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Why Bolt Escape/Streak/Ball of Lightning is unblockable at PTS?

  • robpr
    robpr
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    MagSorc got shields nerfed and rune cage is telegraphed and dodgeable. Having unblockable streak that makes them go closer to you is better than shield stack all day and spam flame reach and frags from 20+ metres.
    My only concern is how StamSorcs will abuse it though. Kiters on Cyro are already annoying now and new Streak is cheaper.
  • Firstmep
    Firstmep
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    Presumably beacuse they nerfed just about every defensive layer magsorcs had, and removed the stun from cartwheel of aids.
    I like streak stun, you cant spam it from 2 screens away and thats the kinda risk vs reward gameplay we need.
  • Derra
    Derra
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    Whats wrong with sorc getting a nice usable option vs permablocker?

    Its stacking cost and isn't ranged?


    Whats the problem?

    Problem is - nothing can't counter this skill.
    U are or immune or cc-ed.
    It's - No counter for your targetS! Not one target, but whole group on the way.
    For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
    This unblockable component on this skill is absolutly unhealthy esp for sorcerer.
    Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
    Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.

    I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
    But that was in another thread.
    Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.

    There is a counter, immunity, pots, range.

    Whats the counter to fossilise? Or fear?

    fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
    With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.

    Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".

    If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.

    I'm still not sure what your problem is here?

    It's a directional close range stun with a cost increase.

    Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.

    The dmg is so small though?

    Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.

    The stun is very short as well.

    I still don't see the problem.

    There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
    One part of them coudn't because of lack of required knowledges.
    Another part didn't care, they just wished to feel power without any efforts.
    Which one are u belonging to?

    You´re always comparing it to runecage which is a logical fallacy as the two stuns can not be compared.

    When runecage went live we also had (bugged) undodgeable fury.
    Runecage also had a delay on stunning which would guarantee you a frag hit afterwards.
    Runecage did more dmg than streak.
    Runecage was maxrange.

    Streak doesn´t allow to hit an ability afterwards unless the opponent is REALLY slow on breaking.
    Streak is 15m range at max.
    Fury is now dodgeable which lets you disrupt combos.

    Have you fought sorcs on pts using streak? The class will be of very limited use when they go live as is. Streak and Negate being their only redeeming factors really.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DisgracefulMind
    DisgracefulMind
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    wtb unblockable cc on my magden
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Derra
    Derra
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    wtb unblockable cc on my magden

    Any decent cc on magden or magcro would be greatly appreciated...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • universal_wrath
    universal_wrath
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    People talk about sorc like it's unkillable, and busrty, seems like they never heard of stam warden. Sub assault is doing almost same dmg as dbos on wardens and controlled burst with dizzy swing. Sorcs use 6-7 moves to kill you in potensially 4-5 secs, warden uses 3-4moves in 2-3 seconds to kill you. No matter how much you dmg you but on stamden, they are very fast and tanky, too much healing and survivabilty. As for sorc, too squishy if you catch them without shields, and stamwarden combo get sorcs with there shields on and kill them and not the other way around, I'm talking specifically in BG. Let's also not forget the fact that wardens have 100%dmg mitigation from range non channel attacks.
  • kalunte
    kalunte
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    this buff wont change many things for magsorc but could will most probably buffs hard the few stamsorc if combined with a proper onslaught when it comes to burst heavy blockers..

    i mean, magsorc will stay ranged and kite with pets (nerfed or not) and will keep on using their streak essentially defensivly, but for stamsorc... well, with a 100% magic pen from onslaught, the dmg scaling of streak (highest stat) and their basic behavior of rushing in.. well, this may give them an identity they lack so hard when listening to them (alongside with some of the hate NBs used to have a monopoly of xD)


    i do like this change and i hope it'll reach live =)
    Edited by kalunte on July 20, 2019 10:45AM
  • Lord_Eomer
    Lord_Eomer
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    People talk about sorc like it's unkillable, and busrty, seems like they never heard of stam warden. Sub assault is doing almost same dmg as dbos on wardens and controlled burst with dizzy swing. Sorcs use 6-7 moves to kill you in potensially 4-5 secs, warden uses 3-4moves in 2-3 seconds to kill you. No matter how much you dmg you but on stamden, they are very fast and tanky, too much healing and survivabilty. As for sorc, too squishy if you catch them without shields, and stamwarden combo get sorcs with there shields on and kill them and not the other way around, I'm talking specifically in BG. Let's also not forget the fact that wardens have 100%dmg mitigation from range non channel attacks.

