Gandrhulf_Harbard wrote: »Knootewoot wrote: »RPGplayer13579 wrote: »I would like a quest line that finally ends the three banner's war.
In PvE carebear land maybe. But the war should rage on in Cyrodill for PvP'ers.
Yeah, so they can whine endlessly about server performance, some noob who owned them and so X, Y, and Z skills need nerfing, and then complain there's not enough PvPers to make it worth while.
Meanwhile, abandoning AvAvA, and allowing Guilds to join together to form Warbands, and then allowing Warbands to sign up to WB v WB v WB or even just WB v WB, would ensure that PvP Campaigns were better populated, by players dedicated to doing so.
Just separate PvP skills from PvE and EVERYONE would get a better game experience.
All The Best
TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Knootewoot wrote: »Grianasteri wrote: »redlink1979 wrote: »GeorgeBlack wrote: »It is evident that there isnt any alliance loyalty in eso at all.
Your assumptions are wrong. Way wrong.
I think his assumption is correct, way correct.
Both are right. I know me, and most of the guild i am in are loyal to DC.
But yes, i also know people who just join the winning faction.
JerzeeDevil wrote: »Grianasteri wrote: »TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
I think it would be extremely positive for the game and it is very very long over due.
No one cares what faction/alliance they are in, once any race any faction was implemented, as it should have been from the start, factions became more or less irrelevant beyond the story arcs.
I dont play Cyrodiil precisely because of the faction system. I want to be able to take whatever character I want, into a campaign, not be limited by what choice I made for that characters faction/alliance years ago.
The simple solution is to remove faction/alliance from a characters details, and you simply pick a faction upon entering a campaign, from then on the same rules apply. This means I can use whichever character I want to, in whatever campaign I want to, locked into that campaign for its duration.
This is of course if they wish to maintain some semblance of a faction/alliance system at all.
Beta tester here, and bought Imperial Edition on PC. Any race, any alliance was there from the very beginning. You should have chosen your faction more wisely!
Sorry... Fake news (Or repeating incorrect information, minimally)
GeorgeBlack wrote: »It is evident that there isnt any alliance loyalty in eso at all.
TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
Im all for it, the AvA is just tacked on nonsense at this point, no where else in the game do you see its effects and Tamriel seems rather copacetic for a war torn continent. Its just silly optics.
TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
Im all for it, the AvA is just tacked on nonsense at this point, no where else in the game do you see its effects and Tamriel seems rather copacetic for a war torn continent. Its just silly optics.
You mean aside from each factions main story arcs and a lot of the side quests along the way, that all culminate in the war in Cyrodiil? Or the prequel quest for Elsweyr, in which Abnor Tharn is attempting to end The Three Banners War? But yeah sure, it isn't evident anywhere else...
Grianasteri wrote: »JerzeeDevil wrote: »Grianasteri wrote: »TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
I think it would be extremely positive for the game and it is very very long over due.
No one cares what faction/alliance they are in, once any race any faction was implemented, as it should have been from the start, factions became more or less irrelevant beyond the story arcs.
I dont play Cyrodiil precisely because of the faction system. I want to be able to take whatever character I want, into a campaign, not be limited by what choice I made for that characters faction/alliance years ago.
The simple solution is to remove faction/alliance from a characters details, and you simply pick a faction upon entering a campaign, from then on the same rules apply. This means I can use whichever character I want to, in whatever campaign I want to, locked into that campaign for its duration.
This is of course if they wish to maintain some semblance of a faction/alliance system at all.
Beta tester here, and bought Imperial Edition on PC. Any race, any alliance was there from the very beginning. You should have chosen your faction more wisely!
Sorry... Fake news (Or repeating incorrect information, minimally)
1st year console player here. Any race, any alliance was not there from the beginning, it dictated where you started and where you could go (until you progressed far enough) and ultimately who you could play with, in those early days.
TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
Im all for it, the AvA is just tacked on nonsense at this point, no where else in the game do you see its effects and Tamriel seems rather copacetic for a war torn continent. Its just silly optics.
You mean aside from each factions main story arcs and a lot of the side quests along the way, that all culminate in the war in Cyrodiil? Or the prequel quest for Elsweyr, in which Abnor Tharn is attempting to end The Three Banners War? But yeah sure, it isn't evident anywhere else...
What is the wars significance in the game? does it change, help, hinder or effect actual gameplay other than just one zone in and of itself? Or has it become a tired trope that has seen better days and is kicked to the side as an afternote, regulated to something that amounts to a legacy server with high ping and minimal maintenance? I think the proof is self evident.
It is evident that there isnt any alliance loyalty in eso at all.
Performance should be the only focus for Zos right now and then everything else.
Grianasteri wrote: »JerzeeDevil wrote: »Grianasteri wrote: »TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
I think it would be extremely positive for the game and it is very very long over due.
No one cares what faction/alliance they are in, once any race any faction was implemented, as it should have been from the start, factions became more or less irrelevant beyond the story arcs.
I dont play Cyrodiil precisely because of the faction system. I want to be able to take whatever character I want, into a campaign, not be limited by what choice I made for that characters faction/alliance years ago.
The simple solution is to remove faction/alliance from a characters details, and you simply pick a faction upon entering a campaign, from then on the same rules apply. This means I can use whichever character I want to, in whatever campaign I want to, locked into that campaign for its duration.
This is of course if they wish to maintain some semblance of a faction/alliance system at all.
Beta tester here, and bought Imperial Edition on PC. Any race, any alliance was there from the very beginning. You should have chosen your faction more wisely!
Sorry... Fake news (Or repeating incorrect information, minimally)
1st year console player here. Any race, any alliance was not there from the beginning, it dictated where you started and where you could go (until you progressed far enough) and ultimately who you could play with, in those early days.
I'm also a PC beta player. If you preordered the imperial edition for the PC launch, you got any race any alliance. I've had it since day 1.
It became available for purchase with the adventure pack later for those that didn't get it with preorder..
KillsAllElves wrote: »Alliance colors have no value.
Grianasteri wrote: »JerzeeDevil wrote: »Grianasteri wrote: »TheBonesXXX wrote: »Title says it all, what would the community think of getting rid of factions?
I think it would be extremely positive for the game and it is very very long over due.
No one cares what faction/alliance they are in, once any race any faction was implemented, as it should have been from the start, factions became more or less irrelevant beyond the story arcs.
I dont play Cyrodiil precisely because of the faction system. I want to be able to take whatever character I want, into a campaign, not be limited by what choice I made for that characters faction/alliance years ago.
The simple solution is to remove faction/alliance from a characters details, and you simply pick a faction upon entering a campaign, from then on the same rules apply. This means I can use whichever character I want to, in whatever campaign I want to, locked into that campaign for its duration.
This is of course if they wish to maintain some semblance of a faction/alliance system at all.
Beta tester here, and bought Imperial Edition on PC. Any race, any alliance was there from the very beginning. You should have chosen your faction more wisely!
Sorry... Fake news (Or repeating incorrect information, minimally)
1st year console player here. Any race, any alliance was not there from the beginning, it dictated where you started and where you could go (until you progressed far enough) and ultimately who you could play with, in those early days.