MojaveHeld wrote: »Being able to both initiate and reset the fight at will is not a healthy mechanic to have in the game, something certainly does need to be changed. The counters to it do not effectively prevent this a large chunk of the time, it is in fact a design problem, not a l2p problem.
This is a false narrative. The counters so effectively prevent NBs from cloaking 100% of the time if used correctly.
MojaveHeld wrote: »Being able to both initiate and reset the fight at will is not a healthy mechanic to have in the game, something certainly does need to be changed. The counters to it do not effectively prevent this a large chunk of the time, it is in fact a design problem, not a l2p problem.
This is a false narrative. The counters so effectively prevent NBs from cloaking 100% of the time if used correctly.
I'm curious. How do you correctly prevent a nightblade from cloaking when he casts a shade and then jumps off a tower?
Because if you do not follow him, he simply cloaks. If you do follow him, he ports back up to his shade and then cloaks. Even if you have a buddy who stays at the shade, the NB can simply repeat the same stunt on the other side of the tower.
It is virtually impossible to prevent NBs from cloaking 100% of the time, unless you're fighting a duel on a football field. And Cyrodiil is neither.
MojaveHeld wrote: »Being able to both initiate and reset the fight at will is not a healthy mechanic to have in the game, something certainly does need to be changed. The counters to it do not effectively prevent this a large chunk of the time, it is in fact a design problem, not a l2p problem.
This is a false narrative. The counters so effectively prevent NBs from cloaking 100% of the time if used correctly.
I'm curious. How do you correctly prevent a nightblade from cloaking when he casts a shade and then jumps off a tower?
Because if you do not follow him, he simply cloaks. If you do follow him, he ports back up to his shade and then cloaks. Even if you have a buddy who stays at the shade, the NB can simply repeat the same stunt on the other side of the tower.
It is virtually impossible to prevent NBs from cloaking 100% of the time, unless you're fighting a duel on a football field. And Cyrodiil is neither.
A NB is using two skills and awareness, avoiding your AoEs and CC in an outnumbered situation using their skill and timing. I fail to see a problem with such a player surviving and escaping.
The problem i see is that a claim has been made that a NB can be prevented from cloaking 100% of the time when done "correctly". Which is simply not true.
Now you're telling me that a NB can always escape when he is "skilled" (like pushing two buttons needs skill). Oh yea, i forgot "awareness". How much awareness one needs to notice that huge resource tower, i wonder.
MojaveHeld wrote: »Being able to both initiate and reset the fight at will is not a healthy mechanic to have in the game, something certainly does need to be changed. The counters to it do not effectively prevent this a large chunk of the time, it is in fact a design problem, not a l2p problem.
This is a false narrative. The counters so effectively prevent NBs from cloaking 100% of the time if used correctly.
I'm curious. How do you correctly prevent a nightblade from cloaking when he casts a shade and then jumps off a tower?
Because if you do not follow him, he simply cloaks. If you do follow him, he ports back up to his shade and then cloaks. Even if you have a buddy who stays at the shade, the NB can simply repeat the same stunt on the other side of the tower.
It is virtually impossible to prevent NBs from cloaking 100% of the time, unless you're fighting a duel on a football field. And Cyrodiil is neither.
Well, you do have access to it. Invisibility pots were still in the game last time i checked.The difference is... nightblades get access to all those sources of defense too but the rest of us don’t get access to CLOAK. It’s not fair.
All classes should get cloak.
https://forums.elderscrollsonline.com/en/discussion/485914/all-classes-get-cloak/p1
TequilaFire wrote: »And yet the streak fatigue debuff was reduced from 50% to 33% and can't be blocked. Poor sorcs! smh
kypranb14_ESO wrote: »kypranb14_ESO wrote: »b]Nightblade's Shadowy Disguise:[/b] 3 Second Invisibility, Suppresses DoTs, and makes all single target attacks miss. Broken/bypassed by AoE anything, Ground Targeted anything, Detection Potions, and anti-stealth specific abilities. Probably the single strongest non-ultimate defensive class ability in the game when not countered. The weakest when countered.
How easily its countered.
If anything,I think shadowy disguise should be buffed to like 6 seconds
Going from shadowy disguise to crouching could give a reduced detection radius for several secs after shadowy disguise ends.
A 5 procent increased pickpocket success rate
On top of that they could have an ability to "shrug" off detection after 6 seconds ..lke refreshing path could gain a new use this way
-having the "prevent attack innocent" active does not allow you to use shadowy disguise atm while an npc is in front of you.
Thus having to weave the cloak sometimes is prevented in cities.An increased duration would also make this less of an issue.
I believe this is fixed on the PTS.
I don't think cloak needs a duration buff, or radius buff though. I main a Magblade and casting it once every 3 seconds is manageable. I'd be fine with a Pickpocket Chance buff, mostly because it doesn't effect combat in anyway. I think you will find many who dislike the idea though, because it further reinforces the "Nightblades are for Stealth" idea.
If you want your Nightblade to be harder to Detect I suggest rolling a Khajiit Nightblade (Bonus to Pickpocketing too), and/or wearing stealth detection radius reduction sets, like Night Mother's Embrace.
josh.lackey_ESO wrote: »They progressively nerfed every counter to Cloak. In 2015 you could have 100% uptime on detect pots by chugging one every 45 seconds. You could have 100% uptime on Magelight because it was a toggle. All of it has been nerfed. Now they are nerfing Revealing Flare, which is pretty useless because of how slow it is. But they're nerfing it anyway.