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What EXCITES you about the proposed healing changes?

  • Mitrenga
    Mitrenga
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    More like disenterested in the healer class now.
    God helps who plays healers after the patch, be ready for the QQ in your trial group.
  • Cerotonin
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    I think too many healers spammed Orbs and Springs so this will change the meta and encourage healers to learn more about their roles
    I usually play as a healer in PvE and I used to actively play as one in PvP. In PvE, I’m taking advantage of the healing springs because to savor what we have now, but I do feel like they want healers to attack as well.

    I feel like by buffing vigor, they’re making it so that people are more self-reliant on themselves and a healer just focuses on buffs and sometimes dropping their oh-crap heals. Then again, the people I know aren’t often on the PTS or not at all.
  • danara
    danara
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    Peekachu99 wrote: »
    danara wrote: »
    Peekachu99 wrote: »
    Circle of Preservation is cool. More Stamina/ tank heal options.

    @Peekachu99

    It is a spell that cost stamina but the healing power is the same as the other magicka spell (scale with max magicka and spell power), this mean that it is à magicka healer spell that cost stamina.

    In no case it is stamina healer spell, and it is even worst for tank

    If it’s a stamina ability, it should scale with max Stam and weapon damage. Have you confirmed what you’re suggesting via PTS?

    Edit: confirmed in this thread with videos and screenshots that it does, indeed, scale with stamina and weapon damage:

    https://forums.elderscrollsonline.com/en/discussion/484027/fighters-guild-circle-of-protection-ring-of-preservation-healing-morph

    @Peekachu99

    Well, in the patch note they say "the heal is based on our AOE HOT standard" ... Considering there is no aoe stamina healing spell...ZOS should be more clear..

    Anyway, ty to let me know !

    Do you think stamina healer is a thing ?

    What spell do they have ? Circle of Protection, viguor, any other ?

    What about the stuff ? Hircine should be well suited i guess ?

    But what Kind of buff do they provide to a team ? I supposed that debuff are easy to have with stam build ? (never played stamina build de i dont like it)

    Thanks
    Edited by danara on July 19, 2019 2:40PM
  • Ratzkifal
    Ratzkifal
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    Since the Orb change means that several people can activate the synergy on the orbs, you aren't required to spam anymore (thus pretty much nulifying the detriment of only having one), this will result in an effective sustain buff for healers.

    And since you don't have to spam orbs, you have more time to cast other spells as well.
    This Bosmer was tortured to death. There is nothing left to be done.
  • phileunderx2
    phileunderx2
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    Nothing as my dedicated healers will only be relevant in trials they are not going to be doing much. My sorc healer will probably be converted to DPS and my DK to tank.
  • Tan9oSuccka
    Tan9oSuccka
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    Varana wrote: »
    "I think too many healers spammed Orbs and Springs so this will change the meta and encourage healers to learn more about their roles"
    At the time of writing this, 15 people have never paid attention to what their healers did in a trial.

    Also, "learn more about their roles" - like what?!?
    Healers are casting orbs and springs and a whole lot of other things because they know their role.

    LOL.
  • Varana
    Varana
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    Ratzkifal wrote: »
    Since the Orb change means that several people can activate the synergy on the orbs, you aren't required to spam anymore (thus pretty much nulifying the detriment of only having one), this will result in an effective sustain buff for healers.

    And since you don't have to spam orbs, you have more time to cast other spells as well.

    It's not nullifying the detriment of only having one.
    In many cases, tank and DDs (and offtank and second DD stack...) have to be spread out, so you should send out an orb to the tank and a few to the DDs. That won't be possible any more, so unless you're a Templar, you have to let one part of your group hang dry.

    The point with "cast other spells" is:
    Which ones?
    Healers, like everyone else, have limited bar space. There isn't really any slot that isn't already in use now; maybe someone still runs Inner Light or something but that's it.
  • central_scrutinizer
    Other
    I am excited for all of the alts I will make in City of Heroes Homecoming.
  • Mizael
    Mizael
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    I am exited to see stamina dds use echoing vigor cause this change lul
    Edited by Mizael on July 20, 2019 11:38AM
  • Ratzkifal
    Ratzkifal
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    Other
    Varana wrote: »
    Ratzkifal wrote: »
    Since the Orb change means that several people can activate the synergy on the orbs, you aren't required to spam anymore (thus pretty much nulifying the detriment of only having one), this will result in an effective sustain buff for healers.

