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Trading System is absolutely vile

  • Gandrhulf_Harbard
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    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Alchemy mats are end game mats. there are NO tier 1 alchemy mats,

    Yes there are.

    Any Reagent that can be coupled with a Tier 1 Water / Oil to make a viable Tier 1 Potion is by definition a Tier 1 Mat.

    That it can also be used at higher Tiers doesn't negate that.


    All The Best

    nope. as long as they are used in END GAME POTIONS? they are NOT tier 1 material. they are end game material that is available for low level characters to farm and sell.

    So what ingredients are used to make Tier 1 Potions and Poisons then?


    All The Best

    waters. solvents. https://us.tamrieltradecentre.com/pc/Trade/SearchResult?ItemID=&SearchType=Sell&ItemNamePattern=&ItemCategory1ID=3&ItemCategory2ID=11&ItemCategory3ID=36&ItemTraitID=&ItemQualityID=&IsChampionPoint=false&LevelMin=1&LevelMax=&MasterWritVoucherMin=&MasterWritVoucherMax=&AmountMin=&AmountMax=&PriceMin=&PriceMax=

    as i play primarily on PC NA, this is what I can vouch for the most. did a search. natural and clear water are used for tier one potions. natural water specifically is used for rank 1 writs and you get more water back in a material bag you get from a quest reward than what you have used to craft a potion for that quest.

    My question was rhetorical.

    Apart from the Solvents (Water / Oil) the Reagents used for Tier 1 potions can also be used at other levels.

    That doesn't make them "not Tier 1" which is what you are claiming.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Alchemy mats are end game mats. there are NO tier 1 alchemy mats,

    Yes there are.

    Any Reagent that can be coupled with a Tier 1 Water / Oil to make a viable Tier 1 Potion is by definition a Tier 1 Mat.

    That it can also be used at higher Tiers doesn't negate that.


    All The Best

    nope. as long as they are used in END GAME POTIONS? they are NOT tier 1 material. they are end game material that is available for low level characters to farm and sell.

    So what ingredients are used to make Tier 1 Potions and Poisons then?


    All The Best

    waters. solvents. https://us.tamrieltradecentre.com/pc/Trade/SearchResult?ItemID=&SearchType=Sell&ItemNamePattern=&ItemCategory1ID=3&ItemCategory2ID=11&ItemCategory3ID=36&ItemTraitID=&ItemQualityID=&IsChampionPoint=false&LevelMin=1&LevelMax=&MasterWritVoucherMin=&MasterWritVoucherMax=&AmountMin=&AmountMax=&PriceMin=&PriceMax=

    as i play primarily on PC NA, this is what I can vouch for the most. did a search. natural and clear water are used for tier one potions. natural water specifically is used for rank 1 writs and you get more water back in a material bag you get from a quest reward than what you have used to craft a potion for that quest.

    My question was rhetorical.

    Apart from the Solvents (Water / Oil) the Reagents used for Tier 1 potions can also be used at other levels.

    That doesn't make them "not Tier 1" which is what you are claiming.


    All The Best

    the opposite is far more true. just becasue they CAN be used for tier 1 crafting, doesn't actualy make them tier 1. alchemy herbs and mushrooms HAVE. NO. TIER. which is what makes them an EXCELLENT material for low level players to make gold with, should they want to start trading.

    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MojaveHeld
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    OP, after reading your comments throughout the thread, it's clear that you have a made-up shadow cabal of evil billionaires in your mind when you think of the trading system, which in reality doesn't exist. Resellers are very much a small minority of all the selling occurring at guild traders, the overwhelming majority of it comes from players selling the stuff they got themselves.

    In the game's history, I can think of exactly one occurrence on PC NA where resellers cornered a market (earlier this year, a small group of a few friends banded together over the course of several weeks to buy up all the corn flower and then inflate the prices a few weeks later, and they were kicked from their major trading guilds for this). A central auction house wouldn't have prevented this one instance, in fact, it would have made it easier for them to do what they did.

    So your assertions that this is some grave issue that just has to be fixed are patently false. You made it up out of thin air, it's not a legitimate problem. So stop acting nasty to everyone who disagrees with you and knows that this isn't the problem you try to make it out to be.
    Edited by MojaveHeld on July 19, 2019 12:39AM
  • Korah_Eaglecry
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    Linaleah wrote: »
    Linaleah wrote: »
    but seriously though, i'm a super extra casual trader, if you can even call it that. main reason i decided to join a trading guild was becasue my bags were filling up with stuff I was getting as I was playing and some of those stuff, like duplicate recipes, looked like would get me far more gold if I sold it to other players, vs vendoring it. plus housing was released and while initially, I made the gold via in game means, trading can help with that (and you know, those aforementioned recipes that kept piling up). once I asked around about how trading actualy works? it was incredibly anticlimactically easy to get in. my first trading guild actualy invited ME out of the blue. they had a middle of nowhere location, just a starting super casual no minimums just be online every once in a while kind of requirements. it gave me a taste of how system worked. my next guild i saw advertisement in general chat for - and whispered to ask to join. there was a guild I was in for a while, that i found on official forums. one of my current guilds? most recent one? I found through guild finder. its not. that. hard.

    We are not arguing that it is hard to get into a trading guild. We are arguing that there are not enough traders to go around for the trading guilds that are out there that want to trade. IMO the current system is not "fine" (@Vajrak), but it would be much more palatable if they added more traders to the system to allow more guilds to trade to everyone.

    Personally, my preference would be a global AH, but in an effort to keep the current system, I think it would work better with more traders.

    As I have stated in other posts, My goal is to be able to go to the local traders looking for materials or consumables and be able to actually find reasonable listings for what I am looking for. Finding no listings or 2K for one alchemy mat is not acceptable/reasonable to me.

    more traders will make it harder to find reasonably priced items as the listings are going to be even more spreadout. what you want is more traders in highly in demand spots. which... might not be a bad thing at all, but its not going to make those bids cheaper and trading guilds that are just starting out - will have to work up from cheaper, more out of the way traders - STILL.
    I'm sorry, but I do not follow this logic. If they doubled the number of traders in the current locations, that does not spread them out any more so that it is today. There is no logical reason for the current limited number of traders per city beyond "Just Because that is the way it is" There is plenty of open space available in most of the locations that I have had the opportunity to look at. I still have yet to explore the entire map.
    Linaleah wrote: »
    every time a story chapter or DLC is added - more traders are added to the system. its still competitive, but more traders ARE added. some of those traders, on PC na at least are actualy held by guilds that are not even primarily trading guilds in their focus. if these guilds can break in and stay in... those new trading guilds that cannot? need to figure out their edge, their niche. and I mean... one of my earliest trading guilds used to be in a fairly mediocre location. not as low traffic as a singular trader by the wayshrine in a wilderness somewhere, but on the lower location tier. their trader is, last I checked - is now in Elden Root. so...

    the thing about ESO is that if you want to get anywhere significant - you have to invest time and more importantly, patience. even a casual, play only on weekends player can find a little bit of time for that, but you cannot avoid it. and its not just trading. every part of the game asks you to be in for the long haul if you want to get anywhere. its just part of the game's culture.

    And they will add around 10 traders with each update later this year, but my point being that it is still not enough. We need more traders added than just 20 by the end of the year. There is no attempt to scale up the number of traders to match the player base.

    Theres also the issue of players not wanting to participate within the confines of the current system. People keep using "guilds have empty slots" as somehow proof that theres plenty of space for the overall playerbase to take part in the economy. With a growing population of players one should be asking why is it so hard to fill up these slots? They should have a backlog of requests to join if this system was so damn great.

    But Id argue a lot of that empty space is due to the playerbase not wanting to deal with the hurdles to entry into the system. You have to join an active trading guild (Ive yet to meet someone that takes trading more seriously only have one), that trading guild will need to reserve a location for sales, that reservation requires a hefty price tag so the guild runs raffles and demands dues. Even with that the guild may not be able to secure a prime location let a lone a back up one. On top of that on console some of these guilds are dealing with ghost guilds extorting them which further depletes their coffers. So unless this guild has deep pockets and has regularly sat at a high trafficked location theres always a very good chance you will sit out for a week or more before getting back into it. So theres a very very strong possibility that even after all of that you could potentially be sitting on tons of items you cant sell because you cant access a guild trader. And if you do get one, theres a stronger possibility it will be a low trafficked area where sales will struggle.

