Honest question not meant to be baiting or trolling but what do you think about changing pets to work the same way all other pets work except Wardens bear. 1 GCD to summon but only last 8/16 seconds depending on the morph you choose. No more permanent pets. That way you only have to single bar them. Do the same to wardens bear ultimate. Then they would be much easier to balance against temporary pets such as shade.
This confirms that you never played a PetSorc in PvP.MartiniDaniels wrote: »Magsorc is hands off best PVP class in the game for majority of patches in recent years, what are you talking about.
And ZOS now makes sure nobody ever will again...How many patches did ZOS buff pets trying desperately to get people to use them? It was like two years worth of patches buffing them. Way back when no one in their right mind used pets.
Saril_Durzam wrote: »It would be much easier to make all pets 1 bar. Also, it would be easier to standarize. My only issue would be to take healing off them, as sometimes you will need 2 GCDs for getting the heal.
Plus zoo sorcs were a total nuisance in pvp, especially BGs... I had 5 pet sorcs in a BG once. It's the closest I've come to quitting a BG.
Kidgangster101 wrote: »Transairion wrote: »No armor sets/CP applied/buffs across either character, only 64 Attributes point spent in Magicka but Summon Shade (unmorphed!!) has ~200 higher tooltip damage than Twilight Matriarch (morph).Matriarch
Pros
- Deals direct Shock damage every X seconds
- Heals itself and 2 other targets for X health on special ability use
Cons
- Kill-able
- CC-able
- Has to be slotted on front and backbar
- Line of Sight-able (PvP)
- Only scales with Max Magicka still unlike all non-Sorcerer pets(?)
VS
Summon ShadePros
- Deals direct Magic damage every X seconds
- Applies Minor Maim on hit
- CC Immune
- Unkillable
- Only takes up one skill slot
- Scales with any highest stat, not only Max Magicka (including Weapon Damage/Stamina)
- AOE damage/Minor Maim morph VS Ranged reposition morph
Cons
- 2/3 of the options are melee summons
- Ranged morph buggy (PvP)
- Lack of damage
Yes, with 100% Daedric Prey uptime it'll do more DPS itself but at the cost of taking another valuable skill slot: something other classes fill with any better DPS skill than Daedric Prey. That's 3 skill slots to make Matriarch outDPS Summon Shade.
I know I know, all aboard the Pet-Sorc hate train, but you've got to admit it's ridiculous fire and forget Summon Shade does more base damage than a double-slotted Twilight Matriarch now. Especially in the context of the previous patch nerfing Daedric Prey to supposedly curb Matriarch damage!
So you are QQing about a healing morph doing less damage than a DPS morph? Lol
Yep what's next breath of life is weaker than summon shade too? 😉
Aah blissfully ignoring that the supposed healing morph costs two skill slots.
We can ignore one of those skillslots because of the heal - thats how much any other burst heal will cost you.
Then you compare the dmg component of matriarch (one of the two slots it costs) to what shade offers - and it´s entirely lackluster:
- Maim
- more dmg
- a buggy port
From a PVE perspective, the Matriarch might have been OP, but overall the MagSorc class was not even close to being OP. This just further emaciates an already week PVE class. No one is going to waste 2 bar slots for a burst heal. And to get even a modicum of damage out of pets you need to include Daedric Prey. So that's a full 50% of bar space for little return. Some of you PVP pet haters may celebrate, but to those of us who main a MagSorc in PVE and don't do PVP, these changes feel totally punitive for no good rational reason. I mean, come on...a 69% reduction in damage? That's not just a nerf, that's a sledgehammer crushing an entire build.
BalticBlues wrote: »PetSorcs were trash in PvP for years. Powerless and NOT FUN AT ALL.
Then they gave pets power. THEY WERE FUN TO PLAY.
Then they removed the Overload bar, so that PetsSorcs struggle with Slot space. HARD TO PLAY.
Then they butcher shields. HARDER TO PLAY.
Then they butcher pets again. IMPOSSIBLE TO PLAY.
POWERLESS PETS - NO BAR SPACE - SHIELDS LOW POWER AND EXPENSIVE
FINALLY PETSORCS ARE DEAD - WORSE THAN EVER BEFORE
No matter if MagWarden, MagNecro or now MagSorc:
Every magicka toon I make ends up becoming a Stamina toon to stay competitive.
"Play Stamina or get out of PvP." This Stamina preference in development SUCKS.
I am fed up playing Stamina. Every class feels almost the same. ESO Plus sub cancelled.
