Joy_Division wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.
The dmg is so small though?
Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.
The stun is very short as well.
I still don't see the problem.
There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
One part of them coudn't because of lack of required knowledges.
Another part didn't care, they just wished to feel power without any efforts.
Which one are u belonging to?
You're way overblowing this.
Reach is now gone and this change was likely made to give Sorcs a CC option now that the one most used is now gone.
It's not a big deal because Streak at least requires a semblance of thought and for the sorc who wants to be 40 meters away to be in melee range. That's fine.
And it is totally different that the old 40 meter Rune cage can't do nothing when you get CC'd right before the meteor hit cheese. If a sorc wants to Streak meteor me, that's fine because it at least tries to make the combo have some risk.
DisgracefulMind wrote: »wtb unblockable cc on my magden
Any decent cc on magden or magcro would be greatly appreciated...