    Theres no limit on how many trade guilds are out there, nor the possible slots. But theres only so many times a player will participate in a system not rewarding their effort before they give up and start selling their items to a merchant, because a few gold is better than no gold.
    Penniless Sellsword Company
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  • PizzaCat82
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    Auction Houses are a good idea because a few people should not control an entire server's trading economy by determining who gets the top spots each week. Sure, you can outbid occasionally, but you are not going to win against a few billionaire guilds who have a vested interest in making sure you dont get a good spot.
  • pelle412
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    The Evil Cabal of Billionaires. They are the reason my dreugh wax costs 6k instead of 2k and my desired mother's sorrow weapons cost more than 5k. Let's make it even easier for them by giving them a global auction house.
  • jdamuso
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    MojaveHeld wrote: »
    OP, after reading your comments throughout the thread, it's clear that you have a made-up shadow cabal of evil billionaires in your mind when you think of the trading system, which in reality doesn't exist. Resellers are very much a small minority of all the selling occurring at guild traders, the overwhelming majority of it comes from players selling the stuff they got themselves.

    In the game's history, I can think of exactly one occurrence on PC NA where resellers cornered a market (earlier this year, a small group of a few friends banded together over the course of several weeks to buy up all the corn flower and then inflate the prices a few weeks later, and they were kicked from their major trading guilds for this). A central auction house wouldn't have prevented this one instance, in fact, it would have made it easier for them to do what they did.

    So your assertions that this is some grave issue that just has to be fixed are patently false. You made it up out of thin air, it's not a legitimate problem. So stop acting nasty to everyone who disagrees with you and knows that this isn't the problem you try to make it out to be.

    You just stated an exact example of someone doing this successfully. and then stated that its a false assumption.

    Thank you for contributing by giving an example of witnessed proof of my accusations.

    Good show old chap. If you have any more examples of this practice exactly happening just as i have said please do feel free to share again.

    pelle412 wrote: »
    The Evil Cabal of Billionaires. They are the reason my dreugh wax costs 6k instead of 2k and my desired mother's sorrow weapons cost more than 5k. Let's make it even easier for them by giving them a global auction house.

    Global Auction House would have you place an item on the market with an opening bid, and players would then have to bid on the item/stack of items where as the bidding would close at a definitive time. Therefore dis-allowing players from swiping at low prices for profit, if the item IS ACTUALLY therefore clarifying the value of said item/stack of items by the extent of what someone is willing to pay for it, and HIGHLY discouraging and "flipper" activity as they would be paying exactly what it is worth... Helping the consumers greatly by not being gouges by being force to pay false values inflicted by the cornering of markets. You could still in-fact flip in this way, yet the fact of being bid against mean you probably are not going to buy druegh wax for 2.5k you're going to buy it at 6k or be out-bid... This doesn't even have to happen as a GLOBAL auction simply creating the AUCTION part of the process and placing it in the system allowing players to close bidding at 12 hours 24 hours or 36 hours would also move product faster, give a clearer insight to the seller as to what is not selling at the moment and allow for replacing stock at a more rapid pace than the 30 day standard in the current model...

    You've made a great point, thank you for your contribution to making a better trading system if you have any more great ideas please share them.


    Does anyone else have any wonderful contributions on how to make a better economy in tamriel? please share :)
  • pelle412
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    jdamuso wrote: »
    Does anyone else have any wonderful contributions on how to make a better economy in tamriel? please share :)

    Yep. Instead of wasting time on forum threads that won't change anything, lets go out and farm stuff to sell and make a lot of gold :)
  • jdamuso
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    pelle412 wrote: »
    jdamuso wrote: »
    Does anyone else have any wonderful contributions on how to make a better economy in tamriel? please share :)

    Yep. Instead of wasting time on forum threads that won't change anything, lets go out and farm stuff to sell and make a lot of gold :)

    I already do that as previously stated, and i do not believe that forum thread "wont change anything" This is a wonderful example that you have highlighted.

    The fact that people believe that voicing opinions "will not do anything" is a false assumption please i implore any of those who have ideas on how to make any system better whether IRL or in tamriel, PLEASE voice your opinions loudly.

    Be assured you WILL be flame, and scoffed at, and ridiculed. As those that have exploited the systems that youre speaking out against in hopes to change, will do, and say anything in their power to stop you from making change.

    FACT: if you do not say anything or do anything about unjust or corrupt systems, there is absolutely ZERO chance that anything will be done about it.

    So if there is any hope at all, you simply MUST speak up and at least TRY.


    Thank you for your contribution to making a better tamriel, does anyone else have any enlightening contributions they would like to add?
  • pelle412
    pelle412
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    jdamuso wrote: »
    So if there is any hope at all, you simply MUST speak up and at least TRY.

    Thank you for your contribution to making a better tamriel, does anyone else have any enlightening contributions they would like to add?

    Yes I am speaking up as well. I like the current system. I do not abuse it. I make a lot of gold from it and I enjoy the community built up inside the trading guilds I am a member of and I will protest attempts to take that away.
  • Thorvik_Tyrson
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    @Linaleah: The upcoming changes to the bidding should potentially help us to figure out if trading guilds are not getting trading spots because there isn't enough traders, or if it is because as you say, they aren't putting in the effort.

    This is also a catch 22. How many trading guilds have given up because there isn't enough traders to go around? I'll never know.

    I agree that adding traders will not reduce the cost of a bid in a location, and that is as it should be. It will increase the amount of gold sink that so many use as a reason for not changing anything with the system.

    Note: I did not say that a newer trading guild needed to get a "good spot", I was saying that they could not get any spot at all. My one guild I have watched chat on Sunday nights when members are running around trying to find "any" trader that is open after loosing the spot that they had the week before.

    Let me explain what I think the end goal is for me.
    a.) By adding more traders, more trading guilds are able to secure a trader to sell to people.
    b.) more players are able to list more items, including those low level consumables and the materials that I am looking for to be available for purchase.
    c.) With the addition of more players, less pressure will be given from the guild leads to concentrate on the higher return items, and this will allow for more of the lower level materials to be sold at a reasonable price.
    d.) This will also help to keep the prices lower as more materials are available to meet the demand and I will not always get the "Item not found" when I actually get to a trader and try to buy something that I am looking for.


    As to not everyone wanting to sell, I think that is because too many people have just said" F this" and given up on the system entirely. It's not that they do not want to sell, its that this system is too difficult to use when you simply want to sell stuff.

    Note: I'm also feeling myself close to that point of giving up on the system. I can consistently make more gold from doing daily writs than I am making from using the trading system. So from that standpoint, why bother with the trading system is how I am feeling.
  • jdamuso
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    pelle412 wrote: »
    jdamuso wrote: »
    So if there is any hope at all, you simply MUST speak up and at least TRY.

    Thank you for your contribution to making a better tamriel, does anyone else have any enlightening contributions they would like to add?

    Yes I am speaking up as well. I like the current system. I do not abuse it. I make a lot of gold from it and I enjoy the community built up inside the trading guilds I am a member of and I will protest attempts to take that away.

    Who wants to take it away? We are trying to create a new better system. The thing that is in question to be TAKEN AWAY, is flagrant mis-use of profiteering and market cornering.

    I do not ever recommend taking away taking away the Trader Guild system. I protest against TTC because it is a virtual third party global auction house, and being exploited as it is. which is exactly what you WOULD be protesting against, and so I am in agreement.

    The latest recommendation is to meld the best of both worlds utilizing the AUCTIONEERING aspect of a GAH and assimilating it into the current system, which i think is the most viable solution throughout the thread.

