fun.
These highest MMR battlegrounds are basically not enjoyable because the types of cancer that are allowed and the seriousness of the players to win at any cost.
@Gilliamtherogue ( you’re probably already aware of these things I play a mag blade and just wanted to provide some notes)
So I’ve been playing BG’s with friends who are at the highest MMR & somehow whenever I play with them it puts me on their level/against people at their level.
What I’ve found from playing against them is:
1 ) They all have some sort of mitigation either 5 piece or heavy armor or block casting or lots of dodge roll/cloak
2 ) 90% of magic players are healers, rarely you will run into a Magden running permafrost, a magdk, & Sometimes a sorc.
3 ) Most damage is passive based such as:
Bleeds, noxious breath, or other dots & aoe
4 ) they all have around 26K+ health (except maybe some stamblades that could run ~24k)
5 ) Most are running some type of cheese:
Ability to hit 2x dizzy swing in 1 animation
Chokethorn + ( I cant remember the other thing they paired, maybe resto ult? )
6 ) They all play very tight to their group & mostly never stray.
7) They focus a single target down & move to the next.
Some of these things may be common sense, some require comms, some are the faults of the devs & could be labeled as ‘cancerous individuals’ for taking advantage of broken/op skills/mechanics.
While I haven’t figured out the most optimal setup for dealing with them here are the notes I’ve come up with:
Use wall/blockade of elements, you have to keep aoe dot pressure on them & make them move where you want them to go.
Undecided if maelstrom staff is required but probably.
Use Destro ult, I still have the pve morph but so far I’m of the opinion it’s superior b/c you force them to either fight inside or or move which throws off their plan/momentum.
Veil of blades could be an alternate but I haven’t tested.
Swallow soul is the preferred spammable because you need the ranged pressure & hots.
It should already be common knowledge that either race against time or phantasmal escape is a requirement.
Shadowy disguise is far superior to dark cloak because of the ability for them to miss attacks which is greater than the healing you would receive otherwise . (But, be mindful there may exist many things pulling you out of cloak that probably shouldn’t)
Snares and roots are still plentiful combined with high dot pressure, good stamina sustain is a must. You’re often going to find someone on top of you and if you happen to be stunned and your shield falls off you will die guaranteed.
It’s very much so a “long game”, Or more trying to have the match end in a tie rather than winning or losing.
What I mean by this is “sustained pressure” is more preferred than high damage.
So I believe it goes like this:
Mitigation
Resource Sustain
Dot/set pressure, so all the killing is done by gear + dots (even weak ones) & they just have to survive.
And that’s all that’s important & in that order.
Any “high damage” comes from timed ultimates & executes; so impale is probably required.
There may be more information but this is all I can think of at the moment. This is specifically around the highest MMR battlegrounds all other battlegrounds you can pretty much do a high so low damage built and have some success and fun.
These highest MMR battlegrounds are basically not enjoyable because the types of cancer that are allowed and the seriousness of the players to win at any cost.
I don’t know if I agree with some of the things you’ve said:
- if people are really serious that’s your friends and not necessarily the tier
- mitigation is key yes
- fights last longer so yes, sustain’s more important
- snares and roots are plentiful, you can get by without them. I used to use ice wall of elements but recently dropped it
- Impale’s awesome yes, kill stealing is one of magblade’s strengths with impale
- Not everyone is a healer, but cross healing and using a lot of healing abilities is powerful. Burst combos/Ult dumps work because of the stun. If people cross heal you can heal through the burst
- dark cloak is better then shadowy disguise right now in BGs. Aoes are really powerful so cloak just doesn’t work well
- About ‘highest MMR battlegrounds’. What you get is who’s on. The game will fill if there aren’t enough higher tiered players, that’s when you get glassy builds who just get wrecked in BGs. They might do well in more middle tiers but do horribly when people can counter their burst
@Gilliamtherogue ( you’re probably already aware of these things I play a mag blade and just wanted to provide some notes)
So I’ve been playing BG’s with friends who are at the highest MMR & somehow whenever I play with them it puts me on their level/against people at their level.
What I’ve found from playing against them is:
1 ) They all have some sort of mitigation either 5 piece or heavy armor or block casting or lots of dodge roll/cloak
2 ) 90% of magic players are healers, rarely you will run into a Magden running permafrost, a magdk, & Sometimes a sorc.
