Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Change cloak

  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    MojaveHeld wrote: »
    Being able to both initiate and reset the fight at will is not a healthy mechanic to have in the game, something certainly does need to be changed. The counters to it do not effectively prevent this a large chunk of the time, it is in fact a design problem, not a l2p problem.

    This is a false narrative. The counters so effectively prevent NBs from cloaking 100% of the time if used correctly.

    I'm curious. How do you correctly prevent a nightblade from cloaking when he casts a shade and then jumps off a tower?
    Because if you do not follow him, he simply cloaks. If you do follow him, he ports back up to his shade and then cloaks. Even if you have a buddy who stays at the shade, the NB can simply repeat the same stunt on the other side of the tower.

    It is virtually impossible to prevent NBs from cloaking 100% of the time, unless you're fighting a duel on a football field. And Cyrodiil is neither.
  • charley222
    charley222
    ✭✭✭✭
    cloak in this game is so broken
    1- any countdown
    2- your able to spam
    3- DOT have any effect
    4- Guarantees a Critical Strike on your next attack. /facepalm

    nb is just no sense in this game already is got so many video on this issue

    the wall of the covenant
  • teladoy
    teladoy
    ✭✭✭✭✭
    With NB is how sypherpk always kick ass in pvp. With any other class he was always regular player.

    And as many said cloak is not OP because of the spam, but also because the shadow teleport. Everything in combination is a big joke.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Sharee wrote: »
    idk wrote: »
    MojaveHeld wrote: »
    Being able to both initiate and reset the fight at will is not a healthy mechanic to have in the game, something certainly does need to be changed. The counters to it do not effectively prevent this a large chunk of the time, it is in fact a design problem, not a l2p problem.

    This is a false narrative. The counters so effectively prevent NBs from cloaking 100% of the time if used correctly.

    I'm curious. How do you correctly prevent a nightblade from cloaking when he casts a shade and then jumps off a tower?
    Because if you do not follow him, he simply cloaks. If you do follow him, he ports back up to his shade and then cloaks. Even if you have a buddy who stays at the shade, the NB can simply repeat the same stunt on the other side of the tower.

    It is virtually impossible to prevent NBs from cloaking 100% of the time, unless you're fighting a duel on a football field. And Cyrodiil is neither.

    A NB is using two skills and awareness, avoiding your AoEs and CC in an outnumbered situation using their skill and timing. I fail to see a problem with such a player surviving and escaping.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    [nevermind]
    Edited by Sharee on July 29, 2019 6:54AM
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Sharee wrote: »
    Jhalin wrote: »
    Sharee wrote: »
    idk wrote: »
    MojaveHeld wrote: »
    Being able to both initiate and reset the fight at will is not a healthy mechanic to have in the game, something certainly does need to be changed. The counters to it do not effectively prevent this a large chunk of the time, it is in fact a design problem, not a l2p problem.

    This is a false narrative. The counters so effectively prevent NBs from cloaking 100% of the time if used correctly.

    I'm curious. How do you correctly prevent a nightblade from cloaking when he casts a shade and then jumps off a tower?
    Because if you do not follow him, he simply cloaks. If you do follow him, he ports back up to his shade and then cloaks. Even if you have a buddy who stays at the shade, the NB can simply repeat the same stunt on the other side of the tower.

    It is virtually impossible to prevent NBs from cloaking 100% of the time, unless you're fighting a duel on a football field. And Cyrodiil is neither.

    A NB is using two skills and awareness, avoiding your AoEs and CC in an outnumbered situation using their skill and timing. I fail to see a problem with such a player surviving and escaping.

    The problem i see is that a claim has been made that a NB can be prevented from cloaking 100% of the time when done "correctly". Which is simply not true.

    Now you're telling me that a NB can always escape when he is "skilled" (like pushing two buttons needs skill). Oh yea, i forgot "awareness". How much awareness one needs to notice that huge resource tower, i wonder.

    Given that chasing players around a tower is the staple in any 1vX montage videos, I’d say it’s not the NB that has a skill problem.

    Not to mention it’s ridiculous to expect to completely mitigate a skill 100% of the time. I think that claim is wrong, but it’s sure isn’t because of a lack of counters.
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    idk wrote: »
    MojaveHeld wrote: »
    Being able to both initiate and reset the fight at will is not a healthy mechanic to have in the game, something certainly does need to be changed. The counters to it do not effectively prevent this a large chunk of the time, it is in fact a design problem, not a l2p problem.

