Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »I believe there are 195+ vendors in the game at the moment (not counting Cyrodiil). That means 195+ guilds that have traders. Is it really that hard to join one of those to make some money?
Also if some players are buying up something and “price gouging” the general population, I want to know what those items are. This way I can sell it too at slightly lower prices to make some serious gold.
Yes it is because with 195 Vendors at 500 slots per guild that means only 97,500 slots available for active players. Now considering that a lot of people in the Trading game are in multiple trading guilds that means even less slots than that for everyone else. ZOS boasts 11+ million accounts, which we know is not active but with even a fraction of that running around in the game the actual slots for traders is still insignificant. This means the player economy is accessible at any given time to only a small portion of the active playerbase.
So again. Yes it is hard to join one of those guilds to make money.
As someone who is in multiple trading guilds, not a single one of them is full. So these magical players who cannot get into a trading guild aren't looking hard enough.
Are you incapable of doing simple math? Filled or not, the slots are not enough. Thought that was quite clear but apparently some of you need spoonfed.
If the current slots aren't even full, then the math suggests that there aren't enough players interested in filling those spots. Simple math right?
It's like, there are 11 million players but the PVP servers aren't capable of handling that many players. And still, of the servers we do have, only 1 is full on each platform.
Korah_Eaglecry wrote: »If there was a demand for every home to have pink wall paper someone would definitely do their damnedest to provide for as many as possible, far more than the bare minimum we get here in ESO.
A lot of these people arguing for this system seem to have never played another MMO before yet are claiming the farmers market system is better than the free market system. They are either without the knowledge of how systems work or their arguments are intentionally without integrity because they are they ones profiting the most off of this.
First off more competition means less inflation and potential for abuse. That's literally one of the most basic facts of economics.
In other games you can buy everything and relist it just like here but it's commonly two to three hundred percent not one to ten thousand percent. Because everyone is involved in the economy they will soon be undercut over and over especially by new people who want money now so that is what controls inflation.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Gandrhulf_Harbard wrote: »
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
but seriously though, i'm a super extra casual trader, if you can even call it that. main reason i decided to join a trading guild was becasue my bags were filling up with stuff I was getting as I was playing and some of those stuff, like duplicate recipes, looked like would get me far more gold if I sold it to other players, vs vendoring it. plus housing was released and while initially, I made the gold via in game means, trading can help with that (and you know, those aforementioned recipes that kept piling up). once I asked around about how trading actualy works? it was incredibly anticlimactically easy to get in. my first trading guild actualy invited ME out of the blue. they had a middle of nowhere location, just a starting super casual no minimums just be online every once in a while kind of requirements. it gave me a taste of how system worked. my next guild i saw advertisement in general chat for - and whispered to ask to join. there was a guild I was in for a while, that i found on official forums. one of my current guilds? most recent one? I found through guild finder. its not. that. hard.
First off more competition means less inflation and potential for abuse. That's literally one of the most basic facts of economics.
In other games you can buy everything and relist it just like here but it's commonly two to three hundred percent not one to ten thousand percent. Because everyone is involved in the economy they will soon be undercut over and over especially by new people who want money now so that is what controls inflation.
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
First off more competition means less inflation and potential for abuse. That's literally one of the most basic facts of economics.
In other games you can buy everything and relist it just like here but it's commonly two to three hundred percent not one to ten thousand percent. Because everyone is involved in the economy they will soon be undercut over and over especially by new people who want money now so that is what controls inflation.
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
Like buying in-game gold with a credit card?
First off more competition means less inflation and potential for abuse. That's literally one of the most basic facts of economics.
In other games you can buy everything and relist it just like here but it's commonly two to three hundred percent not one to ten thousand percent. Because everyone is involved in the economy they will soon be undercut over and over especially by new people who want money now so that is what controls inflation.
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
Like buying in-game gold with a credit card?
Which you can't do in ESO. What is the point of this post?
