IronWooshu wrote: »I feel no pity... death to shield stacking.
I love how people start parroting the language the developers hand to them with absolutely no basis for comprehension for it.
"It was overperforming"
Over performing?
Over performing in comparison to what, precisely? Some non-existent standard? Some moving goalpost that skids around like a panicked dog trying to run on wet ice?
The devs use fifty cent words and professional-sounding phraseology in patch notes. And yet, 'overperforming' still means bupkus if performance objectives neither exist nor have any definitions.
Overperforming as based on what data? We only assume there is data and that it's being utilized and interpreted in an intelligent manner, and that's an unfit assumption to make considering how many times they keep ramrodding extreme changes back and forth on certain powers and abilities.
It's like watching the shadows of two lunatics duking out it. Can't actually see the fistfight, but looking at the patch notes across the past year (let alone two years) has been like seeing the results of an ongoing battle for dominance between Larry, Moe, Curly and Forrest Gump.
And the joke's on us, because it's our time they continue to waste with their nothingburgers topped with the finest of fifty cent verbiage.
'Overperforming' doesn't mean diddly squat when the entire basis for deciding something is 'overperforming' is failing to do basic math, implementing something and then panicking when the math you didn't test, examine or apparently even meaningfully think about goes places you obviously didn't anticipate.
My car's speedometer goes from 0 MPH to 180 MPH. Because I'm not a complete potato, I consistently manage to drive it at speeds commonly ranging from 30 MPH to 75 MPH, concurrent with the local speed limits of whatever road I'm on.
ZOS keeps slamming on the gas, then slamming on the brakes. There is no middle ground. It's 'bark the tires and spin out sideways', then 'panic profusely and slam on the brakes'.
Back and forth the pendulum goes. All the while, they pretend everything is fine and try to sound super casual when nerfing something by 50% or buffing something by 160% and so on.
It's tantamount to them saying "Yeah, so, we stomped on the gas and then the car was overperforming, so we stomped on the brakes, and then the car was underperforming."
These turnips need an adult and a time-out, not directive powers over a game they're clearly so incompetent at balancing that they've wasted the time of literally millions of people by over-correcting in every imaginable way without end and without fail.
Saril_Durzam wrote: »IronWooshu wrote: »I feel no pity... death to shield stacking.
Maybe nerf shield stack and not individual shields so?
Just dont let shields stack. Plain and simple. Wont affect much Sorcs (zero in Pve. Maybe a bit in PvP but not much).
I love how people start parroting the language the developers hand to them with absolutely no basis for comprehension for it.
"It was overperforming"
Over performing?
Over performing in comparison to what, precisely? Some non-existent standard? Some moving goalpost that skids around like a panicked dog trying to run on wet ice?
The devs use fifty cent words and professional-sounding phraseology in patch notes. And yet, 'overperforming' still means bupkus if performance objectives neither exist nor have any definitions.
Overperforming as based on what data? We only assume there is data and that it's being utilized and interpreted in an intelligent manner, and that's an unfit assumption to make considering how many times they keep ramrodding extreme changes back and forth on certain powers and abilities.
It's like watching the shadows of two lunatics duking out it. Can't actually see the fistfight, but looking at the patch notes across the past year (let alone two years) has been like seeing the results of an ongoing battle for dominance between Larry, Moe, Curly and Forrest Gump.
And the joke's on us, because it's our time they continue to waste with their nothingburgers topped with the finest of fifty cent verbiage.
'Overperforming' doesn't mean diddly squat when the entire basis for deciding something is 'overperforming' is failing to do basic math, implementing something and then panicking when the math you didn't test, examine or apparently even meaningfully think about goes places you obviously didn't anticipate.
My car's speedometer goes from 0 MPH to 180 MPH. Because I'm not a complete potato, I consistently manage to drive it at speeds commonly ranging from 30 MPH to 75 MPH, concurrent with the local speed limits of whatever road I'm on.
ZOS keeps slamming on the gas, then slamming on the brakes. There is no middle ground. It's 'bark the tires and spin out sideways', then 'panic profusely and slam on the brakes'.
Back and forth the pendulum goes. All the while, they pretend everything is fine and try to sound super casual when nerfing something by 50% or buffing something by 160% and so on.