    And since you don't have to spam orbs, you have more time to cast other spells as well.

    It's not nullifying the detriment of only having one.
    In many cases, tank and DDs (and offtank and second DD stack...) have to be spread out, so you should send out an orb to the tank and a few to the DDs. That won't be possible any more, so unless you're a Templar, you have to let one part of your group hang dry.

    The point with "cast other spells" is:
    Which ones?
    Healers, like everyone else, have limited bar space. There isn't really any slot that isn't already in use now; maybe someone still runs Inner Light or something but that's it.

    @Varana In many cases DDs take orbs before they can reach the tank too. The synergy already has a cooldown, so why not juggle orb focus between off-tank and tank depending on the cooldown? While it's on cooldown one part of your group will be "hanging dry" anyway. I'd say this is one of the few cases were adapting is actually possible.

    Your point about "what other spells" is completely valid though. I'd say Healing Springs, Combat Prayer and Purge, but you want to spam none of those. This is the poll on what we like about the proposed changes though. That there is nothing left as a spammable is what I'd put up in the other thread about the negatives.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Lilly_Elessa
    Lilly_Elessa
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    People will always complain when faced with change that forces a departure from the familiar. This is an opportunity to improve your healing skill and make the role more dynamic. Frankly, the people complaining about the change are ultimately going to keep playing the game - they'll adapt and life will go on (or they'll quit and other will take their place).

    Blunt for a second here, as upset as I am about these changes as a healer, I can't exactly quit the game as a whole. There's very few other MMOs that are not only thriving but still even have the lights on, and even though this patch is a PvE disaster... I'm already in ESO because I quite loathe most of the slim selection of other MMOs. And even if something sweepingly fantastic comes out (It's not, most of the currently announced MMOs for like the next 5 years are nothing vastly new), then it would take that game a few more years to mature into the actual appeal of MMOs: Some giant monstrosity that's been built up over a lot of time and has a crazy amount of content covering a variety of things. (You know, beyond being a chat box with cool characters you dress up and run around as. There's a lot of stuff for that that doesn't have a game attached, so it does the paper doll and chat box better.)
    And let's be fair, ESO does a really good job with a lot of other things. It's an appealing looking game while having widely easily accessible machine requirements. It has the best housing of currently live MMOs, unless you're (pick a game news site) and somehow don't understand genres. (Survival isn't an MMO... It's an M short.) They have a robust cash shop, without being exploitative and punishing to their player base. Yes, I've seen peoples complaints, but I'm also intimate with the irl game market around this stuff... I'm not sure we're allowed to go too far into that on these forums, but it's really not bad as long as you weren't expecting to be given a great experience for free. The community here is pretty fantastic. We get angry about stuff because we're passionate, but at least we're not toxic and slinging base insults at each other all day.

    But less about ESO's place in gaming.
    First off, these changes do not make healing more dynamic. One orb and one springs actually removes dynamic play, and gives us something closer to a fixed rotation.
    I do absolutely agree that too many healers were spamming springs/orbs and didn't understand the rest of what we were actually doing, but Springs was spammed because it was effective and in some content absolutely necessary. And we have not been given tools to replace the necessity. Orbs was also spammed so that it could function, but most people did spam more orbs than were needed. I have mixed feelings about this change, because while it's certainly convenient to only put out one orb, I can no longer send them everywhere that they need to go unless it happens to be a boss where you just stack in one little ball for the whole fight. Also, I enjoyed the damage morph for dungeons, but as a healer that morph is not even an option anymore. (Granted, it's been non-meta since the damage version stopped giving more resources.) I guess it might see some use on DPS who slot the skill for the tank, since healers are about to be extremely unpopular.

    To "departure from the familiar"... Springs has existed basically as it currently is for the entire life of this game up until now. Because of how unique it is among healing in games, and how integral it has been to this game, it has formed the identity of healing in ESO. Those of us who heal, and to some extent who have played this game at all, have been in this game for years because we like that identity. Yes, we use a lot of other skills too, and they are important to us as well. But Springs is part of the backbone, together with Combat Prayer and Orbs. Frankly, we're being told to play a "different" game with this patch, and that game looks rather like other games. Either because people are quitting, or because this game is changing to be more like other games. The uniqueness, what made ESO into ESO instead of just some clone of whatever other game, is being chipped away. A bit of change is fine and sometimes even great (Remember One Tamriel? Monumental change, and completely amazing), but a drastic restructuring that no one wanted, that's creating problems, that's isn't solving problems ... This is not fine.
  • SaucyMcSauceface
    SaucyMcSauceface
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    Other
    As a DD, I am excited for the change to orbs. The ability for one orb to give a burst heal every time someone synergises, and for multiple people to be able to synergise is one of the best changes I have seen.
  • SassiestAssassin
    SassiestAssassin
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    What I like: orbs with multiple synergies, Warden’s Healing Seed change

    What I don’t like: literally everything else.