    AND YOU STAND TO MAKE WAY MORE MONEY AS A LEGIT TRADER!!!! So there should be no arguments unless you are an exploiter.

    Presented as such i believe to be the most practical application

    All systems remain as they are now. The new feature would be to add a simple auction event at the time of initial bidding.

    So when you place your item on the market you place it as "Minimum Bid Price"

    This item will stay listed in your guild store for 30 days remaining as it is in the current working system.

    Once someone has placed a bid, an event will occur starting a 24 hour bidding window. Other players will have the opportunity to bid on the item. A tab would be entered into guild-traders/guild-store windows "CURRENT BIDS" Where unlike the trade kiosk system, you can view the status of bid you currently have active, showing you the current bid for the items that you have placed bids on, allowing you to raise your bid from any trader kiosk or permanent banker npc.

    This will fairly establish "what people are willing to pay" And set definitive value to an item. The seller stand to make MAXIMUM PROFIT from their wares (again so in being so, any argument would come from those that are exploiting the system as and fair traders stand to make MAXIMUM PROFIT)

    And finally everyone including myself has no reason to make rage thread about the unfair pricing as, the value of items has been made definitive by the standard of an items value is exactly WHAT PEOPLE ARE WILLING TO PAY.

    Everyone wins. (except exploiters, but who really cares that they lose? they have been cheating you all the while) Sellers make MAXIMUM PROFIT, buyers now know a DEFINITIVE VALUE and are given a chance to buy every item at a fair price. (whether good price or high price, its fair cus its worth what people are willing to pay)


    I think this is the best working model for an upgrade to the system with compromise for both traders and consumers. Sorry it doesn't help exploiters, can't please everyone.

    Any ideas on how this would work, or a better working model of this idea? or ideas on how this will fail miserably?

    GO.

  • jaws343
    jaws343
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    jdamuso wrote: »
    pelle412 wrote: »
    jdamuso wrote: »
    So if there is any hope at all, you simply MUST speak up and at least TRY.

    Thank you for your contribution to making a better tamriel, does anyone else have any enlightening contributions they would like to add?

    Yes I am speaking up as well. I like the current system. I do not abuse it. I make a lot of gold from it and I enjoy the community built up inside the trading guilds I am a member of and I will protest attempts to take that away.

    Who wants to take it away? We are trying to create a new better system. The thing that is in question to be TAKEN AWAY, is flagrant mis-use of profiteering and market cornering.

    I do not ever recommend taking away taking away the Trader Guild system. I protest against TTC because it is a virtual third party global auction house, and being exploited as it is. which is exactly what you WOULD be protesting against, and so I am in agreement.

    The latest recommendation is to meld the best of both worlds utilizing the AUCTIONEERING aspect of a GAH and assimilating it into the current system, which i think is the most viable solution throughout the thread.

    AND YOU STAND TO MAKE WAY MORE MONEY AS A LEGIT TRADER!!!! So there should be no arguments unless you are an exploiter.

    Presented as such i believe to be the most practical application

    All systems remain as they are now. The new feature would be to add a simple auction event at the time of initial bidding.

    So when you place your item on the market you place it as "Minimum Bid Price"

    This item will stay listed in your guild store for 30 days remaining as it is in the current working system.

    Once someone has placed a bid, an event will occur starting a 24 hour bidding window. Other players will have the opportunity to bid on the item. A tab would be entered into guild-traders/guild-store windows "CURRENT BIDS" Where unlike the trade kiosk system, you can view the status of bid you currently have active, showing you the current bid for the items that you have placed bids on, allowing you to raise your bid from any trader kiosk or permanent banker npc.

    This will fairly establish "what people are willing to pay" And set definitive value to an item. The seller stand to make MAXIMUM PROFIT from their wares (again so in being so, any argument would come from those that are exploiting the system as and fair traders stand to make MAXIMUM PROFIT)

    And finally everyone including myself has no reason to make rage thread about the unfair pricing as, the value of items has been made definitive by the standard of an items value is exactly WHAT PEOPLE ARE WILLING TO PAY.

    Everyone wins. (except exploiters, but who really cares that they lose? they have been cheating you all the while) Sellers make MAXIMUM PROFIT, buyers now know a DEFINITIVE VALUE and are given a chance to buy every item at a fair price. (whether good price or high price, its fair cus its worth what people are willing to pay)


    I think this is the best working model for an upgrade to the system with compromise for both traders and consumers. Sorry it doesn't help exploiters, can't please everyone.

    Any ideas on how this would work, or a better working model of this idea? or ideas on how this will fail miserably?

    GO.

    In the current system, if Player A prices an item at 5K and Player B buys that item and resells it to Player C at 55K, there is zero exploit.

    Player A has valued the item at 5K. And Player B has seen that value as a deal. Player A is getting their value worth of that item. And maybe the next time they get that item, they raise the value a little to see if it too sells, because that is what smart traders do.

    Player B has found this item at a good value, but they value the item more than what they purchased it for. So they sell it for 55K.

    Player C buys this item at 55K because they value the item at that cost. Both Player C and Player B have received the value they expected from this item.

    No one is being cheated, no one is losing anything. Everyone is given a fair price. Because fair price has everything to do with the value you place on an item rather. You may not see a BIS weapon at 55K a steal of a deal, but nearly every other player that actually knows what they are doing will. And that is part of it. Knowledge. What you are proposing is a brain dead trading method that rewards laziness. The current system encourages knowledge. Learning what sells, learning what doesn't. Learning how much people will pay for an item. Adjusting your prices regularly to account for items not selling.

    Players being too lazy to put in that effort, or shop around for a deal, doesn't justify putting in lazy trading nonsense.
  • Thorvik_Tyrson
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    jaws343 wrote: »
    jdamuso wrote: »
    pelle412 wrote: »
    jdamuso wrote: »
    So if there is any hope at all, you simply MUST speak up and at least TRY.

    Thank you for your contribution to making a better tamriel, does anyone else have any enlightening contributions they would like to add?

    Yes I am speaking up as well. I like the current system. I do not abuse it. I make a lot of gold from it and I enjoy the community built up inside the trading guilds I am a member of and I will protest attempts to take that away.

    Who wants to take it away? We are trying to create a new better system. The thing that is in question to be TAKEN AWAY, is flagrant mis-use of profiteering and market cornering.

    I do not ever recommend taking away taking away the Trader Guild system. I protest against TTC because it is a virtual third party global auction house, and being exploited as it is. which is exactly what you WOULD be protesting against, and so I am in agreement.

    The latest recommendation is to meld the best of both worlds utilizing the AUCTIONEERING aspect of a GAH and assimilating it into the current system, which i think is the most viable solution throughout the thread.

    AND YOU STAND TO MAKE WAY MORE MONEY AS A LEGIT TRADER!!!! So there should be no arguments unless you are an exploiter.

    Presented as such i believe to be the most practical application

    All systems remain as they are now. The new feature would be to add a simple auction event at the time of initial bidding.

    So when you place your item on the market you place it as "Minimum Bid Price"

    This item will stay listed in your guild store for 30 days remaining as it is in the current working system.

    Once someone has placed a bid, an event will occur starting a 24 hour bidding window. Other players will have the opportunity to bid on the item. A tab would be entered into guild-traders/guild-store windows "CURRENT BIDS" Where unlike the trade kiosk system, you can view the status of bid you currently have active, showing you the current bid for the items that you have placed bids on, allowing you to raise your bid from any trader kiosk or permanent banker npc.

    This will fairly establish "what people are willing to pay" And set definitive value to an item. The seller stand to make MAXIMUM PROFIT from their wares (again so in being so, any argument would come from those that are exploiting the system as and fair traders stand to make MAXIMUM PROFIT)

    And finally everyone including myself has no reason to make rage thread about the unfair pricing as, the value of items has been made definitive by the standard of an items value is exactly WHAT PEOPLE ARE WILLING TO PAY.