3 ) Most damage is passive based such as:
Bleeds, noxious breath, or other dots & aoe
4 ) they all have around 26K+ health (except maybe some stamblades that could run ~24k)
5 ) Most are running some type of cheese:
Ability to hit 2x dizzy swing in 1 animation
Chokethorn + ( I cant remember the other thing they paired, maybe resto ult? )
6 ) They all play very tight to their group & mostly never stray.
7) They focus a single target down & move to the next.
Some of these things may be common sense, some require comms, some are the faults of the devs & could be labeled as ‘cancerous individuals’ for taking advantage of broken/op skills/mechanics.
While I haven’t figured out the most optimal setup for dealing with them here are the notes I’ve come up with:
Use wall/blockade of elements, you have to keep aoe dot pressure on them & make them move where you want them to go.
Undecided if maelstrom staff is required but probably.
Use Destro ult, I still have the pve morph but so far I’m of the opinion it’s superior b/c you force them to either fight inside or or move which throws off their plan/momentum.
Veil of blades could be an alternate but I haven’t tested.
Swallow soul is the preferred spammable because you need the ranged pressure & hots.
It should already be common knowledge that either race against time or phantasmal escape is a requirement.
Shadowy disguise is far superior to dark cloak because of the ability for them to miss attacks which is greater than the healing you would receive otherwise . (But, be mindful there may exist many things pulling you out of cloak that probably shouldn’t)
Snares and roots are still plentiful combined with high dot pressure, good stamina sustain is a must. You’re often going to find someone on top of you and if you happen to be stunned and your shield falls off you will die guaranteed.
It’s very much so a “long game”, Or more trying to have the match end in a tie rather than winning or losing.
What I mean by this is “sustained pressure” is more preferred than high damage.
So I believe it goes like this:
Mitigation
Resource Sustain
Dot/set pressure, so all the killing is done by gear + dots (even weak ones) & they just have to survive.
And that’s all that’s important & in that order.
Any “high damage” comes from timed ultimates & executes; so impale is probably required.
There may be more information but this is all I can think of at the moment. This is specifically around the highest MMR battlegrounds all other battlegrounds you can pretty much do a high so low damage built and have some success and fun.
These highest MMR battlegrounds are basically not enjoyable because the types of cancer that are allowed and the seriousness of the players to win at any cost.
I don’t know if I agree with some of the things you’ve said:
- if people are really serious that’s your friends and not necessarily the tier
- mitigation is key yes
- fights last longer so yes, sustain’s more important
- snares and roots are plentiful, you can get by without them. I used to use ice wall of elements but recently dropped it
- Impale’s awesome yes, kill stealing is one of magblade’s strengths with impale
- Not everyone is a healer, but cross healing and using a lot of healing abilities is powerful. Burst combos/Ult dumps work because of the stun. If people cross heal you can heal through the burst
- dark cloak is better then shadowy disguise right now in BGs. Aoes are really powerful so cloak just doesn’t work well
- About ‘highest MMR battlegrounds’. What you get is who’s on. The game will fill if there aren’t enough higher tiered players, that’s when you get glassy builds who just get wrecked in BGs. They might do well in more middle tiers but do horribly when people can counter their burst
That’s why when people get upset about premades you get so much pushback. Team work is overpowered, it’s not people playing together on coms that makes a good group, it’s people playing a spec that synergizes with team mates - like a healer. That’s also why you people dislike NBs so much. It’s not that they can’t play this way, but NBs typically don’t play this way.
Vermintide wrote: »@Gilliamtherogue ( you’re probably already aware of these things I play a mag blade and just wanted to provide some notes)
So I’ve been playing BG’s with friends who are at the highest MMR & somehow whenever I play with them it puts me on their level/against people at their level.
What I’ve found from playing against them is:
1 ) They all have some sort of mitigation either 5 piece or heavy armor or block casting or lots of dodge roll/cloak
2 ) 90% of magic players are healers, rarely you will run into a Magden running permafrost, a magdk, & Sometimes a sorc.
3 ) Most damage is passive based such as:
Bleeds, noxious breath, or other dots & aoe
4 ) they all have around 26K+ health (except maybe some stamblades that could run ~24k)
5 ) Most are running some type of cheese:
Ability to hit 2x dizzy swing in 1 animation
Chokethorn + ( I cant remember the other thing they paired, maybe resto ult? )
6 ) They all play very tight to their group & mostly never stray.
7) They focus a single target down & move to the next.
Some of these things may be common sense, some require comms, some are the faults of the devs & could be labeled as ‘cancerous individuals’ for taking advantage of broken/op skills/mechanics.