    You can have a chance with warden even pro playing but sorc are just annoying with huge shields and mobility
    Edited by Lord_Eomer on July 20, 2019 11:45AM
  • JusticeSouldier
    JusticeSouldier
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    Lol, i see same faces as in rune cage discussion threads:)
    Deja vu, write more my dear Sorcborns!

    @ZOS_BrianWheeler , @ZOS_Gilliam dam, who's working at this patch changes?
    why so obvious rules, prooved with a bad experience many many times during last 5 years, are broken again?
    is that one person in a team, or few ones?
    it's same people, who are lobby of premades vs random battlegrounds??
    wtf?
    all classes. pc platform, dissapointed.
  • jaws343
    jaws343
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    Next Parch Notes: Sorc will do zero damage and only be allowed to sit at the home gate and talk in text chat.

    Sorc hating community: Sorc is so OP. They are winning campaigns with strong words and it's unfair.

    Like seriously. At a certain point people need to realize class X isn't the problem, their inability to learn to play is.
  • Thraben
    Thraben
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    Though I understand this change is made because a non-pet sorc is essentially useless against a perma-blocker, I´m still unconvinced.

    You will have a lot of powerful DoT- options after the patch - with 2-3 DoTs probably enough to counter the TrollKing permablock cheese.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • JusticeSouldier
    JusticeSouldier
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    Thraben wrote: »
    Though I understand this change is made because a non-pet sorc is essentially useless against a perma-blocker, I´m still unconvinced.

    You will have a lot of powerful DoT- options after the patch - with 2-3 DoTs probably enough to counter the TrollKing permablock cheese.

    i have no problems fightning vs permablocker. rune cage works fine againt this. and if he dodged, next rune cage will do this job again even better.
    if streak will be also unblockable it will be awful garbage for gameplay in general.
    just think how it will work in groups.
    One or 2 sorcs streak, another teammates land ultimates. Instant boom everywhere. wtf
    all classes. pc platform, dissapointed.
  • Deep_01
    Deep_01
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    MaxJrFTW wrote: »
    templesus wrote: »
    It’s going to actually take some semblance of skill to use streak as a stun effectively, no random scrub will be able to pick it up and be good with it.

    This game needs more high skill high reward mechanics, this is a good change.

    Are saying stunning with streak is harder than with any other ability? It isn't...
    Deep_01 wrote: »
    MaxJrFTW wrote: »
    Curse + meteor + streak = 100 to 0 :D:D:D

    Magsorcs will continue to be OP. It is known.

    What do you plan on doing while a sorc curses you form range, casts meteor, comes closer and streaks (3 to 5 GCDs)? Stun, deal a little damage or break line of sight, maybe?

    So the counter to the impending sorc 1 shot is to run away and not fight the sorc at all? Sounds good...

    You can do 4 things. Prevent the sorc from combo-ing OR Build to survive through the burst OR Disengage from the fight OR punish the sorc for going offensive. This is strictly for 1v1, 1vX, 2vXs.


    If you are 28m+ in a BG and the sorc does this, its upto the team and your build to manage. Similar for openworld large groups.
    @Deepan on PC-EU
  • pieratsos
    pieratsos
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    Whats wrong with sorc getting a nice usable option vs permablocker?

    Its stacking cost and isn't ranged?


    Whats the problem?

    Problem is - nothing can't counter this skill.
    U are or immune or cc-ed.
    It's - No counter for your targetS! Not one target, but whole group on the way.
    For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
    This unblockable component on this skill is absolutly unhealthy esp for sorcerer.
    Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
    Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.

    I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
    But that was in another thread.
    Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.

    There is a counter, immunity, pots, range.

    Whats the counter to fossilise? Or fear?

    fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
    With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.

    Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".

    If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.

    I'm still not sure what your problem is here?

    It's a directional close range stun with a cost increase.

    Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.

    The dmg is so small though?

    Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.

    The stun is very short as well.

    I still don't see the problem.

    There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
    One part of them coudn't because of lack of required knowledges.
    Another part didn't care, they just wished to feel power without any efforts.
    Which one are u belonging to?

    The only people who didnt saw a problem with rune cage were the dummies raging later about it cause prior to that they were busy celebrating the removal of frag nerf and because they are clueless when it comes to the class. The people who never acknowledged rune cage changes as good were actually sorcs who know the class and told it from the beginning that the skill does not belong in the sorc toolkit.

