ArcaneFeathers wrote: »I have been thinking about this and while I know there is an excuse about how it previously was the longest source of major expedition (even though if you attack anyone you lose it for rapids)... does seem like poor timing that they want to lower the buff to 8 seconds after you can now purchase skyshard skillpoints, and will be able to buy skill lines including Psijic in a future update which will have a longer source of major expedition if this goes live.
This will just be a blow to quality of life in game if it goes live. If it’s actually an over preforming issue in PvP why not just limit the buff to 8 seconds in PvP zones/instances and leave it be elsewhere?
I guess they wanted to bring back rapids spam in PvP?
What I find curious is that they are trying to standardize skills to reduce calculations and thereby decrease server load. But, instead of thousands of players casting Rapids every 30 seconds, now you'll have thousands of players spamming it every 8 seconds.
Sure doesn't sound efficient to me!
Umm...I just press a button and an addon automatically switches all my gear and skills in literally an instant.But who wants to change all their clothes every time they decide to hoof it for a minute? Might as well leave your fighting gear on and walk slowly, it will take the same amount of time.
This is one of the worst changes in the next patch:
1) PvE: very negative effect on QoL for overland quests and getting around in towns on foot.
2) PvP: will allow perma in combat Major Expedition to ball groups while it will be entirely useless for small scale and solo players.
The last patch already gutted the skill as currently neither the morphs are worth the skill point to even consider morphing the base skill into any of those, but he base skill itself is a very good QoL for getting around either on foot or on horse outside of combat. Would be much better use of development making useful morphs for the skill rather than ruining it entirely...
This isn't just the worst change in this patch, its the worst change since the game launched!
This is just a great example of developers nerfing an aspects of mass pvp while forgetting about 90% of the playerbase that need this skill to move around anywhere. At this point it is the most depressing change of the new patch. Please @ZOS_BrianWheeler and @ZOS_Gilliam , think of the majority of the players.
EatYourVegetables wrote: »I have an RS injury so I can't hold down the sprint buttons for long, so I use this to get an acceptable movement speed in PvE.
This is one of the worst changes in the next patch:
1) PvE: very negative effect on QoL for overland quests and getting around in towns on foot.
2) PvP: will allow perma in combat Major Expedition to ball groups while it will be entirely useless for small scale and solo players.
The last patch already gutted the skill as currently neither the morphs are worth the skill point to even consider morphing the base skill into any of those, but he base skill itself is a very good QoL for getting around either on foot or on horse outside of combat. Would be much better use of development making useful morphs for the skill rather than ruining it entirely...
In CP, I'm thinking of running this on my solo magicka-based characters in place of RAT. Get the Unchained passive and cast it after breaking free. Since it may well be your only stamina skill on a magicka build, you'll have 5 seconds of flexibility to cast it. So I disagree that it will only be useful to big groups. That said, I agree that the change was uncalled for.This is just a great example of developers nerfing an aspects of mass pvp while forgetting about 90% of the playerbase that need this skill to move around anywhere. At this point it is the most depressing change of the new patch. Please @ZOS_BrianWheeler and @ZOS_Gilliam , think of the majority of the players.
This is actually a buff to zergs and ball groups because they will now be able to use skills and abilities while Rapids is active. And instead of one guy spamming Rapids, he will only have to cast it once every 8 seconds to keep his group mobile, since it no longer drops when you cast a spell. But a huge nerf everywhere else.
This is one of the worst changes in the next patch:
1) PvE: very negative effect on QoL for overland quests and getting around in towns on foot.
2) PvP: will allow perma in combat Major Expedition to ball groups while it will be entirely useless for small scale and solo players.
The last patch already gutted the skill as currently neither the morphs are worth the skill point to even consider morphing the base skill into any of those, but he base skill itself is a very good QoL for getting around either on foot or on horse outside of combat. Would be much better use of development making useful morphs for the skill rather than ruining it entirely...
I'm kinda impressed it took this long for them to nerf it. It was several updates ago they put the hammer down on nearly every other source of major expedition - from gear sets to skills - so I wasn't really surprised by this.
The cost reduction is a nice touch, as for my mag characters the whole major expedition thing didn't make a tremendous impact to me when the cost was over half my stamina pool and I could only sprint for around 6-7 seconds anyway. I would be curious to know how many people used rapids for the major expedition rather than the major gallop? I mount up, cast rapids, and ride off into the sunset, which will now be cheaper!
Also, as an interesting bit, the minor expedition will be front-loaded to stack with the major, so you'll be able to move even fast, albeit for a shorter period of time.
DanStartheFirst wrote: »I'm kinda impressed it took this long for them to nerf it. It was several updates ago they put the hammer down on nearly every other source of major expedition - from gear sets to skills - so I wasn't really surprised by this.
The cost reduction is a nice touch, as for my mag characters the whole major expedition thing didn't make a tremendous impact to me when the cost was over half my stamina pool and I could only sprint for around 6-7 seconds anyway. I would be curious to know how many people used rapids for the major expedition rather than the major gallop? I mount up, cast rapids, and ride off into the sunset, which will now be cheaper!
Also, as an interesting bit, the minor expedition will be front-loaded to stack with the major, so you'll be able to move even fast, albeit for a shorter period of time.
*Adds swift to game* "OMG speed op *nerfs game*"