ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.
Why bother? Tested echoing vigor with 2 people they stack on top of each other with a buffed tooltip of 17-18k on a PvE Stamina Build. The way it is now is just broken. I don't know if there is a cap of stacking them but I'd assume its 6 if there is one.
If Vigor gets nerfed, same should apply to Rapid Regen/Mutagen.
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I agree they should nerf it by making it heal only the caster - because healing random dudes is a massive advantage and losing that would obviously be a hefty nerf
If Vigor gets nerfed, same should apply to Rapid Regen/Mutagen.killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I agree they should nerf it by making it heal only the caster - because healing random dudes is a massive advantage and losing that would obviously be a hefty nerf
And what is the pve dungeon healer supposed to do when the dps they are “healing” heal themselves better than the healer or the heal heals only themselves. Pve healers will leave the game in droves due to pvp ‘balance’.
If Vigor gets nerfed, same should apply to Rapid Regen/Mutagen.killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I agree they should nerf it by making it heal only the caster - because healing random dudes is a massive advantage and losing that would obviously be a hefty nerf
And what is the pve dungeon healer supposed to do when the dps they are “healing” heal themselves better than the healer or the heal heals only themselves. Pve healers will leave the game in droves due to pvp ‘balance’.
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I agree they should nerf it by making it heal only the caster - because healing random dudes is a massive advantage and losing that would obviously be a hefty nerf
ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.
Why bother? Tested echoing vigor with 2 people they stack on top of each other with a buffed tooltip of 17-18k on a PvE Stamina Build. The way it is now is just broken. I don't know if there is a cap of stacking them but I'd assume its 6 if there is one.
That's the most worrying aspect of the upcoming changes. I could not agree more.And what is the pve dungeon healer supposed to do when the dps they are “healing” heal themselves better than the healer or the heal heals only themselves. Pve healers will leave the game in droves due to pvp ‘balance’.
One could easily counter like "well why should everyone have strong heals?" And would it not be the honest consequence to the "too much heal in the game" outcry? But I won't do that. What I say instead is as old as the game. It's very difficult to bring all the aspects of the game in balance.In terms of the vigor buff it's important to note that Stam lost a lot of their healing due to the Rally change so for many builds Vigor will simply have to be their heal option otherwise you handicap many builds which don't have good healing options within their class.
John_Falstaff wrote: »ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.
Why bother? Tested echoing vigor with 2 people they stack on top of each other with a buffed tooltip of 17-18k on a PvE Stamina Build. The way it is now is just broken. I don't know if there is a cap of stacking them but I'd assume its 6 if there is one.
You know what they say about assuming, right? Vigor is not a ground HoT, it's an effect applied to a person, and so it'll stack exactly twice, from you and from an ally.
DocFrost72 wrote: »ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.
Why bother? Tested echoing vigor with 2 people they stack on top of each other with a buffed tooltip of 17-18k on a PvE Stamina Build. The way it is now is just broken. I don't know if there is a cap of stacking them but I'd assume its 6 if there is one.
Do you have a video of this? It's not how it worked during my testing.
If Vigor gets nerfed, same should apply to Rapid Regen/Mutagen.killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I agree they should nerf it by making it heal only the caster - because healing random dudes is a massive advantage and losing that would obviously be a hefty nerf
And what is the pve dungeon healer supposed to do when the dps they are “healing” heal themselves better than the healer or the heal heals only themselves. Pve healers will leave the game in droves due to pvp ‘balance’.
John_Falstaff wrote: »ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.
Why bother? Tested echoing vigor with 2 people they stack on top of each other with a buffed tooltip of 17-18k on a PvE Stamina Build. The way it is now is just broken. I don't know if there is a cap of stacking them but I'd assume its 6 if there is one.
You know what they say about assuming, right? Vigor is not a ground HoT, it's an effect applied to a person, and so it'll stack exactly twice, from you and from an ally.DocFrost72 wrote: »ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.
Why bother? Tested echoing vigor with 2 people they stack on top of each other with a buffed tooltip of 17-18k on a PvE Stamina Build. The way it is now is just broken. I don't know if there is a cap of stacking them but I'd assume its 6 if there is one.
Do you have a video of this? It's not how it worked during my testing.
<snip>
DocFrost72 wrote: »John_Falstaff wrote: »ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.
Why bother? Tested echoing vigor with 2 people they stack on top of each other with a buffed tooltip of 17-18k on a PvE Stamina Build. The way it is now is just broken. I don't know if there is a cap of stacking them but I'd assume its 6 if there is one.