Thorvik_Tyrson wrote: »but seriously though, i'm a super extra casual trader, if you can even call it that. main reason i decided to join a trading guild was becasue my bags were filling up with stuff I was getting as I was playing and some of those stuff, like duplicate recipes, looked like would get me far more gold if I sold it to other players, vs vendoring it. plus housing was released and while initially, I made the gold via in game means, trading can help with that (and you know, those aforementioned recipes that kept piling up). once I asked around about how trading actualy works? it was incredibly anticlimactically easy to get in. my first trading guild actualy invited ME out of the blue. they had a middle of nowhere location, just a starting super casual no minimums just be online every once in a while kind of requirements. it gave me a taste of how system worked. my next guild i saw advertisement in general chat for - and whispered to ask to join. there was a guild I was in for a while, that i found on official forums. one of my current guilds? most recent one? I found through guild finder. its not. that. hard.
We are not arguing that it is hard to get into a trading guild. We are arguing that there are not enough traders to go around for the trading guilds that are out there that want to trade. IMO the current system is not "fine" (@Vajrak), but it would be much more palatable if they added more traders to the system to allow more guilds to trade to everyone.
Personally, my preference would be a global AH, but in an effort to keep the current system, I think it would work better with more traders.
As I have stated in other posts, My goal is to be able to go to the local traders looking for materials or consumables and be able to actually find reasonable listings for what I am looking for. Finding no listings or 2K for one alchemy mat is not acceptable/reasonable to me.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
First off more competition means less inflation and potential for abuse. That's literally one of the most basic facts of economics.
In other games you can buy everything and relist it just like here but it's commonly two to three hundred percent not one to ten thousand percent. Because everyone is involved in the economy they will soon be undercut over and over especially by new people who want money now so that is what controls inflation.
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
Like buying in-game gold with a credit card?
Which you can't do in ESO. What is the point of this post?
You sure about that? An item not tied within the game (drop/crafted) sold for in game gold? Sounds like the whale wins over the player who works within the game to earn.
No system I know about directly put gold in for nothing, a credit manipulating the economy w/o some rules & limit is asking for problems.
First off more competition means less inflation and potential for abuse. That's literally one of the most basic facts of economics.
In other games you can buy everything and relist it just like here but it's commonly two to three hundred percent not one to ten thousand percent. Because everyone is involved in the economy they will soon be undercut over and over especially by new people who want money now so that is what controls inflation.
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
Like buying in-game gold with a credit card?
Which you can't do in ESO. What is the point of this post?
You sure about that? An item not tied within the game (drop/crafted) sold for in game gold? Sounds like the whale wins over the player who works within the game to earn.
No system I know about directly put gold in for nothing, a credit manipulating the economy w/o some rules & limit is asking for problems.
Yes, I'm sure. Your arguments have nothing to do with my original post. You can't buy gold from ZOS. Only from other players. Which means it is gold that was already in the economy. This purchase can have no effect on gold inflation.
We can discuss if this should be considered fair or not towards other players. But this is not what my post was about. And I'm afraid the ship has already sailed.
First off more competition means less inflation and potential for abuse. That's literally one of the most basic facts of economics.
In other games you can buy everything and relist it just like here but it's commonly two to three hundred percent not one to ten thousand percent. Because everyone is involved in the economy they will soon be undercut over and over especially by new people who want money now so that is what controls inflation.
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
Like buying in-game gold with a credit card?
Which you can't do in ESO. What is the point of this post?
You sure about that? An item not tied within the game (drop/crafted) sold for in game gold? Sounds like the whale wins over the player who works within the game to earn.
No system I know about directly put gold in for nothing, a credit manipulating the economy w/o some rules & limit is asking for problems.
Yes, I'm sure. Your arguments have nothing to do with my original post. You can't buy gold from ZOS. Only from other players. Which means it is gold that was already in the economy. This purchase can have no effect on gold inflation.
We can discuss if this should be considered fair or not towards other players. But this is not what my post was about. And I'm afraid the ship has already sailed.
A few players w/open credit cards can manipulate a ingame economy that already has plenty of issues. Lousy system.