    Now i dont know if the unblockable streak is going to create issues or not but if you are comparing rune cage with streak then you are just as clueless as all those dummies.
  • JusticeSouldier
    JusticeSouldier
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    pieratsos wrote: »
    Whats wrong with sorc getting a nice usable option vs permablocker?

    Its stacking cost and isn't ranged?


    Whats the problem?

    Problem is - nothing can't counter this skill.
    U are or immune or cc-ed.
    It's - No counter for your targetS! Not one target, but whole group on the way.
    For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
    This unblockable component on this skill is absolutly unhealthy esp for sorcerer.
    Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
    Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.

    I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
    But that was in another thread.
    Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.

    There is a counter, immunity, pots, range.

    Whats the counter to fossilise? Or fear?

    fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
    With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.

    Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".

    If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.

    I'm still not sure what your problem is here?

    It's a directional close range stun with a cost increase.

    Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.

    The dmg is so small though?

    Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.

    The stun is very short as well.

    I still don't see the problem.

    There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
    One part of them coudn't because of lack of required knowledges.
    Another part didn't care, they just wished to feel power without any efforts.
    Which one are u belonging to?

    The only people who didnt saw a problem with rune cage were the dummies raging later about it cause prior to that they were busy celebrating the removal of frag nerf and because they are clueless when it comes to the class. The people who never acknowledged rune cage changes as good were actually sorcs who know the class and told it from the beginning that the skill does not belong in the sorc toolkit.

    Now i dont know if the unblockable streak is going to create issues or not but if you are comparing rune cage with streak then you are just as clueless as all those dummies.

    Read please with attention what i wrote.
    We talk about same dummies but idk why u juggled with senses here in weird direction.
    U must understand that i compare not these skills itself but the cases, when devs make skill too powerfull.
    If u don't see difference, well congrats u're just as clueless as them mate;-)
    Edited by JusticeSouldier on July 20, 2019 4:03PM
    all classes. pc platform, dissapointed.
  • MincVinyl
    MincVinyl
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    It is funny cuz curse meteor streak wont be anywhere close to being a problem as all of the dot mag/stam builds waiting until they have onslaught pen.

    plus there are simple counters to meteor streak

    they cast meteor(you can see it) then 2 things happen:

    1. they streak early... so you break then sprint jump block the meteor so you land outside of the aoe
    2. they wait for a frag and streak late... you sprint jump block the meteor so you land outside of the aoe, potentially block the frag meteor, potentially dodge the streak entirely, maybe even they miss casting frags on you.

    Be happy streak isn't a point and click guaranteed fossilize
  • Derra
    Derra
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    MincVinyl wrote: »
    It is funny cuz curse meteor streak wont be anywhere close to being a problem as all of the dot mag/stam builds waiting until they have onslaught pen.

    plus there are simple counters to meteor streak

    they cast meteor(you can see it) then 2 things happen:

    1. they streak early... so you break then sprint jump block the meteor so you land outside of the aoe
    2. they wait for a frag and streak late... you sprint jump block the meteor so you land outside of the aoe, potentially block the frag meteor, potentially dodge the streak entirely, maybe even they miss casting frags on you.

    Be happy streak isn't a point and click guaranteed fossilize

    Streak also doesn´t allow to hit a frag after - so it´s really just streak meteor curse dmg that will hit you. A DK has higher guaranteed burst with fossilize with just 5m less range.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • MincVinyl
    MincVinyl
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    @Derra you cast curse meteor frag streak into the person to sync all of those up.

    Another easy counter is literally just rooting the sorc and revolve around them, since they would only be able to streak whichever way they are facing
  • delichon
    delichon
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    Why streak + comet combo is op? Comet doesn't have insane dmg, not at all. There are a lot of instant ultimates with better dmg. And you can use fear on nb or fossilize on dk with comet or even any other ultimate with better dmg. And even more, with next patch we will have Major Evasion almost on any stamina class, while almost all magicka ultimates available for sorc are AoE (except overload only).
  • Aedaryl
    Aedaryl
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    How people can be that stupid comparing cage with Streak when Streak doesn't allow additional delay for burst

    or qqing about Streak being unblockable when Stam sorc/Stam necro/Stam blade/Stam Dk/Stam warden/Stamplar/Magblade/magcro (bad but still for this one) also have access to a undodgeable unblockable AoE stun. And DK have a single target unblockable/undodgeable root damage stun.

