30K HP is a little low, i shoot for at least 36 on my tanks.
Resist are also a little low, are you looking at them on your sword and shield bar, or on the bar where you have a staff equipped?
you dont really need to care too much about hitting the cap as there are other things that are more important. As a general rule i try to have at least 25k each.
I was debating on switching the Bloodspawn set for Mighty Chudan for the additional resistance. That set would give me about 8.5K additional resistance for each putting me at about 31 and 29K with ice fortress up.
Lightspeedflashb14_ESO wrote: »first off,I was debating on switching the Bloodspawn set for Mighty Chudan for the additional resistance. That set would give me about 8.5K additional resistance for each putting me at about 31 and 29K with ice fortress up.
chudan gives the same naemd buffs as ice fortress. they dont stack. chudan is a bad set for a pve tank.
set, your stats are all super low. with the stats you say you have, you ought to have around 36k health, 20k mag and stam. along with about 20k resists, without your major buffs. what race are you? i see, you say "without food", you always have food included. food is never mentioned because it is almost always understood to be baked into your stats.
to your question, you want at least 25k resists, with your major buffs up, any lower i would feel you dont have enough. get lord warden. that is 2975 resists from the 1 piece sand 3870 from the proc, which is always up and it buffs your team. that is 6845 for you in the end.
Lightspeedflashb14_ESO wrote: »first off,I was debating on switching the Bloodspawn set for Mighty Chudan for the additional resistance. That set would give me about 8.5K additional resistance for each putting me at about 31 and 29K with ice fortress up.
chudan gives the same naemd buffs as ice fortress. they dont stack. chudan is a bad set for a pve tank.
set, your stats are all super low. with the stats you say you have, you ought to have around 36k health, 20k mag and stam. along with about 20k resists, without your major buffs. what race are you? i see, you say "without food", you always have food included. food is never mentioned because it is almost always understood to be baked into your stats.
to your question, you want at least 25k resists, with your major buffs up, any lower i would feel you dont have enough. get lord warden. that is 2975 resists from the 1 piece sand 3870 from the proc, which is always up and it buffs your team. that is 6845 for you in the end.
Didn't know that about chudan, I have the lord warden shoulder piece already so I can grind the helm and replace bloodspawn with that. I do like how it buffs the group as well.
When I use my food buff I sit at 36K health, 19K magicka, and 24K stamina. Also sitting at 22K spell resistance 19.5K physical. I didn't realize I was on my staff before when I initially posted stats. With ice fortress up I'm at 27K spell resistance and 24K physical.
With Lord Warden that would push me up to roughly 29K spell and 26K physical roughly without ice fortress. If it stacks (not sure if it does) I'd hit 33K spell and 30K physical.
I'm an orc.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »first off,
it does and sounds like the best for your build.
all your stats are great, you just need to get to 300 cp now, that is when they stop giving you percent amps to your max stats, 20% in the end.
do you use an ice staff? because if you do, you get the almost the same resists as with a s/b.
I'm currently using lightning staff, however I was using ice staff prior. I could easily craft and switch since I'm using a staff from Torug's Pact. I hadn't tried lightning so I wanted to see the play difference.
I main warden tank. You have a passive that increases spell resistance for each winter's embrace ability on your bar, so how you distribute skills from this tree can help you balance SR between front and back bar. With your current setup, you could invest some red CP to boost your physical resistance. I personally run very close to max resistances for most vet content. My preferred monster helm is Lord warden, which pairs great with ice fortress / expansive frost cloak and Ebon to increase your closer team members' survivability, as well as your own. Experiment and you'll develop your own style and preferred toolkit!
Oreyn_Bearclaw wrote: »Your build is fine. It is exactly what I run on my PVE tank (although I often run 1 Choke+1 Shadowrend for more magic recovery).
While I am not much of a trial tank, I have tanked just about every DLC HM dungeon with it. Also dont forget that bloodspawn does give resist as well. Most PVE tanks I know arent at the resist cap because it's just not needed.
