Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
FrancisCrawford wrote: »@paulsimonps
Has a thread on Damage Mitigation you should check out.
https://forums.elderscrollsonline.com/en/discussion/427251/optimizing-mitigation-calculator/p1
Has anything changed in the past year, or is the information in that thread still accurate?
@FrancisCrawford Yeah I know. Lol i feel like finding reliable builds on ESO is somewhat tough and I didn't originally have access to the forums here so I was using youtube and googling and alcast would pop up often.
FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
FrancisCrawford wrote: »@paulsimonps
Has a thread on Damage Mitigation you should check out.
https://forums.elderscrollsonline.com/en/discussion/427251/optimizing-mitigation-calculator/p1
Has anything changed in the past year, or is the information in that thread still accurate?
FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
803/8033 = 10%. So the first tank would still need 10% more healing, no matter what your other mitigation factors are.
EDIT:
Yes, you have to make tradeoffs for resource management, but that's besides the point in the HP vs. resist debate.
While people who seem like they're good at this are talking...
I started as a healer, and still do this most of the time, but I've been tanking lately. ~440CP, Imperial DK, Ebon/Torug, purple except weapons/jewelry. Wearing 1 piece each from Pirate Skele + Chudan because I don't really have anything better for tank yet. Food is longfin or crown, depending. I've allocated 30 points into HP, 20 stam, the rest magic.
Most things, I've been able to tank fine. I haven't done trials; hardest thing has probably been vet WGT (non-HM). Usually I feel like if I block/stun/avoid, I don't take much damage. Life is reasonable.
Tried doing Moon Hunter Keep (vet) with some guildies the other day and it BEAT THE TAR OUT OF ME. We had to call the run after several attempts at Archivist Ernarde, because I just couldn't take the damage from the big WW add; they'd do that one attack (that they can seemingly spam at will), I'd block, and it would take all my HP anyway. I felt bad, because I basically let the group down.
Not in front of my PC, but IIRC my HP is around 35k, resists are mostly good (not at cap, but not super far away). It was just a serious spike...right in my eye. Anyone have advice for these things? Am I just out of my depth tanking that place until I farm certain gear or get more CP? Anything else I should stay away from (or do first)?
Hi all,
I'm running a warden tank. Since this is my first level capped character I decided to turn to Alcast to see what builds were suggested. I'm currently running a Torug's Pact set and the Ebon Armor set. For my helm/shoulder I'm using Bloodspawn.
Right now with full enchants and all purple gear I'm capped at around 30K health without food and buffs and 15K magicka 20K stamina.
My primary concern is my spell and physical resistance is too low with these sets? I'm sitting at 18.5K spell res. and 15.5K physical res. I do use ice fortress for an additional 5.5K buff basically on these at all times. But still that puts me at about 23K spell resistance and 21K physical resistance.
Is this too low? I know the cap is 33K and I'm a bit concerned. With food I'm at about 38K health and once I fully upgrade everything and switch a few traits around I should be over 40K health.
I was debating on switching the Bloodspawn set for Mighty Chudan for the additional resistance. That set would give me about 8.5K additional resistance for each putting me at about 31 and 29K with ice fortress up.
Thanks.
paulsimonps wrote: »paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
803/8033 = 10%. So the first tank would still need 10% more healing, no matter what your other mitigation factors are.
EDIT:
Yes, you have to make tradeoffs for resource management, but that's besides the point in the HP vs. resist debate.
Thing is though you don't need to do a lot to get to hard cap. I just played around a bit on PTS. I made a Imperial DK with 7 Gold Heavy in Sword and Shield, using all its passives and Hardened Armor for Major Ward and Resolve. While keeping 52p into Thick Skin/Ironclad and 49p into Hardy/Elemental Defender I was able to get a resistance value of 30330 Spell and 30236 physical. This without any armor set bonuses or traits. Just one piece of either Lord Warden, Chudan or Pirate Skeleton would put me above the cap, and had I been a Nord I would have been at cap with armor, passives and CP alone. Using your CP right and upgrading your gear is the single best way to avoid having to invest into resistance. Never done it myself and never had to.
Oh and obviously if you use Lord Warden for the team buff then you can use your CP for some extra healing or damage shield strength, which ever you need. My point is, in battle HP vs Resistance, HP wins every day cause Resistance is just too damn easy to get as a tank.
paulsimonps wrote: »paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
803/8033 = 10%. So the first tank would still need 10% more healing, no matter what your other mitigation factors are.
EDIT:
Yes, you have to make tradeoffs for resource management, but that's besides the point in the HP vs. resist debate.
