Storm Calling
Bolt Escape: This ability and its morphs’ stuns can no longer be blocked.
Developer Comment:
Spoiler
Previously, these abilities could be blocked without draining resources. While investigating this issue, we determined that the theme of charging into a group of enemies as a ball of pure energy would not be thwarted by a measly shield.
Bolt Escape Fatigue (morph): Reduced the ramping cost increase from using Bolt Escape or its morphs to 33% per stack from 50% so it operates closer to Roll Dodge.
As long as we have perma blockers then we should also have unblockable stuns.
zParallaxz wrote: »As long as we have perma blockers then we should also have unblockable stuns.
Now how does this reward skillful gameplay from other mag builds who know how to block. Not everyone permablocks, some just know when to block a cc to prevent an enemy from bursting you or to keep an enemy on the ropes without letting you stop your own burst.
JusticeSouldier wrote: »Storm Calling
Bolt Escape: This ability and its morphs’ stuns can no longer be blocked.
Developer Comment:
Spoiler
Previously, these abilities could be blocked without draining resources. While investigating this issue, we determined that the theme of charging into a group of enemies as a ball of pure energy would not be thwarted by a measly shield.
Bolt Escape Fatigue (morph): Reduced the ramping cost increase from using Bolt Escape or its morphs to 33% per stack from 50% so it operates closer to Roll Dodge.
Wtf?
Sorc already have unblockable Rune prison.
and we all remember what holy crap garbage was going on when it was also undodgeable....
WHY someone decided that this class (or no matter what class) should have also undodgeable, unblockable stun and some aoe damage skill which provide excellent mobility at the same time?
Wtf?
What is this logic in adding cast time to half of ultimates - and at the same time make streak broken OP instant aoe stun without restrictions?
Wrobel's agents-saboteurs inside team?
WTF GUYS?
Also in spoiler it was written "charging into group...".
Nah, as usual it's charge threw or out of the group.
Here we have mistake even in "determination of the theme"...
And this skill is mobility, damage and aoe stun...
And when u block it at Live, u loose stamina. and sorc changing he's position and do some damage with.
it's definitely not waste of resourses.
I want to keep attention on this change...
I'm sure this shouldn't go Live.
it's very bad solution
@ZOS_BrianWheeler , @ZOS_Gilliam Heyy, Please, remove unblockable component back from crowd control of Bolt Escape. it's broken in such undodgeable and unblockable form. I'm wondered, how it could be even considered to be good idea...wtf?
leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
Streak relocates the sorc dealing damage (makes them face a 180 from you at the end) and comes with cost increase.
It puts them out of your meele range, but has a 0.25 sec cooldown for before it fires and 0.25 sec cooldown after streaking. During this cooldown, a sorc cannot do anything (locked).
That combined with change in direction facing gives enough time to react. More if the sorc plays at 200ms pings or above.
JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
Streak relocates the sorc dealing damage (makes them face a 180 from you at the end) and comes with cost increase.
It puts them out of your meele range, but has a 0.25 sec cooldown for before it fires and 0.25 sec cooldown after streaking. During this cooldown, a sorc cannot do anything (locked).
That combined with change in direction facing gives enough time to react. More if the sorc plays at 200ms pings or above.
leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.
leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »JusticeSouldier wrote: »leepalmer95 wrote: »Whats wrong with sorc getting a nice usable option vs permablocker?
Its stacking cost and isn't ranged?
Whats the problem?
Problem is - nothing can't counter this skill.
U are or immune or cc-ed.
It's - No counter for your targetS! Not one target, but whole group on the way.
For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
This unblockable component on this skill is absolutly unhealthy esp for sorcerer.universal_wrath wrote: »Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.
I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
But that was in another thread.
Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.
There is a counter, immunity, pots, range.
Whats the counter to fossilise? Or fear?
fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.
Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".
If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.
I'm still not sure what your problem is here?
It's a directional close range stun with a cost increase.
Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.
The dmg is so small though?
Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.
The stun is very short as well.
I still don't see the problem.
JusticeSouldier wrote: »Streak relocates the sorc dealing damage (makes them face a 180 from you at the end) and comes with cost increase.
It puts them out of your meele range, but has a 0.25 sec cooldown for before it fires and 0.25 sec cooldown after streaking. During this cooldown, a sorc cannot do anything (locked).
That combined with change in direction facing gives enough time to react. More if the sorc plays at 200ms pings or above.
Its area of effect skill. Undodgeable.
let's tell me please what kind of reaction u going to do if sorc u fight with will do streak in 0,25 sec?
i can say what, u should be ready to breakfree as fast as eso lag will allow u because u have no choice here. same as anyone on his way.
.
Better question, why can i be stunned while streaking? shouldn't be that way.
Curse + meteor + streak = 100 to 0
Magsorcs will continue to be OP. It is known.
It’s going to actually take some semblance of skill to use streak as a stun effectively, no random scrub will be able to pick it up and be good with it.
This game needs more high skill high reward mechanics, this is a good change.