    I have no idea how anyone is going to pass big healing checks in vet level trials after watching Nefa’s PTS review. Also, having a (slow, empty) rotation? Blegh. There’s a reason I don’t play DPS.

    I like how team-centered healing is. You have to know exactly where everyone is, if you’ve buffed them, and how their resources are holding. You have to watch bosses/listen for call outs to know when big mechanics are coming so you can predict where to put AoE heals. And you have to manage your own stuff, debuff enemies, and avoid one shots just like everyone else.

    Healing is fun because it’s like herding cats. Cats that keep standing in red circles. Cats that whine when they run out of stamina. No fight is ever the same twice, because people don’t do the same things over and over again.This is more interesting to me than parsing 90k damage will ever be.

    Heck, I just like helping other people. But Todd forbid if I send out more than one orb at a time. /s
    Edited by SassiestAssassin on July 30, 2019 11:20PM
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • BigBragg
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    The biggest change that I was concerned about initially was orbs getting only one active and moving slower. However with them being able to have multiple synergies, I think this could be cool. I think it will also help out nontemplar healers in a lot of situations.

    Switching the spammable from Healing Springs to Combat Prayer is what it is. Though in most build I didn't run springs, since you really only need it in vet raids, and large scale PvP. So a buff to Combat Prayer works for my playstyle more.

    I am concerned about the heal through in some situations, more so for players that aren't Templars or Wardens. But there will always be a BiS for rolls, and I am guessing that some of these moments will get toned down after it goes live. Just sad that PTS feedback isn't enough to get it done for a better transition. All par for the course though really.
  • peacenote
    peacenote
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    People will always complain when faced with change that forces a departure from the familiar. This is an opportunity to improve your healing skill and make the role more dynamic. Frankly, the people complaining about the change are ultimately going to keep playing the game - they'll adapt and life will go on (or they'll quit and other will take their place).

    Blunt for a second here, as upset as I am about these changes as a healer, I can't exactly quit the game as a whole. There's very few other MMOs that are not only thriving but still even have the lights on, and even though this patch is a PvE disaster... I'm already in ESO because I quite loathe most of the slim selection of other MMOs. And even if something sweepingly fantastic comes out (It's not, most of the currently announced MMOs for like the next 5 years are nothing vastly new), then it would take that game a few more years to mature into the actual appeal of MMOs: Some giant monstrosity that's been built up over a lot of time and has a crazy amount of content covering a variety of things. (You know, beyond being a chat box with cool characters you dress up and run around as. There's a lot of stuff for that that doesn't have a game attached, so it does the paper doll and chat box better.)
    And let's be fair, ESO does a really good job with a lot of other things. It's an appealing looking game while having widely easily accessible machine requirements. It has the best housing of currently live MMOs, unless you're (pick a game news site) and somehow don't understand genres. (Survival isn't an MMO... It's an M short.) They have a robust cash shop, without being exploitative and punishing to their player base. Yes, I've seen peoples complaints, but I'm also intimate with the irl game market around this stuff... I'm not sure we're allowed to go too far into that on these forums, but it's really not bad as long as you weren't expecting to be given a great experience for free. The community here is pretty fantastic. We get angry about stuff because we're passionate, but at least we're not toxic and slinging base insults at each other all day.

    But less about ESO's place in gaming.
    First off, these changes do not make healing more dynamic. One orb and one springs actually removes dynamic play, and gives us something closer to a fixed rotation.
    I do absolutely agree that too many healers were spamming springs/orbs and didn't understand the rest of what we were actually doing, but Springs was spammed because it was effective and in some content absolutely necessary. And we have not been given tools to replace the necessity. Orbs was also spammed so that it could function, but most people did spam more orbs than were needed. I have mixed feelings about this change, because while it's certainly convenient to only put out one orb, I can no longer send them everywhere that they need to go unless it happens to be a boss where you just stack in one little ball for the whole fight. Also, I enjoyed the damage morph for dungeons, but as a healer that morph is not even an option anymore. (Granted, it's been non-meta since the damage version stopped giving more resources.) I guess it might see some use on DPS who slot the skill for the tank, since healers are about to be extremely unpopular.