Thing is though you don't need to do a lot to get to hard cap. I just played around a bit on PTS. I made a Imperial DK with 7 Gold Heavy in Sword and Shield, using all its passives and Hardened Armor for Major Ward and Resolve. While keeping 52p into Thick Skin/Ironclad and 49p into Hardy/Elemental Defender I was able to get a resistance value of 30330 Spell and 30236 physical. This without any armor set bonuses or traits. Just one piece of either Lord Warden, Chudan or Pirate Skeleton would put me above the cap, and had I been a Nord I would have been at cap with armor, passives and CP alone. Using your CP right and upgrading your gear is the single best way to avoid having to invest into resistance. Never done it myself and never had to.
Oh and obviously if you use Lord Warden for the team buff then you can use your CP for some extra healing or damage shield strength, which ever you need. My point is, in battle HP vs Resistance, HP wins every day cause Resistance is just too damn easy to get as a tank.
Plenty of people do not go 7p heavy. I actually had to make them read their heavy armor passives (especially constitution) before they recognized that 5/1/1 on a tank is not a very good idea. Those people will have it quite a bit harder when it comes to reaching resist cap.
Also, it's better to have resistances from passives or on gear rather than CP. CP can improve mitigation beyond what resistances would allow. So using CPs on resistances feels like a waste. I'm still using them to get that last bit of physical resist on my Nord DK that is missing when wearing sets that don't give any (Stonekeeper+Ebon+Yolnahkriin), but if there was a good set with a single physical resist bonus, I'd take it in a heartbeat and get 1-2% more mitigation by moving those points to hardy/elemental defender/thick skinned/ironclad, or get 6-8% more healing via quick recovery.
paulsimonps wrote: »paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
803/8033 = 10%. So the first tank would still need 10% more healing, no matter what your other mitigation factors are.
EDIT:
Yes, you have to make tradeoffs for resource management, but that's besides the point in the HP vs. resist debate.
Thing is though you don't need to do a lot to get to hard cap. I just played around a bit on PTS. I made a Imperial DK with 7 Gold Heavy in Sword and Shield, using all its passives and Hardened Armor for Major Ward and Resolve. While keeping 52p into Thick Skin/Ironclad and 49p into Hardy/Elemental Defender I was able to get a resistance value of 30330 Spell and 30236 physical. This without any armor set bonuses or traits. Just one piece of either Lord Warden, Chudan or Pirate Skeleton would put me above the cap, and had I been a Nord I would have been at cap with armor, passives and CP alone. Using your CP right and upgrading your gear is the single best way to avoid having to invest into resistance. Never done it myself and never had to.
Oh and obviously if you use Lord Warden for the team buff then you can use your CP for some extra healing or damage shield strength, which ever you need. My point is, in battle HP vs Resistance, HP wins every day cause Resistance is just too damn easy to get as a tank.
Plenty of people do not go 7p heavy. I actually had to make them read their heavy armor passives (especially constitution) before they recognized that 5/1/1 on a tank is not a very good idea. Those people will have it quite a bit harder when it comes to reaching resist cap.
Also, it's better to have resistances from passives or on gear rather than CP. CP can improve mitigation beyond what resistances would allow. So using CPs on resistances feels like a waste. I'm still using them to get that last bit of physical resist on my Nord DK that is missing when wearing sets that don't give any (Stonekeeper+Ebon+Yolnahkriin), but if there was a good set with a single physical resist bonus, I'd take it in a heartbeat and get 1-2% more mitigation by moving those points to hardy/elemental defender/thick skinned/ironclad, or get 6-8% more healing via quick recovery.
paulsimonps wrote: »paulsimonps wrote: »paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
803/8033 = 10%. So the first tank would still need 10% more healing, no matter what your other mitigation factors are.
EDIT:
Yes, you have to make tradeoffs for resource management, but that's besides the point in the HP vs. resist debate.
Thing is though you don't need to do a lot to get to hard cap. I just played around a bit on PTS. I made a Imperial DK with 7 Gold Heavy in Sword and Shield, using all its passives and Hardened Armor for Major Ward and Resolve. While keeping 52p into Thick Skin/Ironclad and 49p into Hardy/Elemental Defender I was able to get a resistance value of 30330 Spell and 30236 physical. This without any armor set bonuses or traits. Just one piece of either Lord Warden, Chudan or Pirate Skeleton would put me above the cap, and had I been a Nord I would have been at cap with armor, passives and CP alone. Using your CP right and upgrading your gear is the single best way to avoid having to invest into resistance. Never done it myself and never had to.
Oh and obviously if you use Lord Warden for the team buff then you can use your CP for some extra healing or damage shield strength, which ever you need. My point is, in battle HP vs Resistance, HP wins every day cause Resistance is just too damn easy to get as a tank.
Plenty of people do not go 7p heavy. I actually had to make them read their heavy armor passives (especially constitution) before they recognized that 5/1/1 on a tank is not a very good idea. Those people will have it quite a bit harder when it comes to reaching resist cap.