    Everyone wins. (except exploiters, but who really cares that they lose? they have been cheating you all the while) Sellers make MAXIMUM PROFIT, buyers now know a DEFINITIVE VALUE and are given a chance to buy every item at a fair price. (whether good price or high price, its fair cus its worth what people are willing to pay)


    I think this is the best working model for an upgrade to the system with compromise for both traders and consumers. Sorry it doesn't help exploiters, can't please everyone.

    Any ideas on how this would work, or a better working model of this idea? or ideas on how this will fail miserably?

    GO.

    In the current system, if Player A prices an item at 5K and Player B buys that item and resells it to Player C at 55K, there is zero exploit.

    Player A has valued the item at 5K. And Player B has seen that value as a deal. Player A is getting their value worth of that item. And maybe the next time they get that item, they raise the value a little to see if it too sells, because that is what smart traders do.

    Player B has found this item at a good value, but they value the item more than what they purchased it for. So they sell it for 55K.

    Player C buys this item at 55K because they value the item at that cost. Both Player C and Player B have received the value they expected from this item.

    No one is being cheated, no one is losing anything. Everyone is given a fair price. Because fair price has everything to do with the value you place on an item rather. You may not see a BIS weapon at 55K a steal of a deal, but nearly every other player that actually knows what they are doing will. And that is part of it. Knowledge. What you are proposing is a brain dead trading method that rewards laziness. The current system encourages knowledge. Learning what sells, learning what doesn't. Learning how much people will pay for an item. Adjusting your prices regularly to account for items not selling.

    Players being too lazy to put in that effort, or shop around for a deal, doesn't justify putting in lazy trading nonsense.

    first of all LOL and ROTFLMAO! I'm sorry, but I don't share the same analysis of the situation that you do.

    Here is my view of the situation.
    Player A sells an item for what it is probably actually worth.
    Player B knows that he can get more money for it, so he buys it and resells it.
    Player C wants the item at that time and because he cant find another one (Due to limited traders and the limited number of available items in the system), he buys it for 55K.
    That is my analysis of the situation


    Note: I also do not agree with @jdamuso about the auctioning of items. I think you should be able to go out an buy an item at the time that you want it. So from that standpoint. please no, leave the purchase style as it is now, that doesnt need to be fixed. I'm not an exploiter, and this does not need to be done.
  • Urigall
    Urigall
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    Player A sells an item for what it is probably actually worth.
    Player B knows that he can get more money for it, so he buys it and resells it.

    Simple way to encourage sensible asking prices - a penalty fee for unsold items. If the item sells within the stipulated, number of days, the standard listing fee is levied as per current practice. If the item doesn't sell within the stipulated period, another fee is levied. Reduce the time period for sales to something like 14 days in order to focus minds even further.

    Some traders would be cute and remove their unsold listings, just before the sales period expired. Fair enough. Either relist at a sensible price or risk having to keep delisting the item until someone buys it. And waiting for a "hope value" sale locks up one of the 30 slots for 13 days or so.

    Set the penalty fee at a level where listing items at "hope value" introduces risk.

    Flipping is essentially investment. Investment should have risks if high profits are being sought. Chasing 50% profit on purchase price? Better make sure it was acquired at 50% of market value. Otherwise, the flipper takes on the financial risk of not selling the item at their desired price. Up to them.

    This would keep trader inventories fresher too. No more Skinchanger motifs languishing at the 29 day mark, 200% over average, selling price.
  • MojaveHeld
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    jdamuso wrote: »
    Thank you for contributing by giving an example of witnessed proof of my accusations.

    Good show old chap. If you have any more examples of this practice exactly happening just as i have said please do feel free to share again.


    No, that's not the cases at all. It actually disproves your false claims. I presented the only known instance of anything even remotely like what you claim happening in the game's entire history, and pointed out how it differs from the made-up scenario in your head, and how what you want instead of this trading system wouldn't have prevented the situation, but made it easier. It didn't validate your delusions, it definitively debunked them and decisively exposed them as false and flawed.
  • AlnilamE
    AlnilamE
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    Urigall wrote: »
    Player A sells an item for what it is probably actually worth.
    Player B knows that he can get more money for it, so he buys it and resells it.

    Simple way to encourage sensible asking prices - a penalty fee for unsold items. If the item sells within the stipulated, number of days, the standard listing fee is levied as per current practice. If the item doesn't sell within the stipulated period, another fee is levied. Reduce the time period for sales to something like 14 days in order to focus minds even further.

    Some traders would be cute and remove their unsold listings, just before the sales period expired. Fair enough. Either relist at a sensible price or risk having to keep delisting the item until someone buys it. And waiting for a "hope value" sale locks up one of the 30 slots for 13 days or so.

    Set the penalty fee at a level where listing items at "hope value" introduces risk.

    Flipping is essentially investment. Investment should have risks if high profits are being sought. Chasing 50% profit on purchase price? Better make sure it was acquired at 50% of market value. Otherwise, the flipper takes on the financial risk of not selling the item at their desired price. Up to them.

    This would keep trader inventories fresher too. No more Skinchanger motifs languishing at the 29 day mark, 200% over average, selling price.

    You already lose the listing fee if your item doesn't sell. And if you want to let it sit for 30 days instead of taking it down after 10 and relisting it, that is the seller's prerogative.
    The Moot Councillor
  • Urigall
    Urigall
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    AlnilamE wrote: »
    You already lose the listing fee if your item doesn't sell.

    That's why shortening the sales period would encourage sales prices closer to market reality. That was what underpinned what I said - encouragement towards asking prices reflecting market value, rather than hope value. Sellers are free to hope - no-one can take that right away. But trading should involve an element of risk too. The current system does have risk. My suggestions create a little bit more of it.
    AlnilamE wrote: »
    And if you want to let it sit for 30 days instead of taking it down after 10 and relisting it, that is the seller's prerogative.

    I think I covered the issue of prerogative by saying "Otherwise, the flipper takes on the financial risk of not selling the item at their desired price. Up to them." Sellers have that prerogative now. They would have the same prerogative if changes were made on the basis of what I said. The difference is there would be less time allowed for delisting. The encouragement thing again.


  • Linaleah
    Linaleah
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    jdamuso wrote: »
    MojaveHeld wrote: »
    OP, after reading your comments throughout the thread, it's clear that you have a made-up shadow cabal of evil billionaires in your mind when you think of the trading system, which in reality doesn't exist. Resellers are very much a small minority of all the selling occurring at guild traders, the overwhelming majority of it comes from players selling the stuff they got themselves.

    In the game's history, I can think of exactly one occurrence on PC NA where resellers cornered a market (earlier this year, a small group of a few friends banded together over the course of several weeks to buy up all the corn flower and then inflate the prices a few weeks later, and they were kicked from their major trading guilds for this). A central auction house wouldn't have prevented this one instance, in fact, it would have made it easier for them to do what they did.

    So your assertions that this is some grave issue that just has to be fixed are patently false. You made it up out of thin air, it's not a legitimate problem. So stop acting nasty to everyone who disagrees with you and knows that this isn't the problem you try to make it out to be.

    You just stated an exact example of someone doing this successfully. and then stated that its a false assumption.

    Thank you for contributing by giving an example of witnessed proof of my accusations.

    Good show old chap. If you have any more examples of this practice exactly happening just as i have said please do feel free to share again.

    pelle412 wrote: »
    The Evil Cabal of Billionaires. They are the reason my dreugh wax costs 6k instead of 2k and my desired mother's sorrow weapons cost more than 5k. Let's make it even easier for them by giving them a global auction house.

    Global Auction House would have you place an item on the market with an opening bid, and players would then have to bid on the item/stack of items where as the bidding would close at a definitive time. Therefore dis-allowing players from swiping at low prices for profit, if the item IS ACTUALLY therefore clarifying the value of said item/stack of items by the extent of what someone is willing to pay for it, and HIGHLY discouraging and "flipper" activity as they would be paying exactly what it is worth... Helping the consumers greatly by not being gouges by being force to pay false values inflicted by the cornering of markets. You could still in-fact flip in this way, yet the fact of being bid against mean you probably are not going to buy druegh wax for 2.5k you're going to buy it at 6k or be out-bid... This doesn't even have to happen as a GLOBAL auction simply creating the AUCTION part of the process and placing it in the system allowing players to close bidding at 12 hours 24 hours or 36 hours would also move product faster, give a clearer insight to the seller as to what is not selling at the moment and allow for replacing stock at a more rapid pace than the 30 day standard in the current model...