Gandrhulf_Harbard wrote: »p_tsakirisb16_ESO wrote: »he system was fine before this cancer (TTC) appeared,
No, it wasn't.
The system has always been unfit for purpose.
It has always excluded more people from Trade than it has brought into Trade.
It has always been difficult for Sellers to find what they were looking for - appallingly bad UI is most definitely ZoS's fault.
Te Kiosk System has never been "fine", unless you are referencing the "f" from the Aerosmith song of the same name.
All The Best
I'm sorry, but I do not follow this logic. If they doubled the number of traders in the current locations, that does not spread them out any more so that it is today. There is no logical reason for the current limited number of traders per city beyond "Just Because that is the way it is" There is plenty of open space available in most of the locations that I have had the opportunity to look at. I still have yet to explore the entire map.Thorvik_Tyrson wrote: »but seriously though, i'm a super extra casual trader, if you can even call it that. main reason i decided to join a trading guild was becasue my bags were filling up with stuff I was getting as I was playing and some of those stuff, like duplicate recipes, looked like would get me far more gold if I sold it to other players, vs vendoring it. plus housing was released and while initially, I made the gold via in game means, trading can help with that (and you know, those aforementioned recipes that kept piling up). once I asked around about how trading actualy works? it was incredibly anticlimactically easy to get in. my first trading guild actualy invited ME out of the blue. they had a middle of nowhere location, just a starting super casual no minimums just be online every once in a while kind of requirements. it gave me a taste of how system worked. my next guild i saw advertisement in general chat for - and whispered to ask to join. there was a guild I was in for a while, that i found on official forums. one of my current guilds? most recent one? I found through guild finder. its not. that. hard.
We are not arguing that it is hard to get into a trading guild. We are arguing that there are not enough traders to go around for the trading guilds that are out there that want to trade. IMO the current system is not "fine" (@Vajrak), but it would be much more palatable if they added more traders to the system to allow more guilds to trade to everyone.
Personally, my preference would be a global AH, but in an effort to keep the current system, I think it would work better with more traders.
As I have stated in other posts, My goal is to be able to go to the local traders looking for materials or consumables and be able to actually find reasonable listings for what I am looking for. Finding no listings or 2K for one alchemy mat is not acceptable/reasonable to me.
more traders will make it harder to find reasonably priced items as the listings are going to be even more spreadout. what you want is more traders in highly in demand spots. which... might not be a bad thing at all, but its not going to make those bids cheaper and trading guilds that are just starting out - will have to work up from cheaper, more out of the way traders - STILL.
every time a story chapter or DLC is added - more traders are added to the system. its still competitive, but more traders ARE added. some of those traders, on PC na at least are actualy held by guilds that are not even primarily trading guilds in their focus. if these guilds can break in and stay in... those new trading guilds that cannot? need to figure out their edge, their niche. and I mean... one of my earliest trading guilds used to be in a fairly mediocre location. not as low traffic as a singular trader by the wayshrine in a wilderness somewhere, but on the lower location tier. their trader is, last I checked - is now in Elden Root. so...
the thing about ESO is that if you want to get anywhere significant - you have to invest time and more importantly, patience. even a casual, play only on weekends player can find a little bit of time for that, but you cannot avoid it. and its not just trading. every part of the game asks you to be in for the long haul if you want to get anywhere. its just part of the game's culture.
<snip>
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
Androconium wrote: »<snip>
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
The excess gold coming in is from player donations.
MojaveHeld wrote: »So, the current trading system helps immensely to control inflation and has spawned numerous guilds that offer their members fantastic experiences beyond trading (social events, trials, PvE events' etc.). Compared to that, the downsides of noobs not just being able to sell their stuff as soon as they want without joining one of hundreds of guilds (many of which have no fees or dues) are incredibly minor. Seems like the only vile thing about this trading system is that there are ignorant players who mindlessly screech about hating it, for completely baseless and invalid reasons.