It's tantamount to them saying "Yeah, so, we stomped on the gas and then the car was overperforming, so we stomped on the brakes, and then the car was underperforming."
These turnips need an adult and a time-out, not directive powers over a game they're clearly so incompetent at balancing that they've wasted the time of literally millions of people by over-correcting in every imaginable way without end and without fail.
Death to 3vs1
Death to Shield of incredible size and durability
Death to sorcs
RAAWRRSDaksdklahdfjhasjkldfasbdfjaksbdfkjasbdlf
Seriously though,
No. Take your nerf and embrace it. Now you shall feel the pain DKs have felt for a very long time and by that I mean the constant string of nerfs that never stop and only seem like they're averted when something gets buffed.
Death to 3vs1
Death to Shield of incredible size and durability
Death to sorcs
RAAWRRSDaksdklahdfjhasjkldfasbdfjaksbdfkjasbdlf
Seriously though,
No. Take your nerf and embrace it. Now you shall feel the pain DKs have felt for a very long time and by that I mean the constant string of nerfs that never stop and only seem like they're averted when something gets buffed.
I love how people start parroting the language the developers hand to them with absolutely no basis for comprehension for it.
"It was overperforming"
Over performing?
Over performing in comparison to what, precisely? Some non-existent standard? Some moving goalpost that skids around like a panicked dog trying to run on wet ice?
The devs use fifty cent words and professional-sounding phraseology in patch notes. And yet, 'overperforming' still means bupkus if performance objectives neither exist nor have any definitions.
Overperforming as based on what data? We only assume there is data and that it's being utilized and interpreted in an intelligent manner, and that's an unfit assumption to make considering how many times they keep ramrodding extreme changes back and forth on certain powers and abilities.
It's like watching the shadows of two lunatics duking out it. Can't actually see the fistfight, but looking at the patch notes across the past year (let alone two years) has been like seeing the results of an ongoing battle for dominance between Larry, Moe, Curly and Forrest Gump.
And the joke's on us, because it's our time they continue to waste with their nothingburgers topped with the finest of fifty cent verbiage.
'Overperforming' doesn't mean diddly squat when the entire basis for deciding something is 'overperforming' is failing to do basic math, implementing something and then panicking when the math you didn't test, examine or apparently even meaningfully think about goes places you obviously didn't anticipate.
My car's speedometer goes from 0 MPH to 180 MPH. Because I'm not a complete potato, I consistently manage to drive it at speeds commonly ranging from 30 MPH to 75 MPH, concurrent with the local speed limits of whatever road I'm on.
ZOS keeps slamming on the gas, then slamming on the brakes. There is no middle ground. It's 'bark the tires and spin out sideways', then 'panic profusely and slam on the brakes'.
Back and forth the pendulum goes. All the while, they pretend everything is fine and try to sound super casual when nerfing something by 50% or buffing something by 160% and so on.
It's tantamount to them saying "Yeah, so, we stomped on the gas and then the car was overperforming, so we stomped on the brakes, and then the car was underperforming."
These turnips need an adult and a time-out, not directive powers over a game they're clearly so incompetent at balancing that they've wasted the time of literally millions of people by over-correcting in every imaginable way without end and without fail.
That's actually a brilliantly apt description for how "balancing" has felt in this game over the last 4 years. It feels like a constant game of "Pin the nerf on the Donkey" where they just keep blindly pinning, figuring something will get stuck in the right place eventually so they can say "See! Told you I'm great at this!".
On the flip side of that, Pet Sorcs were a bit silly. They were consistently hitting the highest out of the Mag DPS in in PvE by a pretty notable margin (60k+ at the top end on the non raid dummy, while most other Mag classes topped around 55k). My evidence for PvP is 100% anecdotal, but after being slammed in the face by countless 14-15k+ Crystal Frags (often one right after the other from the same player somehow) with 6K+ tics from their Matriarch (the healing morph for Pete's sake), I'm willing to put a little money on the side of "overperforming", even though I don't have any real metrics to back that up. No, I don't think they need to be nerfed into the ground, but maybe tuned down just a bit.
Tan9oSuccka wrote: »Pet Sorcs with Engine Guardian is quite possibly the most annoying thing I’ve seen in this game.