    You've made a great point, thank you for your contribution to making a better trading system if you have any more great ideas please share them.


    Does anyone else have any wonderful contributions on how to make a better economy in tamriel? please share :)

    no, NO NO NO NO NO, please dear god NO actual auctions, they are the WORST. why? becasue they require you to either make a stupidly high bid, if its even possible to do in order to ensure that you even get the item you bid on, or watch that auction like a bloody hawk, with timers and everything, in case someone tries to snipe it from you right before auction closes. i don't even bid on anything on E-bay, buy now ONLY. (which is what we have right now - buy immediately system) do NOT want anything like that in this game. EVER. its stressful, annoying and time consuming.

    and before you say anyting about buy now option being available in your hypothetical better system, exactly HOW does it change what we have right now already, other then convenience of not having to travel around? and how exactly does this adress the problem of a gold sink that you are removing by removing trader bids? or, you know - destruction of the whole vibe of the game and communities that formed with current system in mind over the last FOUR years?

    and speaking of stupidly high bids.... didn't you complain about prices being too high? do you HONESTLY think that your proposed system would make prices... lower? and items MORe available? have you EVER shopped for anything desirable on e-bay where the only way to buy it is through a bidding war? DUDE.
    Edited by Linaleah on July 19, 2019 8:24PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • iLLcrime
    iLLcrime
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    So once again in another thread as stated before, leave the current system in place for those who want to partake in it AND give the community a global market as well. This makes both parties happy in that it gives everyone what they want.
    I put on my robe and wizard hat
  • jainiadral
    jainiadral
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    jdamuso wrote: »
    pelle412 wrote: »
    jdamuso wrote: »
    So if there is any hope at all, you simply MUST speak up and at least TRY.

    Thank you for your contribution to making a better tamriel, does anyone else have any enlightening contributions they would like to add?

    Yes I am speaking up as well. I like the current system. I do not abuse it. I make a lot of gold from it and I enjoy the community built up inside the trading guilds I am a member of and I will protest attempts to take that away.

    Who wants to take it away? We are trying to create a new better system. The thing that is in question to be TAKEN AWAY, is flagrant mis-use of profiteering and market cornering.

    I do not ever recommend taking away taking away the Trader Guild system. I protest against TTC because it is a virtual third party global auction house, and being exploited as it is. which is exactly what you WOULD be protesting against, and so I am in agreement.

    The latest recommendation is to meld the best of both worlds utilizing the AUCTIONEERING aspect of a GAH and assimilating it into the current system, which i think is the most viable solution throughout the thread.

    AND YOU STAND TO MAKE WAY MORE MONEY AS A LEGIT TRADER!!!! So there should be no arguments unless you are an exploiter.

    Presented as such i believe to be the most practical application

    All systems remain as they are now. The new feature would be to add a simple auction event at the time of initial bidding.

    So when you place your item on the market you place it as "Minimum Bid Price"

    This item will stay listed in your guild store for 30 days remaining as it is in the current working system.

    Once someone has placed a bid, an event will occur starting a 24 hour bidding window. Other players will have the opportunity to bid on the item. A tab would be entered into guild-traders/guild-store windows "CURRENT BIDS" Where unlike the trade kiosk system, you can view the status of bid you currently have active, showing you the current bid for the items that you have placed bids on, allowing you to raise your bid from any trader kiosk or permanent banker npc.

    This will fairly establish "what people are willing to pay" And set definitive value to an item. The seller stand to make MAXIMUM PROFIT from their wares (again so in being so, any argument would come from those that are exploiting the system as and fair traders stand to make MAXIMUM PROFIT)

    And finally everyone including myself has no reason to make rage thread about the unfair pricing as, the value of items has been made definitive by the standard of an items value is exactly WHAT PEOPLE ARE WILLING TO PAY.

    Everyone wins. (except exploiters, but who really cares that they lose? they have been cheating you all the while) Sellers make MAXIMUM PROFIT, buyers now know a DEFINITIVE VALUE and are given a chance to buy every item at a fair price. (whether good price or high price, its fair cus its worth what people are willing to pay)


    I think this is the best working model for an upgrade to the system with compromise for both traders and consumers. Sorry it doesn't help exploiters, can't please everyone.

    Any ideas on how this would work, or a better working model of this idea? or ideas on how this will fail miserably?

    GO.

    Auctioneering? No thank you. The big advantages to most MMOs' Universal Trading Systems (GAH) is that they're simple, convenient, and efficient. They're available to all* players.

    What I personally want is basic core functionality. List a few items at the price you want to sell them at, less, say, prorated listing fees and a transaction fee after the item has been sold. The ability to browse every item for sale on the server and buy it seamlessly, to obtain it either by mail or a pickup point. Sales stay posted for a limited period-- no more than 3 days-- allowing for fluidity and stock rotation on the market. Add 24-48 hour bind timers on purchases to prevent quick flipping.

    If you want to get fancy, set invisible limits on the number of searches/transactions per minute. I think ESO aleady has this.

    Aside: 30 days as a listing period is way too long. I remember when I first saw that here, my jaw hit the floor. No wonder the traders' stock is limited and stagnant!

    *GW2 has limits on F2P players to the point that you probably shouldn't waste your time if you haven't purchased an xpac or the coree fame.
  • jainiadral
    jainiadral
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    Linaleah wrote: »
    Linaleah wrote: »
    but seriously though, i'm a super extra casual trader, if you can even call it that. main reason i decided to join a trading guild was becasue my bags were filling up with stuff I was getting as I was playing and some of those stuff, like duplicate recipes, looked like would get me far more gold if I sold it to other players, vs vendoring it. plus housing was released and while initially, I made the gold via in game means, trading can help with that (and you know, those aforementioned recipes that kept piling up). once I asked around about how trading actualy works? it was incredibly anticlimactically easy to get in. my first trading guild actualy invited ME out of the blue. they had a middle of nowhere location, just a starting super casual no minimums just be online every once in a while kind of requirements. it gave me a taste of how system worked. my next guild i saw advertisement in general chat for - and whispered to ask to join. there was a guild I was in for a while, that i found on official forums. one of my current guilds? most recent one? I found through guild finder. its not. that. hard.

    We are not arguing that it is hard to get into a trading guild. We are arguing that there are not enough traders to go around for the trading guilds that are out there that want to trade. IMO the current system is not "fine" (@Vajrak), but it would be much more palatable if they added more traders to the system to allow more guilds to trade to everyone.

    Personally, my preference would be a global AH, but in an effort to keep the current system, I think it would work better with more traders.

    As I have stated in other posts, My goal is to be able to go to the local traders looking for materials or consumables and be able to actually find reasonable listings for what I am looking for. Finding no listings or 2K for one alchemy mat is not acceptable/reasonable to me.

    more traders will make it harder to find reasonably priced items as the listings are going to be even more spreadout. what you want is more traders in highly in demand spots. which... might not be a bad thing at all, but its not going to make those bids cheaper and trading guilds that are just starting out - will have to work up from cheaper, more out of the way traders - STILL.
    I'm sorry, but I do not follow this logic. If they doubled the number of traders in the current locations, that does not spread them out any more so that it is today. There is no logical reason for the current limited number of traders per city beyond "Just Because that is the way it is" There is plenty of open space available in most of the locations that I have had the opportunity to look at. I still have yet to explore the entire map.
    Linaleah wrote: »
    every time a story chapter or DLC is added - more traders are added to the system. its still competitive, but more traders ARE added. some of those traders, on PC na at least are actualy held by guilds that are not even primarily trading guilds in their focus. if these guilds can break in and stay in... those new trading guilds that cannot? need to figure out their edge, their niche. and I mean... one of my earliest trading guilds used to be in a fairly mediocre location. not as low traffic as a singular trader by the wayshrine in a wilderness somewhere, but on the lower location tier. their trader is, last I checked - is now in Elden Root. so...

    the thing about ESO is that if you want to get anywhere significant - you have to invest time and more importantly, patience. even a casual, play only on weekends player can find a little bit of time for that, but you cannot avoid it. and its not just trading. every part of the game asks you to be in for the long haul if you want to get anywhere. its just part of the game's culture.

