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PvE Skills that are tested and completely dead. *Updated

  • Apherius
    Apherius
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    Can we add Ultimates and Morphs too ?

    - Overload
    - Crystal Blast
    - Shattering prison
    - Charged atronach
  • NBrookus
    NBrookus
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    Derra wrote: »
    *Obligatory this is week 1 of the PTS reminder

    Most changes end up sticking around through the entire PTS, minus some minor tweaking on numbers here or there. If it's here, it's likely going live.

    The only time I've ever seen anything with a severe overhaul/rollback during PTS were the shields with cast time in Murkmire.

    Shields in murkmire and changes to incap are the only major pts achievements i have in mind aswell.

    Templar Rune got a mechanical change as well from feedback. It went from complicated and situational to simple and reliable.
  • Shantu
    Shantu
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    Pet sorcs are dead. The nerf to Twilight is just inexcusable. For medium to lower tier players this build was just fun to play. Yeah, twilight was a bit OP....but the Sorc class was NOT OP. So it's really hard to understand such a play style busting nerf. I get that many people hated them in PVP, but in PVE they hurt no one and allowed some not-so-gifted damage dealers a chance to compete in harder content. This kind of nerf is just hard to stomach and points to a very depressing "vision" this group of devs have.

    So we're seeing survivability, sustain, dps, and healing lowered across the board. In 2-1/2 years of daily playing I've never heard as many people so disgusted and disillusioned. I know ZOS thinks they know what they're doing. I hope so, because it sure doesn't feel that way to anyone I know.
  • Saril_Durzam
    Saril_Durzam
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    karekiz wrote: »
    Well, im sure there will be a petless sorc build that will do aceptable DPS (although probably few survability). Or maybe a petsorc with just scamp.
    The thing is, you should be starting farming other gear and leave necropotence stored at bank or mule.

    Or just re-roll stam <Bonus if you roll necro> and have more healing/dps/support than a pet sorc.

    Already have a stamden and lvling up a stamcro. Dont plant to play a subpar class that i dont enjoy, being able to play fun classes with strong assets, and best DPS sets.
  • leepalmer95
    leepalmer95
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    Caltraps became a very good pvp skill again like it was originally and how it should be to be honest. Nothing wrong with it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Shantu wrote: »
    Pet sorcs are dead. The nerf to Twilight is just inexcusable. For medium to lower tier players this build was just fun to play. Yeah, twilight was a bit OP....but the Sorc class was NOT OP. So it's really hard to understand such a play style busting nerf. I get that many people hated them in PVP, but in PVE they hurt no one and allowed some not-so-gifted damage dealers a chance to compete in harder content. This kind of nerf is just hard to stomach and points to a very depressing "vision" this group of devs have.

    So we're seeing survivability, sustain, dps, and healing lowered across the board. In 2-1/2 years of daily playing I've never heard as many people so disgusted and disillusioned. I know ZOS thinks they know what they're doing. I hope so, because it sure doesn't feel that way to anyone I know.

    For medium and low tier players you mean this build carried? If it was fun they'd still play it regardless.

    If you want to be able to do harder content they prepare yourself to do it, get a good builds, gear, rotation and learn and improve. Don't rely on crutches like pets to do it for you. I don't understand this concept of wanting to do content you're not ready for and expecting to be able to do it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • FrancisCrawford
    FrancisCrawford
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    Is there a PvE use case for the templar's Javelin skill? (Either morph)

    Indeed, are there any single-target cc skills that are useful in PvE? I can't think of any. Rather, that seems like a PvP-only thing the way those skills are now being balanced. Obviously, that's less of a concern when the cc is only on one morph, rather than in the whole skill.



    Edited by FrancisCrawford on July 13, 2019 9:53PM
  • Elric_Ashborn
    Elric_Ashborn
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    Apherius wrote: »
    Can we add Ultimates and Morphs too ?

    - Overload
    - Crystal Blast
    - Shattering prison
    - Charged atronach

    Have to check these out.
    Shantu wrote: »
    Pet sorcs are dead. The nerf to Twilight is just inexcusable. For medium to lower tier players this build was just fun to play. Yeah, twilight was a bit OP....but the Sorc class was NOT OP. So it's really hard to understand such a play style busting nerf. I get that many people hated them in PVP, but in PVE they hurt no one and allowed some not-so-gifted damage dealers a chance to compete in harder content. This kind of nerf is just hard to stomach and points to a very depressing "vision" this group of devs have.

    So we're seeing survivability, sustain, dps, and healing lowered across the board. In 2-1/2 years of daily playing I've never heard as many people so disgusted and disillusioned. I know ZOS thinks they know what they're doing. I hope so, because it sure doesn't feel that way to anyone I know.

