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Why Bolt Escape/Streak/Ball of Lightning is unblockable at PTS?

  • MincVinyl
    MincVinyl
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    @Emma_Overload It can be blocked
  • JusticeSouldier
    JusticeSouldier
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    Whats wrong with sorc getting a nice usable option vs permablocker?

    Its stacking cost and isn't ranged?


    Whats the problem?

    Problem is - nothing can't counter this skill.
    U are or immune or cc-ed.
    It's - No counter for your targetS! Not one target, but whole group on the way.
    For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
    This unblockable component on this skill is absolutly unhealthy esp for sorcerer.
    Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
    Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.

    I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
    But that was in another thread.
    Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.

    There is a counter, immunity, pots, range.

    Whats the counter to fossilise? Or fear?

    fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
    With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.

    Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".

    If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.

    I'm still not sure what your problem is here?

    It's a directional close range stun with a cost increase.

    Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.

    The dmg is so small though?

    Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.

    The stun is very short as well.

    I still don't see the problem.

    There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
    One part of them coudn't because of lack of required knowledges.
    Another part didn't care, they just wished to feel power without any efforts.
    Which one are u belonging to?

    You're way overblowing this.

    Reach is now gone and this change was likely made to give Sorcs a CC option now that the one most used is now gone.

    It's not a big deal because Streak at least requires a semblance of thought and for the sorc who wants to be 40 meters away to be in melee range. That's fine.

    And it is totally different that the old 40 meter Rune cage can't do nothing when you get CC'd right before the meteor hit cheese. If a sorc wants to Streak meteor me, that's fine because it at least tries to make the combo have some risk.

    what the problem with using rune cage for this? why streak should also be unblockable?
    u're class rep u can do something with these changes, which summary are crazy against the logic.
    • Onslaught with penetration for 16 seconds....
    • bleeds killed as type of damage at all instead of reworking to be counter to bulky tanks in pvp...
    • eclipse with no counter only cleanse one morf (which is effective ony on templar, so only 1 class have counter)
    • this new unblockable streak. and undodgeable, and charge ans some aoe damage. ty fore reducing back (but why destructive reach and drain shot in general gained in murkmire such distances? class reps idea?)
    • cast-time for part of ultimates...if they are too burty, they should do less damage, not delayed as idk what.
    • rally with major evasion (wtf? who's "great" idea it is?)
    • shuffle immunity for 5-7 seconds (and first week + expedition), or elude with major expedition. ty but it's already fine, no need to be so long.
    • Werewolf's pets mechanics... slightly im[proved but...damn, Pack leader pets were mistake from the early start. why to save them at all, why not just give Pack Leaders buff ablities to buff with minor buffs his teammates, nothing else, these "shadow now pets" are not enouch controllable to be fun. And werewolf shopuldn't have such resists - remove them, give some snare counter and max health bonus instead... It's savage beast, without armor.
    they considered this with reps or made on their own?
    Edited by JusticeSouldier on July 20, 2019 10:56PM
    all classes. pc platform, dissapointed.
  • Cathexis
    Cathexis
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    My question is why is it being compared with roll dodge if it doesn't grant cc immunity, stun immunity, or avoid attacks.

    Sreak/BoL is not a roll dodge, it's not even close to a roll dodge.

    Using streak as a roll dodge is the cost:effectiveness equivalent of using a sledge hammer for a loose tooth.

    Comparing streak to roll dodge is like comparing daedric prey to caltrops. Ya they both have an aoe, but daedric prey is not an aoe.


    If anything the fact that is unblockable is probably one of the few redeeming qualities it currently has that maybe barely make it worth using. But that is not the current biggest problem with it if they are putting it on par with a roll dodge, because it most certainly is not anywhere near a roll dodge even remotely.

    And even if it were a roll dodge, you'd still have to sacrifice a slot for it.
    Edited by Cathexis on July 20, 2019 9:53PM
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  • MincVinyl
    MincVinyl
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    @JusticeSouldier

    1. onslaught won't remain the way it is for long.
    2. bleeds got insane damage buffs, now get reduced depending on resists(but resists won't matter with onslaught).
    3. eclipse needs to be looked at, i doubt that will last aswell.
    4. Unblockable streak won't be the end of the world if you read above, many kits will have unblockable stuns anyways that won't be tacked on a buggy ability
    5. The cast times on ultimates is fine, it makes these ultimates fit into a normal gcd rotation. the delay wasn't intended to reduce the dps, but to make sure the animations fully go through and are visible
    6. Rally with major evasion will probably be changed/reduced from the uproar.
    7. longer snare immunities won't hurt the game at all, unless you play an aoe cc spam build for zergs.(don't be afraid of bigger numbers, heavy/med armor used to have access to 8 seconds of immunity and nobody complained until swift jewelry was released and zos decided to nerf all movement instead of just swift)
    8. Yeah WW's are in a strange place next patch
  • Moonsorrow
    Moonsorrow
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    Streak will be fine.

    Maybe op should read all the changes and understand them truly.

    Those who been using Streak for a long time know its limitations and the momentum stoppages/locks it does. It is now supposed to be used as offensive short range tactical Stun, getting it do what it is supposed will be the challenge against good players, who will not just watch what wizard tricks the sorc does next lol.

  • DisgracefulMind
    DisgracefulMind
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    Derra wrote: »
    wtb unblockable cc on my magden

    Any decent cc on magden or magcro would be greatly appreciated...

    yes pls T.T
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • PhoenixGrey
    PhoenixGrey
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    Imagine a sorc streaking into melee range and getting clapped by an onslaught combo.

    Another sorc skill like the rest of the toolkit which is useful only against potatoes and a death sentence against someone with half a brain.
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