    And they will add around 10 traders with each update later this year, but my point being that it is still not enough. We need more traders added than just 20 by the end of the year. There is no attempt to scale up the number of traders to match the player base.

    Theres also the issue of players not wanting to participate within the confines of the current system. People keep using "guilds have empty slots" as somehow proof that theres plenty of space for the overall playerbase to take part in the economy. With a growing population of players one should be asking why is it so hard to fill up these slots? They should have a backlog of requests to join if this system was so damn great.

    But Id argue a lot of that empty space is due to the playerbase not wanting to deal with the hurdles to entry into the system. You have to join an active trading guild (Ive yet to meet someone that takes trading more seriously only have one), that trading guild will need to reserve a location for sales, that reservation requires a hefty price tag so the guild runs raffles and demands dues. Even with that the guild may not be able to secure a prime location let a lone a back up one. On top of that on console some of these guilds are dealing with ghost guilds extorting them which further depletes their coffers. So unless this guild has deep pockets and has regularly sat at a high trafficked location theres always a very good chance you will sit out for a week or more before getting back into it. So theres a very very strong possibility that even after all of that you could potentially be sitting on tons of items you cant sell because you cant access a guild trader. And if you do get one, theres a stronger possibility it will be a low trafficked area where sales will struggle.

    Theres no limit on how many trade guilds are out there, nor the possible slots. But theres only so many times a player will participate in a system not rewarding their effort before they give up and start selling their items to a merchant, because a few gold is better than no gold.

    That's definitely the case for me. I'm too flighty to commit myself even to a casual social guild. I tried the hardcore commitment thing with a trading guild. I lasted about 4 mos., I think. Even before the GM stepped up pressure when our trader bidding situation went way south, it still felt like a heavy weight.

    Then there was the whole remembering to donate thing, just another chore to remember and add to ESO's ridiculously long list. Aside: what about adding a voluntary auto-donate function for guild members via the bank? Maybe cut down on all the mental grocery lists you have to maintain in this game.

    Shopping's a huge PITA too. I'd rather be looking at beautiful scenery, reading lorebooks, delving, or listening to the bards play. Really getting into trading for a bit burned me out on all of ESO's other grinds. Right now, I'm in needs-minimization mode with this game because even buying little treats like pets via the traders is a ridiculous chore.
  • Korah_Eaglecry
    Korah_Eaglecry
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    jainiadral wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    but seriously though, i'm a super extra casual trader, if you can even call it that. main reason i decided to join a trading guild was becasue my bags were filling up with stuff I was getting as I was playing and some of those stuff, like duplicate recipes, looked like would get me far more gold if I sold it to other players, vs vendoring it. plus housing was released and while initially, I made the gold via in game means, trading can help with that (and you know, those aforementioned recipes that kept piling up). once I asked around about how trading actualy works? it was incredibly anticlimactically easy to get in. my first trading guild actualy invited ME out of the blue. they had a middle of nowhere location, just a starting super casual no minimums just be online every once in a while kind of requirements. it gave me a taste of how system worked. my next guild i saw advertisement in general chat for - and whispered to ask to join. there was a guild I was in for a while, that i found on official forums. one of my current guilds? most recent one? I found through guild finder. its not. that. hard.

    We are not arguing that it is hard to get into a trading guild. We are arguing that there are not enough traders to go around for the trading guilds that are out there that want to trade. IMO the current system is not "fine" (@Vajrak), but it would be much more palatable if they added more traders to the system to allow more guilds to trade to everyone.

    Personally, my preference would be a global AH, but in an effort to keep the current system, I think it would work better with more traders.

    As I have stated in other posts, My goal is to be able to go to the local traders looking for materials or consumables and be able to actually find reasonable listings for what I am looking for. Finding no listings or 2K for one alchemy mat is not acceptable/reasonable to me.

    more traders will make it harder to find reasonably priced items as the listings are going to be even more spreadout. what you want is more traders in highly in demand spots. which... might not be a bad thing at all, but its not going to make those bids cheaper and trading guilds that are just starting out - will have to work up from cheaper, more out of the way traders - STILL.
    I'm sorry, but I do not follow this logic. If they doubled the number of traders in the current locations, that does not spread them out any more so that it is today. There is no logical reason for the current limited number of traders per city beyond "Just Because that is the way it is" There is plenty of open space available in most of the locations that I have had the opportunity to look at. I still have yet to explore the entire map.
    Linaleah wrote: »
    every time a story chapter or DLC is added - more traders are added to the system. its still competitive, but more traders ARE added. some of those traders, on PC na at least are actualy held by guilds that are not even primarily trading guilds in their focus. if these guilds can break in and stay in... those new trading guilds that cannot? need to figure out their edge, their niche. and I mean... one of my earliest trading guilds used to be in a fairly mediocre location. not as low traffic as a singular trader by the wayshrine in a wilderness somewhere, but on the lower location tier. their trader is, last I checked - is now in Elden Root. so...

    the thing about ESO is that if you want to get anywhere significant - you have to invest time and more importantly, patience. even a casual, play only on weekends player can find a little bit of time for that, but you cannot avoid it. and its not just trading. every part of the game asks you to be in for the long haul if you want to get anywhere. its just part of the game's culture.

    And they will add around 10 traders with each update later this year, but my point being that it is still not enough. We need more traders added than just 20 by the end of the year. There is no attempt to scale up the number of traders to match the player base.

    Theres also the issue of players not wanting to participate within the confines of the current system. People keep using "guilds have empty slots" as somehow proof that theres plenty of space for the overall playerbase to take part in the economy. With a growing population of players one should be asking why is it so hard to fill up these slots? They should have a backlog of requests to join if this system was so damn great.

    But Id argue a lot of that empty space is due to the playerbase not wanting to deal with the hurdles to entry into the system. You have to join an active trading guild (Ive yet to meet someone that takes trading more seriously only have one), that trading guild will need to reserve a location for sales, that reservation requires a hefty price tag so the guild runs raffles and demands dues. Even with that the guild may not be able to secure a prime location let a lone a back up one. On top of that on console some of these guilds are dealing with ghost guilds extorting them which further depletes their coffers. So unless this guild has deep pockets and has regularly sat at a high trafficked location theres always a very good chance you will sit out for a week or more before getting back into it. So theres a very very strong possibility that even after all of that you could potentially be sitting on tons of items you cant sell because you cant access a guild trader. And if you do get one, theres a stronger possibility it will be a low trafficked area where sales will struggle.

    Theres no limit on how many trade guilds are out there, nor the possible slots. But theres only so many times a player will participate in a system not rewarding their effort before they give up and start selling their items to a merchant, because a few gold is better than no gold.

    That's definitely the case for me. I'm too flighty to commit myself even to a casual social guild. I tried the hardcore commitment thing with a trading guild. I lasted about 4 mos., I think. Even before the GM stepped up pressure when our trader bidding situation went way south, it still felt like a heavy weight.

    Then there was the whole remembering to donate thing, just another chore to remember and add to ESO's ridiculously long list. Aside: what about adding a voluntary auto-donate function for guild members via the bank? Maybe cut down on all the mental grocery lists you have to maintain in this game.

    Shopping's a huge PITA too. I'd rather be looking at beautiful scenery, reading lorebooks, delving, or listening to the bards play. Really getting into trading for a bit burned me out on all of ESO's other grinds. Right now, I'm in needs-minimization mode with this game because even buying little treats like pets via the traders is a ridiculous chore.