    To "departure from the familiar"... Springs has existed basically as it currently is for the entire life of this game up until now. Because of how unique it is among healing in games, and how integral it has been to this game, it has formed the identity of healing in ESO. Those of us who heal, and to some extent who have played this game at all, have been in this game for years because we like that identity. Yes, we use a lot of other skills too, and they are important to us as well. But Springs is part of the backbone, together with Combat Prayer and Orbs. Frankly, we're being told to play a "different" game with this patch, and that game looks rather like other games. Either because people are quitting, or because this game is changing to be more like other games. The uniqueness, what made ESO into ESO instead of just some clone of whatever other game, is being chipped away. A bit of change is fine and sometimes even great (Remember One Tamriel? Monumental change, and completely amazing), but a drastic restructuring that no one wanted, that's creating problems, that's isn't solving problems ... This is not fine.

    EXCELLENT points! Couldn't agree more, especially about how special and unique Springs made healing and the reduction of dynamic play.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • peacenote
    peacenote
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    As a DD, I am excited for the change to orbs. The ability for one orb to give a burst heal every time someone synergises, and for multiple people to be able to synergise is one of the best changes I have seen.

    A few people have mentioned this as a positive change, and I'm sincere when I say I'm glad that people find this to be a good change.

    That said, I think it is very ironic that the ability to synergize multiple times per orb was not originally in 5.1.0, but proposed in 5.1.2 as a result of feedback. From what I can tell, it's been the only attempt so far to address the avalanche of potential issues we've been raising, and for the most part it is really more of a benefit to DPS as opposed to a benefit that addresses the broad concerns about the uniqueness and flexibility of the healing role across all classes.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • unclesheosnephew
    unclesheosnephew
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    That I will have extra money in my pocket each month
  • essi2
    essi2
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    I think the changes to abilities will be fun to learn and explore
    It will be interesting to see if/how I need to change the way I play my healers.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • Androconium
    Androconium
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    What Healing Changes?!?
    What were the changes again?

    What are healers?
    so it's compulsory voting, then?
    Edited by Androconium on July 31, 2019 5:35AM
  • Cinbri
    Cinbri
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    All of the Above
    Changes will make healing more dynamic, as it should.
  • danara
    danara
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    Nothing -- I'm incredibly unhappy with these changes!!!!
    Cinbri wrote: »
    Changes will make healing more dynamic, as it should.

    Can you explain me :

    What dynamic mean to you ?

    Why healer Now are curently not dynamic ?

    And why healer after patch will be dynamic ?

    I need see the moment you realise you are just wrong and you dont Know what you are talking about.

    Can i have your role in a group, your CP lvl, your highest achievment in game ? Like that we will see :

    1) you are not a healer
    OR
    2) you Just run FG1 (you know what is FG ?) in normal because you are cp100
    OR
    3) you dont have the skill to pass through the hardest fight in the game
    OR
    The 3 at the same time (and in my opinion you are in this situation).
  • DisgracefulMind
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    "I think too many healers spammed Orbs and Springs so this will change the meta and encourage healers to learn more about their roles"

    This is so condescending, and it's a really sad, but fake statement that has been spread around the forums.

    Most healers, particularly raid healers, DO know about their roles. We know how to heal, provide support AND keep up buffs/debuffs. Stop spreading it around that just because you saw pugs spamming springs and orbs that "healers don't understand anything about their role."
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • magicsprout
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    orbs like the change. tbh hated beimg told to send out 8 orbs a rotation by the trial leader and watch them float across the room unused argghhh ma magic pool. the springs hmm not so impressed whwn one healer goes down or dcs i can currently lay an arc around me on top of other hots and keep the group up. likewise mutagen my straggly pug amd progression grp life saver. ok change and adapt time . what worries me far more is the lack of need for a healer in non trial content atm amongst high end players we are already benched after the first few clears on a new dungeon in favour of 3 dps and i feel this patch may seal the deal on that. i get far more enjoyment watching bars fill/stay full buffs stay up watch over my team its a playstyle. ive tried dps standing hacking away at a boss pressing same buttons over and the over and tbh if that was the only group play role in this game from the start i would have just completed quest content and left at endgame
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