NordSwordnBoard wrote: »Honest question not meant to be baiting or trolling but what do you think about changing pets to work the same way all other pets work except Wardens bear. 1 GCD to summon but only last 8/16 seconds depending on the morph you choose. No more permanent pets. That way you only have to single bar them. Do the same to wardens bear ultimate. Then they would be much easier to balance against temporary pets such as shade.
This could end the double bar portion of the debate, which causes problems comparing to other skills. Not to mention the new build possibilities with single bar summons.
Is there any reason why 8/16/24 second standards don't get applied to sorc? The skills would change in stats but function the same if you make them single bar timed summons.
From a PVE perspective, the Matriarch might have been OP, but overall the MagSorc class was not even close to being OP. This just further emaciates an already week PVE class. No one is going to waste 2 bar slots for a burst heal. And to get even a modicum of damage out of pets you need to include Daedric Prey. So that's a full 50% of bar space for little return. Some of you PVP pet haters may celebrate, but to those of us who main a MagSorc in PVE and don't do PVP, these changes feel totally punitive for no good rational reason. I mean, come on...a 69% reduction in damage? That's not just a nerf, that's a sledgehammer crushing an entire build.
Kidgangster101 wrote: »Transairion wrote: »No armor sets/CP applied/buffs across either character, only 64 Attributes point spent in Magicka but Summon Shade (unmorphed!!) has ~200 higher tooltip damage than Twilight Matriarch (morph).Matriarch
Pros
- Deals direct Shock damage every X seconds
- Heals itself and 2 other targets for X health on special ability use
Cons
- Kill-able
- CC-able
- Has to be slotted on front and backbar
- Line of Sight-able (PvP)
- Only scales with Max Magicka still unlike all non-Sorcerer pets(?)
VS
Summon ShadePros
- Deals direct Magic damage every X seconds
- Applies Minor Maim on hit
- CC Immune
- Unkillable
- Only takes up one skill slot
- Scales with any highest stat, not only Max Magicka (including Weapon Damage/Stamina)
- AOE damage/Minor Maim morph VS Ranged reposition morph
Cons
- 2/3 of the options are melee summons
- Ranged morph buggy (PvP)
- Lack of damage
Yes, with 100% Daedric Prey uptime it'll do more DPS itself but at the cost of taking another valuable skill slot: something other classes fill with any better DPS skill than Daedric Prey. That's 3 skill slots to make Matriarch outDPS Summon Shade.
I know I know, all aboard the Pet-Sorc hate train, but you've got to admit it's ridiculous fire and forget Summon Shade does more base damage than a double-slotted Twilight Matriarch now. Especially in the context of the previous patch nerfing Daedric Prey to supposedly curb Matriarch damage!
So you are QQing about a healing morph doing less damage than a DPS morph? Lol
Yep what's next breath of life is weaker than summon shade too? 😉
Aah blissfully ignoring that the supposed healing morph costs two skill slots.
We can ignore one of those skillslots because of the heal - thats how much any other burst heal will cost you.
Then you compare the dmg component of matriarch (one of the two slots it costs) to what shade offers - and it´s entirely lackluster:
- Maim
- more dmg
- a buggy port
And unlike shade it's targetable; allowing you to easily LOS which will give you better mitigation than maim except it also serves as a burst heal with a damage component. Yeah it's fine where it is.
From a PVE perspective, the Matriarch might have been OP, but overall the MagSorc class was not even close to being OP. This just further emaciates an already week PVE class. No one is going to waste 2 bar slots for a burst heal. And to get even a modicum of damage out of pets you need to include Daedric Prey. So that's a full 50% of bar space for little return. Some of you PVP pet haters may celebrate, but to those of us who main a MagSorc in PVE and don't do PVP, these changes feel totally punitive for no good rational reason. I mean, come on...a 69% reduction in damage? That's not just a nerf, that's a sledgehammer crushing an entire build.
I mean calling them already weak in PvE is wrong. They’re stronger than every mag toon except Magplars in PvE and at least they provide conduit synergies.
BlissfulDelusions wrote: »OP, you're completely disregarding that the matriarch is fire and forget, whereas the shade has to be continuously reapplied in a rotation.
The matriarch also provides a heal, which the shade does not. The shade provides a debuff, sure, but normally this debuff is already given by the tank.
The thing is with pets, you cannot magically make their DD better. They are what they are. You can utilize them slightly more efficiently, but they have limitations. If they suck at DD, there's nothing you can do about it. So yes, they depend on ZOS numbers a lot. Otherwise they are just the annoyance and live shields for your PVP enemies and also the only pets you can have in Cyrodiil for amusement reasons.