Androconium wrote: »<snip>
Inflation in MMOs is caused by gold coming into the system from nothing. Every mob you kill drops a bit of gold. Overtime the amount of gold in the system increases which leads to its inflation. The only way to avoid such inflation are gold sinks - systems which take the gold and dump it back into nothing. There are a number of smaller gold sinks like repair costs and wayshrine costs. But none of them have anything on the guild trader bids which take literal hundreds of millions of gold out of the system every week. No MMO on the market has a gold sink to rival this system. And ESO has minimal inflation as a result.
Also can we get some proof of your "ten thousand percent" relists? That's a big number.
And undercutting has nothing to do with inflation. I'm not sure, who here is "without knowledge"?
The excess gold coming in is from player donations.
Ok. How is that related to my post?
Gandrhulf_Harbard wrote: »
nope. as long as they are used in END GAME POTIONS? they are NOT tier 1 material. they are end game material that is available for low level characters to farm and sell.
I'll read ALL your comments and commented on each one.The trader re-selling and trade guild price gouging is disgusting. anything and everything worth buying is constantly being bought up by players with billions of gold and being re-sold at unreasonable prices. The amount of gold being farmed out of the game is obscene and being filtered into the pocket of a handful of the community creating an economically dystopian capitalist garbage dump.
Yes this does happen. It's a trading mini game. The current kiosk system makes this much harder. In a different centralized trading system, the people who enjoy doing this could do it much faster and easier. I don't think people have billions of gold.That has nothing to do with the current trading system. It's a game design limit.Howabout account binding items sold through traders huh?What is "garbage"? Bidding on trader kiosks? Lucky for you, you don't have to. By joining a trading guild, their officers do this for you. Problem solved.Even to obtain a trader you have to compete with this garbage, which is just encouraging the practice...If you need a staff so bad, farm it yourself. If noone's gonna buy those staves at the listed prices, the sellers will relist at lower prices. No serious trader wants to have stalled inventory.And before you come back with some snub retort to the point.... empirical evidence: the cheapest purple inferno staff of a mother's sorrow on the market is 55k yet there are well over 260 of this item available on the market right now. Suggesting there is not the demand for the supply. If it was rare enough to be so valuable then okay. but they are clearly its not that rare if there are 260 of it not being sold...Your numbers are ridiculous of course. Dreugh wax for example would then be listed for 180k a piece?Now the problem is... EVERYTHING is being bought and re-sold..... EVERYTHING that will sell AT ALL. and being marked up 500-3000% regardless of the demand....Yet here you are.Trade system is broken... the add-ons allowed to interfere make it worse... The economy in this game is one of the worst ive seen EVER in 30 years of gaming... Its an abomination.Good for you. Farming and selling stuff is fun.The only saving grace of this game... is that i dont mind farming stuff myself, and thank the lord for that, because the economy is a complete embarrassment.
There's one comment, and glad you went and re-read. it if you read any more of them you would see that i do not need the staff, as well as garbage being referred to as the filtering of most of the gold in the game into the select few. You realize that there is one person that even declares that he owns four guilds with four traders. and thats just one guy. If one guy can have four traders. and there 195/4 that leaves about 50 traders for the community of tens of thousands of players.
dreugh wax is sold for 2.5k regularly and priced up to 6k which is nearly 300% as stated. A spinners inferno staff placed on the market a 15k (a reasonable value for an overfarmed overland set) is marked up to 150K is a 1000% mark up. Dont even want to talk about what happens to a rare motif. so no they are not ridiculous numbers ofcourse.
People buy the staves at the listed prices because there is no chance at a lower price because the prices are gouged. And they prolly have to much money from gouging items themselves that tossing away 150k for not rare items isnt a big deal.
people do have billions of gold, watch some youtubes and when they open thier inventory and you see 999999945 gold....
binding items on sale would not only dump items removing them from the game but prevent re-sellability. and as another stated above, consumables and crafting materials maybe should be exempt.
and yet here i am. trying to work out the bugs and find solutions that benefit the entire community in general and make the game economy system and game in general better for everyone. not just the select few that love to exploit any system that they can.
If you had read, i also encouraged any other creative ideas on how to better this system. again the fact that the thread is ongoing clearly suggests that there are in fact issues, else itd be laughed off and ignored.