    This is a false narrative. The counters so effectively prevent NBs from cloaking 100% of the time if used correctly.

    I'm curious. How do you correctly prevent a nightblade from cloaking when he casts a shade and then jumps off a tower?
    Because if you do not follow him, he simply cloaks. If you do follow him, he ports back up to his shade and then cloaks. Even if you have a buddy who stays at the shade, the NB can simply repeat the same stunt on the other side of the tower.

    It is virtually impossible to prevent NBs from cloaking 100% of the time, unless you're fighting a duel on a football field. And Cyrodiil is neither.

    Stop chasing squirrels. You don't have to chase everything into the ground. Have some patience, and the NB will get bored and either leave the keep or make mistakes.

  • Witar
    Witar
    ✭✭✭✭✭
    Skoomah wrote: »
    The difference is... nightblades get access to all those sources of defense too but the rest of us don’t get access to CLOAK. It’s not fair.
    Well, you do have access to it. Invisibility pots were still in the game last time i checked.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    People are so damn bloodthirsty, I'm victim to this too but it's quite simple.

    If a NB cloaks and runs - or a sorc streaks to the other side of the map - to get out of a fight, you won.

    Sit back, Regen and put your defences up.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ok we nerf Cloak so it will have 25% cost increase like streak does, BUT ALSO LIKE STREAK cloak works 100% of a time and can't be broken by any AoEs just skills dedicated to counter it (gapclosers vs streak, detection skills vs cloak).
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Massacre_Wurm
    Massacre_Wurm
    ✭✭✭✭✭
    Whining about homogenization and demanding cloak for everyone at the same time.
    Delicious

  • Freakin_Hytte
    Freakin_Hytte
    ✭✭✭✭✭
    Skoomah wrote: »

    One of the worst ideas I've ever heard, it's even worse than giving everyone fear. I'm not a fan of nightblades, but people that are trying to make every class into the same class should just stop playing this game and go play something else. Leave the class defining skills out of your ridiculous ideas

    Leave clock as it is, it's a l2p issue. I never have any problems decloaking nbs, maybe you should slot something that can take nbs out of cloak? Or maybe dot them up, even if it won't hurt them in cloak you'll still see the "miss" where they are in stealth.

    The only thing I would like is to make dots hit them in cloak, it doesn't have to pull them out of it.
    Edited by Freakin_Hytte on July 29, 2019 9:39AM
  • josh.lackey_ESO
    josh.lackey_ESO
    ✭✭✭✭✭
    They progressively nerfed every counter to Cloak. In 2015 you could have 100% uptime on detect pots by chugging one every 45 seconds. You could have 100% uptime on Magelight because it was a toggle. All of it has been nerfed. Now they are nerfing Revealing Flare, which is pretty useless because of how slow it is. But they're nerfing it anyway.
  • josh.lackey_ESO
    josh.lackey_ESO
    ✭✭✭✭✭
    And yet the streak fatigue debuff was reduced from 50% to 33% and can't be blocked. Poor sorcs! smh

    This was mostly to buff to stam sorcs.
  • Tipsy
    Tipsy
    ✭✭✭
    Tipsy wrote: »
    b]Nightblade's Shadowy Disguise:[/b] 3 Second Invisibility, Suppresses DoTs, and makes all single target attacks miss. Broken/bypassed by AoE anything, Ground Targeted anything, Detection Potions, and anti-stealth specific abilities. Probably the single strongest non-ultimate defensive class ability in the game when not countered. The weakest when countered.

    How easily its countered.
    If anything,I think shadowy disguise should be buffed to like 6 seconds

    Going from shadowy disguise to crouching could give a reduced detection radius for several secs after shadowy disguise ends.
    A 5 procent increased pickpocket success rate

    On top of that they could have an ability to "shrug" off detection after 6 seconds ..lke refreshing path could gain a new use this way

    -having the "prevent attack innocent" active does not allow you to use shadowy disguise atm while an npc is in front of you.
    Thus having to weave the cloak sometimes is prevented in cities.An increased duration would also make this less of an issue.

    I believe this is fixed on the PTS.