    Its quite interesting that the overall attitude about Trade Guilds amongst its supporters is that if youre not a full time player, and you dont commit a good portion of your play time to the effort of Trading, then you shouldnt have access to it. And that you only have yourself to blame for such laziness. When in reality its far more about the effort vs reward that players encounter in the current system and thats why a lot of people are unhappy with it.
    Penniless Sellsword Company
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  • jainiadral
    jainiadral
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    jainiadral wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    but seriously though, i'm a super extra casual trader, if you can even call it that. main reason i decided to join a trading guild was becasue my bags were filling up with stuff I was getting as I was playing and some of those stuff, like duplicate recipes, looked like would get me far more gold if I sold it to other players, vs vendoring it. plus housing was released and while initially, I made the gold via in game means, trading can help with that (and you know, those aforementioned recipes that kept piling up). once I asked around about how trading actualy works? it was incredibly anticlimactically easy to get in. my first trading guild actualy invited ME out of the blue. they had a middle of nowhere location, just a starting super casual no minimums just be online every once in a while kind of requirements. it gave me a taste of how system worked. my next guild i saw advertisement in general chat for - and whispered to ask to join. there was a guild I was in for a while, that i found on official forums. one of my current guilds? most recent one? I found through guild finder. its not. that. hard.

    We are not arguing that it is hard to get into a trading guild. We are arguing that there are not enough traders to go around for the trading guilds that are out there that want to trade. IMO the current system is not "fine" (@Vajrak), but it would be much more palatable if they added more traders to the system to allow more guilds to trade to everyone.

    Personally, my preference would be a global AH, but in an effort to keep the current system, I think it would work better with more traders.

    As I have stated in other posts, My goal is to be able to go to the local traders looking for materials or consumables and be able to actually find reasonable listings for what I am looking for. Finding no listings or 2K for one alchemy mat is not acceptable/reasonable to me.

    more traders will make it harder to find reasonably priced items as the listings are going to be even more spreadout. what you want is more traders in highly in demand spots. which... might not be a bad thing at all, but its not going to make those bids cheaper and trading guilds that are just starting out - will have to work up from cheaper, more out of the way traders - STILL.
    I'm sorry, but I do not follow this logic. If they doubled the number of traders in the current locations, that does not spread them out any more so that it is today. There is no logical reason for the current limited number of traders per city beyond "Just Because that is the way it is" There is plenty of open space available in most of the locations that I have had the opportunity to look at. I still have yet to explore the entire map.
    Linaleah wrote: »
    every time a story chapter or DLC is added - more traders are added to the system. its still competitive, but more traders ARE added. some of those traders, on PC na at least are actualy held by guilds that are not even primarily trading guilds in their focus. if these guilds can break in and stay in... those new trading guilds that cannot? need to figure out their edge, their niche. and I mean... one of my earliest trading guilds used to be in a fairly mediocre location. not as low traffic as a singular trader by the wayshrine in a wilderness somewhere, but on the lower location tier. their trader is, last I checked - is now in Elden Root. so...

    the thing about ESO is that if you want to get anywhere significant - you have to invest time and more importantly, patience. even a casual, play only on weekends player can find a little bit of time for that, but you cannot avoid it. and its not just trading. every part of the game asks you to be in for the long haul if you want to get anywhere. its just part of the game's culture.

    And they will add around 10 traders with each update later this year, but my point being that it is still not enough. We need more traders added than just 20 by the end of the year. There is no attempt to scale up the number of traders to match the player base.

    Theres also the issue of players not wanting to participate within the confines of the current system. People keep using "guilds have empty slots" as somehow proof that theres plenty of space for the overall playerbase to take part in the economy. With a growing population of players one should be asking why is it so hard to fill up these slots? They should have a backlog of requests to join if this system was so damn great.

    But Id argue a lot of that empty space is due to the playerbase not wanting to deal with the hurdles to entry into the system. You have to join an active trading guild (Ive yet to meet someone that takes trading more seriously only have one), that trading guild will need to reserve a location for sales, that reservation requires a hefty price tag so the guild runs raffles and demands dues. Even with that the guild may not be able to secure a prime location let a lone a back up one. On top of that on console some of these guilds are dealing with ghost guilds extorting them which further depletes their coffers. So unless this guild has deep pockets and has regularly sat at a high trafficked location theres always a very good chance you will sit out for a week or more before getting back into it. So theres a very very strong possibility that even after all of that you could potentially be sitting on tons of items you cant sell because you cant access a guild trader. And if you do get one, theres a stronger possibility it will be a low trafficked area where sales will struggle.

    Theres no limit on how many trade guilds are out there, nor the possible slots. But theres only so many times a player will participate in a system not rewarding their effort before they give up and start selling their items to a merchant, because a few gold is better than no gold.

    That's definitely the case for me. I'm too flighty to commit myself even to a casual social guild. I tried the hardcore commitment thing with a trading guild. I lasted about 4 mos., I think. Even before the GM stepped up pressure when our trader bidding situation went way south, it still felt like a heavy weight.

    Then there was the whole remembering to donate thing, just another chore to remember and add to ESO's ridiculously long list. Aside: what about adding a voluntary auto-donate function for guild members via the bank? Maybe cut down on all the mental grocery lists you have to maintain in this game.

    Shopping's a huge PITA too. I'd rather be looking at beautiful scenery, reading lorebooks, delving, or listening to the bards play. Really getting into trading for a bit burned me out on all of ESO's other grinds. Right now, I'm in needs-minimization mode with this game because even buying little treats like pets via the traders is a ridiculous chore.

    Its quite interesting that the overall attitude about Trade Guilds amongst its supporters is that if youre not a full time player, and you dont commit a good portion of your play time to the effort of Trading, then you shouldnt have access to it. And that you only have yourself to blame for such laziness. When in reality its far more about the effort vs reward that players encounter in the current system and thats why a lot of people are unhappy with it.

    I've noticed that attitude with the game in general. If you ask for stuff like achievements or skill line grinds or horse training to be account based, all of a sudden you're a lazy, whiny millennial speshul snowflake who is the downfall of MMORPG game design :D Go big or go home is the message you see expressed at least once in every thread on the forums. This game has one of the most competitive player bases I've seen, if not the most.

    A lot of this starts with the devs and their own implied attitudes toward gaming. You can see it in every system they've designed. At heart, I get the feeling that the core interests of the highest ups in this game lie in competition. This is the first game I've played that has formal raiding leaderboards. Like, hunh? That still boggles me :D

    I'm not surprised that a competitive player base gets exceptionally competitive with everything ;)
  • barney2525
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    pelle412 wrote: »
    Are you incapable of doing simple math? Filled or not, the slots are not enough. Thought that was quite clear but apparently some of you need spoonfed.

    You're right. There aren't enough kiosks to support every ESO player in existence. Just like there isn't enough pink wallpaper to wallpaper every home pink. Because, that's just what everyone needs/wants.


    Are you saying that every player does not want/need a simple method to buy/sell items in this game?


    weird

    :#
  • West1389
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    Gotta post as much as I can before suspended. I've been playing wow and love the GAH if that's the name. As a low level I can make gold and not pay to sell. I love it
  • barney2525
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    Linaleah wrote: »
    Censered wrote: »
    A lot of these people arguing for this system seem to have never played another MMO before yet are claiming the farmers market system is better than the free market system. They are either without the knowledge of how systems work or their arguments are intentionally without integrity because they are they ones profiting the most off of this.

    First off more competition means less inflation and potential for abuse. That's literally one of the most basic facts of economics.