    On fact, only magplar and magden doesn't have access to a unblockable stun.

    But you know, people always complain about the sorc.
  • NBrookus
    NBrookus
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    We had unblockable streak before. It wasn't OP. It took timing and a usually source of your own cc immunity to pull off using streak to land burst on an opponent successfully. This gives sorcs a ranged class stun that is dodgable and a melee stun that is not. It rewards a fundamentally ranged class for taking greater risks in melee range. It's not remotely on par with the 41m Fossilize they gave sorcs before. (Or the new Unstable Core on PTS. Or Turn Evil.)

  • Joy_Division
    Joy_Division
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    Whats wrong with sorc getting a nice usable option vs permablocker?

    Its stacking cost and isn't ranged?


    Whats the problem?

    Problem is - nothing can't counter this skill.
    U are or immune or cc-ed.
    It's - No counter for your targetS! Not one target, but whole group on the way.
    For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
    This unblockable component on this skill is absolutly unhealthy esp for sorcerer.
    Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
    Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.

    I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
    But that was in another thread.
    Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.

    There is a counter, immunity, pots, range.

    Whats the counter to fossilise? Or fear?

    fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
    With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.

    Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".

    If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.

    I'm still not sure what your problem is here?

    It's a directional close range stun with a cost increase.

    Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.

    The dmg is so small though?

    Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.

    The stun is very short as well.

    I still don't see the problem.

    There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
    One part of them coudn't because of lack of required knowledges.
    Another part didn't care, they just wished to feel power without any efforts.
    Which one are u belonging to?

    You're way overblowing this.

    Reach is now gone and this change was likely made to give Sorcs a CC option now that the one most used is now gone.

    It's not a big deal because Streak at least requires a semblance of thought and for the sorc who wants to be 40 meters away to be in melee range. That's fine.

    And it is totally different that the old 40 meter Rune cage can't do nothing when you get CC'd right before the meteor hit cheese. If a sorc wants to Streak meteor me, that's fine because it at least tries to make the combo have some risk.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    Whats wrong with sorc getting a nice usable option vs permablocker?

    Its stacking cost and isn't ranged?


    Whats the problem?

    Problem is - nothing can't counter this skill.
    U are or immune or cc-ed.
    It's - No counter for your targetS! Not one target, but whole group on the way.
    For a class who have best set of skills in game for burst combo to smash down someone in a second. With pre-execute, high mobility, tankiness. We can talk for a long time why manasorc is so strong.
    This unblockable component on this skill is absolutly unhealthy esp for sorcerer.
    Streak OP because fear, total darkness, claok, incap, leap, onslought...etc are not OP or broken.
    Read patch note for the new eclipse skill and tell me if that is not the most broken thing you ever saw in game.

    I already wrote about new eclipse. It's crap trash. broken because of same no counter it (only another templar can - so its same as no counter at all). It's broken af but imho undodgeable instant Rune Cage was much. Much worse. But.
    But that was in another thread.
    Here i hope, will be enouch feedbacks to force combat designers redesign this new Streak.

    There is a counter, immunity, pots, range.

    Whats the counter to fossilise? Or fear?

    fossilize is close combat only single-target only skill. at class with no execute at mana version. same as fear is close combat only. at a single-target by it's nature class.
    With what we can really compare this new Streak - werewolf's fear - which became absurdy overpowered when they made it instant cast one.This case is good example because here we also get very high burst and aoe pressure.

    Try to fight in battlegrounds vs premade with 1 or 2 werewolfes supported with a healer and for example stamwarden or petsorc to feel all the pain of that dev's "improvement".

    If this Streak wilh go live, sorc with streak will be a constant part of such premade groups with much more dramatical effect than described example.

    I'm still not sure what your problem is here?

    It's a directional close range stun with a cost increase.

    Aoe unblockable, undodgeable charge with some damage to all enemies in it's area. And what the problem can be here let me guess.

    The dmg is so small though?

    Its basically just an aoe stun, even now if you streak into a group you stun most of them anyway.

    The stun is very short as well.

    I still don't see the problem.

    There were hundreds of sorcerers who didn't saw a problem, when Rune cage was instant, undodgeable and unblockable.
    One part of them coudn't because of lack of required knowledges.
    Another part didn't care, they just wished to feel power without any efforts.
    Which one are u belonging to?

