JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.
The dmg is so small though?
Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.
The stun is very short as well.
I still don't see the problem.
There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
One part of them coudn't because of lack of required knowledges.
Another part didn't care, they just wished to feel power without any efforts.
Which one are u belonging to?
DisgracefulMind wrote: »wtb unblockable cc on my magden
universal_wrath wrote: »People talk about sorc like it's unkillable, and busrty, seems like they never heard of stam warden. Sub assault is doing almost same dmg as dbos on wardens and controlled burst with dizzy swing. Sorcs use 6-7 moves to kill you in potensially 4-5 secs, warden uses 3-4moves in 2-3 seconds to kill you. No matter how much you dmg you but on stamden, they are very fast and tanky, too much healing and survivabilty. As for sorc, too squishy if you catch them without shields, and stamwarden combo get sorcs with there shields on and kill them and not the other way around, I'm talking specifically in BG. Let's also not forget the fact that wardens have 100%dmg mitigation from range non channel attacks.
Though I understand this change is made because a non-pet sorc is essentially useless against a perma-blocker, I´m still unconvinced.
You will have a lot of powerful DoT- options after the patch - with 2-3 DoTs probably enough to counter the TrollKing permablock cheese.
It’s going to actually take some semblance of skill to use streak as a stun effectively, no random scrub will be able to pick it up and be good with it.
This game needs more high skill high reward mechanics, this is a good change.
Are saying stunning with streak is harder than with any other ability? It isn't...
So the counter to the impending sorc 1 shot is to run away and not fight the sorc at all? Sounds good...
JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.
The dmg is so small though?
Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.
The stun is very short as well.
I still don't see the problem.
There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
One part of them coudn't because of lack of required knowledges.
Another part didn't care, they just wished to feel power without any efforts.
Which one are u belonging to?
JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.
The dmg is so small though?
Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.
The stun is very short as well.
I still don't see the problem.
There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
One part of them coudn't because of lack of required knowledges.
Another part didn't care, they just wished to feel power without any efforts.
Which one are u belonging to?
The only people who didnt saw a problem with rune cage were the dummies raging later about it cause prior to that they were busy celebrating the removal of frag nerf and because they are clueless when it comes to the class. The people who never acknowledged rune cage changes as good were actually sorcs who know the class and told it from the beginning that the skill does not belong in the sorc toolkit.
Now i dont know if the unblockable streak is going to create issues or not but if you are comparing rune cage with streak then you are just as clueless as all those dummies.
It is funny cuz curse meteor streak wont be anywhere close to being a problem as all of the dot mag/stam builds waiting until they have onslaught pen.
plus there are simple counters to meteor streak
they cast meteor(you can see it) then 2 things happen:
1. they streak early... so you break then sprint jump block the meteor so you land outside of the aoe
2. they wait for a frag and streak late... you sprint jump block the meteor so you land outside of the aoe, potentially block the frag meteor, potentially dodge the streak entirely, maybe even they miss casting frags on you.
Be happy streak isn't a point and click guaranteed fossilize
JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.
The dmg is so small though?
Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.
The stun is very short as well.
I still don't see the problem.
There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
One part of them coudn't because of lack of required knowledges.
Another part didn't care, they just wished to feel power without any efforts.
Which one are u belonging to?
JusticeSouldier wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.
The dmg is so small though?
Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.
The stun is very short as well.
I still don't see the problem.
There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
One part of them coudn't because of lack of required knowledges.
Another part didn't care, they just wished to feel power without any efforts.
Which one are u belonging to?
The only people who didnt saw a problem with rune cage were the dummies raging later about it cause prior to that they were busy celebrating the removal of frag nerf and because they are clueless when it comes to the class. The people who never acknowledged rune cage changes as good were actually sorcs who know the class and told it from the beginning that the skill does not belong in the sorc toolkit.
Now i dont know if the unblockable streak is going to create issues or not but if you are comparing rune cage with streak then you are just as clueless as all those dummies.
Read please with attention what i wrote.
We talk about same dummies but idk why u juggled with senses here in weird direction.
U must understand that i compare not these skills itself but the cases, when devs make skill too powerfull.
If u don't see difference, well congrats u're just as clueless as them mate;-)
@Derra you cast curse meteor frag streak into the person to sync all of those up.
Another easy counter is literally just rooting the sorc and revolve around them, since they would only be able to streak whichever way they are facing
@Derra the frag into streak combo forces the opponent to either
1. eat the frag to avoid the streak meteor
2. block the frag to then leave it up to the sorc to land the streak (possibly the best choice if you tap block)
3. roll the frag to then leave it up to the sorc to land streak