Emma_Overload wrote: »
Seraphayel wrote: »I really don’t understand the buffs to Vigor. It was already a very very very strong healing ability. And now it’s healing was increased and the cost at the same time drastically reduced?
Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
There are already groups who run stacked vigor, so I don't understand the point of this post.Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
All stamina actually has access to two very strong shields next patch:
- Bone Shield & Morphs
- Defensive Posture & Morphs
Both of these skills are very strong, and I expect to see Defensive Posture (Absorb Missile) being a thing in PvP.
jbjondeaueb17_ESO wrote: »There's one big difference between the single target Vigor and Regeneration : you're 100% sure the first one will be applied on the caster, good luck being sure to proc Regeneration on you if you're not completely alone.
There are already groups who run stacked vigor, so I don't understand the point of this post.Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
All stamina actually has access to two very strong shields next patch:
- Bone Shield & Morphs
- Defensive Posture & Morphs
Both of these skills are very strong, and I expect to see Defensive Posture (Absorb Missile) being a thing in PvP.
A 15% max health damage shield is not strong.
There are already groups who run stacked vigor, so I don't understand the point of this post.Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
All stamina actually has access to two very strong shields next patch:
- Bone Shield & Morphs
- Defensive Posture & Morphs
Both of these skills are very strong, and I expect to see Defensive Posture (Absorb Missile) being a thing in PvP.
A 15% max health damage shield is not strong.
That's because those shields do other things, such as:
- Increases block mitigation/cost reduction OR
- Heals you for a ton on absorbing a skill, also eliminating the damage from a projectile;
- Returns damage to the enemy & gives huge group shield OR
- Gives huge group shield and major vitality
Considering magic shields are anywhere from 5-10k in strength, and most don't do anything significant outside of providing shielding (exception being Harness, which is no longer going to be a hard carry next patch), this disparity makes a bit of sense, no?
Examples of popular magic based shields & whether they provide additional utility:
- Sorcerer Hardened/Empowered Ward: seeing a nerf next patch (both in cost and in strength), provides Minor Intellect.
- Dampen/Harness: both seeing size nerfs, Harness seeing heavy nerf to sustain. Provides magicka sustain with harness, otherwise no utility
- Templar Blazing/Radiant: Damage return for radiant on cast, damage return on explosion for blazing. Scale on health, and scale similarly to the %s seen on stamina shields.
- Ward Ally/Healing Ward: Ward Ally shield starts with lower shield than an expected 15% health shield. Scales up based on missing health, healing ward will now heal over time based on remaining strength (if it sticks)/ward ally can shield another ally.
I bet we will see similar shield strengths (at least in PvP) between stamina shields and magicka shields, considering all the shield size decreases this incoming patch. And the utility compared are similar.
There are already groups who run stacked vigor, so I don't understand the point of this post.Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
All stamina actually has access to two very strong shields next patch:
- Bone Shield & Morphs
- Defensive Posture & Morphs
Both of these skills are very strong, and I expect to see Defensive Posture (Absorb Missile) being a thing in PvP.
new changes to VIGOR, and its recent buffs (dot buff) can change pvp balance more than ever.
i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
this game is mass pvp, sure, but it should not be MASS STACKED pvp
It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals
Make this right and fix it before its too late.
Stacked groups are not negatable anyway, in the case of Warden groups. Every half decent PvP Stam Warden is able to switch roles from DD to Healer in an instant.
Secondly, you confused the vigor types: The group heal vigor stays roughly as it is hps- wise, only the self heal one is being buffed.
Of course, you will have groups stacking vigor, boneshield, and barrier, but we had this Meta already 4 years ago, so nothing new here.
Equip Inevitable Deto, and you´ll be fine.
Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
Exactly. This isn't difficult comprehend.
Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
Increased the healing per tick by approximately 85%.
Reduced the cost to 2295 from 3511.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
Increased the healing per tick by approximately 85%.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
To be precise.
There are already groups who run stacked vigor, so I don't understand the point of this post.Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
All stamina actually has access to two very strong shields next patch:
- Bone Shield & Morphs
- Defensive Posture & Morphs
Both of these skills are very strong, and I expect to see Defensive Posture (Absorb Missile) being a thing in PvP.
Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
Exactly. This isn't difficult comprehend.
Emma_Overload wrote: »Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
Exactly. This isn't difficult comprehend.
Of course, all the Stamina supremacists are in agreement
You don't need a high school education to notice that knuckle-dragging [snip] have been crutching on overpowered Vigor for years, and it's only going to get worse with this patch. Vigor allows your builds to go on the offensive for several seconds without worrying about defense. Magicka damage shields, on the other hand, are lucky to last one GCD, and they just got nerfed even more.
[Edit for bait.]
Wolf_Watching wrote: »
Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
Increased the healing per tick by approximately 85%.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
To be precise.
You realize on the AoE version they reduced the frequency to 2 seconds from 1 sec essentially nerfing the hps by 100% before they buffed it by 85% resulting in a 15% need to the hps of that morph compared to live, right?
Wolf_Watching wrote: »
Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
Increased the healing per tick by approximately 85%.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
To be precise.
You realize on the AoE version they reduced the frequency to 2 seconds from 1 sec essentially nerfing the hps by 100% before they buffed it by 85% resulting in a 15% nerf to the hps of that morph compared to live, right? Resolving grabbed a buff due to needing to put things more in line with mag survivability, the AOE comp loss, and the loss of rally over time heal and nerf to burst heal especially when used together.
Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
Rapid regen is just as strong as new vigor, what's the issue here?
Wolf_Watching wrote: »You realize on the AoE version they reduced the frequency to 2 seconds from 1 sec essentially nerfing the hps by 100% before they buffed it by 85% resulting in a 15% nerf to the hps of that morph compared to live, right? Resolving grabbed a buff due to needing to put things more in line with mag survivability, the AOE comp loss, and the loss of rally over time heal and nerf to burst heal especially when used together.