- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
ZOS_GinaBruno wrote: »This is the official feedback thread for PvP DPS changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
2. StamWarden´s SubAssault must be nerfed to be as useless as Caltrops (aka AoE Dot standard), or be changed to a single target ability. I don´t see any other way how you could prevent boneshield- vigor stacking Warden balls which make life miserable for everyone. Not only do they outdps the other Stamclasses in AoE situations by a landslide, they are also outhealing every class except a MagTemplar.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
OtarTheMad wrote: »I think Boneyard got nerfed too much. The per tick damage is just blah now and needs to be increased.
Also Blastbones still acts a bit drunk but I need to do more testing.
Yeah so imagine all the stamplars running around pvp wearing the new azureblight set, stacking master dw, both axe bleeds, DDots, soul trap(maybe). Then going into potl > onslaught > jabs > jabs >jabs.
Probs getting hit with 20-30k or more in dots, then hit with a 15k onslaught getting perfect pen on those dots into 11k blight while some idiot is spamming jabs on you.
If you want to make it dirtier i'm sure bloodthirsty traits would take over for you after the onslaught blight burst.
ZOS_GinaBruno wrote: »This is the official feedback thread for PvP DPS changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
Narvuntien wrote: »Well I did a simple dummy test for my Onslaught Ganker and bamn still doing the same kind of damage as I was last patch. But I will have to try it in actual PVP because the change from 8 to 5 secs of bezerk from camo hunter will be a big deal for its practical use but I like that I"ll now be able to AoE onslaught and be useful into groups and then be able to execute more effectively with the penetration boost.
Snipe damage is still not particularly high but its nice to have some of the damage back and keep the easier casting for the ability.
@ZOS_Gilliam
Annulment and morphs are flatout not useable anymore compared to what focusing on direct and heal over time abilities provides. The light armor shields offer too little protection for way too much cost.
Hardened ward remains semi vaible/usable but is also too expensive when comparing it to other means of protection (healing) - specifically in the light of sorcerers not having any healing synergies in their class toolkit.
Holding a shield towards burst heal standards does not work as burstheals are an entirely reactive defense - you use them when you need to heal.
Shields are a mixture between proactive and reactive defense meaning holding them towards burst heal standards flatout doesn´t work.
You´re permanently casting shields to prevent HP dmg (yes you let them drop sometimes but it´s not adviseable AT ALL for extended periods of time). This comes at a huge resource drain over time in fights where you have to shield in situations where a class with burst + over time heals probably would not use their burst healing. The second issue connected to this is the need to permanently use gcds for defense where other builds would not.
This permanent resource + gcd drain has to be considered when evaluating shields and from my perspective it was not when making the pts changes.
Hardened ward worked pretty well in that regard on live (talking only hardened ward without stacking it with annulment + morphs) - as it´s cost was relatively in the middle of the true burst heals and the cheaper hots. That´s where shields fit in application wise imo. They´re usage is a hybrid between how hots and burst heals are used.
The only advantage shields offer over a straight up burstheal (once your health is gone) is not being affected by defile.
Their downsides are:
No major or minor buffs affecting their potency.
No favorable interaction with block (dmg on shields doesn´t get reduced by block but you lose stam/mag anyway).
No class passives or item sets affecting their potency.
They do not bring you out of execute range.
They do not crit.
I could see the point of reducing their potency slightly (as was done on pts) if breaking a player purely spamming them on defense was considered too hard. I wouldn´t neccessarily agree but i could see the point and wouldn´t argue it.
I disagree with hardened cost increase and the cost of dampen magica related to it´s shield strengh (the harness nerf was well deserved and even though the current version will hardly ever get used i prefer an unusable skill to an op one - needs a rework though).
@Derra shields are a little too potent on live and the fact that you can spam them indefinitely (I'm over exaggerating) unlike dodge rolling; which is a less reliable defense than damage shields. If damage shields were affected by Defile I would agree that shields will become useless, but since they're not they'll still remain to be a potent means of defense, but they need to be used in conjunction with heals. The fact that sorcs are able to get away without slotting a heal (you can get away with just going the Resto Ult) on live is a testimony to the potency of damage shields.
On the PTS magsorcs can still shield stack, but now they also have multiple potent heals, and they still maintain the best mobility in the game.
Dodge Roll is almost always far superior to shields when you're under heavy fire. And it will move your position, get you out of roots, potentially provide you with Major Expedition, and doesn't require a global cooldown.@Derra shields are a little too potent on live and the fact that you can spam them indefinitely (I'm over exaggerating) unlike dodge rolling; which is a less reliable defense than damage shields. If damage shields were affected by Defile I would agree that shields will become useless, but since they're not they'll still remain to be a potent means of defense, but they need to be used in conjunction with heals. The fact that sorcs are able to get away without slotting a heal (you can get away with just going the Resto Ult) on live is a testimony to the potency of damage shields.
On the PTS magsorcs can still shield stack, but now they also have multiple potent heals, and they still maintain the best mobility in the game.