Also, it's better to have resistances from passives or on gear rather than CP. CP can improve mitigation beyond what resistances would allow. So using CPs on resistances feels like a waste. I'm still using them to get that last bit of physical resist on my Nord DK that is missing when wearing sets that don't give any (Stonekeeper+Ebon+Yolnahkriin), but if there was a good set with a single physical resist bonus, I'd take it in a heartbeat and get 1-2% more mitigation by moving those points to hardy/elemental defender/thick skinned/ironclad, or get 6-8% more healing via quick recovery.
There does come a point where resistance CP will give more in point value than putting points in the other sources of mitigation. And as well the case for damage taken vs healing needed could be made in having points into resistance vs quick recovery in terms of CP.
paulsimonps wrote: »paulsimonps wrote: »FrancisCrawford wrote: »paulsimonps wrote: »FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
what your missing is that cp 35% comes off a hit then your armor take whatever percent of that.
100k hit -35% = 65k hit at 50%(33k) max armor= 32.5k hit- 50% block = 16.25k hit
100k hit -35k%=65k hit - 40% (26.4k) armor = 37k - 50% block = 18.5k hit.
so its not a big difference if you have max armor 33k or 25k. All that matters is if you block it or not. If you dont block your likely dead. Cp make armor less effective because it comes off first.
It's 39k after resistances with 40% mitigation from them, not 37k, and results in a 19.5k hit. That means the relative difference between the two numbers is:
100 / 16.25 * 19.5 - 100 = 20%
That's a huge difference.
or you could look at the amount actually resisted.
65,000-16,250 = 48,750
65,000-19,500 = 45,500
48,750/45,500=1.07, only 7% more resisted.
7% is not a difference you will see reflected on your HP bar, it's 20%. That's more than you get from major aegis.
To survive the same (number of) hit(s) you could have 33.1k resist and 40k HP or 26.5k resist and 48k HP. Ask your healer, which tank he prefers to heal after he does Frostvault hm with both.
Since I've healed for years but just started tanking, I have similar biases.
Also, getting 6.6K more resists seems a lot easier than getting 8K more health, which seems like a compelling argument to invest in resists all the way to max.
combine ALL your mitigation sources with and without blocking and then see if the difference between a bit of resistance is worth it or not. In PvE its stupidly easy to get really high total mitigation, and many don't put much weight into Hard Capping their resistance for that reason. Sure adding 3300 resistance will always give you 5% more mitigation vs not having 3300 resistance, but as a whole you want to see if its worth having that vs health then you need to account for ALL possible mitigation in your build. CP, Protection, Maim, Extra blocking passives and so on.
As long as you're not going over the hard cap, how could 5% more mitigation not be a LOT better than, say, 3% more health? Other than in casting a couple of niche skills, max health has no use other than in not running out of health and hence not dying.
cause that 5% might be very very low. Give you an example.
100,000 base damage taken, 45% from resistance, 50% base blocking
100,000*0.55*0.5= 27,500
100,000 base damage taken, 50% from resistance, 50% base blocking
100,000*0.50*0.5=25,000
So that 5% was worth 25,000 damage
Now lets do a really defensive build
100,000 base damage taken, 15% minor maim, 11% Hardy/Elemental Defender, 19% Thick Skin/Ironclad, 50% base blocking, 45% resistance, 20% Sword and Board Passive, 10% Ironskin(DK), 10% Defensive Stance, 5% Minor Aegis 8% Minor Protection
100,000*0.85*0.89*0.81*0.92*0.95*0.55*0.5*0.6=8,836
Same thing but 50% from resistance:
100,000*0.85*0.89*0.81*0.92*0.95*0.5*0.5*0.6=8,033
8,836-8,033=803
So instead of that extra 5% mitigation from resistance lowering your damage taken by 25,000 it only lowered it by 803. Still same amount of extra resistance gained though, so you can see why when you get high up there with all the things most tanks have that you might not want that resistance vs health or magicka regen or stamina cost or whatever. I mean in that set up only Minor Protection and Defensive stance are things some tanks don't use, and sure their CP might vary but that is my personal recommendation as long as your resistance is ok, which for most it already is.
So again, check your whole mitigation set up and not just resistance by its own.
803/8033 = 10%. So the first tank would still need 10% more healing, no matter what your other mitigation factors are.
EDIT:
Yes, you have to make tradeoffs for resource management, but that's besides the point in the HP vs. resist debate.