    The only people who didnt saw a problem with rune cage were the dummies raging later about it cause prior to that they were busy celebrating the removal of frag nerf and because they are clueless when it comes to the class. The people who never acknowledged rune cage changes as good were actually sorcs who know the class and told it from the beginning that the skill does not belong in the sorc toolkit.

    Now i dont know if the unblockable streak is going to create issues or not but if you are comparing rune cage with streak then you are just as clueless as all those dummies.

    Read please with attention what i wrote.
    We talk about same dummies but idk why u juggled with senses here in weird direction.
    U must understand that i compare not these skills itself but the cases, when devs make skill too powerfull.
    If u don't see difference, well congrats u're just as clueless as them mate;-)

    I perfectly read everything you said. Maybe you didnt so feel free and read again. I said sorcs were the first to say that the skill had no place in the sorc toolkit. You just threw the same old bs, "sorcs want it easy mode blah blah blah"

    Yes i also understand that you compared the cases. I did too. Thats why i said that if you think this version of streak is going to be the same case as old rune cage then you are also clueless like them on ur assessment of the class and you dont know anything about it. So congrats to you too.
  • Derra
    Derra
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    MincVinyl wrote: »
    @Derra you cast curse meteor frag streak into the person to sync all of those up.

    Another easy counter is literally just rooting the sorc and revolve around them, since they would only be able to streak whichever way they are facing

    You can´t cast frag and then streak and "outrun" your frag unless you hardcast it (in which cast you can no longer guarantee the meteor hit).

    Like there is literally no way to guaratee a procced frag hit with streak stun when the opponent is breaking fast enough.
    Edited by Derra on July 20, 2019 7:21PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • MashmalloMan
    MashmalloMan
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    Something I've started to realize is some people can't be reasoned with, OP is one of them. Save yourself some time and move on because OP doesn't care how valid you're counter argument is.

    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Aedrion
    Aedrion
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    This skill did not need a buff. And they double buffed it.

    The problems with sorc are not related to Streak alone.
    I play Stamsorc and even though we got nuthin', I dislike this.

    Counterplay ZoS, do you know it?
  • MincVinyl
    MincVinyl
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    @Derra the frag into streak combo forces the opponent to either

    1. eat the frag to avoid the streak meteor
    2. block the frag to then leave it up to the sorc to land the streak (possibly the best choice if you tap block)
    3. roll the frag to then leave it up to the sorc to land streak

    5w50lu9hohva.png

    timing is close enough you can use it to disrupt your enemy by giving them choices that must be made within ~0.4 sec

    qsjhru66kuyh.png

    I mainly play StamSorc, so I'm sure a more seasoned mag sorc player would be able to shorten down these timings.
    Edited by MincVinyl on July 20, 2019 8:55PM
  • Derra
    Derra
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    MincVinyl wrote: »
    @Derra the frag into streak combo forces the opponent to either

    1. eat the frag to avoid the streak meteor
    2. block the frag to then leave it up to the sorc to land the streak (possibly the best choice if you tap block)
    3. roll the frag to then leave it up to the sorc to land streak

    Eh? Yeah that´s what i said though. You can not guarantee the procced frag to hit (which was the main point why cage was OP - frag is the hardest hitting part of the combo).

    You also can not avoid the streak meteor - option 1 is not possible unless you can cc the sorc.
    Edited by Derra on July 20, 2019 9:04PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • MincVinyl
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    @Derra
    The frag won't be guaranteed to hit, it is possible, but if this goes live that is what to look for. Since the timing is rough enough you can deal with it, unlike the previous rune cage.

    You can't always avoid the streak meteor, but there is counterplay available on both sides

    meteor tells you that the sorc will try to stun you, so in almost any instance the best option is to strafe radially around them> sprint jump then block the meteor so you land outside the aoe. Helps to root/ snare them the sorc must lead where you are going to be jumping in order to get you. Nothing will really stop you from doing this since sorcs don't really slot snares/roots typically.

    most stam builds can do this then go into onslaught
    most mag builds can do this or go into elusive mist
    Edited by MincVinyl on July 20, 2019 9:20PM
  • Emma_Overload
    Emma_Overload
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    Just out of curiosity, does anyone know if the stun from Crystal Blast is blockable?
    #CAREBEARMASTERRACE
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