    In other games you can buy everything and relist it just like here but it's commonly two to three hundred percent not one to ten thousand percent. Because everyone is involved in the economy they will soon be undercut over and over especially by new people who want money now so that is what controls inflation.

    except most of us HAD played other MMO's and are aware of advantages and disadvantages of centralized systems. and what a lot of us are saying is that you are wrong when you say that markups do NOT happen nearly as much in centralized systems. they absolutely do. inflation happens in any and all systems that do not have a stable, continuous gold sink implemented. off the top of my head - swtor. had a HORRIBLE inflation that is STILl ongoing. why? because at one point they increased credit generation AND allowed a bug to go on far too long that allowed large influx of credits into the system but... they never bothered taking those credits out OR even adding enough proper credit sinks to balance out all those credits you got from quests. as a result - regular players who just play casually can NOT afford anything that is relevant to actual gameplay. it seems like million credits is a lot, but its barely a drop in a bucket.

    are centralized trade systems convenient? YES. YES THEY ARE. do they make it easier, in theory for casual player to list things? YES. YES they do. do they make shopping experience more convenient and faster? yes. but and here is the main question - DO THEY MAKE ITEMS MORE AFFORDABLE AND PREVENT ARBITRATION? ABSOLUTELY NOT. in every MMO I have played and I played my fair share, heck let me tell you about my recent experience in WoW. a game I have been playing on and off since Burning Crusade. Blizzard messed up economy back in Warlords of Draenor. you see, they introduced these super easy Garrison missions. anyone can run them. you can be "plays only on weekends" casual and make gold with them in conciderable amounts. but they did NOT introduce proper gold sinks. and inflation... went... NUTS. so they made it a little harder to make gold this way in Legion, but still for the most part left it in, because THEY know that not everyone wants to bother with selling but a lot of people are interested in buying, whether from npc vendors or Ah itself. not only it was too little too late, but it wasn't nearly enough. so no in BFA.. we have a result. they are trying to reduce gold generated from in game activities, and so average casual cannot really afford much of anything. items they have acess to sell are oversaturated and because WoW is a game where everything that came before the most recent expansion - is obsolete? those obsolete items don't sell for much at all. the only way to genuinely, truly make gold - is to not be a casual. for all the accesibility, the end result is virtualy the same except here, in THIS game? because we HAVE reliable gold sinks, causal player can go steal for half an hour and be able to afford to buy that spinner's staff the very. same. day.

    would I love it if shopping in ESO was NOT a prolonged experience? YES. YES I WOULD. however... from all the MMO's that I have played, whether I dabbled for a few months (Final Fantasy, Aion, Allods, Rift, LOTRO, DnD online and a few more I cannot remember right now, casue I didn't stick around long enough), or played for years (like WoW, guild wars 2, Secret world and its reboot- legends, SWTOR, Neverwinter - just to name a few - all games with centralized trading) - none of them had a system that was as effective as what ESO has when it comes to keeping items relatively affordable, allowing for players who do NOT wish to sell, still afford to buy things they may need or want with relatively low amount of grinding, compared to other games. and all of it thanks to guild trader bids. do you have any good ideas, legitimately good, working ideas that can replace guild trader fees at being as effective and consistent at removing gold out of the economy?

    the only suggestion that I personally i think could work is adding a centralized vendor ala Pirrari the smuggler. someone who charges extra fee for convenience of both listing and buying without having to be in a guild, or having to go to a guild kiosk. allows to buy anything from ANY trader, but you have to pay extra for it.


    1) SWTOR - doesn't matter that things all of a sudden cost millions. Simple and efficient method, watch for the x30 crates go on sale, open them and store them 3 days so you can sell items - bingo - you have 50 - 80 million credits. Just because the numbers are high does not mean the economy is not balanced.

    2) Does a GAH make items more affordable? YES. Because when you are talking about mats, such as the person who claimed they would buy up all the corn flower if we went to a GAH and then sell them for 5000 apiece, would end up bankrupt. All the GAH does in that situation is allow quick access to quantity. If its over priced, the player just spends the time and gets it for free. In the mean time the 'corner the market' clown MUST buy EVERY cornflower that comes into the market, no matter what the price, just to keep his hold on the market, and will not end up selling ANY for the 5000 price tag.

    This Trader system we use, on the other hand, has the unique opportunity for Any seller with 2 accounts to manipulate and basically have the system Lie about the price of items. Actual real situation - Motif recipes for a specific style go for 5000 - 10000. Except for one piece. It goes for 197,777 - no matter which trader you go to. Reason? Account 1 puts a piece up for sale at 200k. He then buys it with Account 2 - and thus the ADDons that everyone relies on 'claim' the piece sells for an average of 197,777. Maybe you think that 197,777 for a single motif recipe is "relatively affordable".

    Players do NOT have the options to see what every item listed is going for. They are limited to whatever trader they can physically find. Traders rely on 'data' from Addons, which is more easily manipulated than trying to corner a market with a GAH. Probably another reason some people are so strongly against the GAH.

    3) Stealing for half an hour is going to get you 100k? Oh please. As if selling 110 items to the fence will give you that amount of gold. And of course stealing doesn't carry any negative aspects of its own when you fail. If it wasn't clear, that was sarcasm.

    4) Why are you so hung up on making sure gold 'leaves' the economy? Without methods of Rigging prices, the way we have it now, people will pay what they think an item is worth. If they don't like the price, they go out and Earn it the hard way. But the cost of an item is irrelevant, be it 10g, 1000g, or 100,000g. It is whatever the market will bear.

    I played Archeage Fresh Start server. The first 3 days an Apex could be sold for 50 gold. Why? because there was no gold available yet. 50 gold most character did not even have yet. A month later Apex is selling for 200 gold. 6 months later its at 800 gold. Simply because there is more gold in the economy. Yesterday I sold one for 1600 gold, and it sold in 7 minutes.

    How much gold is in the system vs how much is leaving is irrelevant. The system will balance itself, so long as its not as simple to Rig prices like our current system is.


    IMHO

    :#

    EDIT: Just wanted to add - I just got the mail from my Trading Guild. Seems we lost out on our Trader this week. So now, if I have something to sell this week, I am not ALLOWED to put it out for sale to everyone in the game. I am only allowed to sell to members of the Guild. However, just to be clear, they mention that Guild Dues are still required even though we lost out on a Trader. They hope - that is : HOPE - to get the trader back next week.

    Such a wonderful system we have in this game, he said with extreme sarcasm.





    Edited by barney2525 on July 20, 2019 2:15AM
  • kringled_1
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    Barney, stop deluding yourself that Fang Lair chests sells for far more than the other pages in the motif because of market manipulation. It sells for far more because there is far more demand, as it allows people to outfit themselves skimpily.
  • StabbityDoom
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    This all just is beginning to sound like "let's find a way to get rid of flippers" or "let's punish flippers for setting things at prices that we subjectively think are too high."

    I realize you guys completely ignore anything I have to say on this matter, but I'm a serious flipper in some of the top guilds.

    I have never cornered a market in any time I've been on this game, never even tried to. The one person I ever saw trying to screw with prices through fake sales was kicked to the curb by @Anslay so fast your head would spin. We don't want those people around either. You want to know where the real conspiracies lie? Where people maliciously and intentionally undercut prices significantly to ruin a market out of spite for the people who trade in it. Which ends up working for the general public. So, if you want to believe in conspiracies, that's one that does exist and I've heard people actually discussing doing it. Taken in combination with the cornflower story the person posted above, the gms there also removed those people. It may shock you, but almost every trade guild GM I've met is a genuine, honest to goodness good person. It takes a certain kind of person to commit to this kind of thankless job, and that kind of person is not one to tolerate those who abuse the system.

    There is no cartel. There is no great conspiracy. You guys love to make straw men and blame them for the fact that you are paying more than you think something is worth. Don't want to pay that? Can't find it on ttc? ask in zone chat/guild chat. People are often willing to do deals for fast cash.

    I will flip. I make those people money, I make money, and I make items that were otherwise spread across tamriel accessible in one easy to shop at location.


    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • barney2525
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    kringled_1 wrote: »
    Barney, stop deluding yourself that Fang Lair chests sells for far more than the other pages in the motif because of market manipulation. It sells for far more because there is far more demand, as it allows people to outfit themselves skimpily.


    Not true. All other pieces sell for 5 - 10k and there were fewer of the other pieces to be found than the chest pieces.. Setting the price at 197,777 just guarantees I buy it from the crown store, and in the process get the entire motif.

    Sure is some brilliant trader strategy he said sarcastically


    :#
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