While I haven’t figured out the most optimal setup for dealing with them here are the notes I’ve come up with:
Use wall/blockade of elements, you have to keep aoe dot pressure on them & make them move where you want them to go.
Undecided if maelstrom staff is required but probably.
Use Destro ult, I still have the pve morph but so far I’m of the opinion it’s superior b/c you force them to either fight inside or or move which throws off their plan/momentum.
Veil of blades could be an alternate but I haven’t tested.
Swallow soul is the preferred spammable because you need the ranged pressure & hots.
It should already be common knowledge that either race against time or phantasmal escape is a requirement.
Shadowy disguise is far superior to dark cloak because of the ability for them to miss attacks which is greater than the healing you would receive otherwise . (But, be mindful there may exist many things pulling you out of cloak that probably shouldn’t)
Snares and roots are still plentiful combined with high dot pressure, good stamina sustain is a must. You’re often going to find someone on top of you and if you happen to be stunned and your shield falls off you will die guaranteed.
It’s very much so a “long game”, Or more trying to have the match end in a tie rather than winning or losing.
What I mean by this is “sustained pressure” is more preferred than high damage.
So I believe it goes like this:
Mitigation
Resource Sustain
Dot/set pressure, so all the killing is done by gear + dots (even weak ones) & they just have to survive.
And that’s all that’s important & in that order.
Any “high damage” comes from timed ultimates & executes; so impale is probably required.
There may be more information but this is all I can think of at the moment. This is specifically around the highest MMR battlegrounds all other battlegrounds you can pretty much do a high so low damage built and have some success and fun.
These highest MMR battlegrounds are basically not enjoyable because the types of cancer that are allowed and the seriousness of the players to win at any cost.
I don’t know if I agree with some of the things you’ve said:
- if people are really serious that’s your friends and not necessarily the tier
- mitigation is key yes
- fights last longer so yes, sustain’s more important
- snares and roots are plentiful, you can get by without them. I used to use ice wall of elements but recently dropped it
- Impale’s awesome yes, kill stealing is one of magblade’s strengths with impale
- Not everyone is a healer, but cross healing and using a lot of healing abilities is powerful. Burst combos/Ult dumps work because of the stun. If people cross heal you can heal through the burst
- dark cloak is better then shadowy disguise right now in BGs. Aoes are really powerful so cloak just doesn’t work well
- About ‘highest MMR battlegrounds’. What you get is who’s on. The game will fill if there aren’t enough higher tiered players, that’s when you get glassy builds who just get wrecked in BGs. They might do well in more middle tiers but do horribly when people can counter their burst
That’s why when people get upset about premades you get so much pushback. Team work is overpowered, it’s not people playing together on coms that makes a good group, it’s people playing a spec that synergizes with team mates - like a healer. That’s also why you people dislike NBs so much. It’s not that they can’t play this way, but NBs typically don’t play this way.
That's what it comes down to, at the end of the day, you are right.
But you have to ask yourself if that's the player's fault. You have to ask, if someone WANTS to play a nightblade because nightblades are a fast, deadly assassin archetype- How likely are they to be disappointed when it turns out the endgame (PVP) meta is to be a tanky group-support focussed build? Especially when other classes, without doubt, simply do that far better.
Can you blame them for suddenly thinking "what the hell, this doesn't make sense" and calling for nerfs/buffs?
Don't get me wrong a team playing together and co-ordinating themselves should be rewarded with better success, that's common sense. But you can't pretend that is, in its own right, some kind of higher skill. It's not, it's easy. You don't have to be actually good at the game, you just need a healer and the ability to focus one player at a time. And it's boring as hell.
I guess my problem is that I enjoy this game when the circumstances are just right, but these circumstances are too rare. The other night I had a perfect, close-run BG match where each team had a good mix of classes, I don't think any had a dedicated healer but were all supporting one another with resto staff/vigor use, they were playing tight but there were still some nice 1v1 skirmishes between spawns etc, it was great fun. It was challenging and my team eventually won by only 10 points, and you could feel how everyone was enjoying it and focusing up to do better.
That's how I want BGs to feel, but instead, at the top end, it's just a miniature version of the stale Cyro zerg meta.
Yea, if you want to play a burst class magblade isn’t it. It’s actually one of the lower dps classes right now because of constant nerfs.
I think on PTS magblade’s 2nd last in dps (it’s hard to keep up) only in front of MagWarden. That’s also including that most of magblade’s dps comes from impale in execute. Translating that to the rest of the game and magblade’s easily the lowest dps class outside of execute, which is where pvp’s played.