Thing is though you don't need to do a lot to get to hard cap. I just played around a bit on PTS. I made a Imperial DK with 7 Gold Heavy in Sword and Shield, using all its passives and Hardened Armor for Major Ward and Resolve. While keeping 52p into Thick Skin/Ironclad and 49p into Hardy/Elemental Defender I was able to get a resistance value of 30330 Spell and 30236 physical. This without any armor set bonuses or traits. Just one piece of either Lord Warden, Chudan or Pirate Skeleton would put me above the cap, and had I been a Nord I would have been at cap with armor, passives and CP alone. Using your CP right and upgrading your gear is the single best way to avoid having to invest into resistance. Never done it myself and never had to.
Oh and obviously if you use Lord Warden for the team buff then you can use your CP for some extra healing or damage shield strength, which ever you need. My point is, in battle HP vs Resistance, HP wins every day cause Resistance is just too damn easy to get as a tank.
Plenty of people do not go 7p heavy. I actually had to make them read their heavy armor passives (especially constitution) before they recognized that 5/1/1 on a tank is not a very good idea. Those people will have it quite a bit harder when it comes to reaching resist cap.
Also, it's better to have resistances from passives or on gear rather than CP. CP can improve mitigation beyond what resistances would allow. So using CPs on resistances feels like a waste. I'm still using them to get that last bit of physical resist on my Nord DK that is missing when wearing sets that don't give any (Stonekeeper+Ebon+Yolnahkriin), but if there was a good set with a single physical resist bonus, I'd take it in a heartbeat and get 1-2% more mitigation by moving those points to hardy/elemental defender/thick skinned/ironclad, or get 6-8% more healing via quick recovery.
Most of my tanks do run 5/1/1, only my nb has either 6/1 or 7/0/0 (depends on sets wearing)
FrancisCrawford wrote: »Hi.
I'm not sure I understand why health is seen as more important than resistances. 2975 Physical+Spell resistance should cut damage taken by ~4 1/2%, no?* To a first approximation, that seems a little better than 1206 health. (I'm using standard set bonuses for the comparison.)
*Edit: Wait. Wouldn't the benefit be more like twice that level if you're already near resistance cap??
Further:
- The resistance approach is more efficient in terms of healing received.
- The two approaches should be a wash in terms of max-health-based skills.
What am I missing?
While people who seem like they're good at this are talking...
I started as a healer, and still do this most of the time, but I've been tanking lately. ~440CP, Imperial DK, Ebon/Torug, purple except weapons/jewelry. Wearing 1 piece each from Pirate Skele + Chudan because I don't really have anything better for tank yet. Food is longfin or crown, depending. I've allocated 30 points into HP, 20 stam, the rest magic.
Most things, I've been able to tank fine. I haven't done trials; hardest thing has probably been vet WGT (non-HM). Usually I feel like if I block/stun/avoid, I don't take much damage. Life is reasonable.
Tried doing Moon Hunter Keep (vet) with some guildies the other day and it BEAT THE TAR OUT OF ME. We had to call the run after several attempts at Archivist Ernarde, because I just couldn't take the damage from the big WW add; they'd do that one attack (that they can seemingly spam at will), I'd block, and it would take all my HP anyway. I felt bad, because I basically let the group down.
Not in front of my PC, but IIRC my HP is around 35k, resists are mostly good (not at cap, but not super far away). It was just a serious spike...right in my eye. Anyone have advice for these things? Am I just out of my depth tanking that place until I farm certain gear or get more CP? Anything else I should stay away from (or do first)?
FrancisCrawford wrote: »Thanks, everybody!
I'd like to unpack the idea of "diminishing returns" a little bit more. As I see it, and again please correct me if I'm wrong:
- Every investment of CP is subject to diminishing returns in its primary benefit. (Are there any exceptions I'm overlooking?)
- Some investments can get zero return, because of a hard cap. Resistances are the main example.
- As long as you're below hard cap, resistances are oddly subject to INCREASING returns. Increasing mitigation from 0% to 5% reduces your damage by 5%, but increasing it from 45% to 50% lowers your damage by over 9%.
- If outright damage reduction (as opposed to resistances) were ever additive, it would also in effect be subject to increasing returns. But I'm not aware of any cases where it still is. (Am I overlooking any? Perhaps in the area of blocking?)
FrancisCrawford wrote: »Thanks, everybody!
I'd like to unpack the idea of "diminishing returns" a little bit more. As I see it, and again please correct me if I'm wrong:
- Every investment of CP is subject to diminishing returns in its primary benefit. (Are there any exceptions I'm overlooking?)
- Some investments can get zero return, because of a hard cap. Resistances are the main example.
- As long as you're below hard cap, resistances are oddly subject to INCREASING returns. Increasing mitigation from 0% to 5% reduces your damage by 5%, but increasing it from 45% to 50% lowers your damage by over 9%.
- If outright damage reduction (as opposed to resistances) were ever additive, it would also in effect be subject to increasing returns. But I'm not aware of any cases where it still is. (Am I overlooking any? Perhaps in the area of blocking?)