    Please don't come here to bash Pet-Sorc, the mods might not care that you derail my thread but I do. I do not see it the way you do, it's a skill as any other. Taking away a style of play is all around bad for everybody. Every skill in this game is a crutch. there will always be crutches.
    Is there a PvE use case for the templar's Javelin skill? (Either morph)

    Indeed, are there any single-target cc skills that are useful in PvE? I can't think of any. Rather, that seems like a PvP-only thing the way those skills are now being balanced. Obviously, that's less of a concern when the cc is only on one morph, rather than in the whole skill.



    I can only think of a very few select circumstances. It does take advantage of all passives in that line. Gaining minor protection for even longer due to this patch. But generally no. Not sure I'm willing to call this move completely dead.
  • LiquidPony
    LiquidPony
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    *Obligatory this is week 1 of the PTS reminder

    Most changes end up sticking around through the entire PTS, minus some minor tweaking on numbers here or there. If it's here, it's likely going live.

    The only time I've ever seen anything with a severe overhaul/rollback during PTS were the shields with cast time in Murkmire.

    Glad someone said it, I've been around since Morrowind... and they have never in my recollection not gone through with PTS changes outside of slight tweaks. I don't understand where this new crowd is coming from.

    Adjusting the damage of a skill like Caltrops is a "slight tweak", though.

    I don't think it's odd to expect that many of the skills that were buffed/nerfed in v5.1.0 will continue to be adjusted throughout the PTS period. These are exactly the kinds of changes they tend to make.
  • Elric_Ashborn
    Elric_Ashborn
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    LiquidPony wrote: »
    *Obligatory this is week 1 of the PTS reminder

    Most changes end up sticking around through the entire PTS, minus some minor tweaking on numbers here or there. If it's here, it's likely going live.

    The only time I've ever seen anything with a severe overhaul/rollback during PTS were the shields with cast time in Murkmire.

    Glad someone said it, I've been around since Morrowind... and they have never in my recollection not gone through with PTS changes outside of slight tweaks. I don't understand where this new crowd is coming from.

    Adjusting the damage of a skill like Caltrops is a "slight tweak", though.

    I don't think it's odd to expect that many of the skills that were buffed/nerfed in v5.1.0 will continue to be adjusted throughout the PTS period. These are exactly the kinds of changes they tend to make.

    Your right, but your understanding of the situation is wrong. They clearly don't want this ability used for DPS. If* they wanted to go back, they wouldn't have changed it in the first place. To change back would require a change to their DoT standard. Which is just plain not going to happen.
  • TheNightflame
    TheNightflame
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    aurora javelin is great on frostvault hardmode. man that fight is well designed
  • Elric_Ashborn
    Elric_Ashborn
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    Overload single target damage is pretty high. Scales nicely with stamina builds and some sets. I think it's far from dead.

    Crystal Blast is nearly dead, but not quite there yet. If you look at pure numbers that is a ton of damage per second. Has a bit of sustain while proc the increased crit.

    Shattering Prison is dead in PvE stun means nothing in PvE absolutely nothing. I'll have to sleep on it but I cant think of a reason to slot it besides the following reason.

    As we drop more and more sorc abilities the sorc truly loses any advantages it brings. The 3% per move is the only reason for playing sorc
  • Xogath
    Xogath
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    Narvuntien wrote: »
    I am actually okay with the Caltrops nerf, there were so many people that complained about having to do PVP to get a PVE skill and considering how important it was for PVE dps that was just kind of bad for everyone.

    Caltrops and Vigor could both be acquired with a couple hours of decent RNG of BG wins. I did it on both my StamDK (before Seething Fury happened and I benched it) and my Stamina Necro.

    It's absolutely amazing how quickly Alliance War levels in BGs, especially if you get good groups and win.

    So I wouldn't quite call that a valid argument in this day and age. Sure, PvP can be annoying (especially sub-50), but at least BGs were.. actually fun. Jumping in to Cyrodiil to get them, now.. I can agree with that being a major annoyance. I did that on my Stamblade back in the day and would never do it again.

    That said, though: I'm never okay with nerfs being an answer for anything unless it is absolutely necessary (like the Werewolf and Pet Sorc changes) for some reason, but I'm okay with Caltrops. I never really liked using it compared to any other ability.. but never really had any other good options.
  • WuffyCerulei
    WuffyCerulei
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    I'm still gonna be using the Tormentor and Atro on my sorc for dps. AND the Matriarch when I do healing on her. Sue me.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • TheInfernalRage
    TheInfernalRage
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    Seraphayel wrote: »
    @Lightspeedflashb14_ESO Ah, I somehow had the impression Caltrops would tick every 0.5s.