The existence of something or the length of something does not in fact mean that there is an issue or a point is valid. It could mean that a lot of people disagree with you as well as a lot of people agree with you. Broad stroke statements generally get debates no where.
I am not saying your complaints are right or wrong, I could go either way with it.
My only thing I believe you are dead wrong on is binding on sell or purchase however you want to word it. I have countless times purchased a piece of gear for a friend that I knew they need and they aren't online and the price was good.
I also believe that saying since only 100k or so people can sell things in traders so therefore the system is unfair would hold more weight if every guild with a trader was full. This simply is not the case, I am in 2 guilds that have traders and they are not full at the moment.
You aren't wrong that the current system is flawed heavily but its not as vile as you make out, one fix IMO would be to allow you to search all guild traders on the server without traveling to them if you don't want.
As far as your youtuber comment about them having a billion gold........ almost every single one makes their youtube videos on PTS so they have every thing the need. I would bet the number of people with a billion gold on any given server is in the single digits.
[snip]
Got any proof?
Trader bids are the goldsink itself, so the more gold is in the system, the higher their price should be. This is not inflation.
Right now I can find iron ore (I even went with a raw mat and not a refined version to give you a better chance) for anywhere between 20 and 30 gold a piece. Ingots are about 5 gold a piece. So anyone remmeber when iron ore was going for 1 gold? No? It's less than vendor price? Figured.
Two years ago I was paying above 10k for any temper. Rosins are down to less than 2k, Tempers and Wax are more expensive at 5-7k or so. Are you going to tell me that they used to cost 1200 gold? Man why wasn't I around at that time.
My prices are PC EU prices. In case you were talking about consoles I see no reason to discuss that economy because it was thoroughly [snip] when ZOS allowed people to transfer to console with all their gold and materials at the beginning. Guild traders had nothing to do with it.
Gandrhulf_Harbard wrote: »[snip]
Sorry, missed that one. I'll have a look now.Got any proof?
Trader bids are the goldsink itself, so the more gold is in the system, the higher their price should be. This is not inflation.
Right now I can find iron ore (I even went with a raw mat and not a refined version to give you a better chance) for anywhere between 20 and 30 gold a piece. Ingots are about 5 gold a piece. So anyone remmeber when iron ore was going for 1 gold? No? It's less than vendor price? Figured.
Two years ago I was paying above 10k for any temper. Rosins are down to less than 2k, Tempers and Wax are more expensive at 5-7k or so. Are you going to tell me that they used to cost 1200 gold? Man why wasn't I around at that time.
My prices are PC EU prices. In case you were talking about consoles I see no reason to discuss that economy because it was thoroughly [snip] when ZOS allowed people to transfer to console with all their gold and materials at the beginning. Guild traders had nothing to do with it.
I reject that Trader Bids are not inflation.
They are, as a Guild will try and recoup its costs from the Trade Slots it has available to it.
Therefore, as Kiosk Prices increase so must commodity prices - regardless of any supply/demand pressure on that commodity.
As to proof - just working from memory really. I certainly recall prices for Tier 1 and 2 Raw Mats and Tempers (especially Purple and Gold) being much lower than they are now.
I'll admit I don't have screenshots of trade prices back then.
If you are not happy accepting my memory of those things please consider this a retraction of those points.
But, as proof is now being demanded, it is only fair both sides of the debate are treated equally, so please understand that I'll also reject all of your comments above unless Screenshots are forthcoming.
