Peekachu99 wrote: »Peekachu99 wrote: »Circle of Preservation is cool. More Stamina/ tank heal options.
@Peekachu99
It is a spell that cost stamina but the healing power is the same as the other magicka spell (scale with max magicka and spell power), this mean that it is à magicka healer spell that cost stamina.
In no case it is stamina healer spell, and it is even worst for tank
If it’s a stamina ability, it should scale with max Stam and weapon damage. Have you confirmed what you’re suggesting via PTS?
Edit: confirmed in this thread with videos and screenshots that it does, indeed, scale with stamina and weapon damage:
https://forums.elderscrollsonline.com/en/discussion/484027/fighters-guild-circle-of-protection-ring-of-preservation-healing-morph
"I think too many healers spammed Orbs and Springs so this will change the meta and encourage healers to learn more about their roles"
At the time of writing this, 15 people have never paid attention to what their healers did in a trial.
Also, "learn more about their roles" - like what?!?
Healers are casting orbs and springs and a whole lot of other things because they know their role.
Since the Orb change means that several people can activate the synergy on the orbs, you aren't required to spam anymore (thus pretty much nulifying the detriment of only having one), this will result in an effective sustain buff for healers.
And since you don't have to spam orbs, you have more time to cast other spells as well.
Since the Orb change means that several people can activate the synergy on the orbs, you aren't required to spam anymore (thus pretty much nulifying the detriment of only having one), this will result in an effective sustain buff for healers.
And since you don't have to spam orbs, you have more time to cast other spells as well.
It's not nullifying the detriment of only having one.
In many cases, tank and DDs (and offtank and second DD stack...) have to be spread out, so you should send out an orb to the tank and a few to the DDs. That won't be possible any more, so unless you're a Templar, you have to let one part of your group hang dry.
The point with "cast other spells" is:
Which ones?
Healers, like everyone else, have limited bar space. There isn't really any slot that isn't already in use now; maybe someone still runs Inner Light or something but that's it.
Vercingetorix wrote: »People will always complain when faced with change that forces a departure from the familiar. This is an opportunity to improve your healing skill and make the role more dynamic. Frankly, the people complaining about the change are ultimately going to keep playing the game - they'll adapt and life will go on (or they'll quit and other will take their place).
Lilly_Elessa wrote: »Vercingetorix wrote: »People will always complain when faced with change that forces a departure from the familiar. This is an opportunity to improve your healing skill and make the role more dynamic. Frankly, the people complaining about the change are ultimately going to keep playing the game - they'll adapt and life will go on (or they'll quit and other will take their place).
Blunt for a second here, as upset as I am about these changes as a healer, I can't exactly quit the game as a whole. There's very few other MMOs that are not only thriving but still even have the lights on, and even though this patch is a PvE disaster... I'm already in ESO because I quite loathe most of the slim selection of other MMOs. And even if something sweepingly fantastic comes out (It's not, most of the currently announced MMOs for like the next 5 years are nothing vastly new), then it would take that game a few more years to mature into the actual appeal of MMOs: Some giant monstrosity that's been built up over a lot of time and has a crazy amount of content covering a variety of things. (You know, beyond being a chat box with cool characters you dress up and run around as. There's a lot of stuff for that that doesn't have a game attached, so it does the paper doll and chat box better.)
And let's be fair, ESO does a really good job with a lot of other things. It's an appealing looking game while having widely easily accessible machine requirements. It has the best housing of currently live MMOs, unless you're (pick a game news site) and somehow don't understand genres. (Survival isn't an MMO... It's an M short.) They have a robust cash shop, without being exploitative and punishing to their player base. Yes, I've seen peoples complaints, but I'm also intimate with the irl game market around this stuff... I'm not sure we're allowed to go too far into that on these forums, but it's really not bad as long as you weren't expecting to be given a great experience for free. The community here is pretty fantastic. We get angry about stuff because we're passionate, but at least we're not toxic and slinging base insults at each other all day.
But less about ESO's place in gaming.
First off, these changes do not make healing more dynamic. One orb and one springs actually removes dynamic play, and gives us something closer to a fixed rotation.
I do absolutely agree that too many healers were spamming springs/orbs and didn't understand the rest of what we were actually doing, but Springs was spammed because it was effective and in some content absolutely necessary. And we have not been given tools to replace the necessity. Orbs was also spammed so that it could function, but most people did spam more orbs than were needed. I have mixed feelings about this change, because while it's certainly convenient to only put out one orb, I can no longer send them everywhere that they need to go unless it happens to be a boss where you just stack in one little ball for the whole fight. Also, I enjoyed the damage morph for dungeons, but as a healer that morph is not even an option anymore. (Granted, it's been non-meta since the damage version stopped giving more resources.) I guess it might see some use on DPS who slot the skill for the tank, since healers are about to be extremely unpopular.
To "departure from the familiar"... Springs has existed basically as it currently is for the entire life of this game up until now. Because of how unique it is among healing in games, and how integral it has been to this game, it has formed the identity of healing in ESO. Those of us who heal, and to some extent who have played this game at all, have been in this game for years because we like that identity. Yes, we use a lot of other skills too, and they are important to us as well. But Springs is part of the backbone, together with Combat Prayer and Orbs. Frankly, we're being told to play a "different" game with this patch, and that game looks rather like other games. Either because people are quitting, or because this game is changing to be more like other games. The uniqueness, what made ESO into ESO instead of just some clone of whatever other game, is being chipped away. A bit of change is fine and sometimes even great (Remember One Tamriel? Monumental change, and completely amazing), but a drastic restructuring that no one wanted, that's creating problems, that's isn't solving problems ... This is not fine.
SaucyMcSauceface wrote: »As a DD, I am excited for the change to orbs. The ability for one orb to give a burst heal every time someone synergises, and for multiple people to be able to synergise is one of the best changes I have seen.
Changes will make healing more dynamic, as it should.