    That's Endless Hail
  • TheInfernalRage
    TheInfernalRage
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    Shantu wrote: »
    Pet sorcs are dead. The nerf to Twilight is just inexcusable. For medium to lower tier players this build was just fun to play. Yeah, twilight was a bit OP....but the Sorc class was NOT OP. So it's really hard to understand such a play style busting nerf. I get that many people hated them in PVP, but in PVE they hurt no one and allowed some not-so-gifted damage dealers a chance to compete in harder content. This kind of nerf is just hard to stomach and points to a very depressing "vision" this group of devs have.

    So we're seeing survivability, sustain, dps, and healing lowered across the board. In 2-1/2 years of daily playing I've never heard as many people so disgusted and disillusioned. I know ZOS thinks they know what they're doing. I hope so, because it sure doesn't feel that way to anyone I know.

    For medium and low tier players you mean this build carried? If it was fun they'd still play it regardless.

    If you want to be able to do harder content they prepare yourself to do it, get a good builds, gear, rotation and learn and improve. Don't rely on crutches like pets to do it for you. I don't understand this concept of wanting to do content you're not ready for and expecting to be able to do it.

    I'm still going to use petsorc though. Thank god the universe is not based on your high standards.
  • VoidParticle
    VoidParticle
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    Caltrops. at 600ish per tick, it is not worth having on the bar in PvE

    AOE fracture, is very useful. Fracture for any solo player who previously had 0 access to it unless running SnB or a class specific ability now have access to this debuff.

    Damage is bad. Yes. No disagreement, but if you're looking to actually kill those trash packs with nerfed AOE abilities, caltrops into 2H carve is going to do pretty well.
  • Stibbons
    Stibbons
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    Dark Flare and Mend Woulds should be reworked.
  • jediodyn_ESO
    jediodyn_ESO
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    Werewolf. Frankly I'm not testing this one - it's obvious from the changes. WW was already out-parsed by standard builds, it's only real advantages were the resistances and easy access to mid-tier DPS for solo play, those with higher ping, and those who had trouble with rotations.
    *Obligatory this is week 1 of the PTS reminder
    They don't revert changes. Even the mighty outcry against shield cast times, the only "they really listened..", resulted in nerfs that continue with this update. I expect they will reduce guild trader bids from ten to three or so, as that was likely their intended number anyway (ten is so foolish, it has to be an opening bid rather than an expected end point). But I digress... Aside from home decorators, crown store test runs, theory crafting, and those rushing for first clears, the PTS is for suckers. They. Do. Not. Listen.

    Many of us are taking time and making efforts looking for a way to make these Werewolf changes viable.

    The changes looked bad, and in testing, they are bad.

    We’ve tried glass cannon builds, tank builds, full sustain builds and of course, and of course hybrid builds. There are at least a dozen of us on PTS dueling (BGs don’t pop) meeting up in Cyrodiil, and running PVE content with these different builds. So far, none of us have found a way to make WW gameplay competitive with even sub ideal un-transformed builds.

    The overall consensus is that in “balancing” the Werewolf play style ZOS seems to have forgotten to factor in the disadvantages of having no ultimate, no weapon bonuses, and only one (very restricted) skill bar.

    Many of us have been gifted by Hircine since back when you had to actually figure out when there would be a full moon and hunt down the NPCs to bite you. (Because for the first couple months after launch, player WW bites were pretty tough to come by) This is probably the worst version of the skill line we have ever seen. Post Morrowind was close, but still slightly better b/c at least you could burst wolf or go Pelinal’s for viable niche functionality.

    I’ve watched content creators on YouTube, & Twitch repeatedly lamment about how the efforts we make to test your (really, “our”) game are wasted. Patch after patch, for years, I hear content creators say “we told them over and over again that on PTS this was broken and they didn’t listen”

    ZOS, please listen to us. We’re here, volunteering our time to help you make this game better for all of us. Please show us the courtesy of appreciating or time and efforts by at least acknowledging our testing concerns. If you disagree with our findings thats ok, but at least have the common courtesy of acknowledging them.
  • Elric_Ashborn
    Elric_Ashborn
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    Caltrops. at 600ish per tick, it is not worth having on the bar in PvE

    AOE fracture, is very useful. Fracture for any solo player who previously had 0 access to it unless running SnB or a class specific ability now have access to this debuff.

    Damage is bad. Yes. No disagreement, but if you're looking to actually kill those trash packs with nerfed AOE abilities, caltrops into 2H carve is going to do pretty well.

    Most enemies in PvE especially mobs don't need fracture (for good reason) and there are some builds that get and AoE fracture already. Still... your right, fracture is not useless. But it's as next to useless as you can get in PvE. I may remove from list though...
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