All The Best
Thorvik_Tyrson wrote: »I'm sorry, but I do not follow this logic. If they doubled the number of traders in the current locations, that does not spread them out any more so that it is today. There is no logical reason for the current limited number of traders per city beyond "Just Because that is the way it is" There is plenty of open space available in most of the locations that I have had the opportunity to look at. I still have yet to explore the entire map.Thorvik_Tyrson wrote: »but seriously though, i'm a super extra casual trader, if you can even call it that. main reason i decided to join a trading guild was becasue my bags were filling up with stuff I was getting as I was playing and some of those stuff, like duplicate recipes, looked like would get me far more gold if I sold it to other players, vs vendoring it. plus housing was released and while initially, I made the gold via in game means, trading can help with that (and you know, those aforementioned recipes that kept piling up). once I asked around about how trading actualy works? it was incredibly anticlimactically easy to get in. my first trading guild actualy invited ME out of the blue. they had a middle of nowhere location, just a starting super casual no minimums just be online every once in a while kind of requirements. it gave me a taste of how system worked. my next guild i saw advertisement in general chat for - and whispered to ask to join. there was a guild I was in for a while, that i found on official forums. one of my current guilds? most recent one? I found through guild finder. its not. that. hard.
We are not arguing that it is hard to get into a trading guild. We are arguing that there are not enough traders to go around for the trading guilds that are out there that want to trade. IMO the current system is not "fine" (@Vajrak), but it would be much more palatable if they added more traders to the system to allow more guilds to trade to everyone.
Personally, my preference would be a global AH, but in an effort to keep the current system, I think it would work better with more traders.
As I have stated in other posts, My goal is to be able to go to the local traders looking for materials or consumables and be able to actually find reasonable listings for what I am looking for. Finding no listings or 2K for one alchemy mat is not acceptable/reasonable to me.
more traders will make it harder to find reasonably priced items as the listings are going to be even more spreadout. what you want is more traders in highly in demand spots. which... might not be a bad thing at all, but its not going to make those bids cheaper and trading guilds that are just starting out - will have to work up from cheaper, more out of the way traders - STILL.every time a story chapter or DLC is added - more traders are added to the system. its still competitive, but more traders ARE added. some of those traders, on PC na at least are actualy held by guilds that are not even primarily trading guilds in their focus. if these guilds can break in and stay in... those new trading guilds that cannot? need to figure out their edge, their niche. and I mean... one of my earliest trading guilds used to be in a fairly mediocre location. not as low traffic as a singular trader by the wayshrine in a wilderness somewhere, but on the lower location tier. their trader is, last I checked - is now in Elden Root. so...
the thing about ESO is that if you want to get anywhere significant - you have to invest time and more importantly, patience. even a casual, play only on weekends player can find a little bit of time for that, but you cannot avoid it. and its not just trading. every part of the game asks you to be in for the long haul if you want to get anywhere. its just part of the game's culture.
And they will add around 10 traders with each update later this year, but my point being that it is still not enough. We need more traders added than just 20 by the end of the year. There is no attempt to scale up the number of traders to match the player base.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Gandrhulf_Harbard wrote: »Gandrhulf_Harbard wrote: »
nope. as long as they are used in END GAME POTIONS? they are NOT tier 1 material. they are end game material that is available for low level characters to farm and sell.
So what ingredients are used to make Tier 1 Potions and Poisons then?
All The Best
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The trader re-selling and trade guild price gouging is disgusting. anything and everything worth buying is constantly being bought up by players with billions of gold and being re-sold at unreasonable prices. The amount of gold being farmed out of the game is obscene and being filtered into the pocket of a handful of the community creating an economically dystopian capitalist garbage dump.
Howabout account binding items sold through traders huh?
Even to obtain a trader you have to compete with this garbage, which is just encouraging the practice...
And before you come back with some snub retort to the point.... empirical evidence: the cheapest purple inferno staff of a mother's sorrow on the market is 55k yet there are well over 260 of this item available on the market right now. Suggesting there is not the demand for the supply. If it was rare enough to be so valuable then okay. but they are clearly its not that rare if there are 260 of it not being sold...
Now the problem is... EVERYTHING is being bought and re-sold..... EVERYTHING that will sell AT ALL. and being marked up 500-3000% regardless of the demand....
Trade system is broken... the add-ons allowed to interfere make it worse... The economy in this game is one of the worst ive seen EVER in 30 years of gaming... Its an abomination.
The only saving grace of this game... is that i dont mind farming stuff myself, and thank the lord for that, because the economy is a complete embarrassment.