Gandrhulf_Harbard wrote: »
Yeah, so they can whine endlessly about server performance, some noob who owned them and so X, Y, and Z skills need nerfing, and then complain there's not enough PvPers to make it worth while.
Meanwhile, abandoning AvAvA, and allowing Guilds to join together to form Warbands, and then allowing Warbands to sign up to WB v WB v WB or even just WB v WB, would ensure that PvP Campaigns were better populated, by players dedicated to doing so.
Just separate PvP skills from PvE and EVERYONE would get a better game experience.
All The Best
TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Knootewoot wrote: »
Both are right. I know me, and most of the guild i am in are loyal to DC.
But yes, i also know people who just join the winning faction.
JerzeeDevil wrote: »
Beta tester here, and bought Imperial Edition on PC. Any race, any alliance was there from the very beginning. You should have chosen your faction more wisely!
Sorry... Fake news(Or repeating incorrect information, minimally)
GeorgeBlack wrote: »It is evident that there isnt any alliance loyalty in eso at all.
TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
Im all for it, the AvA is just tacked on nonsense at this point, no where else in the game do you see its effects and Tamriel seems rather copacetic for a war torn continent. Its just silly optics.
You mean aside from each factions main story arcs and a lot of the side quests along the way, that all culminate in the war in Cyrodiil? Or the prequel quest for Elsweyr, in which Abnor Tharn is attempting to end The Three Banners War? But yeah sure, it isn't evident anywhere else...
Grianasteri wrote: »
1st year console player here. Any race, any alliance was not there from the beginning, it dictated where you started and where you could go (until you progressed far enough) and ultimately who you could play with, in those early days.
What is the wars significance in the game? does it change, help, hinder or effect actual gameplay other than just one zone in and of itself? Or has it become a tired trope that has seen better days and is kicked to the side as an afternote, regulated to something that amounts to a legacy server with high ping and minimal maintenance? I think the proof is self evident.
It is evident that there isnt any alliance loyalty in eso at all.
Performance should be the only focus for Zos right now and then everything else.
I'm also a PC beta player. If you preordered the imperial edition for the PC launch, you got any race any alliance. I've had it since day 1.
It became available for purchase with the adventure pack later for those that didn't get it with preorder..
KillsAllElves wrote: »Alliance colors have no value.
Grianasteri wrote: »
1st year console player here. Any race, any alliance was not there from the beginning, it dictated where you started and where you could go (until you progressed far enough) and ultimately who you could play with, in those early days.