@Derra shields are a little too potent on live and the fact that you can spam them indefinitely (I'm over exaggerating) unlike dodge rolling; which is a less reliable defense than damage shields. If damage shields were affected by Defile I would agree that shields will become useless, but since they're not they'll still remain to be a potent means of defense, but they need to be used in conjunction with heals. The fact that sorcs are able to get away without slotting a heal (you can get away with just going the Resto Ult) on live is a testimony to the potency of damage shields.
On the PTS magsorcs can still shield stack, but now they also have multiple potent heals, and they still maintain the best mobility in the game.
@Derra shields are a little too potent on live and the fact that you can spam them indefinitely (I'm over exaggerating) unlike dodge rolling; which is a less reliable defense than damage shields. If damage shields were affected by Defile I would agree that shields will become useless, but since they're not they'll still remain to be a potent means of defense, but they need to be used in conjunction with heals. The fact that sorcs are able to get away without slotting a heal (you can get away with just going the Resto Ult) on live is a testimony to the potency of damage shields.
On the PTS magsorcs can still shield stack, but now they also have multiple potent heals, and they still maintain the best mobility in the game.
It´s like you didn´t read my post at all.
Or didn´t understand it.
Why even bring dodgeroll into this. There is no point to ever mention it regarding to my post. Should i casually throw in how a dodgeroll can avoid 100k dmg fired at it easily - totally not related but since i´m not making any argument i might aswell to mask that i have little to no substance to what i write otherwise?
I´m honestly at a loss for words because of how careless, unrelated to my actual post and uninformed your reply is.
@Derra shields are a little too potent on live and the fact that you can spam them indefinitely (I'm over exaggerating) unlike dodge rolling; which is a less reliable defense than damage shields. If damage shields were affected by Defile I would agree that shields will become useless, but since they're not they'll still remain to be a potent means of defense, but they need to be used in conjunction with heals. The fact that sorcs are able to get away without slotting a heal (you can get away with just going the Resto Ult) on live is a testimony to the potency of damage shields.
On the PTS magsorcs can still shield stack, but now they also have multiple potent heals, and they still maintain the best mobility in the game.
It´s like you didn´t read my post at all.
Or didn´t understand it.
Why even bring dodgeroll into this. There is no point to ever mention it regarding to my post. Should i casually throw in how a dodgeroll can avoid 100k dmg fired at it easily - totally not related but since i´m not making any argument i might aswell to mask that i have little to no substance to what i write otherwise?
I´m honestly at a loss for words because of how careless, unrelated to my actual post and uninformed your reply is.
You're upset with the cost increase correct? And other than that you're happy with the nerf? Am I missing something? I repeated some of your points. Did you think I mentioned these points because I didn't think you did or something?
I do not believe that Turn Evil should be able to fear other players in pvp, giving people an ability that works the same way as aspect of terror from the nb skill tree continues to degrade any sort of class identity that the nightblade has, I can already hear people saying that they are ditching aspect of terror to turn evil, on top of the fact that skill will have little to no counter play as it works the same as a fear trap ( manifestation of terror) when I was using this skill (manifestation of terror) on close combat situation I would just place discretely under the players foot and they would not even notice it and the second they move they get feared and continues with my combo, the radius of the trap is also very big and it would be terrible to fight a mele stam build with it, I do not believe that it is a very a good idea to give other non-nightblades the ability to fear, all classes can already do some of the same stuff though in a limited way things that nightblades can do, such as the invisibility pots adding another ability that copy what nightblade can do will make people wonder why even play this class including me, having to deal with aspect of terror is already sometimes annoying because the problems of the break free not functioning.
Finally, I believe that it might be better of this skill was restricted to pve or at least maybe make it work exclusivey against werewolfs and vampires
the sorcerer nerfs are a step in the right direction for pvp, but they are Far too little, please give them a much stronger damage nerfs for pvp. as well as the pets also breaking constantly the line of sight can still not able to even do any damage to sorcerers at all because of their pets. and the shields are also still too strong according to the testing i completed.
and please also add a stamina cost to jumping.
grannas211 wrote: »the sorcerer nerfs are a step in the right direction for pvp, but they are Far too little, please give them a much stronger damage nerfs for pvp. as well as the pets also breaking constantly the line of sight can still not able to even do any damage to sorcerers at all because of their pets. and the shields are also still too strong according to the testing i completed.
and please also add a stamina cost to jumping.
We need to start with nerfing your ability to post.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Major Evasion needs to be removed. I don't understand why it's so readily available. Everyone, their mothers, their grandmothers and their grandmother's cats are running around with 25% AoE damage reduction. That's some ultimate level damage reduction. Why would you even slot dawnbreaker now? It's absolutely useless except against a few magicka classes. Onslaught just outshines Dawnbreaker in every situation. Don't have a 2h equipped? Time to get one boi!
Major Evasion needs to be removed. I don't understand why it's so readily available. Everyone, their mothers, their grandmothers and their grandmother's cats are running around with 25% AoE damage reduction. That's some ultimate level damage reduction. Why would you even slot dawnbreaker now? It's absolutely useless except against a few magicka classes. Onslaught just outshines Dawnbreaker in every situation. Don't have a 2h equipped? Time to get one boi!
I think it needs to be buffed. How does 50% mitigation sound?
Werewolf lost way too much damage. Werewolf is wet-noodle factory if next patch goes live as it is. Made a thread about the topic here:
https://forums.elderscrollsonline.com/en/discussion/484345/werewolf-scalebreaker-feedback-why-most-of-the-changes-are-unjustified-and-needs-tweaking/p1?new=1
Hard to say where i should put it on the pts forum, but please do not allow players who buy the skillines to enter the low lvl campaign. This campaign is for new players and not for someone who has an alt and used this to get a unfair advantage against new players. Those ultis should be hard to get for those who want to slaughter low lvls.
@ZOS_BrianWheeler