Torgus and Ebon is a great all purpose tank set, and its largely an unselfish setup as both benefit your group. If you run into content you cant handle with it, well there are plenty of more selfish options. True PVE tanks tend to carry a fair amount of gear with them as one setup is not going to be ideal for everything. As to your raw stats, Tri-stat glyphs are your friend on a tank as they give the most total attribute points, which are easy to adjust if something ends up a little higher or lower than needed.
The real test is are you dying every 5 seconds or struggling with resources. If you arent, then who cares what your stats end up being.
Oreyn_Bearclaw wrote: »Your build is fine. It is exactly what I run on my PVE tank (although I often run 1 Choke+1 Shadowrend for more magic recovery).
While I am not much of a trial tank, I have tanked just about every DLC HM dungeon with it. Also dont forget that bloodspawn does give resist as well. Most PVE tanks I know arent at the resist cap because it's just not needed.
Torgus and Ebon is a great all purpose tank set, and its largely an unselfish setup as both benefit your group. If you run into content you cant handle with it, well there are plenty of more selfish options. True PVE tanks tend to carry a fair amount of gear with them as one setup is not going to be ideal for everything. As to your raw stats, Tri-stat glyphs are your friend on a tank as they give the most total attribute points, which are easy to adjust if something ends up a little higher or lower than needed.
The real test is are you dying every 5 seconds or struggling with resources. If you arent, then who cares what your stats end up being.
I appreciate the feedback! Also, my character's name is Artem Bearclaw. LOL so this is pretty funny hearing it from you. haha I'm doing well in vet trials.
I did run a DLC dungeon on vet with a guild group and I was getting one shotted by the maze boss (it was one of the werewolf dungeons I forget the name). I think the dungeon was bugged though, I was taking 50K+ damage when blocking and dodge rolling lol
I'm definitely glad I asked, I can begin to acquire some of these sets now as backups for different scenarios. I haven't acquired much other gear yet since I've been focusing on this build. Now that I'm almost fully completed I can spend my time looking for other gear as well.
Hi all,
I'm running a warden tank. Since this is my first level capped character I decided to turn to Alcast to see what builds were suggested. I'm currently running a Torug's Pact set and the Ebon Armor set. For my helm/shoulder I'm using Bloodspawn.
Right now with full enchants and all purple gear I'm capped at around 30K health without food and buffs and 15K magicka 20K stamina.
My primary concern is my spell and physical resistance is too low with these sets? I'm sitting at 18.5K spell res. and 15.5K physical res. I do use ice fortress for an additional 5.5K buff basically on these at all times. But still that puts me at about 23K spell resistance and 21K physical resistance.
Is this too low? I know the cap is 33K and I'm a bit concerned. With food I'm at about 38K health and once I fully upgrade everything and switch a few traits around I should be over 40K health.
I was debating on switching the Bloodspawn set for Mighty Chudan for the additional resistance. That set would give me about 8.5K additional resistance for each putting me at about 31 and 29K with ice fortress up.
Thanks.
FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
@paulsimonps
Has a thread on Damage Mitigation you should check out.
https://forums.elderscrollsonline.com/en/discussion/427251/optimizing-mitigation-calculator/p1
Hi all,
I'm running a warden tank. Since this is my first level capped character I decided to turn to Alcast to see what builds were suggested. I'm currently running a Torug's Pact set and the Ebon Armor set. For my helm/shoulder I'm using Bloodspawn.
Right now with full enchants and all purple gear I'm capped at around 30K health without food and buffs and 15K magicka 20K stamina.
My primary concern is my spell and physical resistance is too low with these sets? I'm sitting at 18.5K spell res. and 15.5K physical res. I do use ice fortress for an additional 5.5K buff basically on these at all times. But still that puts me at about 23K spell resistance and 21K physical resistance.
Is this too low? I know the cap is 33K and I'm a bit concerned. With food I'm at about 38K health and once I fully upgrade everything and switch a few traits around I should be over 40K health.
I was debating on switching the Bloodspawn set for Mighty Chudan for the additional resistance. That set would give me about 8.5K additional resistance for each putting me at about 31 and 29K with ice fortress up.
Thanks.