You know what they say about assuming, right? Vigor is not a ground HoT, it's an effect applied to a person, and so it'll stack exactly twice, from you and from an ally.DocFrost72 wrote: »ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.
Why bother? Tested echoing vigor with 2 people they stack on top of each other with a buffed tooltip of 17-18k on a PvE Stamina Build. The way it is now is just broken. I don't know if there is a cap of stacking them but I'd assume its 6 if there is one.
Do you have a video of this? It's not how it worked during my testing.
<snip>
Interesting, and you're sure it was generating heals for each tick? Not just placing the icon on your buff tracker?
Edit: misread quote
John_Falstaff wrote: »@Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
@SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
John_Falstaff wrote: »Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
John_Falstaff wrote: »Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
@John_Falstaff Then explain why I have great amount of logs from various trials where one person is getting healed by 2 or even more resolving vigors even at same second. I am listening.
Seems like that. Well we all have to play stamina then.
John_Falstaff wrote: »John_Falstaff wrote: »Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
@John_Falstaff Then explain why I have great amount of logs from various trials where one person is getting healed by 2 or even more resolving vigors even at same second. I am listening.
You sure people aren't spamming it? Because if everyone around spams it, yes, you will get multiple initial ticks that will appear the moment effect refreshes.
John_Falstaff wrote: »John_Falstaff wrote: »Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
@John_Falstaff Then explain why I have great amount of logs from various trials where one person is getting healed by 2 or even more resolving vigors even at same second. I am listening.
You sure people aren't spamming it? Because if everyone around spams it, yes, you will get multiple initial ticks that will appear the moment effect refreshes.
Same log, this time casts in that same time span. While yes one person is here 3 times you can see my previous log happened after his 2nd cast and before 3rd
Wolf_Watching wrote: »John_Falstaff wrote: »John_Falstaff wrote: »Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
@John_Falstaff Then explain why I have great amount of logs from various trials where one person is getting healed by 2 or even more resolving vigors even at same second. I am listening.
You sure people aren't spamming it? Because if everyone around spams it, yes, you will get multiple initial ticks that will appear the moment effect refreshes.
Same log, this time casts in that same time span. While yes one person is here 3 times you can see my previous log happened after his 2nd cast and before 3rd
Then raise the cost not nerf the skill.
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
But you still have to slot a resto staff, and it hits one target. Vigor hits all targets in the area and requires no specific weapon or class. There is no mag equivalent.
John_Falstaff wrote: »John_Falstaff wrote: »Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
@John_Falstaff Then explain why I have great amount of logs from various trials where one person is getting healed by 2 or even more resolving vigors even at same second. I am listening.
You sure people aren't spamming it? Because if everyone around spams it, yes, you will get multiple initial ticks that will appear the moment effect refreshes.
Same log, this time casts in that same time span. While yes one person is here 3 times you can see my previous log happened after his 2nd cast and before 3rd
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
@John_Falstaff Then explain why I have great amount of logs from various trials where one person is getting healed by 2 or even more resolving vigors even at same second. I am listening.
You sure people aren't spamming it? Because if everyone around spams it, yes, you will get multiple initial ticks that will appear the moment effect refreshes.
Same log, this time casts in that same time span. While yes one person is here 3 times you can see my previous log happened after his 2nd cast and before 3rd
Checked if logs distinguish between morphs? Because it's perfectly okay to have your own + external resolving + external echoing and/or base morph ticking.
But I'll definitely double-check once I'm near the game, and if same morphs happen to stack, then it just doesn't abide by same rules as other target-applied HoTs.
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
@John_Falstaff Then explain why I have great amount of logs from various trials where one person is getting healed by 2 or even more resolving vigors even at same second. I am listening.
You sure people aren't spamming it? Because if everyone around spams it, yes, you will get multiple initial ticks that will appear the moment effect refreshes.
Same log, this time casts in that same time span. While yes one person is here 3 times you can see my previous log happened after his 2nd cast and before 3rd
Checked if logs distinguish between morphs? Because it's perfectly okay to have your own + external resolving + external echoing and/or base morph ticking.
But I'll definitely double-check once I'm near the game, and if same morphs happen to stack, then it just doesn't abide by same rules as other target-applied HoTs.
For one yes they do and for second I play with these people Nobody uses echoing. And I can find hundreds of these situation