    I don't think cloak needs a duration buff, or radius buff though. I main a Magblade and casting it once every 3 seconds is manageable. I'd be fine with a Pickpocket Chance buff, mostly because it doesn't effect combat in anyway. I think you will find many who dislike the idea though, because it further reinforces the "Nightblades are for Stealth" idea.

    If you want your Nightblade to be harder to Detect I suggest rolling a Khajiit Nightblade (Bonus to Pickpocketing too), and/or wearing stealth detection radius reduction sets, like Night Mother's Embrace.

    It would indeed be good news that the cloak is fixed and you can cloak while "preevent attack innocent" is active,targeting a friendly npc

    Atm cloak is a spam skill that needs to be cast every 3 seconds. I believe players should have slightly more time as the nightblade is all about cunning.
    And with the 3 secs the focus is more on keeping cloak up,while I think the cloak shouldn't be a spammable ,but a skill that allows the cunning Nightblades to assess the situation
    while they hide and plan their next move. 6 secs would be a sweet spot I think ,as you would be allowed to plan your next move & at same time the cloak skill wouldnt feel too spammable.
    And the fact that its so easily countered makes it kind of laughable that it needs to be cast every 3 seconds -and doesnt really justify that it needs to be spammed like that to keep it up imo..Or they could add a shrug off detection to a skill like refreshing path..Every 3 secs is just an unjustifiable strain on the nightblade's resources that often already have a difficult time to keep it up if they decide to go dual wield.
    I totally get why topics like "Nb class identity" show up.
    Imo Shadow & stealth is a big aspect of the class identity of the NB.While there sure are other options for the class.It shouldn't be ignored that they are supposed to be the master class in the stealthy playstyle
    Edited by Tipsy on July 29, 2019 10:40AM
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    They progressively nerfed every counter to Cloak. In 2015 you could have 100% uptime on detect pots by chugging one every 45 seconds. You could have 100% uptime on Magelight because it was a toggle. All of it has been nerfed. Now they are nerfing Revealing Flare, which is pretty useless because of how slow it is. But they're nerfing it anyway.

    magelight is bugged as well u proc it bring them out and they just reporc cloack so its pointless
    Main character dk - Vanikifar whitestrike
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    I just want to say one more time nightblades are rogues and rogues are meant to be squishy but hit hard and escape trouble this is what rogues are in all games I know of that have them.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    As a nb my myself yes I main both specs I regularly 1vx stamblades because there not easy class to play usually it’s cloak spammers that play it I use detect pots easy af ap. usually cloak spammers are insanely squishy.
  • Berserkerkitten
    Berserkerkitten
    ✭✭✭✭
    I don't know and I don't care whether or not cloaking is balanced or whatever. It's just annoying. Guy appears out of nowhere, attacks you, you punch him back, guy realizes you're hitting him harder than he hits you, guy turns invisible again. Same thing with sorcerers who just zip and zap all over the place when they realize they can't down you in three hits. PvP just isn't very fun when certain mechanics are designed to avoid, escape and break up PvP. It doesn't feel like much of a fight when you spend every other 1v1 situation searching for or chasing after some guy who suddenly decides he no longer wants to fight.
    Nobody cares about your endless list of terribly-named characters.
  • Tipsy
    Tipsy
    ✭✭✭
    Its always annoying on the other end of thingsJust like how an indestructible tank is a bore to fight in pvp.You'll never be able to take it down if not even 6 people or so aren't able to take it down. In such situations cloak is a blessing too,for when you realize there is no point to pursue that indestructable tank on your own/with small group
    Edited by Tipsy on July 29, 2019 11:19AM
  • evoniee
    evoniee
    ✭✭✭✭
    cloak can save you in a 4v20 vs bad player / in chaotic situation (you need a fckin teammate as a distraction basically), but cant withstand a 1v2 vs a competent player / in a real duel (not escaping).

    you choose it brah, it not as simple as you think.
  • jmgrant44ub17_ESO
    jmgrant44ub17_ESO
    ✭✭✭
    Really good players are hard to kill in this game no matter what class they are playing. The only way to balance pvp is to have everybody play the same class with the same gear, but if they are better you will still get killed. Just remember there are people that can pick up any class and out play you.
  • ZOS_RikardD
    ZOS_RikardD
    admin
    Greetings,

    We have decided to close this thread as we believe it has run it's course.

    Please remember to keep future conversations constructive and civil and take a moment to review our Community Rules here.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
This discussion has been closed.