GhostofDatthaw wrote: »Yea, if you want to play a burst class magblade isn’t it. It’s actually one of the lower dps classes right now because of constant nerfs.
I think on PTS magblade’s 2nd last in dps (it’s hard to keep up) only in front of MagWarden. That’s also including that most of magblade’s dps comes from impale in execute. Translating that to the rest of the game and magblade’s easily the lowest dps class outside of execute, which is where pvp’s played.
Well... Yes and also no, that is if you count gear which I hate to do. But calu blade still is amazing burst, were pretty much the only class that can use it. But that said it kinda only counts 1/2 way if you need to rely on proc gear
ScruffyWhiskers wrote: »GhostofDatthaw wrote: »Yea, if you want to play a burst class magblade isn’t it. It’s actually one of the lower dps classes right now because of constant nerfs.
I think on PTS magblade’s 2nd last in dps (it’s hard to keep up) only in front of MagWarden. That’s also including that most of magblade’s dps comes from impale in execute. Translating that to the rest of the game and magblade’s easily the lowest dps class outside of execute, which is where pvp’s played.
Well... Yes and also no, that is if you count gear which I hate to do. But calu blade still is amazing burst, were pretty much the only class that can use it. But that said it kinda only counts 1/2 way if you need to rely on proc gear
I don't know if that will be the case come this patch. The 400 ms delay on soul harvest is going to hurt especially when the lag gets bad.
Edit: And if you are doing something with elemental weapon you won't be able to open with soul harvest and ani cancel with the light attack. I bet there are going to be a lot of elemental weapons that don't go off in time, especially if the skill is on the back bar.
ScruffyWhiskers wrote: »GhostofDatthaw wrote: »Yea, if you want to play a burst class magblade isn’t it. It’s actually one of the lower dps classes right now because of constant nerfs.
I think on PTS magblade’s 2nd last in dps (it’s hard to keep up) only in front of MagWarden. That’s also including that most of magblade’s dps comes from impale in execute. Translating that to the rest of the game and magblade’s easily the lowest dps class outside of execute, which is where pvp’s played.
Well... Yes and also no, that is if you count gear which I hate to do. But calu blade still is amazing burst, were pretty much the only class that can use it. But that said it kinda only counts 1/2 way if you need to rely on proc gear
I don't know if that will be the case come this patch. The 400 ms delay on soul harvest is going to hurt especially when the lag gets bad.
Edit: And if you are doing something with elemental weapon you won't be able to open with soul harvest and ani cancel with the light attack. I bet there are going to be a lot of elemental weapons that don't go off in time, especially if the skill is on the back bar.
ScruffyWhiskers wrote: »GhostofDatthaw wrote: »Yea, if you want to play a burst class magblade isn’t it. It’s actually one of the lower dps classes right now because of constant nerfs.
I think on PTS magblade’s 2nd last in dps (it’s hard to keep up) only in front of MagWarden. That’s also including that most of magblade’s dps comes from impale in execute. Translating that to the rest of the game and magblade’s easily the lowest dps class outside of execute, which is where pvp’s played.
Well... Yes and also no, that is if you count gear which I hate to do. But calu blade still is amazing burst, were pretty much the only class that can use it. But that said it kinda only counts 1/2 way if you need to rely on proc gear
I don't know if that will be the case come this patch. The 400 ms delay on soul harvest is going to hurt especially when the lag gets bad.
Edit: And if you are doing something with elemental weapon you won't be able to open with soul harvest and ani cancel with the light attack. I bet there are going to be a lot of elemental weapons that don't go off in time, especially if the skill is on the back bar.
One thing I was wondering. Since ultimates technically have a cast time, does soul shine or whatever the set is that buffs cast time abilities buff them? Or crushing shock, can you interrupt ultimates?
NightAngel690 wrote: »Right so your playstyle sounds similar to mine (d.e. Nb).
Here’s my set up that I do open world solo play/bgs in
5 BTB body (tri/or max mag)
5 crafty alfiq infused inferno w shock/resto beserker
2 bloodspawn
Arcane spell damage glyphs and
Double bloody Mara if I’m running all tristat glyphs or tri-stat drink if I’m running max mag
Front bar:
Swallow soul, inner light, merciless, fear, either ele drain or debilitate, soul harvest
Back bar:
Shade, channeled acceleration(or race against time) siphoning strikes, healing ward, harness magicka, either resto ult/ soul siphon or psjic ult.
You should be close to 50k+ mag, 27k Health, and, depending on your glyphs, 15-17k stam